Editing Grail
Jump to navigation
Jump to search
The edit can be undone. Please check the comparison below to verify that this is what you want to do, and then publish the changes below to finish undoing the edit.
Latest revision | Your text | ||
Line 20: | Line 20: | ||
When the Grail is taken to a town and the visiting hero with the Grail "visits" the Town Hall ([[Town Hall|Village Hall/Town Hall/City Hall/Capitol]]), a town-specific Grail Building will be built. It can be the second town building per turn, but nothing can be built on the same day after it. Also, Grail can be built in an allied town, which can be helpful if you don't have your own [[Tower]] or [[Conflux]]. All unique Grail building features will be effective for allies (except [[Castle]], [[Rampart]] and [[Necropolis]] buildings). | When the Grail is taken to a town and the visiting hero with the Grail "visits" the Town Hall ([[Town Hall|Village Hall/Town Hall/City Hall/Capitol]]), a town-specific Grail Building will be built. It can be the second town building per turn, but nothing can be built on the same day after it. Also, Grail can be built in an allied town, which can be helpful if you don't have your own [[Tower]] or [[Conflux]]. All unique Grail building features will be effective for allies (except [[Castle]], [[Rampart]] and [[Necropolis]] buildings). | ||
{| border cellpadding="4" style="border:1 solid; text-align:left; background-color: | {| border cellpadding="4" style="border:1 solid; text-align:left; background-color:lightyellow; margin-right:20px; margin-bottom:10px;" | ||
| | | '''Town''' || '''Picture''' || '''Name''' || '''Effect''' || '''Notes''' | ||
|- | |- | ||
Line 46: | Line 41: | ||
| [[File:Grail Tower Skyship.gif|border|150px]] | | [[File:Grail Tower Skyship.gif|border|150px]] | ||
| '''Skyship''' | | '''Skyship''' | ||
| Reveals the entire map for the player who owns it<br>Increases the [[spell points]] of the defending hero by 150, | | Reveals the entire map for the player who owns it<br>Increases the [[spell points]] of the defending hero by 150, replenishing immediately after the battle. | ||
| Does not cancel out [[Cover of Darkness]]. | | Does not cancel out [[Cover of Darkness]]. | ||
Line 89: | Line 84: | ||
| '''Aurora<br>Borealis''' | | '''Aurora<br>Borealis''' | ||
| Fills the town's [[Mage Guild]] with all [[spell]]s<br> {{withhota}} Allows learning spells up to the level of the currently built [[Mage Guild]] only<br>and doesn't allow learning spells that are never available in Conflux. | | Fills the town's [[Mage Guild]] with all [[spell]]s<br> {{withhota}} Allows learning spells up to the level of the currently built [[Mage Guild]] only<br>and doesn't allow learning spells that are never available in Conflux. | ||
| In earlier versions, any hero that enters the town learns all spells that are in the game, including [[Titan's Lightning Bolt]][[Talk: Titan's Lightning Bolt#Titan's Lightning Bolt from Aurora Borealis|<sup>*]], and not considering the [[Wisdom]] level.<br>Fixed in the [[4.0|complete edition]], {{ab}} patch [[2.2]] and {{sod}} patch [[3.2]]. | | In earlier versions, any hero that enters the town learns all spells that are in the game,<br>including [[Titan's Lightning Bolt]][[Talk: Titan's Lightning Bolt#Titan's Lightning Bolt from Aurora Borealis|<sup>*]], and not considering the [[Wisdom]] level.<br>Fixed in the [[4.0|complete edition]], {{ab}} patch [[2.2]] and {{sod}} patch [[3.2]]. | ||
|- | |- style="background-color: #{{gold 0}};" | ||
| style="text-align:center;" | [[File:Adventure Map Cove fort (HotA).gif|x75px|Cove|link=Cove]] | | style="text-align:center;" | [[File:Adventure Map Cove fort (HotA).gif|x75px|Cove|link=Cove]] | ||
| [[File:Grail Cove Lodestar.gif|border|150px]] | | [[File:Grail Cove Lodestar.gif|border|150px]] | ||
| '''Lodestar''' | | '''Lodestar''' | ||
| Makes any terrain [[Native terrain|native]] to all [[Cove]] units | | Makes any terrain [[Native terrain|native]] to all [[Cove]] units<br>(No [[movement penalty]], +1 to [[attack]]/[[defense]]/[[speed]],<br>ability to see and ignore [[land mine]]s and see [[quicksand]]). | ||
| | | | ||
|- | |- style="background-color: #{{gold 0}};" | ||
| style="text-align:center;" | [[File:Adventure Map Factory fort (HotA).gif|x75px|Factory|link=Factory]] | | style="text-align:center;" | [[File:Adventure Map Factory fort (HotA).gif|x75px|Factory|link=Factory]] | ||
| [[File:Grail Factory Lightning Rod.gif|border|150px]] | | [[File:Grail Factory Lightning Rod.gif|border|150px]] | ||
| '''Lightning Rod''' | | '''Lightning Rod''' | ||
| Strikes all enemies with lightning at the first round of every battle.<br>(Damage is based on town building count). | | Strikes all enemies with lightning at the first round of every battle.<br>(Damage is based on town building count). | ||
| Effect happens on the first round of the controller's turn, not the first round of combat.<br>Does not affect creatures immune to [[Chain Lightning]].<br>Deals reduced damage to creatures with [[Spell damage reduction]].<br>Damage is increased by [[Sorcery]] and [[Orb of the Firmament]], but not by [[Air Magic]] nor [[Magic Clouds]]. Ignores [[Anti-magic]], [[Cursed Ground]], [[Interference]] and anti-magical artifacts (e.g. [[Orb of Inhibition]]). | | Effect happens on the first round of the controller's turn, not the first round of combat.<br>Does not affect creatures immune to [[Lightning Bolt]] and [[Chain Lightning]], but affects creatures immune only to Lightning Bolt (e.g. Green and Red Dragons).<br>Deals reduced damage to creatures with [[Spell damage reduction]].<br>Damage is increased by [[Sorcery]] and [[Orb of the Firmament]], but not by [[Air Magic]] nor [[Magic Clouds]]. Ignores [[Anti-magic]], [[Cursed Ground]], [[Interference]] and anti-magical artifacts (e.g. [[Orb of Inhibition]]). | ||
|} | |} | ||
Line 116: | Line 111: | ||
*Conflux: Arguably the best Grail building. Having guaranteed access to [[Town Portal]], [[Dimension Door]], and [[Fly]] by itself is already incredible. Getting every single other spell is just bonus. Even with the nerfs in Horn of the Abyss, this Grail is still the most powerful. | *Conflux: Arguably the best Grail building. Having guaranteed access to [[Town Portal]], [[Dimension Door]], and [[Fly]] by itself is already incredible. Getting every single other spell is just bonus. Even with the nerfs in Horn of the Abyss, this Grail is still the most powerful. | ||
*Cove: Effectively provides a global buff to all Cove units while preventing [[movement penalty]] with mono-Cove armies. The speed is particularly appreciated given how sluggish most Cove units are. | *Cove: Effectively provides a global buff to all Cove units while preventing [[movement penalty]] with mono-Cove armies. The speed is particularly appreciated given how sluggish most Cove units are. | ||
*Factory: | *Factory: Is global, not in-town only. Can clear most neutral creatures (especially if they are split in 7 stacks) for free and take a dent out of the opponent's army. The damage scales primarily from town building count (7 damage per building, starting from 42 with just Village Hall and Lightning Rod up to 168 when fully built), so it's best built in your main town. See [[Arrow tower#Damage calculation]] to see how the damage works. Keep in mind that the effect does not happen until your turn, meaning the opponent will have a chance to cast a protecting spell on their troops if they have a faster creature; it doesn't work on units immune to Lightning Bolt and Chain Lightning (e.g Gold and Black Dragons) and works very bad on Golems. | ||
}}<!-- end of fan opinion --> | }}<!-- end of fan opinion --> | ||