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Harpy Hags gain only +1 defence, but also a very good boost of +3 in their speed and no enemy retaliation on upgrade, making them the only unretaliatable level 2 unit. They would also become the fastest level 2 units together with Obsidian Gargoyles. Harpy Hags' attack and defence stats remain below average when considering all level 2 units, but on the other hand their speed combined with strike and return and no enemy retaliation can make them very useful and devastating unit. With proper usage, Harpy Hags can be interpreted as an additional ranged unit for Dungeon. They remain fragile even after the upgrade, so consider carefully on using strike and stay, when playing Horn of the Abyss.
Harpy Hags gain only +1 defence, but also a very good boost of +3 in their speed and no enemy retaliation on upgrade, making them the only unretaliatable level 2 unit. They would also become the fastest level 2 units together with Obsidian Gargoyles. Harpy Hags' attack and defence stats remain below average when considering all level 2 units, but on the other hand their speed combined with strike and return and no enemy retaliation can make them very useful and devastating unit. With proper usage, Harpy Hags can be interpreted as an additional ranged unit for Dungeon. They remain fragile even after the upgrade, so consider carefully on using strike and stay, when playing Horn of the Abyss.


Tactics can be an useful secondary skill to position Harpies better prior combat to gain more opportunities to strike. Haste and combat speed-increasing artifacts can also bring useful mobility for Harpy Hags. As both units have a wide damage range between 1-4, Bless would also be a very useful spell to cast on them (fortunately, Dungeon is the only evil town to have Bless). On the contrary, Slow can cripple Harpies and make them more easier to approach, while Curse reduces their damage to very low. Fire Shield would also punish Harpy Hags through their no enemy retaliation ability.
Tactics can be an useful secondary skill to position Harpies better prior combat to gain more opportunities to strike. Haste and combat speed-increasing artifacts can also bring useful mobility for Harpy Hags. As both units have a wide damage range between 1-4, Bless would also be a very useful spell to cast on them. On the contrary, Slow can cripple Harpies and make them more easier to approach, while Curse reduces their damage to very low. Fire Shield would also punish Harpy Hags through their no enemy retaliation ability.


AI tends to prioritize them as top targets when attacking other towns. To cut losses, avoid bringing Harpies in attacking sieges, if your hero can't cast Advanced Resurrection, does not have strong enough Tactics or does not possess strong enough Haste or combat speed boosts.
AI tends to prioritize them as top targets when attacking other towns. To cut losses, avoid bringing Harpies in attacking sieges, if your hero can't cast Advanced Resurrection, does not have strong enough Tactics or does not possess strong enough Haste or combat speed boosts.
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