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{{inhota}}[[Category: Horn of the Abyss|*]]
{{about|'''[[Horn of the Abyss]]''' is an unofficial expansion on the same level as {{ab}} and {{sod}}.}}
[[Category: Horn of the Abyss|*]]
[!] Important Information.
[!] Important Information.


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[+] Innovations.
[+] Innovations.


== Version 1.7.1 (06/APR/2024)==
==Version 1.6.1==


[!] Forged in Fire campaign difficulty on Easy & Normal levels has been significantly reduced
===HotA bugs===


[!] Fixed many bugs in Forged in Fire campaign. Several bugs unintentionally reduced difficulty on higher levels
[-] Fixed a bug where the game would crash when an ally's heroes made an exchange in online play


[!] Some of the critical bugs mentioned below have already been fixed through HD Mod updates
[-] Fixed a bug where the game would crash when digging up a Grave in online play


=== HotA Bugs ===
[-] Fixed a bug where the game would crash after a new month's monster spawn on maps with many objects
[-] Fixed a possible crash when clones and summoned creatures perished during Dreadnought's Heat Stroke ability


[-] Fixed a bug: a hero dismissed in an Airship was corrupted during turn replay
[-] Fixed a number of bugs and memory corruption connected to creating a new boat


[-] Fixed a bug: tavern heroes weren't regenerating mana; besides that the game could possibly crash on saving
[-] Fixed a bug where the game would crash when reviewing a turn where a hero had been acquired from a sea Tavern or Prison


[-] Fixed a possible crash when creatures perished during Gunslinger's Preemptive Shot ability
[-] Fixed a number of bugs and memory corruption connected to an AI-controlled hero disembarking a boat


[-] Fixed a possible crash when defeated in a battle
[-] Fixed a bug where information on certain events would be transferred incorrectly to an inactive player during online play


[-] Fixed a bug with Crimson Couatl missing sounds in English version of the game
[-] Fixed a bug where the pathfinding mechanism would misbehave due to the game failing to consider whether an inactive player's hero were on a boat


[-] Fixed a non-working fixed hero level setting in campaigns and map specifications
[-] Fixed a bug where Fangarms would fail to retaliate to all attacks in the first turn


[-] Fixed various bugs with hero transfer between campaign scenarios, including bugs with non-working Prisons
[-] Fixed a bug where, upon death of a stack that had been cloned several times, only one clone would disappear


[-] Fixed bugs with hero invitation (HD Mod option) occurring when there's no available heroes to invite
[-] Fixed issues with incorrectly converted campaign savegames made in old versions


[-] Fixed Wagon, Campfire and Lean To synchronization on Mirror Templates
[-] Fixed a bug where the Map Editor would crash when holding down Shift


[-] Fixed a bug where checking a map with a Grave would cause the Map Editor to crash


[-] Fixed HotA campaign save conversion from versions below 1.7.0
[-] Fixed a bug where objects would sometimes be displaced when opening map files made in old versions in the Map Editor


[-] Fixed possible crashes caused by having unsupported/corrupt campaigns in the Maps folder
[-] Fixed issues with certain menu objects in the Map Editor


[-] Fixed bugs and crashes caused by AI upgrading a Dreadnought in Factory
[-] Fixed the bug where Steel Golems would lack a tick after editing their properties in the Map Editor


[-] Fixed a bug: a hero with Fly spell standing on an impassable map cell (e.g. on an adventure map Tavern trigger cell right after hero buy) couldn't fly anywhere else
[-] Fixed a bug where the setting for available factions in monsters would be read incorrectly from a Template Editor file


[-] Fixed a bug: an AI hero in a Boat could occasionally teleport to a disembark cell using Dimension Door spell together with the Boat
===SoD bugs===


[-] Fixed a bug: when an AI hero in a Boat is wearing Angel Wings or Boots of Levitation, during disembark he could unreasonably try casting Fly or Water Walk spells
[+] When checking the casting possibility, Spellcasters now consider all stacks instead of the first one on each side only


[-] Fixed AI value calculation for War Machine Factory (AI considered it useless)
===Gameplay===


[-] Fixed a bug: AI attacked meditating Coatles with Area Shot
[-] Spawning points for Zombies were changed for Churchyards


[-] Fixed a bug: AI summoned elementals when already having maximum number of stacks and unreasonably lost mana
[-] Warlock's Lab value was raised from 3000 to 10000


[-] Fixed an AI bug: casting Clone spell AI value was doubled for Eovacius even if only single stack could be summoned
===Graphics===


[-] Fixed a bug: when battle AI without a hero was calculating value to decide if a ranged stack should go melee, AI didn't take into account that the stack will be blocked
[+] Small creature portraits were reworked and improved


[-] Fixed a bug: when AI was on the attacking side, he almost never cast in the first round caused by mistake in hit-n-run forbid logic
[+] Some large creature portraits were reworked


[-] Fixed mistakes in choosing faction types for random map zones, including higher probability for zone without a town to have Castle faction
[+] A Snow sprite was added for the Warlock's Lab


[-] Reworked Sacrifice bug fix: now cast cannot be prevented by Anti-Magic and power to reanimate at least one creature is not required anymore
[+] Yellow battlefield grid was introduced for Highlands and Wasteland


[-] Fixed a bug with incorrect Morale and Luck bonuses for Rally Flag
[+] Campaign bonus resource icons reworked


[-] Fixed an Oasis bug: it increased Luck instead of Morale
[-] Campaign bonus icons were added for the Cove's Fort, Citadel and Castle


[-] Fixed a bug: sometimes a wrong side could be taken during Morale and Luck checks: e.g. Town Tavern Morale bonus could work for a besieger
===Interface===


[-] Fixed expert Disguise bugs with Cove and Factory creatures
[+] Monolith/Portal and Subterranean Gate icons were added for World View


[-] Fixed available targets highlighting while selecting Heat Stroke ability direction
===Miscellaneous===


[-] Fixed refreshing UI after sending resources to another player
[+] Firewalk and mt_Firewalk templates were added


[-] Fixed a bug: maximum number of move points changed to maximum number for Water terrain after opening Hero Information for hero in an Airship
[-] On arena maps, event messages are only skipped now if they contain no text


[-] Fixed music play interruption because of implemented earlier music freeze fix
[+] Incorrectly looped ambient soundbites for Sea Serpent Maelstroms, fire and two-way Monoliths/Portals were fixed


[-] Fixed a possible crash when running all existing music tracks during a single game run
[-] A number of scenarios and texts were fixed


=== Gameplay ===
==Version 1.6.0==
[+] Reworked how Patrol works for AI: now a hero strictly can't go outside the area


[-] Maximum move points cap increased: 32768 -> 99999
===HotA Bugs===


[+] If there's an empty Tavern slot, a retreated hero now always occupies it instead of replacing a hero in another slot
[-] A bug has been fixed where a shooter stack going melee with a Sharpshooter's Bow would cause syncing issues in online play


[+] AI now chooses aesthetically best-looking direction for Dreadnought Heat Stroke ability among choices with same value
[-] A bug has been fixed where the algorithm for calculating hero paths took too long to resolve


=== SoD Bugs ===
[-] A bug has been fixed where the Cove would never appear as a random neutral city in custom scenarios
[+] Fixed crashes on scenario start while attempting to generate a random hero without any available; now a forbidden hero is generated in such case


[+] Fixed a bug: AI could pass through map cells near monsters using Water Walk or Boots of Levitation attacking those monsters and stopping without a Boat on Water terrain
[-] A bug has been fixed where Black Market artifact tooltips would sometimes misbehave.


[+] An unsuccessful Water Walk cast attempt messages in a Boat or an Airship during AI turn are not shown to a player anymore
[-] A bug has been fixed where Spellpower would reset on double completion of combat


[+] An unsuccessful Dimension Door teleport attempt from ground into water and vice versa doesn't spend mana anymore
[-] A bug has been fixed where on random maps, objects with custom settings specified in the template (like Pandora's Box with custom amount of gold) would fail to generate


[+] Fixed a bug: when attacking stack died from Fire Shield, retaliation strike into nowhere still happened
[-] Objects now cannot be placed too far beyond the right screen border on G sized maps


[+] Fixed a bug with clones, remaining inactive on battlefield after their expiration caused by Poison effect
[-] A bug has been fixed where the game could crash upon visiting creature banks


[+] Fixed a bug: if you summon 20 stacks and then destroy some of them, you still can't summon new stacks
[-] The faulty background soundbite for the Altar of Thought has been fixed


[+] Fixed a bug: Pit Lord summoned Demons or Fangarm hypnotized creatures could be affected by negative Morale, even though Morale should be positive
[-] A bug has been fixed where music wouldn't start in campaign videos


[+] Fixed a bug: at some time after a clone had perished, some of theirs passive abilities were still being in effect (e.g. Azure Dragons Fear, Familiar Magic Channel)
===Gameplay===


[+] Fixed a defect: Vampire Lords could Life Drain from clones
[+] A new terrain, the Wasteland, has been introduced with 125% movement penalty


[+] Fixed a bug: Efreet Sultan Fire Shield damage mistakenly increased caused by Hero stats and artifacts
[+] For all standard random map templates for online play, a 100 round limit on combat duration has been introduced, after which the attacker must flee, surrender or trigger quick combat; the limit can be altered in the map and template editors


[+] Fixed an AI bug: Bow of the Sharpshooter was not taken into account when attempting to block ranged stacks
[+] On all standard random map templates, monsters now only join for money, and only half the group for the price of the entire group; these settings can be altered in the map and template editors


[+] Fixed a bug: eliminated after not having a city 7 days player heroes could become invisible in online-match turn replay
[+] The speed of any creature affected by Advanced or Expert Slow has been increased by 1


[+] Corrected displaying of certain elements belonging to another players during hot-seat turn replay
[+] AI Value for Efreet Sultans has been increased from 1848 to 2343, and their Fight Value, from 1584 to 1802.


[+] Removed Surface/Underworld View button flickering during turn replay
[+] The percentage for the Logistics secondary skill has been reduced to 5/10/20%, the effect of the Equestrian's Gloves, to 200, and of Boots of Speed, to 400


[+] Path-route arrows are now removed during turn replay
[+] The effect of the Intelligence skill has been reduced from 25/50/100% to 20/35/50%


[+] Actual amount of resources and actual date are now displayed on the bottom bar during Victory/Lose message display
[+] The effect of the Mysticism skill has been increased from 2/3/4 to 5/10/15


[+] Fixed displaying main menu background parts inside unfilled part of loading map progress bar
[+] The value of the Estates skill has been increased from 125/250/500 to 250/500/1000


[+] Music bug fixes: wrong track selection or playing position reset after quick starting/stopping/switching of tracks
[-] Intelligence specialization now gives +1 to the scounting range for every 6 levels of the hero.


=== Graphics ===
[-] The changes to the Resistance skill (increased by 5/10/20% chance of resisting an enemy spell) have been reverted; the skill, along with its corresponding artifacts, the Garniture of Interference (5%), Surcoat of Counterpoise (10%) and Boots of Polarity (15%), and the hero Thorgrim are now banned by default
[+] Added an underground sand battlefield


[+] Added a new cactus
[+] A new skill, Interference (reduces the Spellpower of the enemy hero by 10/20/30% in combat), along with its corresponding artifacts Charm of Eclipse (10%), Seal of Sunset (10%) and Plate of Dying Light (25%), have been introduced; for all heroes except Thorgrim, the starting Resistance skill is replaced by Interference


[+] Improved Dreadnought Heat Stroke animation: now attacked stacks hit animation starts right in the moment of ray-stroke passing through them
[+] A new hero, Giselle the Ranger, has been introduced with a specialization in Interference; starting skills: Advanced Interference


[-] Fixed wasteland Tar Pit and Fissure images: they can no more overlap roads
[+] A new creature, the Steel Golem, has been introduced


[-] Fixed outlines not blinking when building certain Factory buildings
[-] Guard of Experimental Shops has been changed from 40-80-120-160 Iron Golems to 25-50-75-100 Steel Golems


[+] Fixed outlines not blinking when building certain Fortress buildings
[-] Guard of Churchyards has been changed from 6x20 Walking Dead to 6x15 Zombies


[-] Fixed defects with Factory units start move and end move animations
[+] A new object, Derrick, has been introduced; it yields 500 gold in the first week and 1000 gold in any other. RMG value is 750, frequency is 30, generated on Wasteland


[-] Fixed Nix and Nix Warrior move animation speeds
[+] A new object, Warlock's Lab, has been introduced; it allows players to transmute mercury, sulfur, crystals and gems into each other at the ratio of 1 to 1; RMG value is 3000, frequency is 100, generated on Snow and Wasteland, no more than one per zone


[+] Removed an extra pixel in Efreet Sultan adventure map attack animation
[+] A new object, Prospector, has been introduced; it yields 500 gold or 5 sulfur once a week; RMG value is 500, frequency is 30, generated on Wasteland


[+] Fixed a graphics defect in Hero Position image in Map Editor
[+] A new object, Trailblazer, has been introduced; it reduces the movement penalty for wasteland by 50%; RMG value is 200, frequency is 40, generated on Wasteland, no more than one per zone


=== Map Editor ===
[+] A new object, Grave, has been introduced; when dug up, it yields 500-5000 gold, or a random treasure/minor class artifact, and gives -3 to morale until the next battle; RMG value is 500, frequency is 30, generated on the Wasteland
[+] Added a new option in Event and Pandora's Box settings, which allows to specify difficulty levels on which the object will be present on the map


[-] Maximum move points number given in Events and Pandora's Box increased till 99999
[-] For all mirror templates, Jeremy is now allowed, while Alamar, Jeddite, Labetha, Grindan, and Miriam are banned


[-] Returned a Guardhouse requirement to build Archers' Tower and Barrack in Castle town
[-] Ancient Lamps are now allowed in Tower starting zones on the Jebus Cross template


[-] Fixed a bug: new placing objects allowability rules did not take effect when drawing terrains
[-] Numerous changes have been made to the 8xm12a template


[-] Fixed a bug: it was possible to choose 1 skill less in Seafaring Academy, which led to game crashes
[-] Frequency of Dragon Utopias in Treasure Zones on the Spider template has been increased to 200


[-] Fixed a bug: incomplete creatures list was displayed during editing in Event and Pandora's Box settings
[-] AI value of melee attacks by shooter units has been reduced


[-] Fixed a bug: unavailable for generation town spells' checkboxes were not properly marked
[-] AI value of protection against the elements spells has been reduced


=== Campaign Editor ===
===SoD Bugs===
[-] Fixed some problems with text input fields


[-] Fixed problems with file associations
[-] The option to switch to the underworld in the world view on single level maps has been removed


=== Template Editor ===
[+] A bug has been fixed where, when ordering a hero to move across terrain types using the keyboard arrows, the hoof clatter soundbite would keep playing
[+] Added an ability to fine-tune customize faction zones independently from main town faction


[-] Fixed a bug: First Aid skill could be unavailable in the secondary skills list
[+] Certain animation flaws in online play have been fixed


[-] Fixed a bug: maximum number of rounds in a battle couldn't be changed
[+] A bug has been fixed where translucent image elements in combat could turn black


[-] Fixed problems with file associations
[+] Keystone Tents and artifacts wanted by Seer Huts now cannot be generated beyond Border Guard on random maps


=== UI ===
===Graphics===
[+] The Shipyard and Airship Yard dialog now opens despite not having enough resources, now you can always see Boat and Airship prices


[+] Clones and summoned elementals now do not count to casualties in the Battle Results window
[+] The positioning of monster sprites on the adventure map has been fixed; numerous improvements to the sprites themselves have been made


[+] Text in scroll-able messages is now center aligned
[+] A large number of decorative objects for the Wasteland, such as Mountains, Limestone Lakes, Tar Lakes, Craters, Canyons, Stones, Shrubs, Bones, Skulls, Cactuses, etc., has been introduced


[-] Word wrapping by a hyphen doesn't occur anymore if the hyphen is between digits
[-] Trees of the Rough terrain have been altered and made versatile enough to be placed on any terrain


[+] Town's Shipyard with a boat now correctly responds to a mouse click
[+] Large creature portraits have been fixed and improved


[+] Fixed centering for message window about inability to build another ship because of too many ships already present
[+] Hero specialization icons have been fixed and improved


=== Miscellaneous ===
[+] Large resource icons have been fixed and improved
[-] Updated Cove and Factory creature sounds, volume increased


[+] Balanced music and voice volume levels in campaign cutscenes
[+] Iron Golem sprites have been made sharper


[+] Completed campaign checkmarks are no longer dismissed while traveling in the main menu
===Map Editor===


[-] Fixed a check updates system bug, which caused wrong new version available message to appear
[+] The Arena map mode which allows users to create maps targeted at a single battle between the players, with preparations


[-] Huge amount of various fixes for maps, campaigns and texts
[+] The option to customize the level, reward artifacts, and the presence or absence of an upgraded stack in creature banks has been introduced


[+] The following settings for monsters in the Map Editor have been introduced: the exact mood, whether the monsters are willing joining for money only, the percentage of monsters to join, the number of stacks into which the monsters are divided, the presence of an upgraded stack


== Version 1.7.0 (31/DEC/2023)==
[+] Local Events can now be set to be triggered independently by human and AI players


[!] Added the new Factory town and faction, including new heroes, creatures, and outer dwellings
[+] A new object, the Quest Gate, has been introduced; it requires players to complete a quest to be granted passage and does not disappear after a visit; for quests that require payment, it will be due at each pass


[!] Added the new Forged in Fire campaign dedicated to the Factory. Campaign maps have increased difficulty
[+] Two new quest types for Seer Hut / Quest Guard / Quest Gate have been introduced: "Belong to a class" and "Return not before date"


[!] Added the campaign editor and support for custom campaigns, new background and region maps for campaigns
[+] An option to set multiple quests per Seer Hut has been introduced as a sequence of quests or a recurring sequence of quests


[+] Scaling in the object pane has been improved


=== HotA Bugs ===
[+] The restriction of no more than 256 monsters with messages per map has been removed
[-] Fixed a crash when launching the game if the server has incorrect information about the update version


[-] Fixed a possible crash when visiting an external shipyard
[+] Map verification now takes into account the option to assemble/disassemble set artifacts when checking for the existence of an artifact needed in a quest


[-] Maximum number of towns per mirror template for map generation reduced to 24 to avoid crashes
[-] Freezing when generating a random map on some systems has been fixed


[-] Prevented attempts to read maps in newer formats than supported by the current HotA version
===Template Editor===


[-] Fixed a crash occurring sometimes when casting Remove Obstacle spell (usually when removing the last obstacle)
[+] Town type selection setting has been introduced, allowing the generator to set the town type in a zone depending on the towns in other zones


[-] Fixed a freeze when trying to exit via Alt+F4 while a creature is flying and then clicking OK or Cancel
[+] Such settings as monster mood selection, willingness to join for money only and joining percentage have been introduced


[-] Fixed possible crashes when loading saves on G-sized maps with a very large amount of content
[-] Zone editing interface has been changed


[-] Fixed a crash of the map editor when opening some maps (for example, The Gauntlet)
[+] Dark interface skin has been introduced


[-] Fixed a bug: if there were 64 boats and heroes in boats on the map, these heroes would appear without boats when loading the map
[-] Errors when working with parallel connections have been fixed


[-] Fixed bugs occurring with online messages when raising a hero's level (incorrect information could be transmitted to the wrong player)
[-] A bug has been fixed where Golden and Diamond Golems were absent


[-] Fixed a bug where the +20% effect of the Reflection Pendant didn't work
[-] Windows XP compatibility has been brought back


[-] Fixed a bug where Fairy Dragons didn't switch their attack type to melee in battle rounds where they cast any area-based spell
===Interface===


[-] Fixed a bug where shooters tried to attack Fangarms in melee instead of shooting
[+] The positioning of specialization icons on the Kingdom Overview screen has been fixed


[-] Fixed a bug: after a quick battle with Fangarms, only 1 creature could rise via necromancy, regardless of the number of Fangarms
[+] The positioning of the Market dialogue title text has been fixed


[-] Fixed a bug where some animations could be played in a quick battle, which led to unstable operation of the game
===Miscellaneous===


[-] Fixed a bug: the expanded maximum number of Mines per map didn't work
[+] New maps The Great Wasteland, Gold Rush have been introduced


[-] Fixed a bug: after exiting to the main menu from the battle, the Quest Gates could stop working
[+] When using the terrain brush in the map editor, or during map generation, identical tiles no longer spawn next to each other


[-] Fixed a bug with opening the map when offering Scouting on a level in an online game
[-] On random maps, Ancient lamps can now only be generated on sand and snow, value 5000, frequency 200


[-] Fixed a bug: AI couldn't cast Hypnosis
[+] On RoE maps, random towns can now be Conflux and Cove


[-] Fixed a bug: AI could raise a stack of 0 Fangarms with the Horn of the Abyss in AI-AI battles
[-] Numerous fixes to maps and texts


[-] Fixed a bug with the disable tactics button in the hero window not working
==Version 1.5.4==


[-] Fixed a bug: despite the previously implemented fix, there was still a chance of charting different routes of the hero to the same square
===HotA bugs===


[-] Fixed a bug: when calculating the route for the red player on someone else's turn, the cost of the first step with Angel Wings on was calculated with a terrain penalty
[-] The Pond of Gems has been fixed, previously designated as Gold Mine in the game files


[-] Fixed a bug with incorrect settings of starting towns on a random map if human players are not first in the list
[-] The possibility to repeatedly visit the Gazebo by a single hero has been eliminated


[-] Fixed a bug with resetting the starting hero when restarting on maps with more than 1 random starting heroes
[-] A bug has been fixed where under a hero with the Sniper's Bow, a shooter stack would approach the opponent and shoot instead of attacking in melee, when so ordered


[-] Fixed a bug: resistance and artifacts connected to it were banned on RoE/AB maps
[-] The endless casting bug has been fixed for Satyrs and Leprechauns


[-] Fixed a bug: Logistics/Intelligence/Diplomacy/Navigation skill odds for Navigators: 6/3/2/2 - > 3/2/2/6
[-] A bug has been fixed where the Resistance skill would sometimes lower the opponent's spellpower by 1 more than required


[-] Fixed a bug: the skill of Nix and Nix Warriors did account for the bonus attack from the Bloodlust, Accuracy and Frenzy spells
[-] A bug has been fixed where issues with pathfinding and route length calculating would arise for heroes on ships during the opponent's turn on multiplayer


