Fortune: Difference between revisions

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(Revision as of 20:30, 24 June 2014 by 77.170.64.15)
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{{Air spells}}{{Spell
{{Air spells}}{{Spell
  | school      = air magic
  | school      = Air Magic
  | level      = 2nd
  | level      = 2nd
  | cost        = 7
  | cost        = 7

Revision as of 05:46, 10 September 2015

School of Air Magic
Symbol for the School of Air Magic
Level 1
 Haste
 Magic Arrow *
 View Air
Level 2
 Disguise
 Disrupting Ray
 Fortune
 Lightning Bolt
 Precision
 Protection from Air
 Visions *
Level 3
 Air Shield
 Destroy Undead
 Hypnotize
Level 4
 Chain Lightning
 Counterstrike
Level 5
 Dimension Door
 Fly
 Magic Mirror
 Summon Air Elemental
 Titan's Lightning Bolt
School of Earth Magic
School of Fire Magic
School of Water Magic
Fortune
School:  Air Magic
Level:  2nd
Cost:  7
Duration:  1 rnd/sp
 Basic effect
Increases luck of target, allied troop by 1.
 Advanced effect
Increases luck of target, allied troop by 2.
 Expert effect
Increases luck of all allied troops by 2.
 Probability of occurrence (%):
Castle   
Rampart   
Tower    (*)
Inferno   
Necropolis   
Dungeon   
Stronghold   
Fortress   
Conflux   
Cove Horn of the Abyss   
Factory Horn of the Abyss   
* Without Library

Fortune is a 2nd level spell in the School of Air Magic. It increases luck of target, allied creature(s). Additionally, it is one of so called counters, which means casting fortune dispels misfortune and vice versa.

Heroes that specialize in fortune: