Editing Grail

Jump to navigation Jump to search
Warning: You are not logged in. Your IP address will be publicly visible if you make any edits. If you log in or create an account, your edits will be attributed to your username, along with other benefits.

The edit can be undone. Please check the comparison below to verify that this is what you want to do, and then publish the changes below to finish undoing the edit.

Latest revision Your text
Line 20: Line 20:
When the Grail is taken to a town and the visiting hero with the Grail "visits" the Town Hall ([[Town Hall|Village Hall/Town Hall/City Hall/Capitol]]), a town-specific Grail Building will be built. It can be the second town building per turn, but nothing can be built on the same day after it. Also, Grail can be built in an allied town, which can be helpful if you don't have your own [[Tower]] or [[Conflux]]. All unique Grail building features will be effective for allies (except [[Castle]], [[Rampart]] and [[Necropolis]] buildings).
When the Grail is taken to a town and the visiting hero with the Grail "visits" the Town Hall ([[Town Hall|Village Hall/Town Hall/City Hall/Capitol]]), a town-specific Grail Building will be built. It can be the second town building per turn, but nothing can be built on the same day after it. Also, Grail can be built in an allied town, which can be helpful if you don't have your own [[Tower]] or [[Conflux]]. All unique Grail building features will be effective for allies (except [[Castle]], [[Rampart]] and [[Necropolis]] buildings).


{| border cellpadding="4" style="border:1 solid; text-align:left; background-color:#{{Purple 4}}; margin-right:20px; margin-bottom:10px;"
{| border cellpadding="4" style="border:1 solid; text-align:left; background-color:lightyellow; margin-right:20px; margin-bottom:10px;"
|- style="background-color:#{{Purple 1}}; color:white"
| '''Town''' || '''Picture''' || '''Name''' || '''Effect''' || '''Notes'''
! Town
! Picture
! Name
! Effect
! style="width:400px;" | Notes


|-
|-
Line 46: Line 41:
| [[File:Grail Tower Skyship.gif|border|150px]]
| [[File:Grail Tower Skyship.gif|border|150px]]
| '''Skyship'''
| '''Skyship'''
| Reveals the entire map for the player who owns it<br>Increases the [[spell points]] of the defending hero by 150,<br>replenishing immediately after the battle.
| Reveals the entire map for the player who owns it<br>Increases the [[spell points]] of the defending hero by 150, replenishing immediately after the battle.
| Does not cancel out [[Cover of Darkness]].
| Does not cancel out [[Cover of Darkness]].


Line 89: Line 84:
| '''Aurora<br>Borealis'''
| '''Aurora<br>Borealis'''
| Fills the town's [[Mage Guild]] with all [[spell]]s<br> {{withhota}} Allows learning spells up to the level of the currently built [[Mage Guild]] only<br>and doesn't allow learning spells that are never available in Conflux.
| Fills the town's [[Mage Guild]] with all [[spell]]s<br> {{withhota}} Allows learning spells up to the level of the currently built [[Mage Guild]] only<br>and doesn't allow learning spells that are never available in Conflux.
| In earlier versions, any hero that enters the town learns all spells that are in the game, including [[Titan's Lightning Bolt]][[Talk: Titan's Lightning Bolt#Titan's Lightning Bolt from Aurora Borealis|<sup>*]], and not considering the [[Wisdom]] level.<br>Fixed in the [[4.0|complete edition]], {{ab}} patch [[2.2]] and {{sod}} patch [[3.2]].
| In earlier versions, any hero that enters the town learns all spells that are in the game,<br>including [[Titan's Lightning Bolt]][[Talk: Titan's Lightning Bolt#Titan's Lightning Bolt from Aurora Borealis|<sup>*]], and not considering the [[Wisdom]] level.<br>Fixed in the [[4.0|complete edition]], {{ab}} patch [[2.2]] and {{sod}} patch [[3.2]].


|-  
|- style="background-color: #{{gold 0}};"
| style="text-align:center;" | [[File:Adventure Map Cove fort (HotA).gif|x75px|Cove|link=Cove]]{{-wh}}
| style="text-align:center;" | [[File:Adventure Map Cove fort (HotA).gif|x75px|Cove|link=Cove]]
| [[File:Grail Cove Lodestar.gif|border|150px]]
| [[File:Grail Cove Lodestar.gif|border|150px]]
| '''Lodestar'''
| '''Lodestar'''
| Makes any terrain [[Native terrain|native]] to all [[Cove]] units (both friend and foe)<br>(No [[movement penalty]], +1 to [[attack]]/[[defense]]/[[speed]],<br>ability to see and ignore [[land mine]]s and see [[quicksand]]).
| Makes any terrain [[Native terrain|native]] to all [[Cove]] units (both friend and foe)<br>(No [[movement penalty]], +1 to [[attack]]/[[defense]]/[[speed]],<br>ability to see and ignore [[land mine]]s and see [[quicksand]]).
|  
|  
|-  
|- style="background-color: #{{gold 0}};"
| style="text-align:center;" | [[File:Adventure Map Factory fort (HotA).gif|x75px|Factory|link=Factory]]{{-wh}}
| style="text-align:center;" | [[File:Adventure Map Factory fort (HotA).gif|x75px|Factory|link=Factory]]
| [[File:Grail Factory Lightning Rod.gif|border|150px]]
| [[File:Grail Factory Lightning Rod.gif|border|150px]]
| '''Lightning Rod'''
| '''Lightning Rod'''
Please note that all contributions to Heroes 3 wiki may be edited, altered, or removed by other contributors. If you do not want your writing to be edited mercilessly, then do not submit it here.
You are also promising us that you wrote this yourself, or copied it from a public domain or similar free resource. Do not submit copyrighted work without permission!
Cancel Editing help (opens in new window)