[-] Fixed a bug: playback of some new types of animations incorrectly accounted for the redraw borders. Because of this, animations of spells such as Fireball, the appearance of a Wall of Fire, or the destruction of a town wall could contain graphic artifacts
[-] A bug has been fixed where the color of arrows designating the route (red or dark red) would not take into account the wearing off of the Fly spell


[-] Fixed a bug: when casting with Sea Priestesses and Enchanters, they would momentarily display the idle animation frame after the spell effect before continuing with the correct animation
[-] RMG: A bug has been fixed where the maximum number set for the zone and the entire map would be calculated separately for all dwellings of the same creature


[-] Fixed a bug with incorrect determination of monster RMG coordinates when adding a vacant square to a group of objects, making it possible to steal them by Flying in Anarchy
[-] A bug has been fixed where the required Shipyards would often not be spawned on random maps, most often with the 'Normal' water level


[-] Arena battleground obstacles are now taken into account when determining acceptable squares for building a ship in towns and shipyards
[-] A bug has been fixed where the Alt+F4 hotkey would not work


[-] Fixed a bug: when entering the nwczion cheat, a Lighthouse is not built now in Castles not located near water
[-] RMG: Crashes tied to the overly long template description have been fixed


[-] Fixed a mana reduction bug in the Mana Altar
[-] RMG: No more than 48 towns can now be set per map (previously, exceeding this number would cause crashes)


[-] Fixed a bug where a normal Witch's Hut could spawn with its snow appearance in RMG
[-] A bug has been fixed where the timer running out while on the spell selection screen in spell research would crash the game


[-] Fixed the order of cutscenes in the Horn of the Abyss campaign
[-] A bug has been fixed where the game would crash after entering the cheat code for increasing the contrast


=== Gameplay ===
[-] A bug has been fixed where an AI-controlled hero would begin moving in circles because of the incorrect evaluation of spells granted by the Aurora Borealis
[+] Added the Airship, similar to a boat, that allows heroes to fly, as well as the Airship Yard object that allows building Airships (generally not available on RMG templates)


[+] Ancient Altar returned to scenario editor and made a visited object: fighting 25 Haspids for the Horn of the Abyss (banned in RMG by default)
[-] Town Gate now cannot be placed on water


[+] Added a new artifact: Sleepkeeper; grants creatures immunity to mind magic (banned by default)
[-] The hint featuring incorrect number of creatures to be killed when attacking a copy of a stack created by the Clone spell has been fixed


[+] Added a mechanism that prohibits powerful dead heroes from coming to the tavern. Powerful heroes can only come if no other heroes are available
[-] A bug has been fixed where the cursor would remain artifact-shaped if it was so before exiting the exchanging heroes screen in a town


[+] Erased heroes in the tavern now have movement points, mana, and a number of other parameters updated (as in case of death)
[-] A bug has been fixed where the ESC hotkey would cause issues with the exchanging heroes screen


[+] Tavern heroes now have their current army movement points updated (no 2000 heroes)
[-] Fixed: the previously 'fixed' bug with the Faerie dragon spell frequency has been reverted, as it was found not to be a bug


[+] Stables bonus reduced from 400 to 300 movement points
[-] A bug has been fixed where the spells in Tower's Library could copy other existing spells when loading savegames made in pre-1.5 versions of HotA


[+] When spell research is enabled, the Town Portal and Dimension Door do not drop in the normal guild slots without research, but are guaranteed to drop if 3 research attempts have been made before
[-] Some memory leaks tied to dialogue elements have been fixed


[+] Hit-n-run ban built into HotA: in two-hero combat, the attacker is forbidden to retreat in the first round of combat after casting a spell
===Gameplay===


[+] Summoning Earth and Fire Elementals now has the power of [2/2/2.5/3] * SP
[+] If both heroes died as a result of a battle, they will not turn up in taverns, unless all other ones have become unavailable


[+] Lifted the ban on summoning different types of elementals in the same combat
[-] RMG: In the 6lm10a template, the unguarded 21–22 and 24–25 connections are now always land passages


[+] Wall of Fire: Power damage multiplier increased from 10 to 15
[-] RMG: In the 6lm10a template, the frequency of Dragon Utopias has been increased from 100 to 200. A limit has been introduced: no more than 1 Dragon Utopia per player and AI-controlled player starting zone and the adjacent ones; no more than 2 Dragon Utopias per silver treasury zone


[+] Luna: specialization bonus reduced from 100% to 25%
[-] RMG: In the Diamond template, all 4 roads from each player's starting zone are now mandatory


[-] Conflux: Upg. Magic Lantern now requires the Garden of Life, but does not require the University of Magic
[-] RMG: In the Diamond template, the frequency of Dragon Utopias has been increased from 100 to 200. A limit has been introduced: no more than 1 Dragon Utopia per player and AI-controlled player starting zone


[+] Reduced Imp Cache value from 5000 to 1500
[+] RMG: Wide connections between random map zones now also work in the underworld


[+] Changed the number of Steel Golems in the Experimental Shop: 20-40-60-80 instead of 25-50-75-100
[-] The value of casting element protection spells by upgraded elementals has been decreased for the AI


[+] Changed the Tomb reward from 500-5000 to 1500-4000 Gold
[+] Faerie dragons now cannot aim Chain Lightning at allied stacks
[+] Changed the healing power of the First Aid Tent: 20-25 / 40-50 / 60-75 / 80-100 according to the skill level


[+] Lizardmen: Fight Value: 115 -> 137, AI Value: 126 -> 151
===SoD bugs===


[+] Lizard Warriors: Fight Value: 130 -> 174, AI Value: 156 -> 209
[+] A bug has been fixed where unoptimal hero route was traced that could change after several continuous clicks


[+] Leprechauns: Fight Value and AI Value: 208 -> 190 (inadequately large coefficient via ability removed)
[+] A bug has been fixed where the value of summoned creatures would become zero for the AI in the event that all other creatures under a hero's command would be killed; the AI would then cease attacking the summoned Elementals with magic, and in HotA, also with splash damage from Liches and Magogs


[+] Changed the standard number of Sea Dogs on the map: 12-18 -> 12-20 (like all Level 3 upgrades; due to this, they can no longer be generated in certain weak guard spots)
[+] A bug has been fixed for the situations where the hind hex of a two-hex creature's corpse would be covered by a one-hex creature's corpse; in this event, it would be impossible to target the big creature with the Resurrection and Raise Dead spells, even when pointing at its front hex


[+] Cyclopes can now attack the castle gate if the gate hex has allied creatures standing on it
[+] The cheat codes for building up towns and reviewing the opponent's towns are now turned off upon starting a new game or loading a game


[+] Wall shooting disabled in the Cyclopes' Alternate Action mode
[+] A bug has been fixed where a combat would sometimes become desynchronized if one of the players had the Angel's Alliance on a hero not taking part in this combat


[+] Bone and Ghost Dragons now transform into Bone Dragons in the Skeleton Converter
[+] A certain hero-clonning bug has been fixed


[+] Optimized the behavior of AI-controlled shooters in close combat
[+] A bug has been fixed where the game would crash upon starting a scenario with a random hero on the map, but no heroes available to the player


[+] The Diplomat's Mantle allows ignoring the hit-n-run ban (only for surrender). AI also knows how to use this
[+] RMG: A bug has been fixed where an unguarded passage could be blocked by a group of objects


[+] Correct ability to surrender with a Diplomat's Mantle in a town if there is no way to retreat added for the AI
[-] RMG: A previously missed instance of a bug where a Monolith, a Subterranean Gate or a Shipyard could block a land passage has been fixed


[+] AI now does not consider a broken wall to be a reason to give up defending the castle if there is a moat (except when an enemy is already standing in the moat, ready to enter the castle in 1 turn).
[+] RMG: A bug has been fixed where a wide connection between zones would sometimes not be created if a non-wide connection already existed there


[-] Improved AI cast assessment for the Berserk spell
[+] A bug has been fixed where the AI could enter a cycle when considering magical terrains during spell evaluation


[-] The 6lm10a template now has 5 presets with different road settings, which provides for an acceptable balance and diversity of the road network
[+] A bug has been fixed where a hero would neglect using a ship he/she summoned


[-] h3md1 template: external Taverns, Shrines of Magical Mystery, heroes Solmyr, Aislinn, Thant, Vidomina, Deemer, Ciele, Leena, Giselle banned
[+] A bug has been fixed where another boat could be built in a town with a shipyard built right before that moment even if a boat already was there


[-] 8xm12a template: size of white zones reduced from 20 to 15, old double links removed, links to the center made double. Shrines Of Magical Mystery banned
[+] A bug has been fixed where hints about the reason of cast unavailability for upgraded Elementals and target immunity for Archangels would not appear


[-] Mini-Nostalgia template: Dragon Utopia settings are as in 6lm10a: frequency 200, maximum per zone 1 (gold zones: no restrictions). Shrines Of Magical Mystery banned
[+] Faulty hints when trying to order Archangels to resurrect themselves or a stack where no one had been killed have been fixed


[-] Apocalypse template: Wanderer's Boots and Shrines of Magical Mystery banned
[+] A bug has been fixed where Roland's specialty would affect Crusaders but not Swordsmen


[-] mt_Diamond, mt_Jebus, mt_TeamJebus, mt_Andromeda, mt_Antares templates: Shrines of Magical Mystery and the hero Giselle banned
[+] Reentering the cheat code to increase contrast now restores the regular contrast level


[-] 6lm10a, 8mm6a, Spider, Nostalgia, Kerberos, 2sm4d(3), Diamond, Boomerang templates: Shrines of Magical Mystery banned
[+] The cheat menu now cannot be used during the video intro upon launching the game and the fading when switching between different game screens
[+] Updated the mt_Firewalk template to v2.0 (but no campaign heroes, Navigation heroes, or Giselle)


=== SoD Bugs ===
[+] The cheat to build up the town now does not build Shipyards or boats in landlocked towns, does not skip decorative buildings and does not reset the number of hireable creatures in the town's dwellings
[+] Fixed buggy AI assessment of hex hazards for 2-hex creatures (Fire Wall bug, Danger Zone bug)


[+] Fixed a bug where after opening and closing the puzzle map, the background sounds of objects near the current screen center would be played
[+] A bug has been fixed where pushing an allied player's hero from the garrison to the guest hero slot would cause this hero to appear as changing allegiance to inactive players


[+] Fixed RNG bugs: looping creature weeks and months, ability to manipulate the arrival of heroes in the tavern
===Graphics===


[+] Fixed a bug with delays when stopping music (for example, slow quick battle when the music is turned on)
[+] New Conflux town sprites (Fort, Citadel, Castle, Capitol) have been introduced for the adventure map


[+] Fixed a bug: in quick combat, a small wait before the creature's retaliation/second strike was not disabled
[+] Faulty moat graphics have been fixed for Fortress town


[+] Fixed a bug: when performing actions without skipping a turn (for example, hero casting), pressing the hotkey during the animation would make it trigger after the animation ends
[-] Blinking pixels by the horse's hooves have been fixed for the male Knight, female Necromancer and Witch combat sprites


[+] Fixed a bug: if the cursor shadow was present at the end of a combat, it could crash or render incorrectly at the beginning of the next combat
[+] Buggy shadow has been fixed for the Pit Lords sprite


[+] Fixed a bug: when starting a scenario, a hero could have extra artifacts from previous scenario loads in his backpack
[+] Buggy shadow and a blinking pixel have been fixed for the Mages sprite


[+] Fixed a bug where heroes could end up on top of another hero while moving through the Whirlpool
[+] The faulty Bone Dragon image on the Necropolis puzzle map has been fixed


[+] Fixed a bug: some information about the winning defending hero in online play would not be updated (including secondary skill display)
[-] Vey, Luna, Ciele and Gelare portraits have been fixed


[+] Fixed a bug: in the replay during the enemy's turn, heroes' disembarking from boats was not recorded; when playing it, the hero would initially appear walking on water
===Map editor===


[+] Fixed bugs involving changing hero and boat directions when viewing the enemy's turn
[+] The incorrect position of Elementals in the creature lists has been fixed


[+] Fixed a bug with changing the hero's direction when boarding a boat
===Template editor===


[+] Fixed a crash related to Unicorn auras when AI calculates the value of Hypnotize removal
[+] An 'Anarchy' option has been added where turning it on will often allow visiting objects with the use of Fly without having to defeat their guards, and revert the bugfix to always place object guards correctly


[+] Fixed a crash when trying to raise Demons by Pit Lords with the maximum number of stacks in combat
[+] A 'Portal repulsion' connecting option has been introduced where turning it on will force the Monolith-enabled connection to spawn as far as possible from object guards, Subterranean Gates and other Monoliths


[+] Fixed a bug where a player defending a town could summon a clone to a closed gate
[-] A bug has been fixed where the order of object setup rules would change when editing several zones at a time


[+] Fixed a bug: when teleporting town defender creatures to the gate hex, the gate now opens
[-] The faulty exporting of *.jpg images has been fixed


[+] Fixed a bug with the Force Field being passable for town defenders when cast on the hex in front of the gate
===Interface===


[+] Fixed a bug with spell points reduction to 999 in the Seer's Hut and when using cheats
[+] Hints has been introduced to be displayed when targeting a stack, showing the effect of damage spells, healing and resurrection spells and First Aid Tent healing, along with the number of remaining shots for caster creatures


[+] Fixed a bug: if magical terrain overlapped the top left cell of the Whirlpool, it would stop working
[+] The hint about the number of remaining shots for arrow towers has been removed, seeing as they have unlimited shots


[+] Fixed a bug: after loading a save, the AI could have a second turn in a day with the color previously under the player's control
[+] The casting interface has been enhanced for the Faerie Dragons: the cast-shaped cursor will now replace the attack cursor only when the prepared spell can indeed affect at least one creature being targeted to the selected hex


[+] Fixed a crash stemming from heroes with Angel Wings sometimes being able to "fly" in boats
[+] The game window will now not become unresponsive during generating a random map or loading a map


[+] Fixed a bug where it was possible to cast Water Walk spells while in a boat
[+] Maps of non-standard sizes are now correctly displayed on the scenario selection screen


[+] Fixed a bug: now the penalty for Fly on water is not used if the more effective Water Walk is also cast
===Miscellaneous===


[+] Fixed a bug: if a hero steps on a local Event next to a monster and is killed in battle with the monster, the event will still trigger for the dead hero. In certain cases, after this happening and restarting the scenario, there was a crash. Now, the event will not be activated in this case
[-] A number of issues with maps, templates, texts and fonts have been fixed


[+] Fixed a bug with heroes getting stuck in objects after using the Town Portal spell and then Fly
[+] New map Daggerwin Valley have been introduced


[+] Fixed a bug with getting stuck in obstacles when using Fly with Angel Wings/Water Walk with Levitation Boots
[+] Templates mt_Andromeda, mt_Antares and Clash of Dragons have been introduced


[+] Fixed a bug that could cause the player's Fly to stop working if the hero had a high amount of movement points
[+] Map creation date format has been changed in the map selection dialog


[+] Fixed a bug: when updating AI paths, information about the previous target could become partially incorrect. This could cause failures in target selection by the AI
[+] The limit for list length in the pathfinding algorithm that could lead to irregular behavior from the AI has been lifted


[+] Fixed a bug where the AI did not know that a combat with a nearby guard wasn't triggered when boarding a boat
==Version 1.5.3==


[+] Fixed a bug where an uninitialized variable was used when traversing the AI excavation area. This could lead the AI to choose an inadequate excavation site or to refuse to excavate at a known Grail position
===HotA bugs===


[+] Fixed a bug: possibility to be left without an army after using basic Resurrection
[-] Non-working Thorgrim specialty fixed


[+] Fixed a bug where invisible Quicksand was highlighted as an available target for the Remove Obstacle spell
===Graphics===


[+] Fixed a bug: when casting Sorrow, Mirth, Fortune, and Misfortune spells (as well as upon these spells' effect running out), the morale/luck of units was not immediately updated
[-] Sand Gem Pond image improved


[+] Fixed a bug: the resurrection part of Sacrifice is now a Level 5 spell (can be cast on Golden Dragons)
[-] Oasis image fixed


[+] Creatures now cast spells on elemental magical terrains at Expert level if the magical terrain matches the school of magic
===Miscellaneous===


[+] Fixed a bug: when calculating the bonus attack from the Frenzy spell, defense penalties from enemy creatures (such as Behemoths and Ancient Behemoths) were accounted for
[-] Map fixes


[+] Fixed a bug: Berserk, Disrupting Ray, and Dendroid Roots spells were removed from units after 255 rounds; now they are not removed and remain active until the end of combat
==Version 1.5.2==


[+] Fixed a bug with 0 damage against Gold and Diamond Golems when attacking with a Magic Arrow with low Power
===HotA bugs===


[+] Fixed a bug with the priority of protection against magic when casting a Magic Arrow (now the most effective of defenses is used)
[-] Fixed a bug where Ajit would have incorrect number of Beholders in his second stack


[+] Fixed a bug: Magogs could kill themselves with Berserk cast and Sharpshooter's Bow equipped, but not deal damage to nearby enemies
[-] Fixed a bug where Conflux heroes wouldn't be available in taverns for players who started with other towns


[+] Fixed a bug where Trolls with the Elixir of Life did not fully regenerate their health
[-] Learning skill bonus is now considered when visiting Gazebo


[+] Fixed a bug: after destroying the last enemy stack with a spell cast by a creature (such as a Fairy Dragon), morale could trigger
[-] Fixed AI crash on boarding a boat


[+] Fixed a bug: during the hero's turn, the AI incorrectly accounted for the shipyards with heroes visiting
[-] Fixed a bug where multiplayer games with AI-controller players sometimes wouldn't load


[+] Fixed a bug: when building a Necromancy Amplifier, the AI accounted for the number of Necromancers (by hero class), but not the number of heroes with the Necromancy skill. In particular, the Death Knights were ignored
[-] Fixed a bug where opening a hero's profile, then switching to another hero via right UI panel and attempting to fire him/her would cause issues


[+] Fixed a bug: The AI could buy more than 8 skills at the University (also at the University of Magic in Conflux and at the Seafaring Academy), and also kept buying skills until the money ran out (without evaluating whether the skill's utility exceeded the cost)
[-] Heroes exchange button on town screen now becomes inactive after one of them is dismissed


[+] Fixed a bug: The AI tried to block shooters with hypnotized units (although in fact such blocking does not interfere with shooting)
[-] It's now impossible to dismiss a hero in the unit gain, garrison, and mine windows


[+] Fixed a bug: during a siege, the AI no longer retreats when the catapult is broken, if it can continue to fight with magic
[-] Game doesn't crash anymore if savegames made in older, currently unsupported versions are present


[+] Fixed a bug with the ability of the AI to consider a destroyed wall intact and continue to defend the castle, even with a destroyed wall
[-] RMG: fixed a rare bug where a faulty passage would be created at a three-zone borderland


[+] Fixed a bug with the gate hex abuse: if the gate was open and the enemy was standing on it (outside the castle), then the AI did not attack such an enemy, although it was possible to do this without leaving the castle. In addition, now the AI, attacking squads that have flown into the castle, will not position its troops so that the gate opens
[-] Fixed a crash when summoning too many Fangarms with Horn of the Abyss


[+] Fixed a bug: AI-controlled heroes' spells were not reflected by the Magic Mirror
[-] Fixed a bug where the cursor could become faulty after closing the Grotto dialog window


[+] Fixed a bug: the AI didn't account for the possibility of triggering the Magic Mirror for Chain Lightning
[-] Fixed issues with smooth graphic effects in combat


[+] Fixed a bug: the AI didn't account for the Fairy Dragons' innate Magic Mirror when calculating the hero's casting value
[-] Mage Guild screen loading was speeded up


[+] Fixed a bug: when evaluating the Magic Mirror's magic value, the AI did not account for the effect being lower for Fairy Dragons
[-] Fixed a bug where there would be no text message when visiting an empty churchyard even if object messages were set to be shown


[+] Fixed a bug: high Armorer, Air Shield, and other similar bonuses reduced the creature's value in the AI's eyes all the way down to 0
[-] Fixed a bug where incorrect soundbite could be played when notifying a player of his turn in hotseat multiplayer


[+] Fixed a bug where "first creature health loss" was not reset after the stack was killed. This could bring the creature's full health to negative values, which hypothetically could spoil some of its AI checks
===In-game experience===


[+] Fixed video playback bugs and interruptions in the main menu
[+] Resistance secondary skill and Garniture of Interference, Surcoat of Counterpoise, Boots of Polarity, and Pendant of Reflection artifacts reduce enemy hero Spell Power skill during combat instead of increasing a chance to resist a spell


[+] Fixed a bug: when a creature moved in combat, there was no rerendering after removing the creature count retangle, so a part of it could remain visible while moving
[+] Resistance secondary skill percents increased from 5/10/20 to 10/20/30


[+] Fixed a bug: after taking damage from an obstacle in motion, the first frame of the stack's resumed movement could be rendered incorrectly, similar to the first frame of rotation after a stack's cast
[+] The damage of Armageddon spell reduced from 50*SP + 30/30/60/120 to 40*SP + 30/30/60/120


[+] Fixed Resurrection bug: for creatures with a long death animation, it didn't play to the end
[+] The effect of Protection from Air, Protection from Fire, Protection from Water, and Protection from Earth spells increased from 30/30/50/50% to 50/50/75/75%


[+] Fixed a visual bug: if a stack passed or stopped on a hex in front of a gate, it would open even if it wasn't passed through
[+] Value of antimagic spells has been reduced for AI


[+] Fixed incorrect cases of selecting the animation direction during stack casts
[-] Ruins guard count increased from 10/2/2/10/1 — 20/3/3/10/1 — 30/5/5/20/2 — 40/7/7/20/2 to 20/3/3/10/1 — 30/5/5/10/1 — 40/7/7/20/2 — 50/9/9/20/3 (Skeletons/Wights/Wraiths/Skeleton Warriors/Power Liches); Ruins open map radius increased from 10 to 12


[+] Fixed a bug: a moving hero could be seen through objects (when moving from left to right), or other objects could be seen through the hero (when moving from right to left)
[-] Obstacle generation along with placement of creatures and upgraded neutral stacks are now performed similarly to SoD


[+] Fixed a bug: the semi-transparent image of the selected hero was incorrectly cropped at the map borders
===SoD bugs===


[+] Fixed interface button pressing bugs: ability to press an inactive button, looping sound of pressing a button, possibility to hold down two buttons at the same time
[-] Fixed a crash that would occur when clicking an enemy stack adjacent to a First Aid Tent during the Tent's turn


