Editing Hero specialty

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'''Hero specialty''' is a characteristic of every hero that typically improves their performance in [[combat]]. Specialties can be categorized into five primary types (i.e. [[secondary skill]]s, [[spell]]s, [[creature]]s, [[war machine]] and [[Hero_specialty#Production_specialties|production]]).
'''Hero specialty''' is a characteristic of every hero that typically improves their performance in [[combat]]. Specialties can be categorized into four types: [[spell]]s, [[creature]]s, [[secondary skill]]s and [[Hero_specialty#Production_specialties|production]]. Production specialties do not have an effect in combat, but instead generate certain [[resources]] (except [[wood]] and [[ore]]) for the kingdom. Most of the specialties are unique, but there are also specialties common to several heroes. For example, [[secondary skill]] [[Offense]] is a specialty of [[Crag Hack]] and [[Gundula]] (and also [[Corkes]] in {{hota}}), and the spell [[Resurrection]] is a specialty of [[Alamar]] and [[Jeddite]].
 
Additonally, {{ab}} and {{sod}} expansions introduced [[Adrienne]], [[Dracon]], [[Gelu]] and [[Sir Mullich]], who have specialties that cannot be categorized into any of the four above mentioned. [[Adrienne]]'s specialty is secondary skill [[Fire Magic]], which however does not work similarly to other secondary skill specialties, as it only allows her to start with expert Fire Magic. [[Dracon]] has [[Enchanter]]s and Gelu has [[Sharpshooter]]s as a specialty. The exception for these two is that [[Dracon]] can upgrade [[Mage and arch mage|Magi and Arch Magi]] as well as [[Monk and zealot|Monks and Zealots]] into [[Enchanter]]s, and [[Gelu]] can upgrade [[Archer and Marksman|Archers and Marksmen]] as well as [[Wood and Grand Elf|Wood Elves and Grand Elves]] into [[Sharpshooter]]s. [[Sir Mullich]] has [[speed]] as a specialty, which increases combat [[speed]] for all creatures under his command by +2 ([[Sir Mullich]] is disabled in {{hota}} by default).


== Secondary skill specialties ==
== Secondary skill specialties ==
 
All secondary skill specialties (e.g. {{Hn|Kyrre|0=}} with [[Logistics]], {{Hn|Crag Hack|0=}} with [[Offense]] or {{Hn|Neela|0=}} with [[Armorer]]) work in a similar way. They all increase the secondary skill by 5% per level. The formula for the calculation is as follows:
=== Common Secondary skill specialties ===
Common secondary skill specialties increase the secondary skill by 5% per level. The formula for the calculation is as follows:
<!--
<!--
<code><big> A &times; (0.05 &times; B + 1)</big></code>
<code><big> A &times; (0.05 &times; B + 1)</big></code>
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|} From the example above we can see, that a level 20 hero who has 30% ability due their secondary skill (e.g. [[Crag Hack]] with expert [[Offense]]) would actually gain +60% in total.
|} From the example above we can see, that a level 20 hero who has 30% ability due their secondary skill (e.g. [[Crag Hack]] with expert [[Offense]]) would actually gain +60% in total.


<span class="mw-customtoggle-ComSecSkHeroes" style="color:blue">'''<big>List of Common Secondary skill specialty Heroes</big>'''</span>
<span class="mw-customtoggle-SecSkHeroes" style="color:blue">'''<big>List of Secondary skill specialty Heroes</big>'''</span>
<div class="mw-collapsible mw-collapsed" id="mw-customcollapsible-ComSecSkHeroes">
<div class="mw-collapsible mw-collapsed" id="mw-customcollapsible-SecSkHeroes">
{| border cellpadding="4" style="border:1 solid; text-align:left; background-color:#{{Green 3}}; margin-right:20px; float:left;"
{| border cellpadding="4" style="border:1 solid; text-align:left; background-color:lightyellow; margin-right:20px; float:left;"
|- style="background-color:#{{Green 1}}; color: white;"
| '''Skill''' || '''Hero'''
! Hero
! Skill
 
|-
| {{Hn|Orrin|0=}}<br>{{Hn|Murdoch|0=}} {{withmapedhota}}
| {{Ss|Archery}}
 
|-
| {{Hn|Mephala|0=}}<br>{{Hn|Neela|0=}}<br>{{Hn|Tazar|0=}}<br>{{Hn|Dury|0=}}{{-wh}}
| {{Ss|Armorer}}
 
|-
| {{Hn|Geon|0=}}<br>{{Hn|Malcom|0=}}<br>{{Hn|Nimbus|0=}}<br>{{Hn|Oris|0=}}<br>{{Hn|Sanya|0=}}<br>{{Hn|Serena|0=}}<br>{{Hn|Tiva|0=}}
| {{Ss|Eagle Eye}}
 
|-
| {{Hn|Lord Haart|0=}}
| {{Ss|Estates}}
 
|-
| {{Hn|Gem|0=}}<br>{{Hn|Rion|0=}}<br>{{Hn|Verdish|0=}}<br>{{Hn|Floribert|0=}}{{-wh}}
| {{Ss|First Aid}}
 
|-
| {{Hn|Andra|0=}}<br>{{Hn|Ayden|0=}}<br>{{Hn|Elleshar|0=}}
| {{Ss|Intelligence}}
 
|-
| {{Hn|Giselle|0=}}{{-wh}}
| {{Ss|Interference}}{{-wh}}
 
|-
| {{Hn|Kinkeria|0=}}{{-wh}}
| {{Ss|Learning}}
 
|-
| {{Hn|Dessa|0=}}<br>{{Hn|Gunnar|0=}}<br>{{Hn|Kyrre|0=}}
| {{Ss|Logistics}}
 
|-
| {{Hn|Axsis|0=}}<br>{{Hn|Halon|0=}}<br>{{Hn|Jaegar|0=}}<br>{{Hn|Rosic|0=}}
| {{Ss|Mysticism}}
 
|-
| {{Hn|Sylvia|0=}}<br>{{Hn|Voy|0=}}<br>{{Hn|Elmore|0=}}{{-wh}}
| {{Ss|Navigation}}
 
