Gog and Magog: Difference between revisions

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  | U_shots  = '''24'''
  | U_shots  = '''24'''
  | U_cost    = 175
  | U_cost    = 175
  | U_special = • [[Ranged attack]]<br>• [[Fireball Attack]]
  | U_special = • [[Ranged attack]]<br>• '''[[Fireball Attack]]'''
}}
}}



Revision as of 15:41, 12 October 2021

Inferno creatures
Level 1
Imp Imp
Familiar Familiar
Level 2
Gog Gog
Magog Magog
Level 3
Hell Hound Hell Hound
Cerberus Cerberus
Level 4
Demon Demon
Horned Demon Horned Demon
Level 5
Pit Fiend Pit Fiend
Pit Lord Pit Lord
Level 6
Efreeti Efreeti
Efreet Sultan Efreet Sultan
Level 7
Devil Devil
Arch Devil Arch Devil
Towns
Castle Stronghold Inferno
Rampart Fortress Necropolis
Tower Conflux Dungeon
Factory Cove
Neutral
Statistics
Gog
 Cost per troop 

125

Attack 6
Defense 4
Damage 2–4
Health 13
Speed 4
Movement Ground
Size 1
Shots 12
Growth 8
AI Value 159
 Special abilities:
Ranged attack
Magog
 Cost per troop 

175

Attack 7
Defense 4
Damage 2–4
Health 13
Speed 6
Movement Ground
Size 1
Shots 24
Growth 8
AI Value 240
 Special abilities:
Ranged attack
Fireball Attack
Hall of Sins    Armageddon's Blade
 Horn of the Abyss
 Armageddon's Blade
 Horn of the Abyss

Gogs and Magogs are level 2 creatures of Inferno. They are recruited from the Hall of Sins.

"Gogs and magogs hurl fireballs and attack with their claws at close range. Magog fireblasts affect the target hex and its surrounding hexes like a Fireball spell." RoE manual

Heroes with a specialty

  • Calh Calh the Demoniac has gogs as a specialty, which increases the attack and defense skills of any gogs or magogs for each level attained after 2nd level, and gives them a speed bonus of 1.

Horn of the Abyss

In Horn of the Abyss Magogs can shoot fireball at any hex of the battlefield except for its own hex and adjacent ones (unless Bow of the Sharpshooter is present). Targeting dialogue is called by pressing G. Note that this Fireball does friendly fire. However, creatures immune to fire can be damaged only by a central hex:


User commentary

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Some may find the information in this section subjective or irrelevant.

However, the fireball effect is considered to be a creature ability rather than a spell, and therefore creatures immune to fire or spells are fully affected by the Magog's attack. Magogs can potentially harm friendly creatures if hero's creatures are located within the radius of Magogs' fireball.


See also:


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