[+] Fixed a bug: for Armageddon, damage was recorded to the log without accounting for the characteristics of the casting hero (for example, Orb of Tempestuous Fire)
[-] Fixed a bug where AI would enter a cycle after erroneously determining a tile to summon a boat


[+] Fixed a bug in the log when casting Weakness during Serpent Fly retaliation
[-] Fixed a number of technical bugs with reviewing an enemy's turn


[+] Fixed a bug: the log now shows the correct amount of health restored by the Elixir of Life
[-] Fixed a bug where the minimap would go black after exiting a town screen during enemy's turn


[+] Fixed a bug: an extra empty message was displayed in town events if the text and resource changes were not customized
[+] Fixed a bug where the town list in bottom right corner of the UI wouldn't refresh after using an Inferno's Town Gate to teleport


[+] Fixed a bug : Treasury Campaign bonus images were not displayed (this caused a crash in HotA)
[+] Fixed a bug where AI could still be searching for the Grail on a map with no obelisks


[+] Fixed a bug: Archers' Tower and Upg. Archers' Tower campaign bonuses displayed images of the Market and Resource Silo
[+] Fixed a bug when screen was not updated after getting defeating monster prize


[+] Fixed a bug with missing music in campaign videos at volume 1
===Graphics===


[+] Fixed most instances of primary skills, resources, spell points, movement points, and damage overflows in combat
[+] A new highlands spruce tree has been added


[-] Oasis sprite remade


=== Graphics ===
[+] Fixed and enhanced the autumn oak tree sprites for the Grass terrain
[+] New animated main menu background


[+] Several new hero portraits, as well as original Tarnum portraits, added
===Interface===


[+] Updated icons for the game and scenario editor applications
[+] Added a hint with the creature upgrade cost when right-clicking or hovering over the upgrade button, even if it's inactive


[+] Added a new object: Hero's Camp, similar to a Prison, but with a different image and text when visiting
[+] Combat hero preview window now shows hero temporary skill changes


[+] Added a new Seer's Hut
[+] Campaign video is now interrupted in 15 seconds instead of 3 after subtitle scrolling stopped


[+] Added a large builder set of Egyptian-themed decorations
===Miscellaneous===


[+] Added decorative items: a set of Mountains and Ravines for lava
[+] Fortune Favors Fools and In Defense scenarios have been introduced


[+] Added decorative items: Seaweed
[-] Scenario The Devil Is in the Detail updated


[+] Added new Kelp for 1 and 4 cells
[-] Added a possibility to generate mt_TeamJebus RMG template on M size


[+] Fire decorative objects remade and returned to the map editor, several new ones added
[-] On 6lm10a RMG template the roads on wide connections and most of center zone connection are disabled


[+] Maples decorative objects remade and returned to the map editor
[-] Black'n'Blue RMG template updated


[+] Waterfall decorative objects remade and returned to the map editor
[+] Added RMG template check before online game, and a warning in case the template is modified


[+] Boulder decorative object remade and returned to the map editor
[-] Mirrored templates now have synchronized upgraded neutral stacks and obstacle placement in combat


[+] Crumbled Edifice decorative object gremade and returned to the map editor
[-] Minimal volume setting has been decreased; overamplification at the top setting has been fixed


[-] "Chaos" Garrison removed, replaced with a standard Garrison on maps
[-] Multiple maps and texts have been fixed


[+] Destroyed Camp graphic replaced with Crumbled Keep
==Version 1.5.1==


[+] Destroyed Fountains' graphics remade
===HotA bugs===


[+] Man-o-war graphics replaced with Seaweed
[-] Fixed a potential crash after right-clicking objects


[+] Bridge sprite replaced; cannot dig on bridges anymore
[-] Fixed a potential corruption of the Shipyard after a turn review


[+] Snow-covered Underworld Gate graphics remade, standard Underworld Gate graphics fixed
[-] Fixed a bug where a stack of Archangels could resurrect itself


[+] Castle adventure map sprites at different buildup levels updated
[-] RMG: Fixed a potential crash while generating a map, caused by the zone repulsion mechanic


[+] Witch's Hut sprite for Snow updated
[-] RMG: Fixed a bug where wide zone connections could disrupt the mandatory road structure


[+] Some Flowers, Lake and dirt Mountain sprites from the original game updated to better match the terrain squares
[-] Fixed a bug where spell research would become unusable after a siege in an online game


[+] Grass removed from the Marletto Tower to blend in on all terrains
[-] Fixed a number of graphic artifacts in online play for the inactive player during an ally's turn


[+] Fixed yellow pixels in the spot where the flag is attached to the Estate sprite on the adventure map
[-] Fixed a bug in online play where an inactive player would have the minimap rendered in windows where it's absent


[-] Fixed Mana Altar sprite
[-] Fixed the wrong Faerie Ring sound clip


[-] Fixed animation of the large Serpent Maelstrom and Nymph Waterfall versions on the adventure map
[-] Fixed the impassable hex layout for one of the Highlands combat obstacles


[+] Added glow animation in the windows of a snow-covered Tavern on the adventure map
===In-game experience===


[+] Added smoke shadow animation for a standard Tavern on the adventure map
[-] Creatures generated on beginning of a new month now won't be spawned closer than two squares from existing creatures on the adventure map


[+] Fixed blue and flickering pixels in Magic Plains
[-] RMG: Maximum per zone for Taverns and Hermit Shacks is down to 1 (except on the Jebus Cross, mt_Jebus, and mt_TeamJebus templates, where the maximum is still 3)


[-] Fixed an extra pixel in one of the rock terrain trees
[-] RMG: Maximum per zone for Mineral Springs on the Jebus Cross, mt_Jebus, and mt_TeamJebus is up to 3


[+] Fixed blue pixels in shadows and other graphics-related issues
===Graphics===


[+] Fixed turquoise pixels of swamp objects: Redwood, Tree groups, and Sawmills
[+] Added 5 new Puddle decorations for the highlands terrain


[+] Fixed graphics-related issues for the snow-covered Stump and the snow river
[-] Fixed portraits for the following heroes: [[Gem]], [[Coronius]], [[Marius]], [[Olema]], [[Gunnar]], [[Alamar]], [[Sephinroth]], [[Zubin]], [[Merist]], [[Aenain]], [[Brissa]], [[Labetha]], [[Gelare]]


[-] Fixed missing pixel for Fangarms turning to the left on the adventure map
[-] Fixed the male Cleric hero sprite on the adventure map


[-] Fixed turquoise pixel for the male Priest hero in the map editor
[-] Fixed one of the highland obstacle sprites in combat


[+] Fixed pink pixel for the Charm of Mana on the adventure map
[+] Lightning spell animation has been increased in duration


[+] Removed evenly-colored pixel strip from the Bowstring of the Unicorn's Mane sprite
===Map editor===


[+] Fixed numerous bugs in the Castle, Stronghold, Tower, Inferno, Necropolis, Dungeon, Citadel, and Fortress siege screens
[-] Fixed a potential crash on startup


[-] Updated obstacles and background of wastelands on the battlefield (removed graphic artifacts: green and red dots)
===Template editor===


[-] Multiple tree fixes for dirt battlefield
[-] The original Hill Fort is now marked as banned by default


[-] Removed an extra pixel from the three-hex dune obstacle
[-] Fixed the incorrect default values displayed for Fly/Town Portal/Dimension Door/Water Walk spell scrolls


[+] Fixed Archangel idle animation in combat
===Miscellaneous===


[+] Fixed graphical artifacts in the Centaur idle animation in combat
[-] A number of new scenarios has been introduced. New scenarios in v1.5 include: With Sword and Fire, Talent Shortage, Before the Storm, A New Day Tomorrow, The Devil Is in the Detail, Dead Man's Tales, Island of Dust, Broken Compass


[+] Fixed a graphic bug involving shadow in the Pit Fiend idle animation in combat
[-] Added the Boomerang and Apocalypse templates


[+] Fixed Troglodyte and Infernal Troglodyte combat animations (primarily, movement start and end)
[-] Waterfall ambient sound has been changed


[-] Fixed Scorpicore's light-colored pixels in combat
[-] Map and text fixes


[+] Fixed death animation of Hydra and Chaos Hydra in combat
==Version 1.5.0==


[+] Updated the Fire Elemental outline in combat: it now is a pixel away from the sprite and is more visible
[!] If you prefer launching the game using the HD .exe file created by the HD mod, we recommend you to delete this file and recreate it after upgrading your game to 1.5.0


[+] Fixed a graphical artifact in the Magic Elemental idle animation
[+] The game has a built-in savegame converter. Games saved in previous versions will be compatible with the current one.


[+] Fixed the Thieves' cloak edge twitching in combat
[+] Introducing the random map template editor, a tool allowing any player to create his own template using extensive formatting features.


[+] Fixed graphical artifacts in the Troll's idle and tease animations in combat
===HotA bugs===


[+] Fixed blinking pixel for the First Aid Tent in combat
[-] Fixed a critical bug where incorrect creatures were spawning on the map on beginning of a new month


[-] Fixed black pixels in shadows for all Necromancer (male) combat animations
[-] Fixed a bug where upgraded creatures received incorrect specialization bonuses calculated with non-upgraded stats


[-] Fixed blinking pixel for the Planeswalker (female) in combat
[-] Fixed a bug where the effect of Watering Place didn't wear off under the simultaneous turn setting


[+] Fixed Lightning spell animation
[-] Fixed a bug where AI had limited possible moves while executing the Tactics skill


[+] Removed graphical artifact in the first frame of the Chain Lightning animation
[-] Fixed a bug where the game would possibly crash if a dialog window was opened while a unit was on the move


[-] Increased contrast and changed the colors of the Gog shot hit effect
[-] Fixed a bug where the heroes exchange button was sometimes displayed as being "on" while exchange was not possible


[+] Updated neutral morale images, corrected -1 morale images
[-] Combat speed buttons now work correctly after the settings have been restored to default


[+] Updated Information and Forbidden combat cursors
[-] Fixed a bug with the Visions spell where its radius was displayed incorrectly (it can never be fewer than 3)


[-] Fixed portraits for Ingham, Kyrre, Solmyr, Jeddite, Yog, Vey
[-] RMG: Fixed a bug where it was occasionally possible to bypass guard, if another guard was generated nearby


[+] Fixed small Medusa, Sprite, First Aid Tent, and Ballista icons
[-] RMG: Fixed a bug where mandatory roads wouldn't generate on wide connections


[+] Improved Archery specialization icons
[-] Fixed a bug where the chat window would be displayed over the map description in the map selection menu


[+] Changed the graphics of the non-replaceable spell scroll on the Mages Guild screen
[-] Fixed the incorrectly animated Cannon in the unit overview window


[+] Updated and corrected images of mines in Realm Overview
[-] Fixed a bug where the body would disappear shakily while raising Demons or calling Fangarms


[+] Fixed blue pixels for Citadel dwellings in Realm Overview
[-] Fixed a bug where AI would enter a cycle while exchanging creatures between two heroes, or a hero and a town


[+] Fixed bugs involving transitions between the Marketplace and Artifact Merchants windows; now all windows are uniform in design
[-] Fixed a bug where it was possible to attack creatures over impassable object entrance borders using Fly


[+] Fixed a light-colored pixel on the inactive hero purchase button
[-] Fixed the Pirate death sound clip that wasn't playing


[+] Fixed a graphic artifact on the "Make a trade" button in the Marketplace window
[-] Fixed incorrect stack behavior while entering creature banks


[+] Fixed graphical artifacts of the objects panel background in Realm Overview
[-] Fixed the memory leak during online combat between two players


[+] Aligned the positions of the "Player" columns for the "Campaign" and "Scenario" highscore tables
[-] Fixed the memory leak in the artifact overview window on the map


[+] Fixed a bug: the moat didn't fully fit into the citadel/castle icon in town
[-] Fixed DEP incompatibility issues


[+] Removed blue pixels on the left side of the Castle Mage Guild Level 3 and 4
===In-game experience===


[+] Fixed bright-colored pixels of the Castle citadel and castle
[+] Added a new terrain, the Highlands, which serves as home for the Conflux; no movement penalty


[+] Fixed the outline and selection area of the Castle Mage Guild
[+] Added new combat features: shooters now can go melee; Harpies now can strike and stay; Faerie dragons now can attack instead of casting; Archangels and Pit Lords can now move instead of interacting with bodies. Action can be changed with a dedicated button or the Alt key


[+] Fixed the Castle Colossus outline
[+] Two-hex units now may move back one hex in combat


[+] Fixed graphical artifacts near the Mysterious Pond and Fountain of Luck, including in the construction window
[+] Spell research mechanic has been introduced, allowing for replacement of spells in your Mage Guild at a cost


[+] Fixed flashing pixels for the basic and upgraded Pegasus dwelling in Rampart
[+] The player now can refuse the secondary skill offered in a Witch Hut or by a Scholar


[-] Fixed the Tower castle outline
[+] Orb of Inhibition and Recanter's Cloak are now banned by default


[-] Fixed the Observation Tower outline and selection area
[+] On recasting Fly after improving your Air Magic skill or equipping Angel Wings, the spell level will now go up and spell points will be spent


[-] New Observation Tower campaign bonus image
[+] A new neutral creature, the Leprechaun, has been introduced, along with its dwelling, the Alehouse


[+] Fixed animation flaws of the Inferno citadel and castle rings
[+] A new object has been introduced: the Ruins. Defeat Skeletons/Wights/Wraiths/Skeleton Warriors/Power Liches in quantities of 10/2/2/10/1 — 20/3/3/10/1 — 30/5/5/20/2 — 40/7/7/20/2 to get reward of 1000–2000–3000–4000 gold and reveal the map within a radius of 10. RMG value is 10, density is 100, spawns only on Highlands terrain


[+] Fixed the Fortress and Necropolis shipyards' outlines and targeting areas
[+] A new object has been introduced: the Mineral Spring. It gives +1 to Luck and +600 movement points until the end of day. RMG value is 500, density is 50, spawns only on Highlands terrain, no more than one per zone


[+] Fixed flashing pixels for the Necropolis Veil of Darkness
[+] A new object has been introduced: the Hermit's Shack. It improves a random secondary skill once for each hero. RMG value is 1500, density is 80, spawns only on Highlands terrain, no more than three per zone


[+] Fixed the Citadel Mage Guild Level 2 position
[+] A new object has been introduced: the Gazebo. It gives 2000 experience for 1000 gold once for each hero. RMG value is 1500, density is 50, appears on Highlands terrain


[-] Fixed bugs in the Conflux Altar of Thought animation
[+] A new object has been introduced: the Junkman. It allows for selling artifacts (excluding spell scrolls) at half their face value. RMG value is 200, density is 40, spawns only on Highlands terrain, no more than one per zone


[-] Fixed Nest and Upg. Nest images on the Cove construction screen
[+] Dragon Utopia's passable square pattern has been altered


[-] Fixed the Upg. Nix Fort on the Cove screen
[+] RMG: Pandora's boxes now contain 150 peasants instead of 330, value is unaffected


[-] Experimental Shop is now guarded by 40/80/120/160 Iron Golems, down from 50/100/150/200


=== Map Editor ===
[-] Artifact levels in the Temple of the Sea reward have been altered. It now yields 4 artifacts at all times, and at least one relic
[+] Added the ability to customize the content of several objects: Pyramid, Warrior's Tomb, Treasure Chest, Campfire, Ancient Lamp, Wagon, Lean To, Sea Chest, Flotsam, Jetsam, Shipwreck Survivor, Sea Barrel, Vial of Mana, Tree of Knowledge, University, Seafaring Academy, Abandoned Mine


[+] Introduced the option to specify scrolls with specific spells as artifacts for heroes, rewards in Seer's Huts, Pandora's Boxes, Events, and as requirements in various object quests
[+] RMG: Pandora's Boxes and Seer Huts now can be spawned with any creatures, provided sufficient object value


[+] Added the ability to precisely customize all special buildings in random towns depending on the type of town generated
[-] RMG: Ancient Lamp is now banned


[+] Enabled customization of starting artifacts and creatures in hero positions for transitioning heroes in campaigns
[-] Scrolls containing the spells Fly/Town Portal/Dimension Door/Water Walk now have their face value increased to 20000 from 15000


[+] Introduced a new type of reward in Events and Pandora's Box – movement points with the options to give or take them from the hero
[-] RMG: Raider Picket density is down to 70 from 80


[+] Added an option to prevent heroes from receiving additional random secondary skills at the start of the map if they are not of the first level
[-] RMG: Skeleton transformer density is down to 15 from 20


[+] Added an option to prevent heroes from gaining experience. Such heroes can have very high levels not attainable for regular heroes.
[-] RMG: Elemental Conflux and Golem Factory have their density set to 20, Elemental Conflux now doesn't influence the spawning of other Elemental dwellings


[+] Added the ability to configure the number of monsters based on their value (similar to the value of objects in RMG)
[-] Jeremy now has Offense instead of Logistics in his starting skills


[+] Added the ability to set a custom patrol radius for heroes up to 99
[-] Miriam now has Logistics instead of Offense in her starting skills


[+] Added an option to enable special pickup conditions for artifacts (similar to conditions from RoE and Heroes II)
[+] Heroes now receive 6-8 harpies in their starting armies, up from 4-6


[+] Added an option to restrict players from choosing certain difficulty levels
[-] Fangarm AI Value and Fight Value have been reduced


[+] Added an option to prohibit players from hiring heroes
[-] Nix Warriors now have their Attack skill down to 14 from 15, defense down to 17 from 20, AI Value & Fight Value have been reduced accordingly


[+] Added new tabs to the map editor object menu; objects are organized more rationally between tabs
[-] Cannon now has its damage down to 4-7 from 5-8, AI Value and Fight Value have been reduced accordingly, price is down to 4000 from 5000


[+] Added hotkeys for selecting terrain, object sections, and other actions in the Map Editor
[-] Pirates/Corsairs/Sea Dogs have their speed changed to 7/7/7 from 6/7/8, their price is up to 225/275/375 from 225/250/300, AI Value has been increased slightly


[+] Improved the hero experience setting interface: now it allows specifying both the hero's level and the exact experience value
[-] Sea Witches and Sorceresses have their speed down to 6/7 from 7/8


[+] Heroes can now be moved between land and water with automatic graphic transformation
[+] Aurora Borealis now doesn't grant spells that are banned for the Conflux, barring the case when they are set as mandatory for a specified city


[+] Banned buildings are now displayed in gray in the town building configuration dialog
[-] Pub now grants +4 to Crewmate growth, down from +6


[+] Removed redundant building construction requirements when configuring town buildings
[-] Gunpowder Warehouse now costs 5 of mercury, sulfur, crystals and gems to construct, up from 2


[+] Added new town building configuration buttons: "Disallow All" and "Allow All"
[+] AI now takes less time to complete its turns, as it doesn't calculate magic usage for battles where it's not needed for the win


[+] Added a search for Keymaster's Tents, Border Guards and Border Gates by color
[+] Town Gate now has an improved interaction window, and AI can now use it


[+] Now, only trigger cells of an object cannot be placed on forbidden terrains
[+] AI now can use the Scholar skill to exchange spells between heroes in cities


[+] Allowed placing almost all objects on any terrains. Exceptions: placing any triggers on Rock, placing Town triggers, Underground Gates, and Land Monoliths on water, placing Ships and Water Monoliths on land
[+] AI now can make use of the Fangarm special abilities


[+] Insufficient hero count on the map no longer results in replacing the map description with an error message
[+] AI now can use the Horn of the Abyss


[+] Map verification now includes checking for blocked Shipyards
[+] AI now can cast spells with its Storm, Ice, Energy, and Magma Elementals


[+] Fixed a crash when autosaving while dragging an object over impassable cells (autosave no longer occurs in this situation)
[+] AI now considers the damage non-randomized while executing the Tactics skill or targeting the Teleport skill


[+] Fixed a crash when attempting to edit an empty selected item or pressing space in various list windows
[+] AI now correctly calculates the number of turns needed to reach enemy units while executing the Tactics skill


[-] Fixed a bug preventing the placement of objects near certain terrain objects
[+] New objects are now considered when calculating the map reveal value, or determining the objects to be visited by the closest hero


[+] Fixed the absence of redraw when scrolling the map if the editor window is on the second monitor
[+] A hero now will automatically learn new spells if his Wisdom skill has been improved while in a town


[-] Fixed issues with hero palettes, sometimes preventing them from attaching to the mouse cursor
[+] RMG: Units guarding potentially path-blocking objects now are limited to one third of total zone value <br> (This rule is applied only to treasure object guards, it does not affect passage, underground gate, monolith, shipyard and mine guards. For these guards it is much harder to implement and they block roads not so often, so it was left for future development.)


[-] Fixed a bug: the player's Cove faction was replaced with Castle in certain cases
[+] RMG: Unpickable objects now can't be spawned on roads


[-] Fixed a big involving hero deactivation in map specifications when opening maps
[+] RMG: Long, winding roads are now less commonly generated


[+] Element sizes changed: the longest artifact names did not fit into the artifact dialogs in evenps and Pandora's Boxes
[+] RMG: While generating mandatory roads, only the shortest one of multiple interzone passages is now used


[-] Fixed passability of a Shrub for the rock and wasteland terrains
===SoD bugs===


[+] Added the previously unused subterranean hole from the original game
[+] A hero's primary skill value now can't overflow or zero out


[-] Fixed a bug where new HotA obstacle generation rules would not work when using the obstacle brush or RMG on tiles connecting several terrain types
[+] A hero's stack number now can't overflow (partial fix)


[-] Corrected the names of map sizes when selecting templates (Исправлены наименования размеров при выборе шаблонов)
[+] Fixed a bug where AI could fly using the Water Walk spell


[+] Minor interface adjustments
[+] Water events now won't trigger while passing over them using Fly or Water Walk


=== Template Editor ===
[+] Fixed a bug where creatures could be granted multiple times from a one-time local event
[+] Template Editor now supports creating and editing mirror templates


[+] Added a new feature: creating rules for generating terrain types of zones depending on the terrain types and towns of other zones
[+] Fixed a bug where a unit of upgraded creatures could vanish after defeating a hero


[+] Added the option to control the generation of Airship Yards (similar to mines)
[+] Fixed a bug where a bonus to movement points would be gained from Lighthouses in towns under enemy control


[+] Added the option to prohibit hiring heroes on the template
[+] Fixed a bug where a guest hero's last stack could be disbanded in the Kingdom View mode


[+] Improved interface for editing links. Now you can edit multiple links at the same time, as well as copy/paste links
[+] Fixed a bug where creatures under the Berserk spell effect could attack a stack that was not the closest to them


[+] The interface is now compatible with High DPI settings
[+] Fixed a bug where stacks could be slain using the Earthquake spell. Arrow tower AI is now calculated correctly while casting the spell.