|-
| {{Hn|Isra|0=}}<br>{{Hn|Vidomina|0=}}
| {{Ss|Necromancy}}
 
|-
| {{Hn|Crag Hack|0=}}<br>{{Hn|Gundula|0=}}<br>{{Hn|Corkes|0=}}{{-wh}}<br>{{Hn|Tavin|0=}} {{withmapedhota}}
| {{Ss|Offense}}
 
|-
| {{Hn|Thorgrim|0=}}
| {{Ss|Resistance}}
 
|-
| {{Hn|Gird|0=}}<br>{{Hn|Malekith|0=}}<br>{{Hn|Sandro|0=}}<br>{{Hn|Styg|0=}}<br>{{Hn|Zydar|0=}}<br>{{Hn|Spint|0=}}{{-wh}}
| {{Ss|Sorcery}}
 
|}
{{clear|left}}
</div>
 
=== Unique Secondary Skill specialities ===
The secondary skill specialty of some heroes doesn't apply a 5% bonus per level.
 
<span class="mw-customtoggle-UnqSecSkHeroesSpec" style="color:blue">'''<big>List of Unique Secondary skill specialty Heroes</big>'''</span>
<div class="mw-collapsible mw-collapsed" id="mw-customcollapsible-UnqSecSkHeroesSpec">
{| border cellpadding="4" style="border:1 solid; text-align:left; background-color:#{{Green 3}}; margin-right:20px; float:left;"
|- style="background-color:#{{Green 1}}; color: white;"
! Hero
! Skill
! Effect
 
|-
| {{Hn|Beatrice|0=}}{{-wh}}<br>{{Hn|Miriam|0=}}{{-wh}}<br>{{Hn|Wynona|0=}}{{-wh}}
| {{Ss|Scouting}}
| Increases the scouting radius by 1 every 6 levels.


|-
|-
| {{Hn|Adrienne|0=}} {{withmaped}}
| {{unk}}
| {{Ss|Fire Magic}}
|  
| Starts with [[Expert Fire Magic]].
 
|-
| {{Hn|Melchior|0=}}{{-wh}}
| {{Ss|Diplomacy}}
| Receives a 5% per level bonus to Diplomacy skill percentage '''only when surrendering'''.


|}
|}
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== Spell specialties ==  
== Spell specialties ==  
All heroes who specialize in a spell start with it.
All heroes who specialize in a spell start with it.  


=== Common spell specialty ===
=== [[Bless]] ===
The normal/common spell specialty increases the efficiency of the spell (after spell power and base spell effect is calculated) by 3% per level, divided by target creature's level. It can be visualised with the following formula: C*(1+0.03 * ''L'' / ''n'') , where ''n'' is the creature's level, ''L'' is the hero's level and C is the base effect of the spell (including spell power and the appropriate magic skill's effects).  
{{Sn|Bless}} is the specialty of {{Hn|Adela|0=}}. It causes [[bless]] to be cast with increased effect, based on hero level compared to the level of the target unit (the bonus is greater when used on weaker units). [[Adela]]'s bless specialty increases the damage of a unit using the following equation:
* base damage * 0.03 * hero level / unit level
This extra damage is in addition to the bless spell. For example, at level 18 [[Adela]] will provide a 54% damage bonus to [[halberdier]]s, 27% to [[marksman|marksmen]], 18% to [[royal griffin]]s, 13.5% to [[crusader]]s, 10.8% to [[zealot]]s, 9% to [[champion]]s, and 7.1% to [[archangel]]s.


<span class="mw-customtoggle-StdSpHeroes" style="color:blue">'''<big>List of Common spell specialty Heroes</big>'''</span>
=== [[Haste]], [[Prayer]], [[Precision]], [[Stone Skin]], [[Bloodlust]] & [[Weakness]] ===
<div class="mw-collapsible mw-collapsed" id="mw-customcollapsible-StdSpHeroes">
Spell specialties work differently for the spells {{Sn|Haste}}, {{Sn|Prayer}}, {{Sn|Precision}}, {{Sn|Stone Skin}}, {{Sn|Bloodlust}} and {{Sn|Weakness}}.  For those spells, the specialty adds a 3 points to the effect for 1-2 level creatures, 2 points for 3-4 level creatures and 1 point for 5-6 level creatures, regardless of their level.
{| border cellpadding="4" style="border:1 solid; text-align:left; background-color:#{{Green 3}}; margin-right:20px; float:left;"
|- style="background-color:#{{Green 1}}; color: white;"
! Hero
! Spell


|-
=== [[Fortune]] ===
| {{Hn|Ziph|0=}}{{-wh}}
{{Hn|Daremyth|0=}}'s and {{Hn|Melodia|0=}}'s specialty in the {{Sn|Fortune}} spell makes it always give +3 luck, regardless of the Air Magic expertise or their level.
| {{Sn|Lightning Bolt}}


|-
=== [[Magic Arrow]] ===
| {{Hn|Dargem|0=}}{{-wh}}
| {{Sn|Air Shield}}


|-
{{Hn|Ciele|0=}}'s {{Sn|Magic Arrow}} specialty increases the damage of the spell by 50%, regardless of her level.
| {{Hn|Astral|0=}}
| {{Sn|Hypnotize}}


|-
=== [[Firewall]] ===
| {{Hn|Solmyr|0=}}
| {{Sn|Chain Lightning}}


|-
{{Hn|Luna|0=}}'s {{Sn|Fire Wall}} specialty doubles the damage of the spell (increases it by 25% in {{hota}}{{-wh}}), regardless of her level.
| {{Hn|Septienna|0=}}
| {{Sn|Death Ripple}}


|-
=== [[Disrupting Ray]] ===
| {{Hn|Thant|0=}}
| {{Sn|Animate Dead}}


|-
{{Hn|Aenain|0=}} increases the effectiveness of {{Sn|Disrupting Ray}} by 2, regardless of his level.
| {{Hn|Aislinn|0=}}<br>{{Hn|Deemer|0=}}
| {{Sn|Meteor Shower}}


