Editing Giant and Titan

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=== Toughness ===
=== Toughness ===
With a health value of 150 and 16 defense, Giants have the lowest health for a level 7 creature (along with the [[Bone Dragon]] and [[Firebird]]), and are also boasting the second lowest defense value of a level 7 unit, the [[Bone Dragon|Bone Dragon's]] being lower by 1. On the other hand, Titans have the highest health for a level 7 unit that is not neutral, its value being 300, only matched by the [[Black Dragon|Black Dragon's]] and the [[Ancient Behemoth|Ancient Behemoth's]] (and [[Haspid|Haspid's]] in {{hota}}). However, Titans have 1 less defense than the [[Black Dragon]], but 5 more than the [[Ancient Behemoth]] (also 4 more than the [[Haspid]] in {{hota}}). Their upgrade's health and defense bonuses are also respectively the highest and the third highest in the game, being a bonus of +8 defense from the base creature and double the health.
With a health value of 150 and 16 defense, Giants have the lowest health for a level 7 creature (along with the [[Bone Dragon]] and [[Firebird]]), and are also boasting the second lowest defense value of a level 7 unit, the [[Bone Dragon|Bone Dragon's]] being lower by 1. On the other hand, Titans have the highest health for a level 7 unit that is not neutral, its value being 300, only matched by the [[Black Dragon|Black Dragon's]] and the [[Ancient Behemoth|Ancient Behemoth's]] in {{roe}} (and [[Haspid|Haspid's]] in {{hota}}). However, Titans have 1 less defense than the [[Black Dragon]], but 5 more than the [[Ancient Behemoth]] (also 4 more than [[Haspid]] from {{hota}}). Their upgrade's health and defense bonuses are also respectively the highest and the third highest in the game, being a bonus of +8 defense from the base creature and double the health.


=== Offense ===
=== Offense ===
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If strong melee troop is attacking your Titans, consider using [[Fire Shield]] as its damage is not mitigated by Defense and does not depend on Titans being able to retaliate. Otherwise spells that improve their output might be better, as Titans are ranged troops with sizable number of shots.
If strong melee troop is attacking your Titans, consider using [[Fire Shield]] as its damage is not mitigated by Defense and does not depend on Titans being able to retaliate. Otherwise spells that improve their output might be better, as Titans are ranged troops with sizable number of shots.


[[Slayer]] is of very limited use against Giants and Titans, as the spell requires Expert [[Fire Magic]] to have an effect against them. Titans themselves can reliably kill any other level 7th unit in straight-out combat except [[Haspid]]s (in {{hota}}) and [[Arch Devil]]s, but +8 Attack is nothing to sneeze at, as it can mean +40% damage bonus.
[[Slayer]] is of very limited use against Giants and Titans, as the spell requires Expert [[Fire Magic]] to have an effect against them. Titans themselves can reliably kill any other level 7th unit in straight-out combat except [[Haspid]]s and [[Arch Devil]]s, but +8 Attack is nothing to sneeze at, as it can mean +40% damage bonus.


[[Clone]] requires Expert [[Water Magic]] to work on Giants and Titans.
[[Clone]] requires Expert [[Water Magic]] to work on Giants and Titans.
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