[+] The zone editing window is split into separate tabs
[+] Fixed a bug where the game could crash on visiting a Hill Fort


[+] Reworked visualization of the zones' content on the main screen; no more elements that don't fit
[+] If Magic Mirror reflects a spell into a stack that's currently on the clock, the stack will now end its turn


[-] Improved the mechanism for visual scaling of links
[+] A stack that was blinded, turned to stone or paralyzed after a retaliation now won't get a high-morale based second attack


[+] Added the option to undo/redo manipulations with templates (add, import, etc.)
[+] AI can now cast Berserk


[+] Added the option to apply settings to all zones/templates for a number of options
[+] AI now calculates the Hypnotise spell duration correctly


[+] Added auto-saves in case the application crashes
[+] AI now can raise upgraded creatures using the Necromancy skill


[+] Numerous fixes for generating html template descriptions
[+] Fixed a bug where winning hero could still lose his army after winning an AI vs AI battle


[+] Dragging is now done with the right mouse button, instead of a separate "Hand" tool
[+] Fixed a bug where AI determined the objects to be visited by the closest hero incorrectly


[+] Scroll bars removed, zooming assigned to the mouse wheel (without holding down Ctrl)
[+] Fixed a bug where AI would miscalculate whether a hero controlled by enemy could pass through Border Guards or Gates


[+] The zoom in/zoom out buttons' operation mode has been changed: now these buttons immediately change the scale when clicked, and +/- hotkeys have been added.
[+] AI now considers the presence of Aurora Borealis in towns


[+] You can now drag and drop items between lists in the item ban windows
[+] AI now calculates correctly whether it needs to summon a ship or not (previously a potential cycling issue)


[+] Added a status bar at the bottom of the screen with messages about completed actions or errors
[+] AI teleportation is now not displayed if showing enemy movement is disabled in the settings


[-] You can no longer edit the template name on the left panel by clicking on the current template
[+] AB/SoD objects are now considered when calculating the map reveal value, or determining the objects to be visited by the closest hero


[-] You can no longer delete the last remaining template from the template set
[+] Fixed a bug where a catapult could fire at a stack after the tactical phase in an online battle


[-] Fixed an issue where the order of links could be randomly shuffled when editing links or when loading a template
[+] RMG: Fixed a bug where sunk areas and water tiles could still be spawned on waterless maps


[-] Fixed a bug when exporting a set of templates to multiple files: templates with the same name are not overwritten, but renamed
[+] RMG: Fixed a bug where a rectangular area of the map could be isolated and filled with water on spawning


[-] Fixed incorrect display of Cyrillic characters in the name and description of the template set and the template name.
[+] RMG: Fixed a bug where vast plots could be either completely filled with obstacles or left empty


[+] You can now use quotation marks in the name and description of the template set and the template name
[+] RMG: Fixed a number of bugs involving misplaced guards and faulty passages


[-] Fixed a bug where only the first line in the template set description was saved
[+] RMG: Fixed a bug where several guards could be spawned nearby for a single passage


[+] Introduced a limit of 299 characters for the name and description of the template set
[-] RMG: Fixed a bug where incorrect interzone packages would be spawned, this doesn't influence object placement


[+] The directory for exporting the template's html description/image is now remembered
[+] RMG: Fixed a bug where objects with impassable triggers could block other objects


[+] Templates now have the *.h3t extension, are stored without intermediate folders, and can be associated with the template editor
[+] RMG: Fixed a bug where an object could be spawned inside a wrong object group


[-] Windows XP compatibility reintroduced
[+] RMG: Fixed a bug where objects could block unguarded passages


[+] RMG: Fixed a bug where an object could be spawned in a position that didn't allow to render it correctly


=== UI ===
[+] RMG: Fixed a bug where roads within a zone could be not interconnected
[+] Mana Vortex is now activated manually and can only be used by a guest hero. Additionally, AI hero allies cannot use Mana Vortex in the player's castle


[+] Added ability to view and dismiss war machines (except the catapult) in the hero window and kingdom overview
[+] RMG: A partial fix was introduced for some zone squares occupying incorrect territory


[+] Added information about surrender price and available gold in the Surrender button tooltip in combat (even if it is not available)
[+] RMG: Fixed a bug where purely ornamental isles could have passable squares


[+] Added new button on the adventure map: visit an object / disembark from an airship
[+] A number of visual bugs and misalignments was fixed in the map selection dialog


[+] Number of attacks is displayed for the attack action tooltip in battle (for creatures with multiple attacks)
[+] Fixed a bug where the client would crash on startup before map headers could be loaded


[+] Changed resources overview panel: spaces have been added to separate digits, large values are displayed in thousands and millions
[+] Fixed a bug where the game could crash after using PgUp/PgDown in the map selection dialog


[+] Now, after completing a quest in the Seer's Hut, the information on the screen is updated upon receiving next quest
[+] Multiplayer save game list now doesn't display games with a single player remaining


[+] Now garrison's appearance on the adventure map and in the garrison UI is the same, correct flags of the garrison owner are also displayed
[+] Fixed a bug where the game would crash during a turn review, if an object was picked up after a hero had been defeated


[+] Added hints with amount of resources by elements of the resource panel in various game windows
[+] Minimap is now updated correctly during a turn review


[+] Added information about artifact effect to the tooltip when choosing campaign starting bonus
[+] Ships are now displayed correctly during a turn review


[+] Improved visual readability of the researched spell in the Mages Guild
[+] Fixed a bug where a part of the map would become unexplored after a turn review on the first turn


[+] Subtitles scrolling speed in campaign cutscenes has been slowed down
[+] Revealing the map by the Cartographer is now displayed during a turn review and sent to an inactive player in an online game


[+] The video now plays when you hold down interface buttons
[+] Summoning and sinking ships is now displayed during a turn review and sent to an inactive player in an online game


[-] Hyphenated text has been fixed and made more universal
[+] Capturing creature dwellings, garrisons, and shipyards is now displayed during a turn review and sent to an inactive player in an online game


[-] Placement of the Pub and the Grotto have been swapped in the Cove Town Hall screen
[+] Change of a town's appearance after constructing buildings is now displayed during a turn review and sent to an inactive player in an online game


[+] Fixed a bug: it was possible to donate scrolls, the Grail and war machines to the Sacrificial Altar
[+] Digging is now displayed during a turn review and sent to an inactive player in an online game


[+] Fixed coordinates during cursors pointing in battle
[+] Spawning creatures on the map on starting a new month is now displayed during a turn review


[-] Fixed: the extended dialog for the Black Market RMB was displayed in the center of the screen instead of being centered on the clicked cell
[+] Fixed a bug where the fog of war would blink after closing the map during a turn review


[-] Removed the “Buildings” tooltip in the Town Hall UI when the cursor is not hovering over anything
[+] Fixed a bug with sending info about a deleted object to an inactive player in an online game


[+] Added translation and fixed a bunch of bugs in the cheat menu
[+] Fixed a number of bugs concerning turn reviewing during an opponent's turn


=== Miscellaneous ===
[+] Fixed a bug with transferring the map being closed to an inactive player in an online game
[+] Added new maps: Air Supremacy, Fiery Riches, Carnival of the Abyss, Ville'de'Porte, Around the Bay, Claws, Long Road


[+] Updated all sounds of Cove creatures
[+] Fixed a number of bugs concerning transferring all map reveal scenarios to an inactive player in an online game


[+] Improved the performance of shadow rendering on the adventure map in the game and in the map editor
[+] Fixed a bug where a hero would be rendered in front of the top part of another hero or ship located on a square below the former


[+] Clarified the names of certain decorative objects
[+] Fixed a bug where it was possible to build a new ship on the square that's already occupied by the active hero in another ship


[+] Description of Luck for First Aid Tent, Ammo Cart and Catapult now indicates that they are not affected by Luck. They are no longer affected by Fortune and Misfortune spells
[+] Fixed a bug where it wasn't possible to embark a ship immediately after building it at an external shipyard


[-] Removed automatically applied bans of buildings in towns on Arena maps
[+] Active hero/town won't now be switched after building a ship at an external shipyard


[-] Save files from SoD are no longer visible in HotA
[+] Fixed a bug where inactive player wouldn't get his minimap rendered at the start of an online game


[-] Improved select scenarios and texts
[+] Fixed a bug where the cursor wouldn't be re-rendered after casting a spell on the adventure map


[+] Fixed a bug where inactive player would see his gold as zeroed out after active player attacked his town without a garrisoned hero


==Version 1.6.1 (01/FEB/2020)==
[+] In online play, inactive player will now receive information on partaking towns and heroes after a combat


===HotA bugs===
[+] In online play, inactive player will now hear the waiting music again after a battle ends


[-] Fixed a bug where the game would crash when an ally's heroes made an exchange in online play
[+] Fixed a bug where ambient sounds sometimes wouldn't stop playing during the enemy's turn


[-] Fixed a bug where the game would crash when digging up a Grave in online play
[+] Fixed a bug where damage inflicted by the Armageddon spell would be recorded incorrectly in the battle log


[-] Fixed a bug where the game would crash after a new month's monster spawn on maps with many objects
[+] Fixed a bug where casting or shooting at the walls would be animated incorrectly in some directions


[-] Fixed a number of bugs and memory corruption connected to creating a new boat
[+] Fixed a bug where a creature's shooting animation would stop after releasing the projectile when shooting at the wall


[-] Fixed a bug where the game would crash when reviewing a turn where a hero had been acquired from a sea Tavern or Prison
[+] Fixed a bug where a creature wouldn't turn around if shooting at the wall that is behind it


[-] Fixed a number of bugs and memory corruption connected to an AI-controlled hero disembarking a boat
[+] Fixed a bug where obstacles would be displayed incorrectly when fighting aboard a boat on magical terrains


[-] Fixed a bug where information on certain events would be transferred incorrectly to an inactive player during online play
[+] Fixed a bug where some texts wouldn't fit standard floating windows


[-] Fixed a bug where the pathfinding mechanism would misbehave due to the game failing to consider whether an inactive player's hero were on a boat
[+] Fixed a bug where text wouldn't center properly in standard message windows


[-] Fixed a bug where Fangarms would fail to retaliate to all attacks in the first turn
[+] Fixed an issue with clicking or hovering over inactive Mage Guild spell slots, if Aurora Borealis is present


[-] Fixed a bug where, upon death of a stack that had been cloned several times, only one clone would disappear
[+] Fixed the faulty win trigger that wouldn't engage if an attacking hero would die defeating the designated monster


[-] Fixed issues with incorrectly converted campaign savegames made in old versions
[+] Fixed a bug where a player's designated starting hero for which a portrait picture isn't set wouldn't be displayed in the map selection dialog


[-] Fixed a bug where the Map Editor would crash when holding down Shift
[+] Fixed a bug where some win conditions would be recorded incorrectly in the savegame


[-] Fixed a bug where checking a map with a Grave would cause the Map Editor to crash
[+] Fixed a number of issues where shadows and terrain particles would be rendered in front of the objects


[-] Fixed a bug where objects would sometimes be displaced when opening map files made in old versions in the Map Editor
[+] Fixed a number of issues with rendering object shadows, map borders, and fog of war in the world overview


[-] Fixed issues with certain menu objects in the Map Editor
[+] Fixed a bug where pictograms adjacent to screen borders would be displayed incorrectly in the world overview


[-] Fixed the bug where Steel Golems would lack a tick after editing their properties in the Map Editor
[+] Fixed a bug where Ore Mines didn't have flags in the world overview


[-] Fixed a bug where the setting for available factions in monsters would be read incorrectly from a Template Editor file
[+] Expert View Earth spell now doesn't display any active objects, just the ornamental ones


===SoD bugs===
[+] Fixed a bug where many battle animations missed the first frame


[+] When checking the casting possibility, Spellcasters now consider all stacks instead of the first one on each side only
[+] Fixed a bug where the University of Magic dialog window wouldn't be centered


===Gameplay===
[+] Fixed a bug where a hero visiting an ally's garrison could become the ally's property


[-] Spawning points for Zombies were changed for Churchyards
[+] Fixed a bug where the Lookout Tower would be displayed as a campaign bonus


[-] Warlock's Lab value was raised from 3000 to 10000
[+] In online game, gossip will now be displayed in the Tavern during enemy's turn


===Graphics===
[+] Fixed a bug where the Tavern's dialog window would be displayed incorrectly if only one hero was available in the right slot


[+] Small creature portraits were reworked and improved
[-] Fixed starting armies for the campaign heroes


[+] Some large creature portraits were reworked
[+] Fixed a bug where several players could have the same starting hero generated for them in the field


[+] A Snow sprite was added for the Warlock's Lab
[+] Fixed a bug where AI's heroes would be generated incorrectly if restarting a scenario


[+] Yellow battlefield grid was introduced for Highlands and Wasteland
[+] Fixed a bug where handicap settings would be reset after loading the game


[+] Campaign bonus resource icons reworked
[+] Fixed a bug where the map hiding cheat code would hide just a circle in the top left corner


[-] Campaign bonus icons were added for the Cove's Fort, Citadel and Castle
[+] Fixed a bug where the interface wouldn't refresh correctly after using some cheat codes


===Interface===
[+] Fixed a bug where switching towns while the stack splitting button is active would crash the game


[+] Monolith/Portal and Subterranean Gate icons were added for World View
[+] Fixed a potential issue with the game going unstable after summoning a creature in battle


===Miscellaneous===
[+] Fixed memory leak caused by tread sounds while flying


[+] Firewalk and mt_Firewalk templates were added
[+] Fixed memory corruption when loading a Prison from the map


[-] On arena maps, event messages are only skipped now if they contain no text
[+] Fixed a potential issue with animation executed through palette modification


[+] Incorrectly looped ambient soundbites for Sea Serpent Maelstroms, fire and two-way Monoliths/Portals were fixed
===Graphics===


[-] A number of scenarios and texts were fixed
[+] Each town now has four sprites for each hero class and gender; two missing sprites were added for each town, both for the adventure map and the combat screen


== Version 1.6.0 (01/JAN/2020) ==
[+] Fixed a number of issues with the original hero sprites, both for the adventure map and the combat screen


===HotA Bugs===
[+] In combat, heroes now have a permanent standing animation


[-] A bug has been fixed where a shooter stack going melee with a Sharpshooter's Bow would cause syncing issues in online play
[+] Fixed a bug where a projectile released by a hero's spell would be placed incorrectly


[-] A bug has been fixed where the algorithm for calculating hero paths took too long to resolve
[+] Heroes' casting animations have been slightly slowed down


[-] A bug has been fixed where the Cove would never appear as a random neutral city in custom scenarios
[+] A hero's gender displayed in combat is now determined by a setting in the map editor


[-] A bug has been fixed where Black Market artifact tooltips would sometimes misbehave.
[+] Portrait pictures for [[Sir Mullich]], [[Luna]], and [[Inteus]] have been altered considerably


[-] A bug has been fixed where Spellpower would reset on double completion of combat
[+] Portrait pictures for a number of Inferno, Fortress, and Conflux heroes have been altered slightly


[-] A bug has been fixed where on random maps, objects with custom settings specified in the template (like Pandora's Box with custom amount of gold) would fail to generate
[-] A new portrait picture for Vey has been introduced


[-] Objects now cannot be placed too far beyond the right screen border on G sized maps
[-] Fixed palette for the Pendant of Downfall


[-] A bug has been fixed where the game could crash upon visiting creature banks
[+] A new puzzle map for the Cove has been introduced


[-] The faulty background soundbite for the Altar of Thought has been fixed
[+] Multiple ornamental objects have been added for the new Highland terrain, such as Mountains, Spruce trees, Lakes, Waterfalls, Rocks, Flowers, etc.


[-] A bug has been fixed where music wouldn't start in campaign videos
[+] A Churchyard sprite for the new Highland terrain has been added


===Gameplay===
[+] Four Sea Portals (red, blue, light green and yellow) have been added


[+] A new terrain, the Wasteland, has been introduced with 125% movement penalty
[+] 8 sets of ornamental Rubble for sea tiles have been added


[+] For all standard random map templates for online play, a 100 round limit on combat duration has been introduced, after which the attacker must flee, surrender or trigger quick combat; the limit can be altered in the map and template editors
[+] A new Seer Hut has been added


[+] On all standard random map templates, monsters now only join for money, and only half the group for the price of the entire group; these settings can be altered in the map and template editors
[+] Two one-square Oak trees have been added


[+] The speed of any creature affected by Advanced or Expert Slow has been increased by 1
[+] Two one-square Snow pine trees have been added


[+] AI Value for Efreet Sultans has been increased from 1848 to 2343, and their Fight Value, from 1584 to 1802.
[+] A new tree for the Dirt terrain has been added


[+] The percentage for the Logistics secondary skill has been reduced to 5/10/20%, the effect of the Equestrian's Gloves, to 200, and of Boots of Speed, to 400
[+] Fixed the Dirt terrain mountain sprites


[+] The effect of the Intelligence skill has been reduced from 25/50/100% to 20/35/50%
[+] Fixed the pallette for one of the Snow Pine forest variations


[+] The effect of the Mysticism skill has been increased from 2/3/4 to 5/10/15
[+] Fixed the Refugee Camp sprite


[+] The value of the Estates skill has been increased from 125/250/500 to 250/500/1000
[+] Fixed the shadows for the Shrine of magic gesture/thought


[-] Scouting specialization now gives +1 to the scounting range for every 6 levels of the hero.
[-] Fixed the Shrine of magic mystery sprite


[-] The changes to the Resistance skill (increased by 5/10/20% chance of resisting an enemy spell) have been reverted; the skill, along with its corresponding artifacts, the Garniture of Interference (5%), Surcoat of Counterpoise (10%) and Boots of Polarity (15%), and the hero Thorgrim are now banned by default
[+] Fixed the Conflux siege screen


[+] A new skill, Interference (reduces the Spellpower of the enemy hero by 10/20/30% in combat), along with its corresponding artifacts Charm of Eclipse (10%), Seal of Sunset (10%) and Plate of Dying Light (25%), have been introduced; for all heroes except Thorgrim, the starting Resistance skill is replaced by Interference
[-] Fixed the Conflux map sprites


[+] A new hero, Giselle the Ranger, has been introduced with a specialization in Interference; starting skills: Advanced Interference
[-] Fixed the Fortress map sprites


[+] A new creature, the Steel Golem, has been introduced
[-] Fixed the one-square Prison sprite


[-] Guard of Experimental Shops has been changed from 40-80-120-160 Iron Golems to 25-50-75-100 Steel Golems
[-] Fixed the Wineyard sprite


[-] Guard of Churchyards has been changed from 6x20 Walking Dead to 6x15 Zombies
[-] Fixed the Colosseum of the Magi sprite contrast


[+] A new object, Derrick, has been introduced; it yields 500 gold in the first week and 1000 gold in any other. RMG value is 750, frequency is 30, generated on Wasteland
[-] Enhanced the War Machine Factory sprite


[+] A new object, Warlock's Lab, has been introduced; it allows players to transmute mercury, sulfur, crystals and gems into each other at the ratio of 1 to 1; RMG value is 3000, frequency is 100, generated on Snow and Wasteland, no more than one per zone
[-] Fixed the Snow terrain hill sprites


[+] A new object, Prospector, has been introduced; it yields 500 gold or 5 sulfur once a week; RMG value is 500, frequency is 30, generated on Wasteland
[-] Animated lakes have been removed


[+] A new object, Trailblazer, has been introduced; it reduces the movement penalty for wasteland by 50%; RMG value is 200, frequency is 40, generated on Wasteland, no more than one per zone
[+] Cursors for movement and visiting objects on the water have been altered


[+] A new object, Grave, has been introduced; when dug up, it yields 500-5000 gold, or a random treasure/minor class artifact, and gives -3 to morale until the next battle; RMG value is 500, frequency is 30, generated on the Wasteland
[+] Fixed the Gold Golem magic death animation


[-] For all mirror templates, Jeremy is now allowed, while Alamar, Jeddite, Labetha, Grindan, and Miriam are banned
[+] Fixed the Halfling sprites


[-] Ancient Lamps are now allowed in Tower starting zones on the Jebus Cross template
[+] Pit Lord casting animation use scenarios have been added


[-] Numerous changes have been made to the 8xm12a template
[+] Fixed the Swordsman and Crusader sprite contrast


[-] Frequency of Dragon Utopias in Treasure Zones on the Spider template has been increased to 200
[+] Fixed the Minotaur King combat sprite and shadows


[-] AI value of melee attacks by shooter units has been reduced
[+] Fixed the Manticore and Scorpicore death animation and body sprites


[-] AI value of protection against the elements spells has been reduced
[+] Fixed the Stone and Obsidian Gargoyles' portrait pictures


===SoD Bugs===
[+] Fixed the pallette for the ornamental Grass tiles


[-] The option to switch to the underworld in the world view on single level maps has been removed
[+] Fixed the extra pixel in the river sprite


[+] A bug has been fixed where, when ordering a hero to move across terrain types using the keyboard arrows, the hoof clatter soundbite would keep playing
[+] Magical terrains are now rendered below every object, road, and river


[+] Certain animation flaws in online play have been fixed
[+] Fangarm calling animation from several stacks is now played simultaneously


[+] A bug has been fixed where translucent image elements in combat could turn black
[+] A hero now doesn't cover his face if Fangarms are called from slain stacks


[+] Keystone Tents and artifacts wanted by Seer Huts now cannot be generated beyond Border Guard on random maps
[-] Fixed the attacking frame for a number of new creatures on the map


===Graphics===
[+] Fixed a number of combat interface graphic issues


[+] The positioning of monster sprites on the adventure map has been fixed; numerous improvements to the sprites themselves have been made
[+] Fixed the faulty cancel button in the stack splitting window


[+] A large number of decorative objects for the Wasteland, such as Mountains, Limestone Lakes, Tar Lakes, Craters, Canyons, Stones, Shrubs, Bones, Skulls, Cactuses, etc., has been introduced
[+] Fixed the minimap colors for the Brown and Green players


[-] Trees of the Rough terrain have been altered and made versatile enough to be placed on any terrain
[+] Fixed the ship flag colors for the Blue player


[+] Large creature portraits have been fixed and improved
[+] Fixed palette for flags in combat


[+] Hero specialization icons have been fixed and improved
[+] Fixed the combat backgrounds for the Dirt terrain with hills and dead vegetation