|-
=== [[Clone]] ===
| {{Hn|Alamar|0=}}<br>{{Hn|Jeddite|0=}}
| {{Sn|Resurrection}}


|-
The first time {{Hn|Eovacius|0=}} casts {{Sn|Clone}} in a given battle, an extra clone appears on the battlefield.
| {{Hn|Xarfax|0=}}<br>{{Hn|Manfred|0=}}{{-wh}}
| {{Sn|Fireball}}


|-
=== [[Slayer]] ===
| {{Hn|Victoria|0=}}{{-wh}}
| {{Sn|Land Mine}}


|-
{{Hn|Coronius|0=}}'s {{Sn|Slayer}} specialty adds 4 extra attack to level 1 creatures, 3 extra attack to level 2 creatures, 2 extra attack to level 3 creatures and 1 extra attack to level 4 creatures, regardless of his level.
| {{Hn|Wrathmont|0=}}{{-wh}}
| {{Sn|Frenzy}}


|-
=== Other spells ===
| {{Hn|Xyron|0=}}
| {{Sn|Inferno}}


|-
Specialists in all other spells increase the efficiency of their spell (after spell power and base spell effect is calculated) by 3% per level, divided by target creature's level. It can be visualised with the following formula: C*(1+0.03 * ''L'' / ''n'') , where ''n'' is the creature's level, ''L'' is the hero's level and C is the base effect of the spell (including spell power and the appropriate magic skill's effects).
| {{Hn|Uland|0=}}<br>{{Hn|Astra|0=}}{{-wh}}
| {{Sn|Cure}}


|-
<span class="mw-customtoggle-OtherSpHeroes" style="color:blue">'''<big>List of Other spell specialty Heroes</big>'''</span>
| {{Hn|Alagar|0=}}
<div class="mw-collapsible mw-collapsed" id="mw-customcollapsible-OtherSpHeroes">
| {{Sn|Ice Bolt}}
{| border cellpadding="4" style="border:1 solid; text-align:left; background-color:lightyellow; margin-right:20px; float:left;"
| '''Hero''' || '''Spell'''


|-
|-
| {{Hn|Adelaide|0=}}
| {{unk}}
| {{Sn|Frost Ring}}
| (NOTE: Maybe combine all spell specialties into one table with a notes column for if it differs from the standard formula.)


|}
|}
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</div>
</div>


=== Unique spell specialty ===
== Creature specialties ==
The spell specialty of some heroes changes the base spell in a unique way.
{{Cn|Devil}}s, {{Cn|Behemoth}}s, and [[Dragon]]s, as well as every creature from level 1 to 6 in every town, except {{Cn|Gremlin}}s, {{Cn|Centaur}}s, {{Cn|Pikeman|Pikemen}}, {{Cn|Pixie}}s, {{Cn|Air Elemental}}s and {{Cn|Medusa}}s has a hero who specializes in them (Note: {{Hn|Galthran|0=}}, the only {{Cn|Skeleton}} specialist, is banned by default in {{hota}} and so is {{Hn|Tark|0=}}{{-wh}}, the {{Cn|Nix}} specialist, {{Hn|Xeron|0=}}{{-wa}}, the {{Cn|Devil}} specialist, {{Hn|Kilgor|0=}}{{-wa}}, the {{Cn|Behemoth}} specialist and {{Hn|Mutare|0=}}{{-wa}} and {{Hn|Mutare Drake|0=}}{{-wa}}, [[Dragon]] specialists). Creature specialties apply to both upgraded and unupgraded units, as long as the hero specializes in the unupgraded version of the unit. In {{sod}}, {{Hn|Catherine|0=}} specializes in {{Cn|Crusader}}s, and therefore {{Cn|Swordsman|Swordsmen}} do not receive any bonuses. No heroes specialize in any of the [[neutral creature]]s, except {{Hn|Gelu|0=}}{{-wa}}{{-ws}} and {{Hn|Dracon|0=}}{{-wa}}, who specialize in {{Cn|Sharpshooter}}s and {{Cn|Enchanter}}s, respectively, although they have creature-upgrade specialties. No heroes specialize in upgraded creatures only, except for {{Hn|Catherine|0=}} (only in {{sod}}{{-ws}}, fixed in {{hota}}{{-wh}}) and {{Hn|Bidley|0=}}{{-wh}}, but his specialty is a creature-upgrade one.  
 
<span class="mw-customtoggle-UnqSpHeroes" style="color:blue">'''<big>List of Unique spell specialty Heroes</big>'''</span>
<div class="mw-collapsible mw-collapsed" id="mw-customcollapsible-UnqSpHeroes">
{| border cellpadding="4" style="border:1 solid; text-align:left; background-color:#{{Green 3}}; margin-right:20px; float:left;"
|- style="background-color:#{{Green 1}}; color: white;"
! Hero
! Spell
! Effect
 
|-
| {{Hn|Adela|0=}}
| {{Sn|Bless}}
| In addition to the normal effect, the spell also increases damage of the target unit based on the following equation:
* base damage * 0.03 * hero level / unit level
Example: At level 18 [[Adela]] will provide a 54% damage bonus to [[halberdier]]s, 27% to [[marksman|marksmen]],<br>
18% to [[royal griffin]]s, 13.5% to [[crusader]]s, 10.8% to [[zealot]]s, 9% to [[champion]]s, and 7.1% to [[archangel]]s.


