Fire Wall: Difference between revisions

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(spell power points)
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{{Fire spells}}{{Spell|fire magic|8|2 Rounds|1st|
{{Fire spells}}{{Spell|fire magic|8|2 Rounds|1st|
  | b_effect    = Two-hex Wall. Damage is (10+ [[Spell Power]]*10)
  | b_effect    = Two-hex Wall. Damage is 20+ (1x (10) + 10 dmg per spell power point)
  | a_effect    = Three-hex Wall. Damage is (20+ [[Spell Power]]*10)<br />Cost reduced by 2
  | a_effect    = Three-hex Wall. Damage is 30+ (2x (20) +10 dmg per spell power point)<br />Cost reduced by 2
  | e_effect    = Three-hex Wall. Damage is (50+ [[Spell Power]]*10)
  | e_effect    = Three-hex Wall. Damage is 60+ (5x (50) + 10 dmg per spell power point)
}}
}}
Produces a wall of fire. Any unit that's not immune to its effect that passes through it or ends their turn in it will take damage. Can only be removed by advanced/expert [[Remove Obstacle]]
Produces a wall of fire. Any unit that's not immune to its effect that passes through it or ends their turn in it will take damage. Can only be removed by advanced/expert [[Remove Obstacle]]

Revision as of 21:43, 26 July 2014

School of Fire Magic
School of Earth Magic
Level 1
 Bloodlust
 Curse
 Magic Arrow *
 Protection from Fire
Level 2
 Blind
 Fire Wall
 Visions *
Level 3
 Fireball
 Land Mine
 Misfortune
Level 4
 Armageddon
 Berserk
 Fire Shield
 Frenzy
 Inferno
 Slayer
Level 5
 Sacrifice
 Summon Fire Elemental
School of Air Magic
School of Earth Magic
School of Water Magic
Fire Wall
School:  [[School of {{{school}}}|]]
Level:  
Cost:  
Duration:  
 Basic effect
Two-hex Wall. Damage is 20+ (1x (10) + 10 dmg per spell power point)
 Advanced effect
Three-hex Wall. Damage is 30+ (2x (20) +10 dmg per spell power point)
Cost reduced by 2
 Expert effect
Three-hex Wall. Damage is 60+ (5x (50) + 10 dmg per spell power point)
 Probability of occurrence (%):
Castle   fire magic
Rampart   8
Tower   2 Rounds (1st*)
Inferno   
Necropolis   
Dungeon   
Stronghold   
Fortress   
Conflux   
Cove Horn of the Abyss   
Factory Horn of the Abyss   
* Without Library

Fire Wall is a level spell in the School of .

Produces a wall of fire. Any unit that's not immune to its effect that passes through it or ends their turn in it will take damage. Can only be removed by advanced/expert Remove Obstacle

Note: Spell duration is NOT increased by any of the spell-duration boosting artifacts (Ring, Collar & Cape of Conjuring).

Units immune to its effects

Units extra vulnerable to its effects

Heroes that specialize in Fire Wall