[+] Large resource icons have been fixed and improved
[+] Fixed the combat backgrounds for Inferno and Necropolis siege


[+] Iron Golem sprites have been made sharper
[+] Fixed the background for neutral creatures in the creature overview window


===Map Editor===
===Map editor===


[+] The Arena map mode which allows users to create maps targeted at a single battle between the players, with preparations
[+] Spells set as mandatory for a town will now spawn even if generally banned on the map


[+] The option to customize the level, reward artifacts, and the presence or absence of an upgraded stack in creature banks has been introduced
[+] A "Different from player" setting for towns has been introduced; these town types will be randomly selected from a list specified for the player


[+] The following settings for monsters in the Map Editor have been introduced: the exact mood, whether the monsters are willing joining for money only, the percentage of monsters to join, the number of stacks into which the monsters are divided, the presence of an upgraded stack
[-] Fixed a number of bugs concerning new win conditions and settings for the Plague/creature weeks


[+] Local Events can now be set to be triggered independently by human and AI players
[-] Fixed a bug where template sizes smaller than XH couldn't be selected if the template in question was bigger


[+] A new object, the Quest Gate, has been introduced; it requires players to complete a quest to be granted passage and does not disappear after a visit; for quests that require payment, it will be due at each pass
[-] Fixed a bug where Portals or Exit Monoliths couldn't be searched for


[+] Two new quest types for Seer Hut / Quest Guard / Quest Gate have been introduced: "Belong to a class" and "Return not before date"
[-] Fixed a bug where Cove wouldn't be included in the Random Faction setting for the player


[+] An option to set multiple quests per Seer Hut has been introduced as a sequence of quests or a recurring sequence of quests
[+] A new logo has been introduced


[+] Scaling in the object pane has been improved
===Interface===


[+] The restriction of no more than 256 monsters with messages per map has been removed
[+] In online play, it is now possible to plan your heroes' movement and switch towns during your enemy's turn


[+] Map verification now takes into account the option to assemble/disassemble set artifacts when checking for the existence of an artifact needed in a quest
[+] Hold Alt and hover over an adventure map square to see a hint stating how long it will take your selected hero to arrive there


[-] Freezing when generating a random map on some systems has been fixed
[+] Hold Shift and click a hero on the map to select him, even if another hero has already been selected


===Template Editor===
[+] Hover over a hero on the map to see his movement points in a hint


[+] Town type selection setting has been introduced, allowing the generator to set the town type in a zone depending on the towns in other zones
[+] Fixed a number of issues with maximum movement points for heroes and travel length calculation


[+] Such settings as monster mood selection, willingness to join for money only and joining percentage have been introduced
[+] Stables and Watering Place effect wearing off is now considered when calculating the required travel time


[-] Zone editing interface has been changed
[+] Last player to visit the Black Market can now review its inventory


[+] Dark interface skin has been introduced
[+] Last player to visit the Ancient Lamp can now review its inventory


[-] Errors when working with parallel connections have been fixed
[+] Last player to visit the Refugee Camp can now review its inventory


[-] A bug has been fixed where Golden and Diamond Golems were absent
[+] Fixed positioning for the "can't build" message in an external Shipyard; resources will now be recounted properly after a successful build


[-] Windows XP compatibility has been brought back
[+] The dialog to buy a Spellbook is now displayed on the Mage Guild screen


===Interface===
[+] E hotkey now stands for exchange between heroes on the town screen


[+] The positioning of specialization icons on the Kingdom Overview screen has been fixed
[+] A hint for the spell learned in a Shrine now displays the spell status regardless of the equipped artifacts


[+] The positioning of the Market dialogue title text has been fixed
[+] It is now possible to dismiss heroes visiting towns


===Miscellaneous===
[+] It is now possible to dismiss heroes on the town and kingdom overview screens


[+] New maps The Great Wasteland, Gold Rush have been introduced
[+] A hint for the Stables and Observatory effects has been added


[+] When using the terrain brush in the map editor, or during map generation, identical tiles no longer spawn next to each other
[+] Casting the spells Earthquake, Teleport, Remove Obstacle, Clone, and Berserk is now recorded correctly in the combat log


[-] On random maps, Ancient lamps can now only be generated on sand and snow, value 5000, frequency 200
===Miscellaneous===


[+] On RoE maps, random towns can now be Conflux and Cove
[+] New map has been added: Before the Storm


[-] Numerous fixes to maps and texts
[+] Obstacle brush has been improved, along with the RMG obstacle placement


== Version 1.5.4 (27/DEC/2018)==
[+] Obstacle brush now won't spawn several instances of the same object next to each other


===HotA bugs===
[+] RMG: Standard templates have been reworked, fixing bugs and improving playability


[-] The Pond of Gems has been fixed, previously designated as Gold Mine in the game files
[+] RMG: Fully passable ornamental objects can now be spawned


[-] The possibility to repeatedly visit the Gazebo by a single hero has been eliminated
[+] RMG: A map is now centered correctly depending on the actual zone layout


[-] A bug has been fixed where under a hero with the Sniper's Bow, a shooter stack would approach the opponent and shoot instead of attacking in melee, when so ordered
[+] It is now possible to place more than 32 Black Markets on a map


[-] The endless casting bug has been fixed for Satyrs and Leprechauns
[+] Every spell now has its effect formula in the description


[-] A bug has been fixed where the Resistance skill would sometimes lower the opponent's spellpower by 1 more than required
[+] Creature dwellings introduced in AB and SoD now have appropriate ambient sounds


[-] A bug has been fixed where issues with pathfinding and route length calculating would arise for heroes on ships during the opponent's turn on multiplayer
[+] Beholders, Evil Eyes and Gold Golems now have magic death sound effects


[-] A bug has been fixed where the color of arrows designating the route (red or dark red) would not take into account the wearing off of the Fly spell
[+] Faerie Dragons now have a casting sound effect


[-] RMG: A bug has been fixed where the maximum number set for the zone and the entire map would be calculated separately for all dwellings of the same creature
[+] Sacrifice spell now has a resurrecting sound effect


[-] A bug has been fixed where the required Shipyards would often not be spawned on random maps, most often with the 'Normal' water level
[+] In hotseat multiplayer games, a special sound effect will now be played when a player attacks another one


[-] A bug has been fixed where the Alt+F4 hotkey would not work
[+] Combat casting animation speed has been altered for a number of creatures


[-] RMG: Crashes tied to the overly long template description have been fixed
[+] Music now can be set to play in 22kHz mono or 44kHz stereo


[-] RMG: No more than 48 towns can now be set per map (previously, exceeding this number would cause crashes)
[+] Record point calculation formula has been altered


[-] A bug has been fixed where the timer running out while on the spell selection screen in spell research would crash the game
[+] HoMM3 HD: If object messages are switched off in the settings, object hints will now be always displayed, as opposed to after visiting only


[-] A bug has been fixed where the game would crash after entering the cheat code for increasing the contrast
[-] Multiple maps and texts have been fixed


[-] A bug has been fixed where an AI-controlled hero would begin moving in circles because of the incorrect evaluation of spells granted by the Aurora Borealis
==Old Versions==


[-] Town Gate now cannot be placed on water
Version 1.4.2


[-] The hint featuring incorrect number of creatures to be killed when attacking a copy of a stack created by the Clone spell has been fixed
Version 1.4.1 was skipped for technical reasons.


[-] A bug has been fixed where the cursor would remain artifact-shaped if it was so before exiting the exchanging heroes screen in a town
HotA fixes


[-] A bug has been fixed where the ESC hotkey would cause issues with the exchanging heroes screen
[-] Fixed: mixed up sprites for the White/Black Border Guards


[-] Fixed: the previously 'fixed' bug with the Faerie dragon spell frequency has been reverted, as it was found not to be a bug
[-] Fixed: mixed up names for Red and Blue Two Way Monoliths


[-] A bug has been fixed where the spells in Tower's Library could copy other existing spells when loading savegames made in pre-1.5 versions of HotA
[-] Fixed a bug where Horn of the Abyss artifact couldn't be enabled in the Map editor


[-] Some memory leaks tied to dialogue elements have been fixed
[-] Fixed a bug where all new heroes had shared trigger log for having visited new


===Gameplay===
    map objects like Colosseum of the Magi


[+] If both heroes died as a result of a battle, they will not turn up in taverns, unless all other ones have become unavailable
[-] Fixed a bug where RMG experienced crashes while setting guard defined by


[-] RMG: In the 6lm10a template, the unguarded 21–22 and 24–25 connections are now always land passages
    the Zone's main town type


[-] RMG: In the 6lm10a template, the frequency of Dragon Utopias has been increased from 100 to 200. A limit has been introduced: no more than 1 Dragon Utopia per player and AI-controlled player starting zone and the adjacent ones; no more than 2 Dragon Utopias per silver treasury zone
[-] Fixed a bug where a creature couldn't be set as a hero's final destination


[-] RMG: In the Diamond template, all 4 roads from each player's starting zone are now mandatory
    in select cases


[-] RMG: In the Diamond template, the frequency of Dragon Utopias has been increased from 100 to 200. A limit has been introduced: no more than 1 Dragon Utopia per player and AI-controlled player starting zone
[-] Fixed the rule when a dash in text messages would cause missing characters


[+] RMG: Wide connections between random map zones now also work in the underworld
[-] Hero exchange while in town now triggers Scholar skill, forcing heroes


[-] The value of casting element protection spells by upgraded elementals has been decreased for the AI
    to exchange spells


[+] Faerie dragons now cannot aim Chain Lightning at allied stacks
[-] Fangarms now won't be summoned when a stack is sacrificed with the eponymous spell


===SoD bugs===
[-] Fixed some stability issues


[+] A bug has been fixed where unoptimal hero route was traced that could change after several continuous clicks
Gameplay


[+] A bug has been fixed where the value of summoned creatures would become zero for the AI in the event that all other creatures under a hero's command would be killed; the AI would then cease attacking the summoned Elementals with magic, and in HotA, also with splash damage from Liches and Magogs
[-] While visiting a Town Gate a hero now won't be placed on its entrance square


[+] A bug has been fixed for the situations where the hind hex of a two-hex creature's corpse would be covered by a one-hex creature's corpse; in this event, it would be impossible to target the big creature with the Resurrection and Raise Dead spells, even when pointing at its front hex
[-] The Town Gate's RMG value went up from 7000 to 10000


[+] The cheat codes for building up towns and reviewing the opponent's towns are now turned off upon starting a new game or loading a game
[-] The Ancient Lamp's RMG value went up from 3000 to 5000


[+] A bug has been fixed where a combat would sometimes become desynchronized if one of the players had the Angel's Alliance on a hero not taking part in this combat
SoD fixes


[+] A certain hero-clonning bug has been fixed
[+] Fixed a bug when one of the University/Seafaring Academy dialog boxes wouldn't


[+] A bug has been fixed where the game would crash upon starting a scenario with a random hero on the map, but no heroes available to the player
    match the player's flag color


[+] RMG: A bug has been fixed where an unguarded passage could be blocked by a group of objects
[+] Fixed faulty button borders for one of the University/Seafaring Academy


[-] RMG: A previously missed instance of a bug where a Monolith, a Subterranean Gate or a Shipyard could block a land passage has been fixed
    dialog boxes


[+] RMG: A bug has been fixed where a wide connection between zones would sometimes not be created if a non-wide connection already existed there
Graphics


[+] A bug has been fixed where the AI could enter a cycle when considering magical terrains during spell evaluation
[-] Fixed the Town Gate sprite


[+] A bug has been fixed where a hero would neglect using a ship he/she summoned
Miscellaneous


[+] A bug has been fixed where another boat could be built in a town with a shipyard built right before that moment even if a boat already was there
[-] Fixed select maps and in-game texts


[+] A bug has been fixed where hints about the reason of cast unavailability for upgraded Elementals and target immunity for Archangels would not appear
Version 1.4.0


[+] Faulty hints when trying to order Archangels to resurrect themselves or a stack where no one had been killed have been fixed
[!] Save game format changed!


[+] A bug has been fixed where Roland's specialty would affect Crusaders but not Swordsmen
    Saves in older versions of the game will not be supported by this version.


[+] Reentering the cheat code to increase contrast now restores the regular contrast level
    Make sure you have completed all valuable games before upgrading.


[+] The cheat menu now cannot be used during the video intro upon launching the game and the fading when switching between different game screens
[+] New campaign, Horn of the Abyss, has been introduced. Following its storyline,


[+] The cheat to build up the town now does not build Shipyards or boats in landlocked towns, does not skip decorative buildings and does not reset the number of hireable creatures in the town's dwellings
    the player will once again meet Bidley, Jeremy and Casmetra. Finally, you will lay


[+] A bug has been fixed where pushing an allied player's hero from the garrison to the guest hero slot would cause this hero to appear as changing allegiance to inactive players
    your hands upon the eponymous artifact, a powerful weapon capable of summoning


===Graphics===
    sea spirits on the battlefield.


[+] New Conflux town sprites (Fort, Citadel, Castle, Capitol) have been introduced for the adventure map
HotA fixes


[+] Faulty moat graphics have been fixed for Fortress town
[-] Fixed a bug where savegames on a map with the number of mines exceeded 255


[-] Blinking pixels by the horse's hooves have been fixed for the male Knight, female Necromancer and Witch combat sprites
    went corrupt


[+] Buggy shadow has been fixed for the Pit Lords sprite
[-] Fixed a bug where a recorded replay with an opponent scouting numerous squares


[+] Buggy shadow and a blinking pixel have been fixed for the Mages sprite
    in a single turn would become faulty


[+] The faulty Bone Dragon image on the Necropolis puzzle map has been fixed
[-] RMG: Fixed a bug where some of the mandatory roads would not be created


[-] Vey, Luna, Ciele and Gelare portraits have been fixed
[-] RMG: Fixed a bug where several snow-covered Trade Posts would appear


===Map editor===
    in a single area


[+] The incorrect position of Elementals in the creature lists has been fixed
[-] Fixed a bug where the cursor would sometimes disappear in the Cannon Yard


===Template editor===
    dialog window


[+] An 'Anarchy' option has been added where turning it on will often allow visiting objects with the use of Fly without having to defeat their guards, and revert the bugfix to always place object guards correctly
[-] Fixed a bug where a map where only four secondary skills including Necromancy


[+] A 'Portal repulsion' connecting option has been introduced where turning it on will force the Monolith-enabled connection to spawn as far as possible from object guards, Subterranean Gates and other Monoliths
    are available would crash upon launch


[-] A bug has been fixed where the order of object setup rules would change when editing several zones at a time
[-] Fixed: for some spells the probability of appearing in a Cove's Magic Guild


[-] The faulty exporting of *.jpg images has been fixed
    was adjusted (on 2nd and 3rd levels toral percentage wasn't reaching 100%)


===Interface===
[-] Fixed a bug where the Diplomat's Cloak was working incorrectly


[+] Hints has been introduced to be displayed when targeting a stack, showing the effect of damage spells, healing and resurrection spells and First Aid Tent healing, along with the number of remaining shots for caster creatures
[-] Fixed a bug where the Cannon would deal incorrect amount of damage if the hero's


[+] The hint about the number of remaining shots for arrow towers has been removed, seeing as they have unlimited shots
    Attack skill  value was negative


[+] The casting interface has been enhanced for the Faerie Dragons: the cast-shaped cursor will now replace the attack cursor only when the prepared spell can indeed affect at least one creature being targeted to the selected hex
[-] Fixed a bug where a hero using Fly spell was able to attack monsters without having


[+] The game window will now not become unresponsive during generating a random map or loading a map
    reached the final destination


[+] Maps of non-standard sizes are now correctly displayed on the scenario selection screen
[-] Fixed a bug where choosing Beatrice, Ranloo, Kinkeria and Derek while playing


===Miscellaneous===
    on RoE, AB and SoD maps made other heroes unavailable


[-] A number of issues with maps, templates, texts and fonts have been fixed
Gameplay


[+] New map Daggerwin Valley have been introduced
[+] A new neutral creature, the Fangarm, has been introduced


[+] Templates mt_Andromeda, mt_Antares and Clash of Dragons have been introduced
[+] A new object has been introduced: the Ancient lamp. A player may once hire a number


[+] Map creation date format has been changed in the map selection dialog
    of Master Genies there. RMG value is 3000, density is 2, no more than 1 per zone


[+] The limit for list length in the pathfinding algorithm that could lead to irregular behavior from the AI has been lifted
[+] A new object has been introduced: the Colosseum of the Magi. A hero may once


== Version 1.5.3 (18/MAR/2018)==
    acquire a +2 bonus to his Knowledge or Spell Power skill. RMG value is 3000,


===HotA bugs===
    density is 50


[-] Non-working Thorgrim specialty fixed
[+] A new object has been introduced: Watering Place. A hero may discard remaining


===Graphics===
    movement points to increase next day's yield. RMG value is 500, density is 50,


[-] Sand Gem Pond image improved
    spawns only on Stone terrain, no more than 1 per zone


[-] Oasis image fixed
[+] A new object has been introduced: Town Gate. Allows visiting hero to teleport


===Miscellaneous===
    to any allied town. RMG value is 7000, density is 20, no more than 1 per zone


[-] Map fixes
[+] Four new Two-way Monoliths have been introduced


== Version 1.5.2 (17/MAR/2018)==
[+] A new naval object has been introduced: the Sea Barrel. A hero may find a handful


===HotA bugs===
  of resources inside. RMG value is 500, density is 400


[-] Fixed a bug where Ajit would have incorrect number of Beholders in his second stack
[+] A new naval object has been introduced: the Jetsam. A hero may find a handful


[-] Fixed a bug where Conflux heroes wouldn't be available in taverns for players who started with other towns
    of gold and ore inside. RMG value is 500, density is 600


[-] Learning skill bonus is now considered when visiting Gazebo
[+] A new naval object has been introduced: the Vial of Mana. A hero may acquire extra


[-] Fixed AI crash on boarding a boat
    spell points by picking it up. RMG value is 3000, density is 500


[-] Fixed a bug where multiplayer games with AI-controller players sometimes wouldn't load
[+] A new naval object has been introduced: the Seafaring Academy. A hero may learn and


[-] Fixed a bug where opening a hero's profile, then switching to another hero via right UI panel and attempting to fire him/her would cause issues
    upgrade secondary skills at a cost there. RMG value is 8000, density is 20,


[-] Heroes exchange button on town screen now becomes inactive after one of them is dismissed
    no more than 1 per zone


[-] It's now impossible to dismiss a hero in the unit gain, garrison, and mine windows
[+] A new naval object has been introduced: the Altar of Mana. A player may acquire


[-] Game doesn't crash anymore if savegames made in older, currently unsupported versions are present
    spell points by sacrificing creatures there. RMG value is 100, density is 20,


[-] RMG: fixed a rare bug where a faulty passage would be created at a three-zone borderland
    no more than 1 per zone


[-] Fixed a crash when summoning too many Fangarms with Horn of the Abyss
[+] A new naval object has been introduced: the Observatory. A visiting hero may


[-] Fixed a bug where the cursor could become faulty after closing the Grotto dialog window
    acquire a +2 bonus to his scouting radius until the end of week. RMG value


[-] Fixed issues with smooth graphic effects in combat
    is 500, density is 20, no more than 1 per zone


[-] Mage Guild screen loading was speeded up
[-] The Temple of Loyalty has been altered: now its effect is active until the end


[-] Fixed a bug where there would be no text message when visiting an empty churchyard even if object messages were set to be shown
    of day, ranther than the next combat


[-] Fixed a bug where incorrect soundbite could be played when notifying a player of his turn in hotseat multiplayer
[-] The Hill Fort's RMG value went down from 12000 to 7000


===In-game experience===
[-] Number of creatures available for hire at a dwelling that no player has claimed


[+] Resistance secondary skill and Garniture of Interference, Surcoat of Counterpoise, Boots of Polarity, and Pendant of Reflection artifacts reduce enemy hero Spell Power skill during combat instead of increasing a chance to resist a spell
    is now set at one growth every week


[+] Resistance secondary skill percents increased from 5/10/20 to 10/20/30
[+] Number of Skeletons raised by the Necromancy skill is now detendent on total number


[+] The damage of Armageddon spell reduced from 50*SP + 30/30/60/120 to 40*SP + 30/30/60/120
    of slain creatures in an enemy army, rather than on numbers of each individual


[+] The effect of Protection from Air, Protection from Fire, Protection from Water, and Protection from Earth spells increased from 30/30/50/50% to 50/50/75/75%
    slain stack


[+] Value of antimagic spells has been reduced for AI
SoD bugs


[-] Ruins guard count increased from 10/2/2/10/1 — 20/3/3/10/1 — 30/5/5/20/2 — 40/7/7/20/2 to 20/3/3/10/1 — 30/5/5/10/1 — 40/7/7/20/2 — 50/9/9/20/3 (Skeletons/Wights/Wraiths/Skeleton Warriors/Power Liches); Ruins open map radius increased from 10 to 12
[+] Fixed a bug where the game ignored the AI mode (Warrior/Builder/Explorer)


[-] Obstacle generation along with placement of creatures and upgraded neutral stacks are now performed similarly to SoD
    predefined by map settings


===SoD bugs===
[+] Fixed a bug where the RMG would create a portion of a zone as a narrow plot of land


[-] Fixed a crash that would occur when clicking an enemy stack adjacent to a First Aid Tent during the Tent's turn
    hugging the map edge


[-] Fixed a bug where AI would enter a cycle after erroneously determining a tile to summon a boat
[+] Fixed a bug where the RMG would create a water square in the bottom right corner


[-] Fixed a number of technical bugs with reviewing an enemy's turn
    of the map


[-] Fixed a bug where the minimap would go black after exiting a town screen during enemy's turn
[+] Fixed a bug where the RMG would create faulty zone transfers after creating objects


[+] Fixed a bug where the town list in bottom right corner of the UI wouldn't refresh after using an Inferno's Town Gate to teleport
    along the zone borders


[+] Fixed a bug where AI could still be searching for the Grail on a map with no obelisks
[+] Fixed a bug where a player could abuse the Admiral's Hat for endless


[+] Fixed a bug when screen was not updated after getting defeating monster prize
    movement points


===Graphics===
[+] Fixed a bug where a player could acquire a naval movement bonus while on land


[+] A new highlands spruce tree has been added
[+] Fixed a bug where AI vs AI battles featuring Necromancy users would result


[-] Oasis sprite remade
    in raising a single skeleton


[+] Fixed and enhanced the autumn oak tree sprites for the Grass terrain
Graphics


