Difference between revisions of "First Aid"

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{{Secondary skills}}
 
{{Secondary skills}}
 
{{Secondary skill
 
{{Secondary skill
| B_effect = Combat, First Aid Tent, gives control of the first aid tent to the hero, healing 50 points of damage (5th spell power Expert heal only [[Cure]]) to the first unit of the selected stack.
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| B_effect = gives control of the first aid tent to the hero, healing 1-50 points of damage to the first unit of the selected stack.
| A_effect = Combat, First Aid Tent, gives control of the first aid tent to the hero, healing 75 points of damage (9th spell power Expert heal only [[Cure]]) to the first unit of the selected stack.
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| A_effect = gives control of the first aid tent to the hero, healing 1-75 points of damage to the first unit of the selected stack.
| E_effect = Combat, First Aid Tent, gives control of the first aid tent to the hero, healing 100 points of damage (14th spell power Expert heal only [[Cure]]) to the first unit of the selected stack. }}
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| E_effect = gives control of the first aid tent to the hero, healing 1-100 points of damage to the first unit of the selected stack. }}
  
'''First Aid''' is one of the 28 [[secondary skill]] in {{homm3}}. It gives the player manual control over [[First Aid Tent]] and increases its effectiveness. The First Aid Tent regenerates health of the top creature of the stack.
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'''First Aid''' is one of the 28 [[secondary skill]] in {{homm3}}. It gives the player manual control over [[First Aid Tent]] and increases its effectiveness. The First Aid Tent regenerates health of the top creature of the stack.  [[Death Knight]]s and [[Necromancer]]s cannot learn First Aid. Without the First Aid skill the tent will heal 1-25 points of damage.
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First Aid Tent can not "heal" war machines.
  
'''Heroes with specilty First Aid:'''
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'''Heroes with First Aid as a starting skill:'''
* [[Rion]] the [[Cleric]]
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* {{H2|Gem|Druid}} (Basic)
* [[Gem]] the [[Druid]]
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* {{H2|Rion|Cleric}} (Basic)
* [[Verdish]] the [[Witch]]
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* {{H2|Verdish|Witch}} (Basic)
  
== Comments & debate ==
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'''Heroes with a First Aid specialty:'''
First Aid is one of the least useful secondary skills in the game - given that the First Aid tent can be destroyed and must be bought again. At Expert level it only heals 100 health points, which means that all creatures up to the fifth level and most of the sixth level creatures can be fully healed.
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* {{H2|Gem|Druid}}
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* {{H2|Rion|Cleric}}
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* {{H2|Verdish|Witch}}
  
However, considering that the healing is only given to a single monster, the impact of the First Aid Tent is almost always negligible. Though First Aid isn't useless, any other skill in the game is generally more useful.
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== See also ==
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* [[War machine]]
  
The most common situation where First Aid can be worth getting is if the player manages to get one or more level 6 or 7 creatures early on in the game (e.g. [[Refugee Camp]]).
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{{ZET SEC SKILL CHANCE TABLE| 2|10 (highest)| 3| 7| 2| 7| 2| 5| 0 (impossible)| 0 (impossible)| 1| 6| 1| 4| 6| 8| 1| 4| 2| 4}}
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|}
  
These units can recieve the full 100 healing provided by this skill, which can give the player an advantage in the early game. However, it can still be more advantageous to choose another secondary skill than First Aid even in these situations, as the First Aid unlike most other skills will become less useful the longer the game goes on - and defensive combat might lead to micromanagment of troops - but getting a [[Cure]] without negative effect removal variant as long as the tent is not destroyed of at least spell power level 17 (basic, 100 hp each usage) to level 14 (expert [[Cure]], 100 hp each usage that way) does have its benefits.
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{{secondary skill 'see also'}}
 
 
== See also ==
 
* [[War machine]]
 
  
 
[[Category: Secondary skills]]
 
[[Category: Secondary skills]]
 
__NOTOC__
 
__NOTOC__
 
== Heal Spells ==
 
[[Cure]] ([[Water Magic]]) (2x5hp@Basic, 4x5hp@Advanced, 6x5hp@Expert and 5 hp each power point), removal of negative conditions/spells like [[Blind]], but not Buffs.
 
