Genie and Master Genie: Difference between revisions

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Master genies can cast beneficial spells on allied creatures three times per battle, once per round. Spells are random, and casting them uses the genie's turn. The number of master genies in the casting stack does not affect the effectiveness of the spells meaning, that one master genie is as effective as a hundred. This makes it beneficial to divide them into several stacks. All spells are considered to be cast at advanced level of the corresponding [[School of magic|school]] with a [[spell power]] of 6.
Master genies can cast beneficial spells on allied creatures three times per battle, once per round. Spells are random, and casting them uses the genie's turn. The number of master genies in the casting stack does not affect the effectiveness of the spells meaning, that one master genie is as effective as a hundred. This makes it beneficial to divide them into several stacks. All spells are considered to be cast at advanced level of the corresponding [[School of magic|school]] with a [[spell power]] of 6.


{{Table|Spell|Lvl|School|left||float=left||align=left}}
{{Table|Spell|Lvl|School||float=left}}
|+ Table 1. Spells that can be cast by master genies.
|+ Table 1. Spells that can be cast by master genies.
{{Tr|[[Bless]]        |1|Water Magic||center}}
{{Tabre row|[[Bless]]        |1|Water Magic||center}}
{{Tr|[[Bloodlust]]    |1|Fire Magic||center}}
{{Tabre row|[[Bloodlust]]    |1|Fire Magic||center}}
{{Tr|[[Cure]]        |1|Water Magic||center}}
{{Tabre row|[[Cure]]        |1|Water Magic||center}}
{{Tr|[[Haste]]        |1|Air Magic||center}}
{{Tabre row|[[Haste]]        |1|Air Magic||center}}
{{Tr|[[Shield]]      |1|Earth Magic||center}}
{{Tabre row|[[Shield]]      |1|Earth Magic||center}}
{{Tr|[[Stone Skin]]  |1|Earth Magic||center}}
{{Tabre row|[[Stone Skin]]  |1|Earth Magic||center}}
{{Tr|[[Fortune]]      |2|Air Magic||center}}
{{Tabre row|[[Fortune]]      |2|Air Magic||center}}
{{Tr|[[Precision]]    |2|Air Magic||center}}
{{Tabre row|[[Precision]]    |2|Air Magic||center}}
{{Tr|[[Air Shield]]  |3|Air Magic||center}}
{{Tabre row|[[Air Shield]]  |3|Air Magic||center}}
{{Tr|[[Anti-Magic]]  |3|Earth Magic||center}}
{{Tabre row|[[Anti-Magic]]  |3|Earth Magic||center}}
{{Tr|[[Mirth]]        |3|Water Magic||center}}  
{{Tabre row|[[Mirth]]        |3|Water Magic||center}}  
{{Tr|[[Counterstrike]]|4|Air Magic||center}}
{{Tabre row|[[Counterstrike]]|4|Air Magic||center}}
{{Tr|[[Fire Shield]]  |4|Fire Magic||center}}
{{Tabre row|[[Fire Shield]]  |4|Fire Magic||center}}
{{Tr|[[Frenzy]]      |4|Fire Magic||center}}
{{Tabre row|[[Frenzy]]      |4|Fire Magic||center}}
{{Tr|[[Prayer]]      |4|Water Magic||center}}
{{Tabre row|[[Prayer]]      |4|Water Magic||center}}
{{Tr|[[Slayer]]      |4|Fire Magic||center}}
{{Tabre row|[[Slayer]]      |4|Fire Magic||center}}
{{Tr|[[Magic Mirror]] |5|Air Magic||center}}
{{Tabre row|[[Magic Mirror]] |5|Air Magic||center}}
|}
|}



Revision as of 08:41, 11 July 2014

Tower creatures
Level 1
Gremlin Gremlin
Master Gremlin Master Gremlin
Level 2
Stone Gargoyle Stone Gargoyle
Obsidian Gargoyle Obsidian Gargoyle
Level 3
Stone Golem Stone Golem
Iron Golem Iron Golem
Level 4
Mage Mage
Arch Mage Arch Mage
Level 5
Genie Genie
Master Genie Master Genie
Level 6
Naga Naga
Naga Queen Naga Queen
Level 7
Giant Giant
Titan Titan
Towns
Castle Stronghold Inferno
Rampart Fortress Necropolis
Tower Conflux Dungeon
Factory Cove
Neutral
Statistics
Genie
 Cost per troop 

550

Attack 12
Defense 12
Damage 13–16
Health 40
Speed 7
Movement Flying
Size 1
Growth 3
AI Value
 Special abilities:
Hates efreeti
Master Genie
 Cost per troop 

600

Attack 12
Defense 12
Damage 13–16
Health 40
Speed 11
Movement Flying
Size 1
Growth 3
AI Value
 Special abilities:
Hates efreeti
• Spellcaster

Genies and Master Genies are level 5 creatures of Tower. They are recruited from Altar of Wishes. Genies and master genies are Tower allies recruited from the realm of air magic. They attack with a shocking grasp that does solid damage to all opponents and 150% damage to efreeti.

Master genies can cast beneficial spells on allied creatures three times per battle, once per round. Spells are random, and casting them uses the genie's turn. The number of master genies in the casting stack does not affect the effectiveness of the spells meaning, that one master genie is as effective as a hundred. This makes it beneficial to divide them into several stacks. All spells are considered to be cast at advanced level of the corresponding school with a spell power of 6.

Spell Lvl School
Table 1. Spells that can be cast by master genies. Template:Tabre row Template:Tabre row Template:Tabre row Template:Tabre row Template:Tabre row Template:Tabre row Template:Tabre row Template:Tabre row Template:Tabre row Template:Tabre row Template:Tabre row Template:Tabre row Template:Tabre row Template:Tabre row Template:Tabre row Template:Tabre row Template:Tabre row