===Interface===
[+] Introduced: the naval Border Gate


[+] Added a hint with the creature upgrade cost when right-clicking or hovering over the upgrade button, even if it's inactive
[+] Introduced: the naval Border Guards and Quest Guard


[+] Combat hero preview window now shows hero temporary skill changes
[+] Introduced: the naval Pandora's Box


[+] Campaign video is now interrupted in 15 seconds instead of 3 after subtitle scrolling stopped
[+] Basic Pandora's Box sprite has been altered


===Miscellaneous===
[+] Sea Chest sprite has been altered


[+] Fortune Favors Fools and In Defense scenarios have been introduced
[+] Introduced: two new mossy stones for the Swamp terrain


[-] Scenario The Devil Is in the Detail updated
[+] Introduced: three mew Palm groups for the Swamp terrain


[-] Added a possibility to generate mt_TeamJebus RMG template on M size
[-] One of the Fields of Glory sprites has been altered


[-] On 6lm10a RMG template the roads on wide connections and most of center zone connection are disabled
[-] Fixed the portraits for Astra, Lina and Miriam


[-] Black'n'Blue RMG template updated
[-] Beholder Sanctuary sprite has been fixed


[+] Added RMG template check before online game, and a warning in case the template is modified
Interface


[-] Mirrored templates now have synchronized upgraded neutral stacks and obstacle placement in combat
[+] Introduced: the hero exchange button on a city screen


[-] Minimal volume setting has been decreased; overamplification at the top setting has been fixed
[-] Creature combat movement speed on settings 4 and 5 has been increased by


[-] Multiple maps and texts have been fixed
    the factor of 1.5


== Version 1.5.1 (13/JAN/2018)==
[+] Introduced: an Arena visiting message with the possibility of refusal to attend


===HotA bugs===
Miscellaneous


[-] Fixed a potential crash after right-clicking objects
[+] Altered the colors of shadows cast by objects on the Sand terrain


[-] Fixed a potential corruption of the Shipyard after a turn review
[+] Added new colors for shadows cast by map objects


[-] Fixed a bug where a stack of Archangels could resurrect itself
[+] Introduced new animation options for map objects using palette cycling


[-] RMG: Fixed a potential crash while generating a map, caused by the zone repulsion mechanic
[-] For RoE, AB and SoD maps spell bans no more affect spells granted by artefacts


[-] RMG: Fixed a bug where wide zone connections could disrupt the mandatory road structure
[-] Fixed some launcher issues


[-] Fixed a bug where spell research would become unusable after a siege in an online game
[-] Fixed select maps and in-game texts


[-] Fixed a number of graphic artifacts in online play for the inactive player during an ally's turn
Version 1.3.8


[-] Fixed a bug in online play where an inactive player would have the minimap rendered in windows where it's absent
HotA bugs


[-] Fixed the wrong Faerie Ring sound clip
[-] Fixed a bug where Cove creatures were spawning rarely on random maps


[-] Fixed the impassable hex layout for one of the Highlands combat obstacles
[-] Fixed road generation algorythm on random maps has been improved, now more like


===In-game experience===
    seen in original game; no more lack of road through main guarded tile


[-] Creatures generated on beginning of a new month now won't be spawned closer than two squares from existing creatures on the adventure map
    on 2sm4d(3) template


[-] RMG: Maximum per zone for Taverns and Hermit Shacks is down to 1 (except on the Jebus Cross, mt_Jebus, and mt_TeamJebus templates, where the maximum is still 3)
[-] Fixed a bug where generating mandatory roads on random maps caused freezing


[-] RMG: Maximum per zone for Mineral Springs on the Jebus Cross, mt_Jebus, and mt_TeamJebus is up to 3
[-] Fixed a bug where one of the skull decorations was invisible


===Graphics===
[-] Fixed a bug where header text of a meeting heroes window wouldn't fit


[+] Added 5 new Puddle decorations for the highlands terrain
Gameplay


[-] Fixed portraits for the following heroes: [[Gem]], [[Coronius]], [[Marius]], [[Olema]], [[Gunnar]], [[Alamar]], [[Sephinroth]], [[Zubin]], [[Merist]], [[Aenain]], [[Brissa]], [[Labetha]], [[Gelare]]
[-] Upg. Goblin Barracks return as a requirement to construct the Upg. Wolf Pen


[-] Fixed the male Cleric hero sprite on the adventure map
    in Citadel towns


[-] Fixed one of the highland obstacle sprites in combat
[-] Red Tower guard and reward has been altered: now player has to fight


[+] Lightning spell animation has been increased in duration
    35-70-105-140 Fire Elementals for 1-2-3-4 Firebirds; density of Red Towers in RMG


===Map editor===
    went down to 20


[-] Fixed a potential crash on startup
[-] Starting army for Cove heroes now has 15-25 Nymphs instead of 20-30


===Template editor===
[-] RMG: roads between villages inside zones now not mandatory (e.g. Diamond template);


[-] The original Hill Fort is now marked as banned by default
    if a castle is present, roads stay mandatory (e.g. Jebus Cross template)


[-] Fixed the incorrect default values displayed for Fly/Town Portal/Dimension Door/Water Walk spell scrolls
SoD bugs


===Miscellaneous===
[+] Fixed a bug where a hero could create path from land over water


[-] A number of new scenarios has been introduced. New scenarios in v1.5 include: With Sword and Fire, Talent Shortage, Before the Storm, A New Day Tomorrow, The Devil Is in the Detail, Dead Man's Tales, Island of Dust, Broken Compass
Graphics


[-] Added the Boomerang and Apocalypse templates
[+] New sand obstacle set, the Barchan Dunes, has been introduced,


[-] Waterfall ambient sound has been changed
    along with matching mine set


[-] Map and text fixes
[+] New Dirt Hills set has been introduced


== Version 1.5.0 (01/JAN/2018) ==
[+] Fixed the layout of trees on Rock Sawmill sprite


[!] If you prefer launching the game using the HD.exe file created by the HD mod, we recommend you to delete this file and recreate it after upgrading your game to 1.5.0
[+] New rough Shrub have been introduced


[+] The game has a built-in savegame converter. Games saved in previous versions will be compatible with the current one.
[+] New single standing dead trees have been introduced


[+] Introducing the random map template editor, a tool allowing any player to create his own template using extensive formatting features.
[-] Fixed the layout of a certain Sand Mountain obstacle


===HotA bugs===
[-] Fixed some Cove hero portraits


[-] Fixed a critical bug where incorrect creatures were spawning on the map on beginning of a new month
[+] Fixed Valeska and Caitlin portraits


[-] Fixed a bug where upgraded creatures received incorrect specialization bonuses calculated with non-upgraded stats
[+] Hit by a missile animation has been updated for Monks and Zealots


[-] Fixed a bug where the effect of Watering Place didn't wear off under the simultaneous turn setting
Map Editor


[-] Fixed a bug where AI had limited possible moves while executing the Tactics skill
[+] Now more than 144 mines allowed per map


[-] Fixed a bug where the game would possibly crash if a dialog window was opened while a unit was on the move
[+] Now more than 48 Seer Huts allowed per map; excess Seers will have recycled names


[-] Fixed a bug where the heroes exchange button was sometimes displayed as being "on" while exchange was not possible
Miscellaneous


[-] Combat speed buttons now work correctly after the settings have been restored to default
[+] Three new maps, A Cold Day in Hell, Mysterious Ways and From the Depths of Hell,


[-] Fixed a bug with the Visions spell where its radius was displayed incorrectly (it can never be fewer than 3)
    have been introduced


[-] RMG: Fixed a bug where it was occasionally possible to bypass guard, if another guard was generated nearby
[+] When Artillery skill guarantees increased Ballista and Cannon damage, it will now


[-] RMG: Fixed a bug where mandatory roads wouldn't generate on wide connections
    be displayed when checking potential damage and in AI calculations


[-] Fixed a bug where the chat window would be displayed over the map description in the map selection menu
[+] Added shadows rendering for terrain part objects


[-] Fixed the incorrectly animated Cannon in the unit overview window
[+] Rocks and Reefs now displayed on minimap


[-] Fixed a bug where the body would disappear shakily while raising Demons or calling Fangarms
[-] Fixed frequency and speed of the Satyrs' random animation cycles


[-] Fixed a bug where AI would enter a cycle while exchanging creatures between two heroes, or a hero and a town
[-] Map fixes


[-] Fixed a bug where it was possible to attack creatures over impassable object entrance borders using Fly
Version 1.3.7


[-] Fixed the Pirate death sound clip that wasn't playing
HotA bugs


[-] Fixed incorrect stack behavior while entering creature banks
[-] Fixed wrong Phoenix portrait


[-] Fixed the memory leak during online combat between two players
Version 1.3.6


[-] Fixed the memory leak in the artifact overview window on the map
HotA bugs


[-] Fixed DEP incompatibility issues
[-] Fixed a crash caused by trading between two ally heroes in a multiplayer game


===In-game experience===
[-] Fixed a bug that sometimes prevented choosing a starting hero for a random map


[+] Added a new terrain, the Highlands, which serves as home for the Conflux; no movement penalty
[-] Fixed Satyr AI casting on creatures that already have Mirth cast on them


[+] Added new combat features: shooters now can go melee; Harpies now can strike and stay; Faerie dragons now can attack instead of casting; Archangels and Pit Lords can now move instead of interacting with bodies. Action can be changed with a dedicated button or the Alt key
[-] Fixed the mistakes in Satyr's spell hint


[+] Two-hex units now may move back one hex in combat
[-] Fixed the location of the specialization name in the hero window


[+] Spell research mechanic has been introduced, allowing for replacement of spells in your Mage Guild at a cost
Gameplay


[+] The player now can refuse the secondary skill offered in a Witch Hut or by a Scholar
[+] Kinkeria's learning specialization effect was replaced with the doubled skill


[+] Orb of Inhibition and Recanter's Cloak are now banned by default
    effect


[+] On recasting Fly after improving your Air Magic skill or equipping Angel Wings, the spell level will now go up and spell points will be spent
SoD bugs


[+] A new neutral creature, the Leprechaun, has been introduced, along with its dwelling, the Alehouse
[+] Fixed crash sometimes caused by starting large map after playing on small one


[+] A new object has been introduced: the Ruins. Defeat Skeletons/Wights/Wraiths/Skeleton Warriors/Power Liches in quantities of 10/2/2/10/1 — 20/3/3/10/1 — 30/5/5/20/2 — 40/7/7/20/2 to get reward of 1000–2000–3000–4000 gold and reveal the map within a radius of 10. RMG value is 10, density is 100, spawns only on Highlands terrain
[+] Removed the ability to cast Dispel on a squad that only has Disrupting Ray effect


[+] A new object has been introduced: the Mineral Spring. It gives +1 to Luck and +600 movement points until the end of day. RMG value is 500, density is 50, spawns only on Highlands terrain, no more than one per zone
    active (Disrupting Ray is indispensable)


[+] A new object has been introduced: the Hermit's Shack. It improves a random secondary skill once for each hero. RMG value is 1500, density is 80, spawns only on Highlands terrain, no more than three per zone
[+] Fixed the crash on a saved game load that has more than 128 Signs


[+] A new object has been introduced: the Gazebo. It gives 2000 experience for 1000 gold once for each hero. RMG value is 1500, density is 50, appears on Highlands terrain
[+] Fixed the description of Luck bonuses on a creature when total Luck is more than 3


[+] A new object has been introduced: the Junkman. It allows for selling artifacts (excluding spell scrolls) at half their face value. RMG value is 200, density is 40, spawns only on Highlands terrain, no more than one per zone
Map Editor


[+] Dragon Utopia's passable square pattern has been altered
[+] Fixed the editor crash on Wine


[+] RMG: Pandora's boxes now contain 150 peasants instead of 330, value is unaffected
[+] Fixed the unfading object properties tooltip


[-] Experimental Shop is now guarded by 40/80/120/160 Iron Golems, down from 50/100/150/200
[+] Fixed a SoD bug with mixed up Blood Obelisk and Cage of Warlords in Fortress


[-] Artifact levels in the Temple of the Sea reward have been altered. It now yields 4 artifacts at all times, and at least one relic
[+] Fixed a SoD bug with mixed up Elemental names in the Conflux events settings


[+] RMG: Pandora's Boxes and Seer Huts now can be spawned with any creatures, provided sufficient object value
Interface


[-] RMG: Ancient Lamp is now banned
[+] Added borders and background for artifact images in game messages


[-] Scrolls containing the spells Fly/Town Portal/Dimension Door/Water Walk now have their face value increased to 20000 from 15000
Graphics


[-] RMG: Raider Picket density is down to 70 from 80
[-] Updated Cannon image


[-] RMG: Skeleton transformer density is down to 15 from 20
[-] Added Experimental Shop animation


[-] RMG: Elemental Conflux and Golem Factory have their density set to 20, Elemental Conflux now doesn't influence the spawning of other Elemental dwellings
[+] Added the image of an Experimental Shop for Snow


[-] Jeremy now has Offense instead of Logistics in his starting skills
[-] Updated Black Tower image


[-] Miriam now has Logistics instead of Offense in her starting skills
[+] Added the images of a Black Tower for Snow and Swamp


[+] Heroes now receive 6-8 harpies in their starting armies, up from 4-6
[-] Updated Mansion image


[-] Fangarm AI Value and Fight Value have been reduced
[-] Fixed Wolf Raider Picket image


[-] Nix Warriors now have their Attack skill down to 14 from 15, defense down to 17 from 20, AI Value & Fight Value have been reduced accordingly
[-] Fixed Wineyard shadow


[-] Cannon now has its damage down to 4-7 from 5-8, AI Value and Fight Value have been reduced accordingly, price is down to 4000 from 5000
[-] Fixed and changed the images of Boxes, Bags, Ropes, Abandoned Boats and Bone


[-] Pirates/Corsairs/Sea Dogs have their speed changed to 7/7/7 from 6/7/8, their price is up to 225/275/375 from 225/250/300, AI Value has been increased slightly
    on Sand


[-] Sea Witches and Sorceresses have their speed down to 6/7 from 7/8
[+] Added new Boxes, Bags and a Corpse on Sand


[+] Aurora Borealis now doesn't grant spells that are banned for the Conflux, barring the case when they are set as mandatory for a specified city
[+] Added new Yucca Trees for the sand


[-] Pub now grants +4 to Crewmate growth, down from +6
[+] Fixed the gamma of palm trees on certain Desert Hills


[-] Gunpowder Warehouse now costs 5 of mercury, sulfur, crystals and gems to construct, up from 2
[+] A new Shrub obstacle for swamp has been introduced


[+] AI now takes less time to complete its turns, as it doesn't calculate magic usage for battles where it's not needed for the win
[-] Updated Cove hero portraits


[+] Town Gate now has an improved interaction window, and AI can now use it
[-] Fixed Kalt's portrait


[+] AI now can use the Scholar skill to exchange spells between heroes in cities
[-] Fixed the misaligned Pikeman's portrait


[+] AI now can make use of the Fangarm special abilities
[+] Fixed the Champion's portrait


[+] AI now can use the Horn of the Abyss
[-] Fixed the Pikeman's wrist during battle


[+] AI now can cast spells with its Storm, Ice, Energy, and Magma Elementals
[-] Fixed Orc's low contrast image on the map


[+] AI now considers the damage non-randomized while executing the Tactics skill or targeting the Teleport skill
[+] Fixed Scholar, Monk and Zealot map image shadow


[+] AI now correctly calculates the number of turns needed to reach enemy units while executing the Tactics skill
Miscellaneous


[+] New objects are now considered when calculating the map reveal value, or determining the objects to be visited by the closest hero
[-] RMG templates for maps of new sizes were changed


[+] A hero now will automatically learn new spells if his Wisdom skill has been improved while in a town
[+] Land decorative tail level on random maps was decreased from 4 to 1


[+] RMG: Units guarding potentially path-blocking objects now are limited to one third of total zone value <br> (This rule is applied only to treasure object guards, it does not affect passage, underground gate, monolith, shipyard and mine guards. For these guards it is much harder to implement and they block roads not so often, so it was left for future development.)
[+] The name of Sand Trees was changed to Yucca Trees


[+] RMG: Unpickable objects now can't be spawned on roads
[-] Some map and text fixes


[+] RMG: Long, winding roads are now less commonly generated
Version 1.3.5


[+] RMG: While generating mandatory roads, only the shortest one of multiple interzone passages is now used
HotA Bugs


===SoD bugs===
[-] Fixed a crash on map startup with a Wineyard


[+] A hero's primary skill value now can't overflow or zero out
[-] Fixed Wineyard not displaying correctly in the captured dwelling list


[+] A hero's stack number now can't overflow (partial fix)
[-] Fixed Satyr layout on adventure map


[+] Fixed a bug where AI could fly using the Water Walk spell
[-] Satyrs controlled by AI now use their spells


[+] Water events now won't trigger while passing over them using Fly or Water Walk
[-] Fixed Satyr soundbites


[+] Fixed a bug where creatures could be granted multiple times from a one-time local event
[-] Fixed Satyr AI Value and Fight Value


[+] Fixed a bug where a unit of upgraded creatures could vanish after defeating a hero
[-] Fixed Experimental Shop hint in Map Editor


[+] Fixed a bug where a bonus to movement points would be gained from Lighthouses in towns under enemy control
Graphics


[+] Fixed a bug where a guest hero's last stack could be disbanded in the Kingdom View mode
[-] Fixed Ironfist of the Ogre layout


[+] Fixed a bug where creatures under the Berserk spell effect could attack a stack that was not the closest to them
[-] Fixed Skeleton Transformer layout on the adventure map


[+] Fixed a bug where stacks could be slain using the Earthquake spell. Arrow tower AI is now calculated correctly while casting the spell.
[+] A new Cactus obstacle has been introduced


[+] Fixed a bug where the game could crash on visiting a Hill Fort
[+] A new Trees obstacle for Dirt surface has been introduced


[+] If Magic Mirror reflects a spell into a stack that's currently on the clock, the stack will now end its turn
Miscellaneous


[+] A stack that was blinded, turned to stone or paralyzed after a retaliation now won't get a high-morale based second attack
[-] Ironfist of the Ogre pickup event text has been introduced


[+] AI can now cast Berserk
Version 1.3.4


[+] AI now calculates the Hypnotise spell duration correctly
[!] Save game format changed!


[+] AI now can raise upgraded creatures using the Necromancy skill
    Saves in older versions of the game will not be supported by this version.


[+] Fixed a bug where winning hero could still lose his army after winning an AI vs AI battle
    Make sure you have completed all valuable games before upgrading.


[+] Fixed a bug where AI determined the objects to be visited by the closest hero incorrectly
[!] All maps created with HotA Editor v1.3.0-1.3.3 will have a new set item


[+] Fixed a bug where AI would miscalculate whether a hero controlled by enemy could pass through Border Guards or Gates
    Ironfist of the Ogre enabled for random spawning. Map makers are advised to disable


[+] AI now considers the presence of Aurora Borealis in towns
    it via the new Editor v1.3.4. All RoE, AB and SoD maps, along with maps created


[+] AI now calculates correctly whether it needs to summon a ship or not (previously a potential cycling issue)
    with Editor v1.3.4, will have the Fist disabled by default


[+] AI teleportation is now not displayed if showing enemy movement is disabled in the settings
HotA bugs


[+] AB/SoD objects are now considered when calculating the map reveal value, or determining the objects to be visited by the closest hero
[-] Fixed the increased Catapult damage under slow animation setting, which was causing


[+] Fixed a bug where a catapult could fire at a stack after the tactical phase in an online battle
    sync problems in multiplayer games


[+] RMG: Fixed a bug where sunk areas and water tiles could still be spawned on waterless maps
[-] Mage Guild level 1 has been dropped from requirements to build Upg. Roost (Cove)


[+] RMG: Fixed a bug where a rectangular area of the map could be isolated and filled with water on spawning
[-] Fixed the incorrect max kill count on Accurate shot


[+] RMG: Fixed a bug where vast plots could be either completely filled with obstacles or left empty
[-] Fixed the freeze after video has finished playing


[+] RMG: Fixed a number of bugs involving misplaced guards and faulty passages
[-] Fixed the animation speed for new units


[+] RMG: Fixed a bug where several guards could be spawned nearby for a single passage
[-] Fixed the shooting and flight animation details for new units


[-] RMG: Fixed a bug where incorrect interzone packages would be spawned, this doesn't influence object placement
[-] Fixed the errors caused by flags' positioning in campaign map choosing menu


[+] RMG: Fixed a bug where objects with impassable triggers could block other objects
[-] Fixed the faulty bonus resource icon on loading screen when playing as Cove


[+] RMG: Fixed a bug where an object could be spawned inside a wrong object group
    in multiplayer


[+] RMG: Fixed a bug where objects could block unguarded passages
[-] Fixed the errors while generating random maps of bigger size


[+] RMG: Fixed a bug where an object could be spawned in a position that didn't allow to render it correctly
[-] Fixed the bug where disabled spells were enabled again after loading a saved game


[+] RMG: Fixed a bug where roads within a zone could be not interconnected
Gameplay


[+] RMG: A partial fix was introduced for some zone squares occupying incorrect territory
[+] In order to trigger a guarded object while flying you will now have to first land


[+] RMG: Fixed a bug where purely ornamental isles could have passable squares
    on an adjacent tile and fight the guardians. It is now impossible to trigger


[+] A number of visual bugs and misalignments was fixed in the map selection dialog
    objects without alerting the guard while using Flight or Angel Wings


[+] Fixed a bug where the client would crash on startup before map headers could be loaded
[+] The combat will start if a hero moves to a guarded tile after casting the Dimension


[+] Fixed a bug where the game could crash after using PgUp/PgDown in the map selection dialog
    Door. Casting cursor will change its appearance in that case. The


[+] Multiplayer save game list now doesn't display games with a single player remaining
    Dimension Door will not allow triggering objects or collecting items without


[+] Fixed a bug where the game would crash during a turn review, if an object was picked up after a hero had been defeated
    alerting the guard anymore


[+] Minimap is now updated correctly during a turn review
[+] Constructing Upg. Magic Lantern now requires Mage Guild level 1


[+] Ships are now displayed correctly during a turn review
    and Magic University


[+] Fixed a bug where a part of the map would become unexplored after a turn review on the first turn
[-] Cost of constructing Upg. Golden Pavilion is back to 3000 rather than 2000 gp


[+] Revealing the map by the Cartographer is now displayed during a turn review and sent to an inactive player in an online game
[+] Cost of constructing Golem Factory went down from 2000 to 1500 gp