|-
There are four types of creature specialties: Fixed stats creature specialities, creature upgrade specialties, Dragons specialty and the standard creature specialties.
| {{Hn|Cyra|0=}}<br>{{Hn|Terek|0=}}<br>{{Hn|Brissa|0=}}
| {{Sn|Haste}}
| rowspan=6 | Regardless of hero level, increases the effect of the spell:
* +3 points to the effect for level 1-2 creatures
* +2 points to the effect for level 3-4 creatures
* +1 point to the effect for level 5-6 creatures


|-
Heroes who specialize in level 1-2 creatures (as well as {{Hn|Tark|0=}} {{wh}}, {{Hn|Gelu|0=}}{{-wa}}{{-ws}}, {{Hn|Dracon|0=}}{{-wa}} and {{Hn|Frederick|0=}}{{-wh}}) have their entire starting army consisting of 3 stacks of the creatures they specialize in. Thus, {{Hn|Shakti|0=}} may be hired with up to three groups of 30 to 40 {{Cn|Troglodyte}}s, and {{Hn|Valeska|0=}} with up to three groups of 4 to 7 {{Cn|Archer}}s.
| {{Hn|Loynis|0=}}
| {{Sn|Prayer}}


|-
Heroes who specialize in level 3 creatures, as well as {{Hn|Bron|0=}}, {{Hn|Illor|0=}}{{-wh}} and {{Hn|Todd|0=}}{{-wh}}, instead of the 2nd level creatures, have their specialized creature stack in their starting army.
| {{Hn|Zubin|0=}}
| {{Sn|Precision}}


|-
Despite their specialty in different creatures, {{Hn|Xeron|0=}}{{-wa}} starts with a starting army identical to {{Hn|Fiona|0=}}, the {{Cn|Hell Hound}} specialist, and {{Hn|Pasis|0=}} and {{Hn|Monere|0=}} start {{Cn|Air Elemental}}s instead of {{Cn|Water Elemental}}s.  
| {{Hn|Xsi|0=}}<br>{{Hn|Darkstorn|0=}}<br>{{Hn|Merist|0=}}<br>{{Hn|Labetha|0=}}
| {{Sn|Stone Skin}}
 
|-
| {{Hn|Ash|0=}}<br>{{Hn|Inteus|0=}}
| {{Sn|Bloodlust}}
 
|-
| {{Hn|Cuthbert|0=}}<br>{{Hn|Olema|0=}}<br>{{Hn|Mirlanda|0=}}<br>{{Hn|Eanswythe|0=}}{{-wh}}
| {{Sn|Weakness}}
 
|-
| {{Hn|Daremyth|0=}}<br>{{Hn|Melodia|0=}}
| {{Sn|Fortune}}
| Always give +3 luck, regardless of the Air Magic expertise or hero level.
 
|-
| {{Hn|Ciele|0=}}
| {{Sn|Magic Arrow}}
| Increases the damage of the spell by 50%, regardless of hero level.
 
|-
| {{Hn|Luna|0=}}
| {{Sn|Fire Wall}}
| Increases the damage of the spell by 100% (25%{{-wh}}), regardless of hero level.
 
|-
| {{Hn|Aenain|0=}}
| {{Sn|Disrupting Ray}}
| +2 points to the effect, regardless of hero level.
 
|-
| {{Hn|Eovacius|0=}}{{-wh}}
| {{Sn|Clone}}
| The first time it is cast in a given battle, an extra clone appears.
 
|-
| {{Hn|Coronius|0=}}
| {{Sn|Slayer}}
| Regardless of hero level, increases the effect of the spell:
* +4 points to the effect for level 1 creatures
* +3 points to the effect for level 2 creatures
* +2 points to the effect for level 3 creatures
* +1 point to the effect for level 4 creatures
 
|-
| {{Hn|Zilare|0=}}{{-wh}}
| {{Sn|Forgetfulness}}
| Spell duration is doubled.
 
|}
{{clear|left}}
</div>
 
== Creature specialties ==
There are five types of creature specialties: Fixed stat creature specialties, creature upgrade specialties, Dragons specialty, standard creature specialties and creature ability specialties{{-wh}}.
 
Heroes who specialize in level 1-2 creatures (as well as {{Hn|Gelu|0=}}, {{Hn|Dracon|0=}}, {{Hn|Tark|0=}}{{-wh}} and {{Hn|Frederick|0=}}{{-wh}}) have their entire starting army consisting of 3 stacks of the creatures they specialize in.
 
Heroes who specialize in level 3 creatures (as well as {{Hn|Bron|0=}}, {{Hn|Illor|0=}}{{-wh}} and {{Hn|Todd|0=}}{{-wh}}) have their specialized creature stack in their starting army instead of 2nd level creatures.
 
Creature specialties apply to both upgraded and unupgraded units. The only exception to this is {{Hn|Catherine|0=}} (in {{sod}}{{-ws}}), who only specializes in {{Cn|Crusader}}s and not {{Cn|Swordsman|Swordsmen}} (this was fixed in {{hota}}{{-wh}}).  


=== Fixed stat creature specialties ===
=== Fixed stat creature specialties ===
These specialties are only present in banned-by-default campaign heroes and [[Planeswalker]]s. Fixed stat creature specialties provide a fixed bonus to attack, defense, damage, and/or speed, regardless of hero level.
These specialties are only present in banned-by-default campaign heroes and [[Planeswalker]]s. Fixed-stats creature specialties can provide a fixed attack, defense, damage, hp or speed (or multiple of these) bonuses to a creature, regardless of hero level. No hero increases creature HP.


<span class="mw-customtoggle-FxdCrHeroes" style="color:blue">'''<big>List of Fixed stat creature specialty Heroes</big>'''</span>
<span class="mw-customtoggle-FxdCrHeroes" style="color:blue">'''<big>List of Fixed stat creature specialty Heroes</big>'''</span>
<div class="mw-collapsible mw-collapsed" id="mw-customcollapsible-FxdCrHeroes">
<div class="mw-collapsible mw-collapsed" id="mw-customcollapsible-FxdCrHeroes">
{| border cellpadding="4" style="border:1 solid; text-align:left; background-color:#{{Green 3}}; margin-right:20px; float:left;"
{| border cellpadding="4" style="border:1 solid; text-align:left; background-color:lightyellow; margin-right:20px; float:left;"
|- style="background-color:#{{Green 1}}; color: white;"
| '''Hero''' || '''Creature''' || '''Attack''' || '''Defense''' || '''Damage''' || '''Speed'''
! Hero
! Creature
! Attack
! Defense
! Damage
! Speed


|-
|-
| {{Hn|Xeron|0=}} {{withmaped}}
| {{Hn|Xeron|0=}}
| {{Cnu|Devil|Arch Devil}}
| {{Cnu|Devil|Arch Devil}}
| +4
| +4
Line 321: Line 113:


