First Aid: Difference between revisions
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{{Secondary skills}} | {{Secondary skills}} | ||
{{Secondary skill | {{Secondary skill | ||
| B_effect = gives control of the first aid tent to the hero, healing 50 points of damage to the first unit of the selected stack. | | B_effect = gives control of the first aid tent to the hero, healing 1-50 points of damage to the first unit of the selected stack. | ||
| A_effect = gives control of the first aid tent to the hero, healing 75 points of damage to the first unit of the selected stack. | | A_effect = gives control of the first aid tent to the hero, healing 1-75 points of damage to the first unit of the selected stack. | ||
| E_effect = gives control of the first aid tent to the hero, healing 100 points of damage to the first unit of the selected stack. }} | | E_effect = gives control of the first aid tent to the hero, healing 1-100 points of damage to the first unit of the selected stack. }} | ||
'''First Aid''' is one of the 28 [[secondary skill]] in {{homm3}}. It gives the player manual control over [[First Aid Tent]] and increases its effectiveness. The First Aid Tent regenerates health of the top creature of the stack. [[Death Knight]]s and [[Necromancer]]s cannot learn First Aid. | '''First Aid''' is one of the 28 [[secondary skill]] in {{homm3}}. It gives the player manual control over [[First Aid Tent]] and increases its effectiveness. The First Aid Tent regenerates health of the top creature of the stack. [[Death Knight]]s and [[Necromancer]]s cannot learn First Aid. Without the First Aid skill the tent will heal 1-25 points of damage. | ||
First Aid Tent can not "heal" war machines. | |||
'''Heroes with First Aid as a starting skill:''' | '''Heroes with First Aid as a starting skill:''' | ||
* | * {{H2|Gem|Druid}} (Basic) | ||
* | * {{H2|Rion|Cleric}} (Basic) | ||
* | * {{H2|Verdish|Witch}} (Basic) | ||
'''Heroes with a First Aid specialty:''' | '''Heroes with a First Aid specialty:''' | ||
* | * {{H2|Gem|Druid}} | ||
* | * {{H2|Rion|Cleric}} | ||
* | * {{H2|Verdish|Witch}} | ||
== | == See also == | ||
* [[War machine]] | |||
{{ZET SEC SKILL CHANCE TABLE| 2|10 (highest)| 3| 7| 2| 7| 2| 5| 0 (impossible)| 0 (impossible)| 1| 6| 1| 4| 6| 8| 1| 4| 2| 4}} | |||
|} | |||
{{secondary skill 'see also'}} | |||
[[Category: Secondary skills]] | [[Category: Secondary skills]] | ||
__NOTOC__ | __NOTOC__ |
Revision as of 09:35, 4 April 2020
First Aid is one of the 28 secondary skill in Heroes of Might and Magic III. It gives the player manual control over First Aid Tent and increases its effectiveness. The First Aid Tent regenerates health of the top creature of the stack. Death Knights and Necromancers cannot learn First Aid. Without the First Aid skill the tent will heal 1-25 points of damage. First Aid Tent can not "heal" war machines.
Heroes with First Aid as a starting skill:
Heroes with a First Aid specialty:
See also
Town | Class | Chance to learn |
---|---|---|
Castle | Knight | 2 |
Castle | Cleric | 10 (highest) |
Rampart | Ranger | 3 |
Rampart | Druid | 7 |
Tower | Alchemist | 2 |
Tower | Wizard | 7 |
Inferno | Demoniac | 2 |
Inferno | Heretic | 5 |
Necropolis | Death Knight | 0 (impossible) |
Necropolis | Necromancer | 0 (impossible) |
Dungeon | Overlord | 1 |
Dungeon | Warlock | 6 |
Stronghold | Barbarian | 1 |
Stronghold | Battle Mage | 4 |
Fortress | Beastmaster | 6 |
Fortress | Witch | 8 |
Conflux | Planeswalker | 1 |
Conflux | Elementalist | 4 |
Cove | Captain | 2 |
Cove | Navigator | 4 |
Factory | Mercenary | {{{21}}} |
Factory | Artificer | {{{22}}} |
|}