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Horn of the Abyss (Changelog)
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===SoD bugs=== [+] A hero's primary skill value now can't overflow or zero out [+] A hero's stack number now can't overflow (partial fix) [+] Fixed a bug where AI could fly using the Water Walk spell [+] Water events now won't trigger while passing over them using Fly or Water Walk [+] Fixed a bug where creatures could be granted multiple times from a one-time local event [+] Fixed a bug where a unit of upgraded creatures could vanish after defeating a hero [+] Fixed a bug where a bonus to movement points would be gained from Lighthouses in towns under enemy control [+] Fixed a bug where a guest hero's last stack could be disbanded in the Kingdom View mode [+] Fixed a bug where creatures under the Berserk spell effect could attack a stack that was not the closest to them [+] Fixed a bug where stacks could be slain using the Earthquake spell. Arrow tower AI is now calculated correctly while casting the spell. [+] Fixed a bug where the game could crash on visiting a Hill Fort [+] If Magic Mirror reflects a spell into a stack that's currently on the clock, the stack will now end its turn [+] A stack that was blinded, turned to stone or paralyzed after a retaliation now won't get a high-morale based second attack [+] AI can now cast Berserk [+] AI now calculates the Hypnotise spell duration correctly [+] AI now can raise upgraded creatures using the Necromancy skill [+] Fixed a bug where winning hero could still lose his army after winning an AI vs AI battle [+] Fixed a bug where AI determined the objects to be visited by the closest hero incorrectly [+] Fixed a bug where AI would miscalculate whether a hero controlled by enemy could pass through Border Guards or Gates [+] AI now considers the presence of Aurora Borealis in towns [+] AI now calculates correctly whether it needs to summon a ship or not (previously a potential cycling issue) [+] AI teleportation is now not displayed if showing enemy movement is disabled in the settings [+] AB/SoD objects are now considered when calculating the map reveal value, or determining the objects to be visited by the closest hero [+] Fixed a bug where a catapult could fire at a stack after the tactical phase in an online battle [+] RMG: Fixed a bug where sunk areas and water tiles could still be spawned on waterless maps [+] RMG: Fixed a bug where a rectangular area of the map could be isolated and filled with water on spawning [+] RMG: Fixed a bug where vast plots could be either completely filled with obstacles or left empty [+] RMG: Fixed a number of bugs involving misplaced guards and faulty passages [+] RMG: Fixed a bug where several guards could be spawned nearby for a single passage [-] RMG: Fixed a bug where incorrect interzone packages would be spawned, this doesn't influence object placement [+] RMG: Fixed a bug where objects with impassable triggers could block other objects [+] RMG: Fixed a bug where an object could be spawned inside a wrong object group [+] RMG: Fixed a bug where objects could block unguarded passages [+] RMG: Fixed a bug where an object could be spawned in a position that didn't allow to render it correctly [+] RMG: Fixed a bug where roads within a zone could be not interconnected [+] RMG: A partial fix was introduced for some zone squares occupying incorrect territory [+] RMG: Fixed a bug where purely ornamental isles could have passable squares [+] A number of visual bugs and misalignments was fixed in the map selection dialog [+] Fixed a bug where the client would crash on startup before map headers could be loaded [+] Fixed a bug where the game could crash after using PgUp/PgDown in the map selection dialog [+] Multiplayer save game list now doesn't display games with a single player remaining [+] Fixed a bug where the game would crash during a turn review, if an object was picked up after a hero had been defeated [+] Minimap is now updated correctly during a turn review [+] Ships are now displayed correctly during a turn review [+] Fixed a bug where a part of the map would become unexplored after a turn review on the first turn [+] Revealing the map by the Cartographer is now displayed during a turn review and sent to an inactive player in an online game [+] Summoning and sinking ships is now displayed during a turn review and sent to an inactive player in an online game [+] Capturing creature dwellings, garrisons, and shipyards is now displayed during a turn review and sent to an inactive player in an online game [+] Change of a town's appearance after constructing buildings is now displayed during a turn review and sent to an inactive player in an online game [+] Digging is now displayed during a turn review and sent to an inactive player in