|-
|-
| {{Hn|Haart Lich|0=}} {{withmaped}}
| {{Hn|Kilgor|0=}}
| {{Cnu|Black Knight|Dread Knight}}
| {{Cnu|Behemoth|Ancient Behemoth}}
| +5
| +5
| +5
| +5
Line 329: Line 121:


|-
|-
| {{Hn|Kilgor|0=}} {{withmaped}}
| {{Hn|Haart Lich|0=}}
| {{Cnu|Behemoth|Ancient Behemoth}}
| {{Cnu|Black Knight|Dread Knight}}
| +5
| +5
| +5
| +5
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<span class="mw-customtoggle-CrUpgHeroes" style="color:blue">'''<big>List of Creature-upgrade specialty Heroes</big>'''</span>
<span class="mw-customtoggle-CrUpgHeroes" style="color:blue">'''<big>List of Creature-upgrade specialty Heroes</big>'''</span>
<div class="mw-collapsible mw-collapsed" id="mw-customcollapsible-CrUpgHeroes">
<div class="mw-collapsible mw-collapsed" id="mw-customcollapsible-CrUpgHeroes">
{| border cellpadding="4" style="border:1 solid; text-align:left; background-color:#{{Green 3}}; margin-right:20px; float:left;"
{| border cellpadding="4" style="border:1 solid; text-align:left; background-color:lightyellow; margin-right:20px; float:left;"
|- style="background-color:#{{Green 1}}; color: white;"
| '''Hero''' || '''Base Creature(s)''' || '''Upgrade Creature'''
! Hero
! Base Creature(s)
! Upgrade Creature


|-
|-
| {{Hn|Gelu|0=}} {{withmaped}}
| {{Hn|Gelu|0=}}<br>{{Hn|Tarnum (Ranger)|0=}}
| {{Cnu|Archer|Marksman}}<br>{{Cnu|Wood Elf|Grand Elf}}
| {{Cnu|Archer|Marksman}}<br>{{Cnu|Wood Elf|Grand Elf}}
| {{Cn|Sharpshooter}}
| {{Cn|Sharpshooter}}


|-
|-
| {{Hn|Dracon|0=}} {{withmaped}}
| {{Hn|Dracon|0=}}<br>{{Hn|Tarnum (Wizard)|0=}}
| {{Cnu|Monk|Zealot}}<br>{{Cnu|Mage|Arch Mage}}
| {{Cnu|Monk|Zealot}}<br>{{Cnu|Mage|Arch Mage}}
| {{Cn|Enchanter}}
| {{Cn|Enchanter}}


|-
|-
| {{Hn|Bidley|0=}} {{withmapedhota}}
| {{Hn|Bidley|0=}}{{-wh}}
| {{Cnu|Pirate|Corsair}}
| {{Cnu|Pirate|Corsair}}
| {{Cn|Sea Dog}}
| {{Cn|Sea Dog}}
Line 402: Line 191:
</div>
</div>
=== Dragons specialty ===
=== Dragons specialty ===
This specialty is only present in the banned-by-default campaign heroes: {{Hn|Mutare|0=}} {{withmaped}} and {{Hn|Mutare Drake|0=}} {{withmaped}}. It provides 5 Attack and 5 Defense to all [[Dragon]]s, including both their upgraded and unupgraded forms.
This specialties is only present in the banned-by-default campaign heroes: {{Hn|Mutare|0=}}, {{Hn|Mutare Drake|0=}} and {{Hn|Tarnum (Overlord)|0=}}. It provides 5 Attack and 5 Defense to all [[Dragon]]s, including both their upgraded and unupgraded forms.  


=== Standard creature specialties ===
=== Standard creature specialties ===
Standard creature specialties, regardless of hero level, provide +1 speed to the creatures they specialize in. This bonus applies outside of combat and can therefore increase hero's [[Movement]]. They also apply +5% Attack and +5% Defense bonuses every ''n'' levels obtained after ''n''th level, where ''n'' is the level of the creature they specialize in. Thus heroes who specialize in level 1 creatures double their Attack and Defense at level 21; heroes who specialize in level 2 creature at level 42, those who specialize in level 3 creatures at level 63, etc.
Standard creature specialties, regardless of hero level, provide +1 speed to the creatures they specialize in. This bonus applies outside of combat and can therefore increase hero's [[Movement]]. They also apply +5% Attack and +5% Defense bonuses every ''n'' levels obtained after ''n''th level, where ''n'' is the level of the creature they specialize in.  
 
<span class="mw-customtoggle-CrHeroesTable" style="color:blue">'''<big>List of Standard/Fixed stat/Dragon creature specialty Heroes</big>'''</span>
<div class="mw-collapsible mw-collapsed" id="mw-customcollapsible-CrHeroesTable">
'''NOTE:''' Orange cells mean the specialty is only available to banned-by-default heroes.
 
'''NOTE<sup>1</sup>:''' Hero has a Dragon creature specialty.
 
'''NOTE<sup>2</sup>:''' Hero has a fixed stat creature specialty.
{| border cellpadding="4" style="border:1 solid; text-align:left; background-color:#{{Green 2}}; margin-right:20px; float:left;"
|- style="background-color:#{{Green 1}}; color: white; text-align:center;"
! rowspan=2 | Town
! colspan=7 | Creature Level
 
|- style="background-color:#{{Green 1}}; color: white; text-align:center;"
! 1 !! 2 !! 3 !! 4 !! 5 !! 6 !! 7


|- style="text-align:center;"
Thus heroes who specialize in level 1 creatures double their Attack and Defense at level 21; heroes who specialize in level 2 creature at level 42, those who specialize in level 3 creatures at level 63, etc.
| rowspan=2 | {{town|Castle}}
| {{Cnu|Pikeman (HotA)|Halberdier (HotA)|noname=}}
| {{Cnu|Archer|Marksman|noname=}}
| {{Cnu|Griffin|Royal Griffin|noname=}}
| {{Cnu|Swordsman|Crusader|noname=}}
| {{Cnu|Monk|Zealot|noname=}}
| {{Cnu|Cavalier|Champion|noname=}}
| {{Cnu|Angel|Archangel|noname=}}