[+] Summoning and sinking ships is now displayed during a turn review and sent to an inactive player in an online game
[+] Cost of constructing upg. Golem Factory went down from 2000 to 1500 gp


[+] Capturing creature dwellings, garrisons, and shipyards is now displayed during a turn review and sent to an inactive player in an online game
[+] Cost of constructing Mage Tower went down from 2500 to 2000 gp


[+] Change of a town's appearance after constructing buildings is now displayed during a turn review and sent to an inactive player in an online game
[+] Cost of constructing Altar of Wishes went down from 3000 to 2500 gp


[+] Digging is now displayed during a turn review and sent to an inactive player in an online game
[+] Cost of constructing Brimstone Stormclouds went down from 5 to 4 sulfur


[+] Spawning creatures on the map on starting a new month is now displayed during a turn review
[+] Cost of constructing Upg. Mausoleum went down from 5 to 4 sulfur


[+] Fixed a bug where the fog of war would blink after closing the map during a turn review
[-] Cost of constructing Upg. Cyclops Cave went up from 5 to 10 crystals


[+] Fixed a bug with sending info about a deleted object to an inactive player in an online game
[+] Cost of constructing Upg. Pyre went up from 10 to 20 mercury and from 10000


[+] Fixed a number of bugs concerning turn reviewing during an opponent's turn
    to 15000 gp


[+] Fixed a bug with transferring the map being closed to an inactive player in an online game
[-] Cost of constructing Waterfall (Cove) was changed to 5 wood, 5 ore and 300 gp


[+] Fixed a number of bugs concerning transferring all map reveal scenarios to an inactive player in an online game
    from 500 gp


[+] Fixed a bug where a hero would be rendered in front of the top part of another hero or ship located on a square below the former
[-] Waterfall (Cove) now does not cost ore to construct


[+] Fixed a bug where it was possible to build a new ship on the square that's already occupied by the active hero in another ship
[-] Cost of constructing Shack (Cove) was changed to 10 wood from 5 wood, 5 ore


[+] Fixed a bug where it wasn't possible to embark a ship immediately after building it at an external shipyard
    and 1000 gp


[+] Active hero/town won't now be switched after building a ship at an external shipyard
[-] Cost of constructing Upg. Shack (Cove) went down from 1200 to 1000 gp


[+] Fixed a bug where inactive player wouldn't get his minimap rendered at the start of an online game
[-] Cost of constructing Gunpowder Warehouse (Cove) was changed from 10 to 5 wood


[+] Fixed a bug where the cursor wouldn't be re-rendered after casting a spell on the adventure map
    and from 2500 to 3000 gp


[+] Fixed a bug where inactive player would see his gold as zeroed out after active player attacked his town without a garrisoned hero
[-] Cost of constructing Nest (Cove) was changed to 5 ore, 2 gems, 2 crystals


[+] In online play, inactive player will now receive information on partaking towns and heroes after a combat
    and 2000 gp from 5 ore, 4 gems and 2000 gp


[+] In online play, inactive player will now hear the waiting music again after a battle ends
[-] Cost of constructing Upg. Nest (Cove) was changed to 2 crystals, 2 gems and 2500 gp


[+] Fixed a bug where ambient sounds sometimes wouldn't stop playing during the enemy's turn
    from 10 ore, 10 crystals and 2500 gp


[+] Fixed a bug where damage inflicted by the Armageddon spell would be recorded incorrectly in the battle log
[-] Cost of constructing Tower of the Seas (Cove) was changed to 5 wood, 5 ore,


[+] Fixed a bug where casting or shooting at the walls would be animated incorrectly in some directions
    5 crystals and 3000 gp from 5 ore, 4 crystals and 3000 gp


[+] Fixed a bug where a creature's shooting animation would stop after releasing the projectile when shooting at the wall
[-] Upg. Tower of the Seas (Cove) now does not cost sulfur to construct


[+] Fixed a bug where a creature wouldn't turn around if shooting at the wall that is behind it
[-] Cost of constructing Upg Nix Fort (Cove) went down from 10 to 5 ore


[+] Fixed a bug where obstacles would be displayed incorrectly when fighting aboard a boat on magical terrains
[-] Cost of constructing Maelstrom (Cove) was changed to 15 wood, 15 ore, 10 sulfur


[+] Fixed a bug where some texts wouldn't fit standard floating windows
    and 15000 gp from 10 ore, 15 sulfur and 17500 gp


[+] Fixed a bug where text wouldn't center properly in standard message windows
[-] Cost of constructing Upg. Maelstrom (Cove) was changed to 15 wood, 15 ore,


[+] Fixed an issue with clicking or hovering over inactive Mage Guild spell slots, if Aurora Borealis is present
    20 sulfur and 15000 gp from 15 ore, 20 sulfur, 5 gems and 20000 gp


[+] Fixed the faulty win trigger that wouldn't engage if an attacking hero would die defeating the designated monster
[-] Cost of constructing Roost (Cove) was changed to 1000 gp from 2 gems and 1500 gp


[+] Fixed a bug where a player's designated starting hero for which a portrait picture isn't set wouldn't be displayed in the map selection dialog
[-] Cost of constructing Thieves' Guild (Cove) was changed to 5 wood and 500 gp from


[+] Fixed a bug where some win conditions would be recorded incorrectly in the savegame
    3 wood and 600 gp


[+] Fixed a number of issues where shadows and terrain particles would be rendered in front of the objects
[-] Red Tower guard went down from 60-90-120-150 to 50-75-100-125 Fire Elementals


[+] Fixed a number of issues with rendering object shadows, map borders, and fog of war in the world overview
[-] RMG: Red Tower density went down from 80 to 35, now no more than one per zone


[+] Fixed a bug where pictograms adjacent to screen borders would be displayed incorrectly in the world overview
[-] Visiting a previously plundered Churchyard now inflicts a -1 penalty to Morale


[+] Fixed a bug where Ore Mines didn't have flags in the world overview
[+] A new neutral creature, the Satyr, has been introduced


[+] Expert View Earth spell now doesn't display any active objects, just the ornamental ones
[+] A new creature bank, the Experimental Shop, has been introduced. The player


[+] Fixed a bug where many battle animations missed the first frame
    will have to battle 50-100-150-200 Iron Golems for a reward of 1-2-3-4 Giants


[+] Fixed a bug where the University of Magic dialog window wouldn't be centered
    RMG value is 3500, density is 80


[+] Fixed a bug where a hero visiting an ally's garrison could become the ally's property
[+] A new creature bank, the Wolf Raider Picket, has been introduced. The player


[+] Fixed a bug where the Lookout Tower would be displayed as a campaign bonus
    will have to battle 50-75-100-150 Wolf Raiders for a reward of 4-6-8-12 Cyclopes


[+] In online game, gossip will now be displayed in the Tavern during enemy's turn
    RMG: value is 9500, density is 80


[+] Fixed a bug where the Tavern's dialog window would be displayed incorrectly if only one hero was available in the right slot
[+] A new object, the Temple of Loyalty, has been introduced. A visiting hero will have


[-] Fixed starting armies for the campaign heroes
    all Morale penalties for having creatures of varied alignment in his army removed


[+] Fixed a bug where several players could have the same starting hero generated for them in the field
    for the next combat. RMG: value is 100, density is 20, no more than one per zone


[+] Fixed a bug where AI's heroes would be generated incorrectly if restarting a scenario
[+] A new object, the Skeleton Transformer, has been introduced. A visiting hero


[+] Fixed a bug where handicap settings would be reset after loading the game
    will be allowed to turn any creatures into Skeletons. RMG: value is 500,


[+] Fixed a bug where the map hiding cheat code would hide just a circle in the top left corner
    density is 20, spawning only in underworld, no more than one per zone


[+] Fixed a bug where the interface wouldn't refresh correctly after using some cheat codes
[+] A new set item, the Ironfist of the Ogre, has been introduced. In order


[+] Fixed a bug where switching towns while the stack splitting button is active would crash the game
    to construct it, a hero needs to have Ogre's Club of Havoc,


[+] Fixed a potential issue with the game going unstable after summoning a creature in battle
    Targ of the Rampaging Ogre, Crown of the Supreme Magi and Tunic of the Cyclops King


[+] Fixed memory leak caused by tread sounds while flying
    in his possession. At the beginning of a combat the Fist will cast Bloodlust, Fire


[+] Fixed memory corruption when loading a Prison from the map
    Shield and Counterstrike (all Expert) lasting for 50 turns on all allied troops


[+] Fixed a potential issue with animation executed through palette modification
[+] Sanctuary now will not be spawning on randomly generated maps


===Graphics===
[+] Freelancer's Guild now will be spawning on randomly generated maps.


[+] Each town now has four sprites for each hero class and gender; two missing sprites were added for each town, both for the adventure map and the combat screen
    RMG value is 100, density is 50, no more than one per zone


[+] Fixed a number of issues with the original hero sprites, both for the adventure map and the combat screen
[-] RMG: Only one Den of Thieves now allowed per zone instead of three


[+] In combat, heroes now have a permanent standing animation
[+] RMG: Now only three Taverns allowed per zone


[+] Fixed a bug where a projectile released by a hero's spell would be placed incorrectly
SoD bugs


[+] Heroes' casting animations have been slightly slowed down
[+] RMG: Zone size now matches the settings defined by template more accurately


[+] A hero's gender displayed in combat is now determined by a setting in the map editor
[+] RMG: Object guard tilting bug fixed. It is now impossible to trigger said objects


[+] Portrait pictures for [[Sir Mullich]], [[Luna]], and [[Inteus]] have been altered considerably
    without alerting the guard


[+] Portrait pictures for a number of Inferno, Fortress, and Conflux heroes have been altered slightly
[+] RMG: Spawning objects with several entrances has been fixed. Now they are only


[-] A new portrait picture for Vey has been introduced
    spawned as solitary objects, not as a part of a group


[-] Fixed palette for the Pendant of Downfall
[+] When flying to a designated guarded tile, the combat will not trigger until


[+] A new puzzle map for the Cove has been introduced
    the tile is reached. This fix prevents landing on an unplanned location


[+] Multiple ornamental objects have been added for the new Highland terrain, such as Mountains, Spruce trees, Lakes, Waterfalls, Rocks, Flowers, etc.
    due to interrupting combat


[+] A Churchyard sprite for the new Highland terrain has been added
[+] Interrupting the flight above an object's entrance is now forbidden (if the object


[+] Four Sea Portals (red, blue, light green and yellow) have been added
    in question is not a freely passable one, like a friendly Garrison)


[+] 8 sets of ornamental Rubble for sea tiles have been added
[+] Interrupting the flight above a guarded tile will now trigger combat


[+] A new Seer Hut has been added
[+] Fixed a bug with ability of spawn of victory condition artifact on map


[+] Two one-square Oak trees have been added
    as random artifact


[+] Two one-square Snow pine trees have been added
[+] Fixed a bug with generaiton the same start heroes


[+] A new tree for the Dirt terrain has been added
[+] Fixed a bug when a player could once again visit the Sirens after combat


[+] Fixed the Dirt terrain mountain sprites
[+] It is no longer possible to cast Dispel on a unit that has only been


[+] Fixed the pallette for one of the Snow Pine forest variations
    poisoned (when this poisoning cannot be cured by Dispel)


[+] Fixed the Refugee Camp sprite
[+] On RoE maps, Conflux heroes are now allowed for hire, while set items,


[+] Fixed the shadows for the Shrine of magic gesture/thought
    the Armageddon's blade and the Vial of Dragon's Blood have been disabled


[-] Fixed the Shrine of magic mystery sprite
[+] Fixed the Storm Elementals' slow movement animation


[+] Fixed the Conflux siege screen
[+] Fixed the mixed up descriptions of Blood Obelisk and Glyphs of Fear in the Fortress


[-] Fixed the Conflux map sprites
[+] Freelancer's Guild now has ambient sound and triggering sound effects


[-] Fixed the Fortress map sprites
    (missing in SoD)


[-] Fixed the one-square Prison sprite
[+] Fixed the cursor update bugs when casting Dimension Door


[-] Fixed the Wineyard sprite
Map Editor


[-] Fixed the Colosseum of the Magi sprite contrast
[-] Fixed the crash after using Obstacle Brush on a map featuring objects that it is


[-] Enhanced the War Machine Factory sprite
    not allowed to place


[-] Fixed the Snow terrain hill sprites
[-] Fixed the Non-existent object Genie Lamp appearance in the search bar


[-] Animated lakes have been removed
[-] All doubling and erroneous lines have been removed from the search bar


[+] Cursors for movement and visiting objects on the water have been altered
[+] Now possible to save RMG settings and automatically enforce settings after choosing


[+] Fixed the Gold Golem magic death animation
    a template


[+] Fixed the Halfling sprites
Interface


[+] Pit Lord casting animation use scenarios have been added
[-] For a splash damage shot, the cursor now looks like an arrow when aiming a unit,


[+] Fixed the Swordsman and Crusader sprite contrast
    while new cursor sprites will be used when aiming an unoccupied tile


[+] Fixed the Minotaur King combat sprite and shadows
[-] Clicking a Thieves' Guild (Cove) will now be opening a Thieves' Guild window with


[+] Fixed the Manticore and Scorpicore death animation and body sprites
    info about players in the game


[+] Fixed the Stone and Obsidian Gargoyles' portrait pictures
[+] Hyphenation has been introduced for in-game text


[+] Fixed the pallette for the ornamental Grass tiles
Graphics


[+] Fixed the extra pixel in the river sprite
[-] Pikemen, Halberdiers, Orcs and Orc Chieftains now have completely new graphics


[+] Magical terrains are now rendered below every object, road, and river
[-] Portraits of creatures from the original game that grew obsolete with


[+] Fangarm calling animation from several stacks is now played simultaneously
    the introduction of new ones have been updated


[+] A hero now doesn't cover his face if Fangarms are called from slain stacks
[-] Portraits of Cove creatures have been fixed


[-] Fixed the attacking frame for a number of new creatures on the map
[-] Sprite of the Ring of Oblivion has been replaced with a new one


[+] Fixed a number of combat interface graphic issues
[+] New sprite of a snow-covered Churchyard has been introduced


[+] Fixed the faulty cancel button in the stack splitting window
[+] New snow-covered Hills have been introduced


[+] Fixed the minimap colors for the Brown and Green players
[+] Standing animation for Sea Serpents and Haspids has been introduced


[+] Fixed the ship flag colors for the Blue player
[-] Combat sprites have been fixed for Efreeti


[+] Fixed palette for flags in combat
[+] Hit by a missile animation has been introduced for Monks, Zealots, Titans, Liches


[+] Fixed the combat backgrounds for the Dirt terrain with hills and dead vegetation
    on sentry towers, Beholders and Evil Eyes


[+] Fixed the combat backgrounds for Inferno and Necropolis siege
[+] Dragon Utopia sprite has been fixed


[+] Fixed the background for neutral creatures in the creature overview window
[+] Snow-covered Crypt sprite has been fixed


===Map editor===
[+] Snow-covered River Delta sprite has been fixed


[+] Spells set as mandatory for a town will now spawn even if generally banned on the map
[+] Redwood Observatory sprite has been fixed


[+] A "Different from player" setting for towns has been introduced; these town types will be randomly selected from a list specified for the player
[+] Fortless Inferno sprite has been fixed


[-] Fixed a number of bugs concerning new win conditions and settings for the Plague/creature weeks
[+] Learning Stone sprite has been fixed


[-] Fixed a bug where template sizes smaller than XH couldn't be selected if the template in question was bigger
[+] New Fly Agaric fungi have been introduced


[-] Fixed a bug where Portals or Exit Monoliths couldn't be searched for
[+] Seer Hut sprites have been fixed


[-] Fixed a bug where Cove wouldn't be included in the Random Faction setting for the player
[+] New Seer Hut sprite has been introduced


[+] A new logo has been introduced
[+] A number of hero portraits have been fixed


===Interface===
Miscellaneous


[+] In online play, it is now possible to plan your heroes' movement and switch towns during your enemy's turn
[+] HotA Launcher and Updater no longer require .NET for working


[+] Hold Alt and hover over an adventure map square to see a hint stating how long it will take your selected hero to arrive there
[+] In-game texts and names have been proofread and corrected


[+] Hold Shift and click a hero on the map to select him, even if another hero has already been selected
[+] Rock object type has deen divided into three new types: Rock, Stone, Pile of Stones


[+] Hover over a hero on the map to see his movement points in a hint
[+] Map object hints have been improved


[+] Fixed a number of issues with maximum movement points for heroes and travel length calculation
[+] The number of objects allowed on a single map has been doubled


[+] Stables and Watering Place effect wearing off is now considered when calculating the required travel time
[-] The Cannon's recoil animation is now played simultaneously with


[+] Last player to visit the Black Market can now review its inventory
    the cannonball flight


[+] Last player to visit the Ancient Lamp can now review its inventory
[+] The animation of ray shooters returning to their normal stance after making a shot


[+] Last player to visit the Refugee Camp can now review its inventory
    is now played simultaneously with the target being hit


[+] Fixed positioning for the "can't build" message in an external Shipyard; resources will now be recounted properly after a successful build
[+] A new map, Carpe Jugulum, has been introduced


[+] The dialog to buy a Spell Book is now displayed on the Mage Guild screen
[-] A number of maps have been fixed


[+] E hotkey now stands for exchange between heroes on the town screen
Version 1.3.3


[+] A hint for the spell learned in a Shrine now displays the spell status regardless of the equipped artifacts
[!] Save game format changed!


[+] It is now possible to dismiss heroes visiting towns
    Saves in older versions of the game will not be supported by this version.


[+] It is now possible to dismiss heroes on the town and kingdom overview screens
    Make sure you have completed all valuable games before upgrading.


[+] A hint for the Stables and Observatory effects has been added
[!] Due to some bug fixes in the editor it is recommended to


[+] Casting the spells Earthquake, Teleport, Remove Obstacle, Clone, and Berserk is now recorded correctly in the combat log
    re-save and update you custom levels. Check the correctness of


===Miscellaneous===
    assigned restrictions for heroes and artefacts.


[+] New map has been added: Before the Storm
    The editor supports all of the functionality of the original editor now.


[+] Obstacle brush has been improved, along with the RMG obstacle placement
[!] Starting from this version the in-game language of HotA does no longer depend on


[+] Obstacle brush now won't spawn several instances of the same object next to each other
    the language of the base SoD game


[+] RMG: Standard templates have been reworked, fixing bugs and improving playability
HotA bugs


[+] RMG: Fully passable ornamental objects can now be spawned
[-] Fixed hero restrictions working incorrectly


[+] RMG: A map is now centered correctly depending on the actual zone layout
[-] Fixed a crash when spells Clone and Remove Obstacle were cast


[+] It is now possible to place more than 32 Black Markets on a map
[-] Fixed a bug which allowed two heroes of the same class to appear in tavern


[+] Every spell now has its effect formula in the description
[-] Fixed rendering freezes during combat


[+] Creature dwellings introduced in AB and SoD now have appropriate ambient sounds
[-] Fixed a bug with possible desync in an online game which was caused buy the


[+] Beholders, Evil Eyes and Gold Golems now have magic death sound effects
    construction of a Lodestar and assaulting another player


[+] Faerie Dragons now have a casting sound effect
[-] Fixed a tip bug in Fort


[+] Sacrifice spell now has a resurrecting sound effect
[-] Fixed some bugs related to the limitation of the number of objects


[+] In hotseat multiplayer games, a special sound effect will now be played when a player attacks another one
    in the random map generator


[+] Combat casting animation speed has been altered for a number of creatures
[-] Fixed an issue with Orb of Vulnerability having no effect on Nymphs and Oceanids


[+] Music now can be set to play in 22kHz mono or 44kHz stereo
[-] Fixed incorrect video file processing


[+] Record point calculation formula has been altered
Gameplay


[+] HoMM3 HD: If object messages are switched off in the settings, object hints will now be always displayed, as opposed to after visiting only
[+] Shackles of War effect applies only when both sides in the battle have heroes


[-] Multiple maps and texts have been fixed
[+] 5 new Two Way Monoliths added (16 total currently)


== Old Versions ==
[+] 2 new One Way Monoliths added (12 total currently)


== Version 1.4.2 (05/JAN/2016) ==
[-] Restored a 25% chance of a neutral zone in RMG


HotA fixes
[-] Restored 12000 cost for Library of Enlightenment


[-] Fixed: mixed up sprites for the White/Black Border Guards
[-] Restored original health (4) and AI / Fight Value for Imps and Familiars


[-] Fixed: mixed up names for Red and Blue Two Way Monoliths
[+] Faerie Dragon AI Value increased significantly


[-] Fixed a bug where Horn of the Abyss artifact couldn't be enabled in the Map editor
[-] Reduced Sea Dog health to 15


[-] Fixed a bug where all new heroes had shared trigger log for having visited new map objects like Colosseum of the Magi
[-] Accurate Shot weakened when the distance penalty applies and does not work on units


[-] Fixed a bug where RMG experienced crashes while setting guard defined by the Zone's main town type
    behind walls


[-] Fixed a bug where a creature couldn't be set as a hero's final destination in select cases
[-] Restored 80 health for Nix and 90 for Nix Warriors


[-] Fixed the rule when a dash in text messages would cause missing characters
[-] Sea Serpents health reduced to 180 and the defence increased to 16


[-] Hero exchange while in town now triggers Scholar skill, forcing heroes to exchange spells
[-] Vault of Ashes price reduced to 5000 gold and 5 mercury


[-] Fangarms now won't be summoned when a stack is sacrificed with the eponymous spell
[-] Grotto price increased to 7500 gold, 15 wood and 15 ore


[-] Fixed some stability issues
[+] Cyclops Cave price does not include crystals. Upg. Cyclops Cave has +5 crystals


Gameplay
    in price


[-] While visiting a Town Gate a hero now won't be placed on its entrance square
[-] Ring of Oblivion now prohibits undead rising after the battle


[-] The Town Gate's RMG value went up from 7000 to 10000
[-] Cape of Silence prohibits spell level 1 and 2 casting


[-] The Ancient Lamp's RMG value went up from 3000 to 5000
[-] Mansion garrison increased


SoD fixes
[-] Spit garrison and reward increased


[+] Fixed a bug when one of the University/Seafaring Academy dialog boxes wouldn't match the player's flag color
[-] Pirate Cavern and Spits removed from the random map generator


[+] Fixed faulty button borders for one of the University/Seafaring Academy dialog boxes
[-] Red Tower RMG value increased to 4000, the occurrence decreased to 80


Graphics
[-] Hill Fort value increased to 12,000, a limit of 1 per zone was returned


[-] Fixed the Town Gate sprite
[+] Town Portal, Fly, Dimension Door and (in the presence of water)


Miscellaneous
    Water Walking spell scrolls have value of 15000 in RMG


[-] Fixed select maps and in-game texts
[+] Added a new Cannon Yard object. It allows you to buy a cannon,


== Version 1.4.1 (Skipped) ==
    value 3000 in RMG, 25 frequency
[-] Skipped for technical reasons.


