Fortress: Difference between revisions

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*Resilient hand-to-hand troops with excellent specials ([[Death Stare]], [[Petrify]], [[Poison]])
*Resilient hand-to-hand troops with excellent specials ([[Death Stare]], [[Petrify]], [[Poison]])
*Their swamp native terrain makes them move much faster than any hero (without [[pathfinding]]) in the swamp.
*Their swamp native terrain makes them move much faster than any hero (without [[pathfinding]]) in the swamp.
*The [[Wyvern Nest]] is very cheap and has very low requirements compared to the other level 6 dwellings, allowing the Fortress town to get level 6 units in their army very early.
*The [[Wyvern Nest]] is very cheap and has very low requirements compared to the other level 6 dwellings, allowing the Fortress town to get level 6 units in their army early even on impossible difficulty.


===Cons===
===Cons===
*The heavy focus on Defense can be disadvantageous in many cases, as a hero with high attack can kill their enemies before they have a chance to attack back. Attack can therefore be used as a type of defense, while defense cannot be used as offense.
**The heavy focus on Defense combined with the fact that fortress only have got one shooter makes it more difficult for fortress to win battles without casualities compared to the other races.
*Highest level [[Mage Guild]] is 3.
*Highest level [[Mage Guild]] is 3.
*Some creatures have poor stats (in {{sod}} some stats for [[Lizardman]]/[[Lizard Warrior]] and [[Serpent Fly]]/[[Dragon Fly]] were increased, but overall they are still relatively weak. In wake of gods, this can be fixed by use of some settings making Fortress creatures better)
*Some creatures have poor stats (in {{sod}} some stats for [[Lizardman]]/[[Lizard Warrior]] and [[Serpent Fly]]/[[Dragon Fly]] were increased, but overall they are still relatively weak. In wake of gods, this can be fixed by use of some settings making Fortress creatures better)

Revision as of 21:24, 17 April 2014

Towns
Castle Castle
Rampart Rampart
Tower Tower
Inferno Inferno
Necropolis Necropolis
Dungeon Dungeon
Stronghold Stronghold
Fortress Fortress
Conflux Conflux Armageddon's Blade
Cove Cove Horn of the Abyss
Factory Factory Horn of the Abyss

The fortress town is a neutral alignment town type with beastmaster and witch hero classes. Fortress towns are built at the edge of swamps. Their armies are primarily made up of deadly creatures – born of the swamps, and then subdued and trained for warfare. While among them there is only one ranged attack creature, Fortress units are possessed of many special abilities to offset this deficiency.


Buildings

Fortress buildings
Halls
Village Hall
Town Hall
City Hall
Capitol
Fortifications
Fort
Citadel
Castle
Common
Blacksmith
Mage Guild
Marketplace
Resource Silo
Tavern
Specific
Blood Obelisk
Cage of Warlords
Carnivorous Plant
Captain's Quarters
Glyphs of Fear
Shipyard
Dwellings
Gnoll Hut
Lizard Den
Serpent Fly Hive
Basilisk Pit
Gorgon Lair
Wyvern Nest
Hydra Pond
Towns
Castle Stronghold Inferno
Rampart Fortress Necropolis
Tower Conflux Dungeon
Factory Cove

Fortress town seen from inside.














Heroes

Fortress
Beastmasters
Alkin Alkin
Broghild Broghild
Bron Bron
Drakon Drakon
Gerwulf Gerwulf
Korbac Korbac
Tazar Tazar
Wystan Wystan
Witches
Andra Andra
Merist Merist
Mirlanda Mirlanda
Rosic Rosic
Styg Styg
Tiva Tiva
Verdish Verdish
Voy Voy
Adrienne Adrienne Armageddon's BladeMap Editor
Kinkeria Kinkeria Horn of the Abyss
Towns
Castle Stronghold Inferno
Rampart Fortress Necropolis
Tower Conflux Dungeon
Factory Cove

