Editing Horn of the Abyss (Changelog)

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[+] A new object has been introduced: the Gazebo. It gives 2000 experience for 1000 gold once for each hero. RMG value is 1500, density is 50, appears on Highlands terrain
[+] A new object has been introduced: the Gazebo. It gives 2000 experience for 1000 gold once for each hero. RMG value is 1500, density is 50, appears on Highlands terrain


[+] A new object has been introduced: the Junkman. It allows for selling artifacts (excluding spell scrolls) at half their face value. RMG value is 200, density is 40, spawns only on Highlands terrain, no more than one per zone
[+] A new object has been introduced: the Junkman. It allows for selling artifacts (excluding spell scrolls) at half theif face value. RMG value is 200, density is 40, spawns only on Highlands terrain, no more than one per zone


[+] Dragon Utopia's passable square pattern has been altered
[+] Dragon Utopia's passable square pattern has been altered
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[-] Miriam now has Logistics instead of Offense in her starting skills
[-] Miriam now has Logistics instead of Offense in her starting skills


[+] Heroes now receive 6-8 harpies in their starting armies, up from 4-6
[+] Heroes now receive 6-8 harpies in their starting armies, up from 4-6


[-] Fangarm AI Value and Fight Value have been reduced
[-] Fangarm AI Value and Fight Value have been reduced
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[+] RMG: Units guarding potentially path-blocking objects now are limited to one third of total zone value <br> (This rule is applied only to treasure object guards, it does not affect passage, underground gate, monolith, shipyard and mine guards. For these guards it is much harder to implement and they block roads not so often, so it was left for future development.)
[+] RMG: Units guarding potentially path-blocking objects now are limited to one third of total zone value <br> (This rule is applied only to treasure object guards, it does not affect passage, underground gate, monolith, shipyard and mine guards. For these guards it is much harder to implement and they block roads not so often, so it was left for future development.)


[+] RMG: Unpickable objects now can't be spawned on roads
[+] RMG: Unpickable objects now can't be spawbed on roads


[+] RMG: Long, winding roads are now less commonly generated
[+] RMG: Long, winding roads are now less commonly generated
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[+] AI now calculates the Hypnotise spell duration correctly
[+] AI now calculates the Hypnotise spell duration correctly


[+] AI now can raise upgraded creatures using the Necromancy skill
[+] AI now can raise upgraded creatires usung the Necromancy skill


[+] Fixed a bug where winning hero could still lose his army after winning an AI vs AI battle
[+] Fixed a bug where winning hero could still lose his army after winning an AI vs AI battle
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[+] Fixed a bug where the game could crash after using PgUp/PgDown in the map selection dialog
[+] Fixed a bug where the game could crash after using PgUp/PgDown in the map selection dialog


[+] Multiplayer save game list now doesn't display games with a single player remaining
[+] Multiplayer savegame list now doesn't display games with a single player remaining


[+] Fixed a bug where the game would crash during a turn review, if an object was picked up after a hero had been defeated
[+] Fixed a bug where the game would crash during a turn review, if an object was picked up after a hero had been defeated
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[+] Fixed a number of bugs concerning transferring all map reveal scenarios to an inactive player in an online game
[+] Fixed a number of bugs concerning transferring all map reveal scenarios to an inactive player in an online game


[+] Fixed a bug where a hero would be rendered in front of the top part of another hero or ship located on a square below the former
[+] Fixed a bug where a hero would be rendered in front of the top part of another hero or ship located on a squere below the former


[+] Fixed a bug where it was possible to build a new ship on the square that's already occupied by the active hero in another ship
[+] Fixed a bug where it was possible to build a new ship on the square that's already occupied by the active hero in another ship
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[+] Fixed a bug where it wasn't possible to embark a ship immediately after building it at an external shipyard
[+] Fixed a bug where it wasn't possible to embark a ship immediately after building it at an external shipyard


[+] Active hero/town won't now be switched after building a ship at an external shipyard
[+] Active hero/town wont't now be switched after building a ship at an external shipyard


[+] Fixed a bug where inactive player wouldn't get his minimap rendered at the start of an online game
[+] Fixed a bug where inactive player wouldn't get his minimap rendered at the start of an online game


[+] Fixed a bug where the cursor wouldn't be re-rendered after casting a spell on the adventure map
[+] Fixed a bug where the cursor wouldn't be rerendered after casting a spell on the adventure map


[+] Fixed a bug where inactive player would see his gold as zeroed out after active player attacked his town without a garrisoned hero
[+] Fixed a bug where inactive player would see his gold as zeroed out after active player attacked his town without a garrisoned hero
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[+] Fixed memory corruption when loading a Prison from the map
[+] Fixed memory corruption when loading a Prison from the map


[+] Fixed a potential issue with animation executed through palette modification
[+] Fixed a potential issue with animation executed through palette modifiction


===Graphics===
===Graphics===
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[+] Heroes' casting animations have been slightly slowed down
[+] Heroes' casting animations have been slightly slowed down


[+] A hero's gender displayed in combat is now determined by a setting in the map editor
[+] A hero's gender displayed in combat is now determined by a settingin the map editor


[+] Portrait pictures for [[Sir Mullich]], [[Luna]], and [[Inteus]] have been altered considerably
[+] Portrait pictures for [[Sir Mullich]], [[Luna]], and [[Inteus]] have been altered considerably
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[+] E hotkey now stands for exchange between heroes on the town screen
[+] E hotkey now stands for exchange between heroes on the town screen


[+] A hint for the spell learned in a Shrine now displays the spell status regardless of the equipped artifacts
[+] A hint for the spell learned in a Shrine is now displaying the spell status rehgardless of the equipped artifacts


[+] It is now possible to dismiss heroes visiting towns
[+] It is now possible to dismiss heroes visiting towns
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[+] Record point calculation formula has been altered
[+] Record point calculation formula has been altered


[+] HoMM3 HD: If object messages are switched off in the settings, object hints will now be always displayed, as opposed to after visiting only
[+] HoMM3 HD: If object messages are switched off in the settings, object hints will now be always displayed, as opposd to after visiting only


[-] Multiple maps and texts have been fixed
[-] Multiple maps and texts have been fixed
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