an online game [+] Spawning creatures on the map on starting a new month is now displayed during a turn review [+] Fixed a bug where the fog of war would blink after closing the map during a turn review [+] Fixed a bug with sending info about a deleted object to an inactive player in an online game [+] Fixed a number of bugs concerning turn reviewing during an opponent's turn [+] Fixed a bug with transferring the map being closed to an inactive player in an online game [+] Fixed a number of bugs concerning transferring all map reveal scenarios to an inactive player in an online game [+] Fixed a bug where a hero would be rendered in front of the top part of another hero or ship located on a square below the former [+] Fixed a bug where it was possible to build a new ship on the square that's already occupied by the active hero in another ship [+] Fixed a bug where it wasn't possible to embark a ship immediately after building it at an external shipyard [+] Active hero/town won't now be switched after building a ship at an external shipyard [+] Fixed a bug where inactive player wouldn't get his minimap rendered at the start of an online game [+] Fixed a bug where the cursor wouldn't be re-rendered after casting a spell on the adventure map [+] Fixed a bug where inactive player would see his gold as zeroed out after active player attacked his town without a garrisoned hero [+] In online play, inactive player will now receive information on partaking towns and heroes after a combat [+] In online play, inactive player will now hear the waiting music again after a battle ends [+] Fixed a bug where ambient sounds sometimes wouldn't stop playing during the enemy's turn [+] Fixed a bug where damage inflicted by the Armageddon spell would be recorded incorrectly in the battle log [+] Fixed a bug where casting or shooting at the walls would be animated incorrectly in some directions [+] Fixed a bug where a creature's shooting animation would stop after releasing the projectile when shooting at the wall [+] Fixed a bug where a creature wouldn't turn around if shooting at the wall that is behind it [+] Fixed a bug where obstacles would be displayed incorrectly when fighting aboard a boat on magical terrains [+] Fixed a bug where some texts wouldn't fit standard floating windows [+] Fixed a bug where text wouldn't center properly in standard message windows [+] Fixed an issue with clicking or hovering over inactive Mage Guild spell slots, if Aurora Borealis is present [+] Fixed the faulty win trigger that wouldn't engage if an attacking hero would die defeating the designated monster [+] Fixed a bug where a player's designated starting hero for which a portrait picture isn't set wouldn't be displayed in the map selection dialog [+] Fixed a bug where some win conditions would be recorded incorrectly in the savegame [+] Fixed a number of issues where shadows and terrain particles would be rendered in front of the objects [+] Fixed a number of issues with rendering object shadows, map borders, and fog of war in the world overview [+] Fixed a bug where pictograms adjacent to screen borders would be displayed incorrectly in the world overview [+] Fixed a bug where Ore Mines didn't have flags in the world overview [+] Expert View Earth spell now doesn't display any active objects, just the ornamental ones [+] Fixed a bug where many battle animations missed the first frame [+] Fixed a bug where the University of Magic dialog window wouldn't be centered [+] Fixed a bug where a hero visiting an ally's garrison could become the ally's property [+] Fixed a bug where the Lookout Tower would be displayed as a campaign bonus [+] In online game, gossip will now be displayed in the Tavern during enemy's turn [+] Fixed a bug where the Tavern's dialog window would be displayed incorrectly if only one hero was available in the right slot [-] Fixed starting armies for the campaign heroes [+] Fixed a bug where several players could have the same starting hero generated for them in the field [+] Fixed a bug where AI's heroes would be generated incorrectly if restarting a scenario [+] Fixed a bug where handicap settings would be reset after loading the game [+] Fixed a bug where the map hiding cheat code would hide just a circle in the top left corner [+] Fixed a bug where the interface wouldn't refresh correctly after using some cheat codes [+] Fixed a bug where switching towns while the stack splitting button is active would crash the game [+] Fixed a potential issue with the game going unstable after summoning a creature in battle [+] Fixed memory leak caused by tread sounds while flying [+] Fixed memory corruption when loading a Prison from the map [+] Fixed a potential issue with animation executed through palette modification
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