Template:Herotable Template:Herotablerow Fortress |} List of all heroes

Creatures

Fortress creatures
Level 1
Gnoll Gnoll
Gnoll Marauder Gnoll Marauder
Level 2
Lizardman Lizardman
Lizard Warrior Lizard Warrior
Level 3
Serpent Fly Serpent Fly
Dragon Fly Dragon Fly
Level 4
Basilisk Basilisk
Greater Basilisk Greater Basilisk
Level 5
Gorgon Gorgon
Mighty Gorgon Mighty Gorgon
Level 6
Wyvern Wyvern
Wyvern Monarch Wyvern Monarch
Level 7
Hydra Hydra
Chaos Hydra Chaos Hydra
Towns
Castle Stronghold Inferno
Rampart Fortress Necropolis
Tower Conflux Dungeon
Factory Cove
Neutral

 Name   Town   Lvl   Att   Def   Dmg-   Dmg+   HP   Spd   Grw   AI Val   Cost   Special 














Gnoll Gnoll 1 3 5 2 3 6 4 12 56 50 Gold  
Gnoll Marauder Gnoll Marauder 1+ 4 6 2 3 6 5 12 90 70 Gold  
Lizardman Lizardman 2 5 6 2 3 14 4 9 126 110 Gold   Ranged (12 shots)
Lizard Warrior Lizard Warrior 2+ 6 8 2 5 15 5 9 156 140 Gold   Ranged (24 shots)
Serpent Fly Serpent Fly 3 7 9 2 5 20 9 8 268 220 Gold   Flying, Dispel
Dragon Fly Dragon Fly 3+ 8 10 2 5 20 13 8 312 240 Gold   Flying, Dispel, Weakness
Basilisk Basilisk 4 11 11 6 10 35 5 4 552 325 Gold   Petrify
Greater Basilisk Greater Basilisk 4+ 12 12 6 10 40 7 4 714 400 Gold   Petrify
Gorgon Gorgon 5 10 14 12 16 70 5 3 890 525 Gold  
Mighty Gorgon Mighty Gorgon 5+ 11 16 12 16 70 6 3 1028 600 Gold   Death stare 10% chance/unit
Wyvern Wyvern 6 14 14 14 18 70 7 2 1350 800 Gold   Flying
Wyvern Monarch Wyvern Monarch 6+ 14 14 18 22 70 11 2 1518 1100 Gold   Flying, Poison
Hydra Hydra 7 16 18 25 45 175 5 1 4120 2200 Gold   No enemy retaliation, Attack all adjacent enemies
Chaos Hydra Chaos Hydra 7+ 18 20 25 45 250 7 1 5931 3500 Gold , 1 Sulfur  No enemy retaliation, Attack all adjacent enemies

List of all creatures

Additional Information

Pros

  • High defense (Defense themed town)
  • With a two-hex moat and several buildings which increase the stats of the defending hero, a Fortress castle is a real pain to attack.
  • Resilient hand-to-hand troops with excellent specials (Death Stare, Petrify, Poison)
  • Their swamp native terrain makes them move much faster than any hero (without pathfinding) in the swamp.
  • The Wyvern Nest is very cheap and has very low requirements compared to the other level 6 dwellings, allowing the Fortress town to get level 6 units in their army early even on impossible difficulty.

Cons

  • The heavy focus on Defense can be disadvantageous in many cases, as a hero with high attack can kill their enemies before they have a chance to attack back. Attack can therefore be used as a type of defense, while defense cannot be used as offense.
    • The heavy focus on Defense combined with the fact that fortress only have got one shooter makes it more difficult for fortress to win battles without casualities compared to the other races.
  • Highest level Mage Guild is 3.
  • Some creatures have poor stats (in Shadow of Death some stats for Lizardman/Lizard Warrior and Serpent Fly/Dragon Fly were increased, but overall they are still relatively weak. In wake of gods, this can be fixed by use of some settings making Fortress creatures better)
  • With two relatively weak fliers (lvl 3 with 20 hp, lvl 6 with 70 (!) hp) and one very weak shooter, the Fortress has a very hard time invading other towns properly. So Expert Ballistics, Expert Teleport and/or Expert Earthquake are a must.

Town Costs

["Basic" includes Citadel, Castle & any prerequisites;
"Upgrades" also includes prerequisites]
Resource Basic Upgrades All
Gold 28900 25500 91400
Wood 70 50 175
Ore 45 20 105
{{Crystal 0 0 10
Gem 0 0 10
Mercury 7 12 29
Sulfur 17 22 49
Troop cost/week: 26660 Gold 2 Sulfur