|- style="background-color:#{{Green 3}};"
<span class="mw-customtoggle-StdCrHeroes" style="color:blue">'''<big>List of Standard creature specialty Heroes</big>'''</span>
| style="text-align:center; background-color:#{{Red 3}};" | (none)
<div class="mw-collapsible mw-collapsed" id="mw-customcollapsible-StdCrHeroes">
| {{Hn|Valeska|0=}}
{| border cellpadding="4" style="border:1 solid; text-align:left; background-color:lightyellow; margin-right:20px; float:left;"
| {{Hn|Edric|0=}}
| '''Hero''' || '''Creature'''
| {{Hn|Sorsha|0=}}<br>{{Hn|Catherine|0=}} {{withmaped}}<br>{{Hn|Roland|0=}} {{withmaped}}
| {{Hn|Ingham|0=}}
| {{Hn|Tyris|0=}}
| style="text-align:center; background-color:#{{Red 3}};" | (none)
 
|- style="text-align:center;"
| rowspan=2 | {{town|Rampart}}
| {{Cnu|Centaur|Centaur Captain|noname=}}
| {{Cnu|Dwarf|Battle Dwarf|noname=}}
| {{Cnu|Wood Elf|Grand Elf|noname=}}
| {{Cnu|Pegasus|Silver Pegasus|noname=}}
| {{Cnu|Dendroid Guard|Dendroid Soldier (HotA)|noname=}}
| {{Cnu|Unicorn|War Unicorn|noname=}}
| {{Cnu|Green Dragon|Gold Dragon|noname=}}
 
|- style="background-color:#{{Green 3}};"
| style="text-align:center; background-color:#{{Red 3}};" | (none)
| {{Hn|Ufretin|0=}}
| {{Hn|Ivor|0=}}
| {{Hn|Aeris|0=}}
| {{Hn|Ryland|0=}}
| {{Hn|Clancy|0=}}
| style="background-color:sandybrown;" | {{Hn|Mutare|0=}}<sup>1</sup> {{withmaped}}<br>{{Hn|Mutare Drake|0=}}<sup>1</sup> {{withmaped}}
 
|- style="text-align:center;"
| rowspan=2 | {{town|Tower}}
| {{Cnu|Gremlin|Master Gremlin|noname=}}
| {{Cnu|Stone Gargoyle|Obsidian Gargoyle|noname=}}
| {{Cnu|Stone Golem|Iron Golem|noname=}}
| {{Cnu|Mage|Arch Mage|noname=}}
| {{Cnu|Genie|Master Genie|noname=}}
| {{Cnu|Naga|Naga Queen|noname=}}
| {{Cnu|Giant|Titan|noname=}}
 
|- style="background-color:#{{Green 3}};"
| style="text-align:center; background-color:#{{Red 3}};" | (none)
| {{Hn|Piquedram|0=}}
| {{Hn|Josephine|0=}}
| {{Hn|Theodorus|0=}}
| {{Hn|Iona|0=}}<br>{{Hn|Thane|0=}}
| {{Hn|Fafner|0=}}
| style="text-align:center; background-color:#{{Red 3}};" | (none)
 
|- style="text-align:center;"
| rowspan=2 | {{town|Inferno}}
| {{Cnu|Imp|Familiar|noname=}}
| {{Cnu|Gog|Magog|noname=}}
| {{Cnu|Hell Hound|Cerberus|noname=}}
| {{Cnu|Demon|Horned Demon|noname=}}
| {{Cnu|Pit Fiend|Pit Lord|noname=}}
| {{Cnu|Efreet|Efreet Sultan|noname=}}
| {{Cnu|Devil|Arch Devil|noname=}}
 
|- style="background-color:#{{Green 3}};"
| {{Hn|Ignatius|0=}}
| {{Hn|Calh|0=}}
| {{Hn|Fiona|0=}}
| {{Hn|Marius|0=}}
| {{Hn|Nymus|0=}}
| {{Hn|Rashka|0=}}
| style="background-color:sandybrown;" | {{Hn|Xeron|0=}}<sup>2</sup> {{withmaped}}
 
|- style="text-align:center;"
| rowspan=2 | {{town|Necropolis}}
| {{Cnu|Skeleton|Skeleton Warrior|noname=}}
| {{Cnu|Walking Dead|Zombie|noname=}}
| {{Cnu|Wight|Wraith|noname=}}
| {{Cnu|Vampire|Vampire Lord|noname=}}
| {{Cnu|Lich|Power Lich|noname=}}
| {{Cnu|Black Knight|Dread Knight|noname=}}
| {{Cnu|Bone Dragon|Ghost Dragon|noname=}}
 
|- style="background-color:#{{Green 3}};"
| {{Hn|Galthran|0=}} <div style="background-color:sandybrown;">{{withmapedhota}}</div>
| {{Hn|Straker|0=}}
| {{Hn|Charna|0=}}
| {{Hn|Vokial|0=}}
| {{Hn|Moandor|0=}}
| {{Hn|Tamika|0=}}<br>{{Hn|Haart Lich|0=}}<sup>2</sup> {{withmaped}}
| style="background-color:sandybrown;" | {{Hn|Mutare|0=}}<sup>1</sup> {{withmaped}}<br>{{Hn|Mutare Drake|0=}}<sup>1</sup> {{withmaped}}
 
|- style="text-align:center;"
| rowspan=2 | {{town|Dungeon}}
| {{Cnu|Troglodyte|Infernal Troglodyte|noname=}}
| {{Cnu|Harpy|Harpy Hag|noname=}}
| {{Cnu|Beholder|Evil Eye|noname=}}
| {{Cnu|Medusa|Medusa Queen|noname=}}
| {{Cnu|Minotaur|Minotaur King|noname=}}
| {{Cnu|Manticore|Scorpicore|noname=}}
| {{Cnu|Red Dragon|Black Dragon|noname=}}
 