 
One [[Cure]] does one round [[First Aid]] Expert heal on spell level 14 at Expert, or level 17 on Basic, level 16 on Advanced.
 
 
The [[First Aid]] tent does not remove negative conditions safe missing hp points.
 
 
== Heal Features of Creatures ==
 
[[Life Drain]] of [[Vampire Lord]]s and [[Regeneration]]
 

Latest revision as of 09:35, 4 April 2020

Secondary skills
Expert Air Magic.png Air Magic
Expert Archery.png Archery
Expert Armorer.png Armorer
Expert Artillery.png Artillery
Expert Ballistics.png Ballistics
Expert Diplomacy.png Diplomacy
Expert Eagle Eye.png Eagle Eye
Expert Earth Magic.png Earth Magic
Expert Estates.png Estates
Expert Fire Magic.png Fire Magic
Expert First Aid.png First Aid
Expert Intelligence.png Intelligence
Expert Leadership.png Leadership
Expert Learning.png Learning
Expert Logistics.png Logistics
Expert Luck.png Luck
Expert Mysticism.png Mysticism
Expert Navigation.png Navigation
Expert Necromancy.png Necromancy
Expert Offense.png Offense
Expert Pathfinding.png Pathfinding
Expert Resistance.png Resistance
Expert Scholar.png Scholar
Expert Scouting.png Scouting
Expert Sorcery.png Sorcery
Expert Tactics.png Tactics
Expert Water Magic.png Water Magic
Expert Wisdom.png Wisdom
Expert Interference.png Interference Horn of the Abyss
First Aid
Basic First Aid.png Basic First Aid: gives control of the first aid tent to the hero, healing 1-50 points of damage to the first unit of the selected stack.
Advanced First Aid.png Advanced First Aid: gives control of the first aid tent to the hero, healing 1-75 points of damage to the first unit of the selected stack.
Expert First Aid.png Expert First Aid: gives control of the first aid tent to the hero, healing 1-100 points of damage to the first unit of the selected stack.

First Aid is one of the 28 secondary skill in Heroes of Might and Magic III. It gives the player manual control over First Aid Tent and increases its effectiveness. The First Aid Tent regenerates health of the top creature of the stack. Death Knights and Necromancers cannot learn First Aid. Without the First Aid skill the tent will heal 1-25 points of damage. First Aid Tent can not "heal" war machines.

Heroes with First Aid as a starting skill:

Heroes with a First Aid specialty:

See also[edit]

Town Class Chance to learn
Town portrait Castle small.gif Castle  Knight   2
Town portrait Castle small.gif Castle  Cleric  10 (highest)
Town portrait Rampart small.gif Rampart  Ranger   3
Town portrait Rampart small.gif Rampart  Druid   7
Town portrait Tower small.gif Tower  Alchemist   2
Town portrait Tower small.gif Tower  Wizard   7
Town portrait Inferno small.gif Inferno  Demoniac   2
Town portrait Inferno small.gif Inferno  Heretic   5
Town portrait Necropolis small.gif Necropolis  Death Knight   0 (impossible)
Town portrait Necropolis small.gif Necropolis  Necromancer   0 (impossible)
Town portrait Dungeon small.gif Dungeon  Overlord   1
Town portrait Dungeon small.gif Dungeon  Warlock   6
Town portrait Stronghold small.gif Stronghold  Barbarian   1
Town portrait Stronghold small.gif Stronghold  Battle Mage   4
Town portrait Fortress small.gif Fortress  Beastmaster   6
Town portrait Fortress small.gif Fortress  Witch   8
Town portrait Conflux small.gif Conflux  Planeswalker   1
Town portrait Conflux small.gif Conflux  Elementalist   4
Town portrait Cove small.gif Cove  Captain   2
Town portrait Cove small.gif Cove  Navigator   4

See also: