First Aid

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Revision as of 19:56, 14 April 2014 by Kapteeni Ruoska (talk | contribs) (Corrected some factual errors)
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Secondary skills
Expert Air Magic.png Air Magic
Expert Archery.png Archery
Expert Armorer.png Armorer
Expert Artillery.png Artillery
Expert Ballistics.png Ballistics
Expert Diplomacy.png Diplomacy
Expert Eagle Eye.png Eagle Eye
Expert Earth Magic.png Earth Magic
Expert Estates.png Estates
Expert Fire Magic.png Fire Magic
Expert First Aid.png First Aid
Expert Intelligence.png Intelligence
Expert Leadership.png Leadership
Expert Learning.png Learning
Expert Logistics.png Logistics
Expert Luck.png Luck
Expert Mysticism.png Mysticism
Expert Navigation.png Navigation
Expert Necromancy.png Necromancy
Expert Offense.png Offense
Expert Pathfinding.png Pathfinding
Expert Resistance.png Resistance
Expert Scholar.png Scholar
Expert Scouting.png Scouting
Expert Sorcery.png Sorcery
Expert Tactics.png Tactics
Expert Water Magic.png Water Magic
Expert Wisdom.png Wisdom
Expert Interference.png Interference Horn of the Abyss
First Aid
Basic First Aid.png Basic First Aid: gives control of the first aid tent to the hero, healing 50 points of damage to the first unit of the selected stack.
Advanced First Aid.png Advanced First Aid: gives control of the first aid tent to the hero, healing 75 points of damage to the first unit of the selected stack.
Expert First Aid.png Expert First Aid: gives control of the first aid tent to the hero, healing 100 points of damage to the first unit of the selected stack.

First Aid is one of the 28 secondary skill in Heroes of Might and Magic III. It gives the player manual control over First Aid Tent and increases its effectiveness. The First Aid Tent regenerates health of the top creature of the stack.

Heroes with specilty First Aid:

Comments & debate

First Aid is one of the least useful secondary skills in the game. At Expert level it only heals 100 health points, which basically means that all creatures up to the fifth level can be fully healed, as will most of the sixth level creatures. However, considering that the healing power the tent only be recieved by one creature, the impact of the First Aid Tent to combats is quite insignificant. Alternative choices for First Aid skill are just more helpful.

Perhaps the only situtation, where First Aid skill can be advantageous, is that a hero manages to get one or more level 6 or 7 creatures early on in the game (e.g. Refugee Camp). These units can be used to advance through low-tier wandering creatures by healing them with the tent. This may give a player an early lead in the game and thus even a victory.

See also