|- style="background-color:#{{Green 3}};"
| {{Hn|Shakti|0=}}
| {{Hn|Lorelei|0=}}
| {{Hn|Ajit|0=}}
| style="text-align:center; background-color:#{{Red 3}};" | (none)
| {{Hn|Dace|0=}}
| {{Hn|Synca|0=}}
| style="background-color:sandybrown;" | {{Hn|Mutare|0=}}<sup>1</sup> {{withmaped}}<br>{{Hn|Mutare Drake|0=}}<sup>1</sup> {{withmaped}}
 
|- style="text-align:center;"
| rowspan=2 | {{town|Stronghold}}
| {{Cnu|Goblin|Hobgoblin|noname=}}
| {{Cnu|Wolf Rider|Wolf Raider|noname=}}
| {{Cnu|Orc (HotA)|Orc Chieftain (HotA)|noname=}}
| {{Cnu|Ogre|Ogre Mage|noname=}}
| {{Cnu|Roc|Thunderbird|noname=}}
| {{Cnu|Cyclops|Cyclops King|noname=}}
| {{Cnu|Behemoth|Ancient Behemoth|noname=}}
 
|- style="background-color:#{{Green 3}};"
| {{Hn|Gretchin|0=}}
| {{Hn|Tyraxor|0=}}
| {{Hn|Jabarkas|0=}}
| {{Hn|Vey|0=}}<br>{{Hn|Krellion|0=}}<br>{{Hn|Boragus|0=}} {{withmaped}}
| {{Hn|Shiva|0=}}
| {{Hn|Yog|0=}}
| style="background-color:sandybrown;" | {{Hn|Kilgor|0=}}<sup>2</sup> {{withmaped}}
 
|- style="text-align:center;"
| rowspan=2 | {{town|Fortress}}
| {{Cnu|Gnoll|Gnoll Marauder|noname=}}
| {{Cnu|Lizardman|Lizard Warrior|noname=}}
| {{Cnu|Serpent Fly|Dragon Fly|noname=}}
| {{Cnu|Basilisk|Greater Basilisk|noname=}}
| {{Cnu|Gorgon|Mighty Gorgon|noname=}}
| {{Cnu|Wyvern|Wyvern Monarch|noname=}}
| {{Cnu|Hydra|Chaos Hydra|noname=}}
 
|- style="background-color:#{{Green 3}};"
| {{Hn|Drakon|0=}}
| {{Hn|Wystan|0=}}
| {{Hn|Korbac|0=}}
| {{Hn|Bron|0=}}
| {{Hn|Alkin|0=}}
| {{Hn|Broghild|0=}}
| style="text-align:center; background-color:#{{Red 3}};" | (none)
 
|- style="text-align:center;"
| rowspan=2 | {{town|Conflux}}
| {{Cnu|Pixie|Sprite|noname=}}
| {{Cnu|Air Elemental|Storm Elemental|noname=}}
| {{Cnu|Water Elemental|Ice Elemental|noname=}}
| {{Cnu|Fire Elemental (HotA)|Energy Elemental|noname=}}
| {{Cnu|Earth Elemental|Magma Elemental|noname=}}
| {{Cnu|Psychic Elemental|Magic Elemental|noname=}}
| {{Cnu|Firebird|Phoenix|noname=}}
 
|- style="background-color:#{{Green 3}};"
| style="text-align:center; background-color:#{{Red 3}};" | (none)
| style="text-align:center; background-color:#{{Red 3}};" | (none)
| {{Hn|Lacus|0=}}<sup>2</sup><br>{{Hn|Kalt|0=}}<sup>2</sup>
| {{Hn|Ignissa|0=}}<sup>2</sup><br>{{Hn|Fiur|0=}}<sup>2</sup>
| {{Hn|Thunar|0=}}<sup>2</sup><br>{{Hn|Erdamon|0=}}<sup>2</sup>
| {{Hn|Pasis|0=}}<sup>2</sup><br>{{Hn|Monere|0=}}<sup>2</sup>
| style="text-align:center; background-color:#{{Red 3}};" | (none)
 
|- style="text-align:center;"
| rowspan=2 | {{town|Cove}}{{-wh}}
| {{Cnu|Nymph|Oceanid|noname=}}
| {{Cnu|Crew Mate|Seaman|noname=}}
| {{Cnu|Pirate|Corsair|third=Sea Dog|Pirate, Corsair, and Sea Dog|noname=}}
| {{Cnu|Stormbird|Ayssid|noname=}}
| {{Cnu|Sea Witch|Sorceress|noname=}}
| {{Cnu|Nix|Nix Warrior|noname=}}
| {{Cnu|Sea Serpent|Haspid|noname=}}
 
|- style="background-color:#{{Green 3}};"
| {{Hn|Cassiopeia|0=}}
| {{Hn|Derek|0=}}
| {{Hn|Anabel|0=}}
| {{Hn|Illor|0=}}
| {{Hn|Casmetra|0=}}
| style="background-color:sandybrown;" | {{Hn|Tark|0=}} {{withmapedhota}}
| style="text-align:center; background-color:#{{Red 3}};" | (none)
 
|- style="text-align:center;"
| rowspan=2 | {{town|Factory}}{{-wh}}
| {{Cnu|Halfling (Factory)|Halfling Grenadier|noname=}}
| {{Cnu|Mechanic|Engineer|noname=}}
| {{Cnu|Armadillo|Bellwether Armadillo|noname=}}
| {{Cnu|Automaton|Sentinel Automaton|noname=}}
| {{Cnu|Sandworm|Olgoi-Khorkhoi|noname=}}
| {{Cnu|Gunslinger|Bounty Hunter|noname=}}
| {{Cnu|Couatl|Crimson Couatl|noname=}}<br>
{{Cnu|Dreadnought|Juggernaut|noname=}}
 
|- style="background-color:#{{Green 3}};"
| {{Hn|Henrietta|0=}}
| {{Hn|Sam|0=}}
| {{Hn|Celestine|0=}}
| {{Hn|Todd|0=}}
| {{Hn|Agar|0=}}
| {{Hn|Tancred|0=}}
| style="text-align:center; background-color:#{{Red 3}};" | (none)
 
|}
{{clear|left}}
</div>
 
=== Unique Creature specialties ===
These specialties are only present in banned-by-default heroes in {{hota}}.
 
<span class="mw-customtoggle-UnqCrHeroes" style="color:blue">'''<big>List of Unique Creature specialty Heroes</big>'''</span>
<div class="mw-collapsible mw-collapsed" id="mw-customcollapsible-UnqCrHeroes">
{| border cellpadding="4" style="border:1 solid; text-align:left; background-color:#{{Green 3}}; margin-right:20px; float:left;"
|- style="background-color:#{{Green 1}}; color: white;"
! Hero
! Creature
! Effect


|-
|-
| {{Hn|Sir Mullich|0=|image=Sir Mullich (HotA)}}
| {{unk}}
| All
| (NOTE: Maybe arrange these in a [Town] x [Creature Level] grid?)
| Increases combat speed of all creatures under his command by 2.


|-
| {{Hn|Frederick|0=}} {{withmapedhota}}
| {{Cnu|Automaton|Sentinel Automaton}}
| Increases the damage dealt by the [[Automaton#Special Ability: Detonation|detonation at death]] ability by 5% per level.
|}
{{clear|left}}
</div>
== War Machine specialties ==
These specialties increase the effectiveness of specific [[war machine]]s.
<span class="mw-customtoggle-WMHeroes" style="color:blue">'''<big>List of War Machine specialty Heroes</big>'''</span>
<div class="mw-collapsible mw-collapsed" id="mw-customcollapsible-WMHeroes">
{| border cellpadding="4" style="border:1 solid; text-align:left; background-color:#{{Green 3}}; margin-right:20px; float:left;"
|- style="background-color:#{{Green 1}}; color: white;"
! Hero
! War Machine
! Effect
|-
| {{Hn|Torosar|0=}}<br>{{Hn|Arlach|0=}}<br>{{Hn|Christian|0=}}<br>{{Hn|Gerwulf|0=}}<br>{{Hn|Gurnisson|0=}}<br>{{Hn|Pyre|0=}}<br>{{Hn|Ranloo|0=}}{{-wh}}<br>{{Hn|Morton|0=}}{{-wh}}
| {{Cn|Ballista}}
| Increases the Attack and Defense skills of any Ballista by 5% for every 5 levels (rounded up).
|-
| {{Hn|Jeremy|0=}}{{-wh}}
| {{Cn|Cannon}}
| Increases the Attack and Defense skills of any Cannon by 5% for every 6 levels (rounded up).
|}
|}
{{clear|left}}
{{clear|left}}
Line 693: Line 218:
<span class="mw-customtoggle-ProductionHeroes" style="color:blue">'''<big>List of Production specialty Heroes</big>'''</span>
<span class="mw-customtoggle-ProductionHeroes" style="color:blue">'''<big>List of Production specialty Heroes</big>'''</span>
<div class="mw-collapsible mw-collapsed" id="mw-customcollapsible-ProductionHeroes">
<div class="mw-collapsible mw-collapsed" id="mw-customcollapsible-ProductionHeroes">
{| border cellpadding="4" style="border:1 solid; text-align:left; background-color:#{{Green 3}}; margin-right:20px; float:left;"
{| border cellpadding="4" style="border:1 solid; text-align:left; background-color:lightyellow; margin-right:20px; float:left;"
|- style="background-color:#{{Green 1}}; color: white;"
| '''Bonus''' || '''Hero'''
! Hero
! Bonus


|-
|-
| +1 {{M}}
| {{Hn|Rissa|0=}}
| {{Hn|Rissa|0=}}
| +1 {{M}}


|-
|-
| +1 {{S}}
| {{Hn|Calid|0=}}
| {{Hn|Calid|0=}}
| +1 {{S}}


|-
|-
| +1 {{C}}
| {{Hn|Sephinroth|0=}}<br>{{Hn|Andal||0=}}{{-wh}}
| {{Hn|Sephinroth|0=}}<br>{{Hn|Andal||0=}}{{-wh}}
| +1 {{C}}


|-
|-
| +1 {{Gem}}
| {{Hn|Saurug|0=}}
| {{Hn|Saurug|0=}}
| +1 {{Gem}}


|-
|-
| +350 {{G}}
| {{Hn|Aine|0=}}<br>{{Hn|Caitlin|0=}}<br>{{Hn|Clavius|0=}}<br>{{Hn|Damacon|0=}}<br>{{Hn|Gelare|0=}}<br>{{Hn|Grindan|0=}}<br>{{Hn|Jenova|0=}}<br>{{Hn|Nagash|0=}}<br>{{Hn|Octavia|0=}}<br>{{Hn|Bertram|0=}}{{-wh}}<br>{{Hn|Leena|0=}}{{-wh}}
| {{Hn|Aine|0=}}<br>{{Hn|Caitlin|0=}}<br>{{Hn|Clavius|0=}}<br>{{Hn|Damacon|0=}}<br>{{Hn|Gelare|0=}}<br>{{Hn|Grindan|0=}}<br>{{Hn|Jenova|0=}}<br>{{Hn|Nagash|0=}}<br>{{Hn|Octavia|0=}}<br>{{Hn|Bertram|0=}}{{-wh}}<br>{{Hn|Leena|0=}}{{-wh}}
| +350 {{G}}
|}
|}
{{clear|left}}
{{clear|left}}
'''NOTE:''' For a comparison between {{Hn|Lord Haart|0=}}'s [[Estates]] specialty and the +350 {{G}} specialty, see [[Lord Haart#Specialty]].
'''NOTE:''' For a comparison between {{Hn|Lord Haart|0=}}'s [[Estates]] specialty and the +350 {{G}} specialty, see [[Lord Haart#Specialty]].
</div>
</div>
== Unique specialties ==
{{Hn|Sir Mullich|0=}} (replaced by default by Lord Haart in {{ab}}, {{sod}} and {{hota}}) increases combat speed of all creatures under his command by 2.
{{Hn|Frederick|0=}} increases the damage dealt by {{Cn|Automaton}}'s [[Automaton#Special Ability: Detonation|Detonation at death]] ability by 5% per level.
{{Hn|Adrienne|0=}} starts with [[Expert Fire Magic]] and [[Wisdom]].


== See also ==
== See also ==
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