== Version 1.4.0 (02/JAN/2016) ==
[-] Fixed the drop rate of the primary skills of the heroes of the Cove


[!] Save game format changed! Saves in older versions of the game will not be supported by this version. Make sure you have completed all valuable games before upgrading.
[-] Eovacius specialization creates only two clones, but without cost increase


[+] New campaign, Horn of the Abyss, has been introduced. Following its storyline, the player will once again meet Bidley, Jeremy and Casmetra. Finally, you will lay your hands upon the eponymous artifact, a powerful weapon capable of summoning sea spirits on the battlefield.
[-] Astra's specialization was changed from Frost Ring to Healing


HotA fixes
[-] Changed starting Navigator class skills: Zilare's Water Magic to Resistance,


[-] Fixed a bug where savegames on a map with the number of mines exceeded 255 went corrupt
    Astra's Learning to Luck, Dargem's Air Magic to Tactics


[-] Fixed a bug where a recorded replay with an opponent scouting numerous squares in a single turn would become faulty
[-] Nella's initial secondary skills were restored


[-] RMG: Fixed a bug where some of the mandatory roads would not be created
SoD Bugs


[-] RMG: Fixed a bug where several snow-covered Trade Posts would appear in a single area
[+] Fixed a SoD bug with a duplicate character in the scenario replay


[-] Fixed a bug where the cursor would sometimes disappear in the Cannon Yard dialog window
[+] Badge of Courage no longer grants mind spell immunity


[-] Fixed a bug where a map where only four secondary skills including Necromancy are available would crash upon launch
[+] Fixed a SoD bug with the ability to raise undead from summoned creatures


[-] Fixed: for some spells the probability of appearing in a Cove's Magic Guild was adjusted (on 2nd and 3rd levels toral percentage wasn't reaching 100%)
[+] Fixed a SoD bug with double shooting with single remaining shot


[-] Fixed a bug where the Diplomat's Cloak was working incorrectly
[+] Fixed a SoD bug with Harpy return after the Dendroid attack


[-] Fixed a bug where the Cannon would deal incorrect amount of damage if the hero's Attack skill  value was negative
[+] Fixed a SoD bug: Forgetfulness was mass effective already at an advanced


[-] Fixed a bug where a hero using Fly spell was able to attack monsters without having reached the final destination
    water magic


[-] Fixed a bug where choosing Beatrice, Ranloo, Kinkeria and Derek while playing on RoE, AB and SoD maps made other heroes unavailable
[+] Fixed a SoD bug with inability to resurrect the corpse at gates hex during


Gameplay
    the siege of the city


[+] A new neutral creature, the Fangarm, has been introduced
[+] University does not offer necromancy


[+] A new object has been introduced: the Ancient lamp. A player may once hire a number of Master Genies there. RMG value is 3000, density is 2, no more than 1 per zone
[+] Fixed an RMG bug with extra paths when generating a multi-connected route


[+] A new object has been introduced: the Colosseum of the Magi. A hero may once acquire a +2 bonus to his Knowledge or Spell Power skill. RMG value is 3000, density is 50
[+] Fixed a SoD RMG bug with a shifted two-cell garrison near the monolith which would


[+] A new object has been introduced: Watering Place. A hero may discard remaining movement points to increase next day's yield. RMG value is 500, density is 50, spawns only on Stone terrain, no more than 1 per zone
    also crash while generating a map sometimes


[+] A new object has been introduced: Town Gate. Allows visiting hero to teleport to any allied town. RMG value is 7000, density is 20, no more than 1 per zone
[+] Fixed a SoD random map generator bug with and unneeded extra road path


[+] Four new Two-way Monoliths have been introduced
[+] RMG roads no longer pass through bugged paths and are not blocked by Prisons.


[+] A new naval object has been introduced: the Sea Barrel. A hero may find a handful of resources inside. RMG value is 500, density is 400
    Cities within a single zone are always connected with a road net within that zone


[+] A new naval object has been introduced: the Jetsam. A hero may find a handful of gold and ore inside. RMG value is 500, density is 600
[+] Fixed the mixed up icons of View Earth and View Air


[+] A new naval object has been introduced: the Vial of Mana. A hero may acquire extra spell points by picking it up. RMG value is 3000, density is 500
[+] Fixed the mixed up external dwellings in the kingdom view


[+] A new naval object has been introduced: the Seafaring Academy. A hero may learn and upgrade secondary skills at a cost there. RMG value is 8000, density is 20, no more than 1 per zone
[+] Fixed one of the errors in calculating the cursor movement number of a hero


[+] A new naval object has been introduced: the Altar of Mana. A player may acquire spell points by sacrificing creatures there. RMG value is 100, density is 20, no more than 1 per zone
[+] The damage for spell shown in the spell description now accounts for the hero


[+] A new naval object has been introduced: the Observatory. A visiting hero may acquire a +2 bonus to his scouting radius until the end of week. RMG value is 500, density is 20, no more than 1 per zone
    specialization if the damage is not dependant on the target parameters


[-] The Temple of Loyalty has been altered: now its effect is active until the end of day, ranther than the next combat
[+] Fixed a memory leak after exiting the panel selection menu


[-] The Hill Fort's RMG value went down from 12000 to 7000
Map Editor


[-] Number of creatures available for hire at a dwelling that no player has claimed is now set at one growth every week
[-] Fixed map editor bug with incorrect definition of allowable player orientations


[+] Number of Skeletons raised by the Necromancy skill is now detendent on total number of slain creatures in an enemy army, rather than on numbers of each individual slain stack
[-] Fixed map editor and game bug with Diplomat's Cloak and Pendant of Reflection


SoD bugs
    enabled by default in SoD maps


[+] Fixed a bug where the game ignored the AI mode (Warrior/Builder/Explorer) predefined by map settings
[-] Fixed the errors of random map generator in map editor


[+] Fixed a bug where the RMG would create a portion of a zone as a narrow plot of land hugging the map edge
[-] Fixed a map editor bug with Cove hero portraits when assigning a portrait


[+] Fixed a bug where the RMG would create a water square in the bottom right corner of the map
[-] Fixed a bug when new heroes and artefacts were ignored after a map check


[+] Fixed a bug where the RMG would create faulty zone transfers after creating objects along the zone borders
[+] Fixed a bug with incorrect information passed to the map error log related to


[+] Fixed a bug where a player could abuse the Admiral's Hat for endless movement points
    absence of free artefacts on a map


[+] Fixed a bug where a player could acquire a naval movement bonus while on land
[+] Removed the restriction of 144 external dwellings in the map editor


[+] Fixed a bug where AI vs AI battles featuring Necromancy users would result in raising a single skeleton
Interface


Graphics
[+] Added a new route colour that shows where the player would not arrive even with


[+] Introduced: the naval Border Gate
    full movement point pool


[+] Introduced: the naval Border Guards and Quest Guard
[+] Many spells' descriptions now have a dynamically calculated effect summary


[+] Introduced: the naval Pandora's Box
[+] Fixed preview window sizes on RMB of hero and city


[+] Basic Pandora's Box sprite has been altered
[+] Added separate buttons for closing the save and battle menus


[+] Sea Chest sprite has been altered
[-] Fixed the selection button for all maps in the map menu


[+] Introduced: two new mossy stones for the Swamp terrain
[+] Numerous fixes in custom campaign menu


[+] Introduced: three mew Palm groups for the Swamp terrain
[+] Map selection fixes


[-] One of the Fields of Glory sprites has been altered
[+] Numerous fixes of trade and sacrifice windows


[-] Fixed the portraits for Astra, Lina and Miriam
[+] Fixed the hero trade windows


[-] Beholder Sanctuary sprite has been fixed
[+] Fixed integrated campaign selection screen


Interface
[-] Fixed hero route arrows


[+] Introduced: the hero exchange button on a city screen
[+] Changed some fonts


[-] Creature combat movement speed on settings 4 and 5 has been increased by the factor of 1.5
[+] Fixed the player flags that would sometimes not fit in the designated area in map


[+] Introduced: an Arena visiting message with the possibility of refusal to attend
    and scenario selection menus


Miscellaneous
[-] Added icon animation in built-in panel selection menu


[+] Altered the colors of shadows cast by objects on the Sand terrain
[-] Hotkey for HotA campaign selection changed from S to H


[+] Added new colors for shadows cast by map objects
Graphics


[+] Introduced new animation options for map objects using palette cycling
[+] Added an underground battlefield for lava


[-] For RoE, AB and SoD maps spell bans no more affect spells granted by artefacts
[+] Fixed the obstacles, battlefield and map depiction of the Holy Ground


[-] Fixed some launcher issues
[-] Changed the graphics of Fortress on map


[-] Fixed select maps and in-game texts
[+] Replaced the graphics of War Machine Factory


== Version 1.3.8 (25/APR/2015) ==
[+] Replaced visual representation of Hydra Pond


HotA bugs
[-] Changed the image of the outer dwelling of the Dragon Lair


[-] Fixed a bug where Cove creatures were spawning rarely on random maps
[+] Added new images of Hill Fort for all terrains


[-] Fixed road generation algorythm on random maps has been improved, now more like seen in original game; no more lack of road through main guarded tile on 2sm4d(3) template
[+] Added two new reefs


[-] Fixed a bug where generating mandatory roads on random maps caused freezing
[+] Added two new tree groups for rocks


[-] Fixed a bug where one of the skull decorations was invisible
[+] Added Mounds for snow


[-] Fixed a bug where header text of a meeting heroes window wouldn't fit
[+] Fixed One Way SoD monoliths


Gameplay
[+] Fixed image for Griffin Conservatory


[-] Upg. Goblin Barracks return as a requirement to construct the Upg. Wolf Pen in Citadel towns
[+] Fixed image of Abandoned Mines on Dirt


[-] Red Tower guard and reward has been altered: now player has to fight 35-70-105-140 Fire Elementals for 1-2-3-4 Firebirds; density of Red Towers in RMG went down to 20
[+] Fixed image for Hill Fort


[-] Starting army for Cove heroes now has 15-25 Nymphs instead of 20-30
[+] Fixed the image of the Mystical Garden


[-] RMG: roads between villages inside zones now not mandatory (e.g. Diamond template); if a castle is present, roads stay mandatory (e.g. Jebus Cross template)
[+] Added an image of Mystical Garden for Dirt


SoD bugs
[+] Fixed the shadow for the image of the Pillar of Eyes dwelling


[+] Fixed a bug where a hero could create path from land over water
[-] Fixed the trigger position of the new Wagon


Graphics
[+] Fixed images of numerous new artefacts


[+] New sand obstacle set, the Barchan Dunes, has been introduced, along with matching mine set
[+] Fixed background image in the creature window preview


[+] New Dirt Hills set has been introduced
[+] Fixed image of Earth Elemental on a map


[+] Fixed the layout of trees on Rock Sawmill sprite
[+] Fixed Efreeti and Efreet Sultan images in combat


[+] New rough Shrub have been introduced
[+] Fixed Troglodyte image in combat


[+] New single standing dead trees have been introduced
[+] Fixed the image of the Gnoll corpse in battle


[-] Fixed the layout of a certain Sand Mountain obstacle
[+] Fixed the image of the Gold Golem in battle (incorrect attack and corpse shadow


[-] Fixed some Cove hero portraits
    frames)


[+] Fixed Valeska and Caitlin portraits
[+] Fixed the shadow image of the Diamond Golem in battle


[+] Hit by a missile animation has been updated for Monks and Zealots
[-] Fixed the portrait of Beatrice


Map Editor
[+] Fixed the image of one of the obstacles on the dirt during battle


[+] Now more than 144 mines allowed per map
[+] Fixed Imp Crucible, Upg. Imp Crucible and Birthing Pools animation


[+] Now more than 48 Seer Huts allowed per map; excess Seers will have recycled names
[+] Fixed images of Conflux Village Hall, Town Hall, City Hall, Capitol and background


Miscellaneous
[-] Fixed the image of Vault of Ashes


[+] Three new maps, A Cold Day in Hell, Mysterious Ways and From the Depths of Hell, have been introduced
[+] Added all edits similar to SuperFix_Common


[+] When Artillery skill guarantees increased Ballista and Cannon damage, it will now be displayed when checking potential damage and in AI calculations
[+] Minor hero portrait fixes


[+] Added shadows rendering for terrain part objects
[-] Minor graphics fixes


[+] Rocks and Reefs now displayed on minimap
Miscellaneous


[-] Fixed frequency and speed of the Satyrs' random animation cycles
[+] Added 2 maps: Barren Lands and Gambit


[-] Map fixes
[+] Improved spell descriptions


== Version 1.3.7 (06/MAR/2015) ==
[+] Fixed and improved hero specialty descriptions


HotA bugs
[+] Fixed possible obstacle overlay on object images in RMG


[-] Fixed wrong Phoenix portrait
[-] Map and text fixes


== Version 1.3.6 (06/MAR/2015) ==
[-] Some launcher fixes


HotA bugs
Version 1.3.2


[-] Fixed a crash caused by trading between two ally heroes in a multiplayer game
[-] Fixed a crash at map editor start


[-] Fixed a bug that sometimes prevented choosing a starting hero for a random map
[-] Fixed a bug of setting monsters treasure in map editor


[-] Fixed Satyr AI casting on creatures that already have Mirth cast on them
[-] Fixed wrong buildings in random town in map editor


[-] Fixed the mistakes in Satyr's spell hint
[-] Fixed many crashes during the game


[-] Fixed the location of the specialization name in the hero window
[-] Finally fixed Dunes quicksands effect during tactic phase


Gameplay
[-] Accurate Shot now cannot affect on battle machines


[+] Kinkeria's learning specialization effect was replaced with the doubled skill effect
[+] Fixed AI bug with Death Cloud


SoD bugs
[-] Fixed spells chances to appear in Cove Mage Guild


[+] Fixed crash sometimes caused by starting large map after playing on small one
[-] Fixed some typos in game texts


[+] Removed the ability to cast Dispel on a squad that only has Disrupting Ray effect active (Disrupting Ray is indispensable)
[-] Fixed some bugs in maps and campaign


[+] Fixed the crash on a saved game load that has more than 128 Signs
[-] Some launcher fixes


[+] Fixed the description of Luck bonuses on a creature when total Luck is more than 3
Version 1.3.1


Map Editor
[-] Fixed a crash when generating a random map in map editor


[+] Fixed the editor crash on Wine
[-] Fixed a crash at game start if SoD was never launched before HotA


[+] Fixed the unfading object properties tooltip
[-] Fixed jittering animations in combat


[+] Fixed a SoD bug with mixed up Blood Obelisk and Cage of Warlords in Fortress
[-] Fixed some of crashes at map start and during game


[+] Fixed a SoD bug with mixed up Elemental names in the Conflux events settings
[-] Fixed a bug related to a chance of occurring of an invisible obstacle during combat


Interface
[-] Fixed some icons of bonuses and new artifacts in campaign


[+] Added borders and background for artifact images in game messages
[-] Fixed gamma of display buttons in creature window


Graphics
[-] Fixed a bug due to which the Golden Goose did not include the effects of components


[-] Updated Cannon image
[-] Fixed a couple of launcher bugs, fixed its height


[-] Added Experimental Shop animation
[-] Fixed a couple of typos in game texts; in maps and in campaign


[+] Added the image of an Experimental Shop for Snow
[-] The message in the "Province" map on game start was written in Russian


[-] Updated Black Tower image
[-] Fixed the absence of description of Diplomat's Cloak in the editor


[+] Added the images of a Black Tower for Snow and Swamp
[-] Fixed the "Beware of Demons!" map. You had to survive for 1 day for victory


[-] Updated Mansion image
[-] Fixed depiction of Shaman's Puppet in hero screen and depictions


[-] Fixed Wolf Raider Picket image
    of Ring of Oblivion and Cape of Silence on map


[-] Fixed Wineyard shadow
[-] Fixed the depiction of fortress on the map


[-] Fixed and changed the images of Boxes, Bags, Ropes, Abandoned Boats and Bone on Sand
[-] Fixed the bug with the depiction flag of Conflux in the map
 
[+] Added new Boxes, Bags and a Corpse on Sand
 
[+] Added new Yucca Trees for the sand
 
[+] Fixed the gamma of palm trees on certain Desert Hills
 
[+] A new Shrub obstacle for swamp has been introduced
 
[-] Updated Cove hero portraits
 
[-] Fixed Kalt's portrait
 
[-] Fixed the misaligned Pikeman's portrait


[+] Fixed the Champion's portrait
[+] Fixed the depiction of fort, citadel and castle of Rampart for according look
 
[-] Fixed the Pikeman's wrist during battle
 
[-] Fixed Orc's low contrast image on the map
 
[+] Fixed Scholar, Monk and Zealot map image shadow
 
Miscellaneous
 
[-] RMG templates for maps of new sizes were changed
 
[+] Land decorative tail level on random maps was decreased from 4 to 1
 
[+] The name of Sand Trees was changed to Yucca Trees
 
[-] Some map and text fixes
 
== Version 1.3.5 (02/JAN/2015) ==
 
HotA Bugs
 
[-] Fixed a crash on map startup with a Wineyard
 
[-] Fixed Wineyard not displaying correctly in the captured dwelling list
 
[-] Fixed Satyr layout on adventure map
 
[-] Satyrs controlled by AI now use their spells
 
[-] Fixed Satyr soundbites
 
[-] Fixed Satyr AI Value and Fight Value
 
[-] Fixed Experimental Shop hint in Map Editor
 
Graphics
 
[-] Fixed Ironfist of the Ogre layout
 
[-] Fixed Skeleton Transformer layout on the adventure map
 
[+] A new Cactus obstacle has been introduced
 
[+] A new Trees obstacle for Dirt surface has been introduced
 
Miscellaneous
 
[-] Ironfist of the Ogre pickup event text has been introduced
 
== Version 1.3.4 (01/JAN/2015) ==
 
[!] Save game format changed! Saves in older versions of the game will not be supported by this version. Make sure you have completed all valuable games before upgrading.
 
[!] All maps created with HotA Editor v1.3.0-1.3.3 will have a new set item Ironfist of the Ogre enabled for random spawning. Map makers are advised to disable it via the new Editor v1.3.4. All RoE, AB and SoD maps, along with maps created with Editor v1.3.4, will have the Fist disabled by default
 
HotA bugs
 
[-] Fixed the increased Catapult damage under slow animation setting, which was causing sync problems in multiplayer games
 
[-] Mage Guild level 1 has been dropped from requirements to build Upg. Roost (Cove)
 
[-] Fixed the incorrect max kill count on Accurate shot
 
[-] Fixed the freeze after video has finished playing
 
[-] Fixed the animation speed for new units
 
[-] Fixed the shooting and flight animation details for new units
 
[-] Fixed the errors caused by flags' positioning in campaign map choosing menu
 
[-] Fixed the faulty bonus resource icon on loading screen when playing as Cove in multiplayer
 
[-] Fixed the errors while generating random maps of bigger size
 
[-] Fixed the bug where disabled spells were enabled again after loading a saved game
 
Gameplay
 
[+] In order to trigger a guarded object while flying you will now have to first land on an adjacent tile and fight the guardians. It is now impossible to trigger objects without alerting the guard while using Flight or Angel Wings
 
[+] The combat will start if a hero moves to a guarded tile after casting the Dimension Door. Casting cursor will change its appearance in that case. The Dimension Door will not allow triggering objects or collecting items without alerting the guard anymore
 
[+] Constructing Upg. Magic Lantern now requires Mage Guild level 1 and Magic University
 
[-] Cost of constructing Upg. Golden Pavilion is back to 3000 rather than 2000 gp
 
[+] Cost of constructing Golem Factory went down from 2000 to 1500 gp
 
[+] Cost of constructing upg. Golem Factory went down from 2000 to 1500 gp
 
[+] Cost of constructing Mage Tower went down from 2500 to 2000 gp
 
[+] Cost of constructing Altar of Wishes went down from 3000 to 2500 gp
 
[+] Cost of constructing Brimstone Stormclouds went down from 5 to 4 sulfur
 
[+] Cost of constructing Upg. Mausoleum went down from 5 to 4 sulfur
 
[-] Cost of constructing Upg. Cyclops Cave went up from 5 to 10 crystals
 
[+] Cost of constructing Upg. Pyre went up from 10 to 20 mercury and from 10000 to 15000 gp
 
[-] Cost of constructing Waterfall (Cove) was changed to 5 wood, 5 ore and 300 gp from 500 gp
 
[-] Waterfall (Cove) now does not cost ore to construct
 
[-] Cost of constructing Shack (Cove) was changed to 10 wood from 5 wood, 5 ore and 1000 gp
 
[-] Cost of constructing Upg. Shack (Cove) went down from 1200 to 1000 gp
 
[-] Cost of constructing Gunpowder Warehouse (Cove) was changed from 10 to 5 wood and from 2500 to 3000 gp
 
[-] Cost of constructing Nest (Cove) was changed to 5 ore, 2 gems, 2 crystals and 2000 gp from 5 ore, 4 gems and 2000 gp
 
[-] Cost of constructing Upg. Nest (Cove) was changed to 2 crystals, 2 gems and 2500 gp from 10 ore, 10 crystals and 2500 gp
 
[-] Cost of constructing Tower of the Seas (Cove) was changed to 5 wood, 5 ore, 5 crystals and 3000 gp from 5 ore, 4 crystals and 3000 gp
 
[-] Upg. Tower of the Seas (Cove) now does not cost sulfur to construct
 
[-] Cost of constructing Upg Nix Fort (Cove) went down from 10 to 5 ore
 
[-] Cost of constructing Maelstrom (Cove) was changed to 15 wood, 15 ore, 10 sulfur and 15000 gp from 10 ore, 15 sulfur and 17500 gp
 
[-] Cost of constructing Upg. Maelstrom (Cove) was changed to 15 wood, 15 ore, 20 sulfur and 15000 gp from 15 ore, 20 sulfur, 5 gems and 20000 gp
 
[-] Cost of constructing Roost (Cove) was changed to 1000 gp from 2 gems and 1500 gp
 
[-] Cost of constructing Thieves' Guild (Cove) was changed to 5 wood and 500 gp from 3 wood and 600 gp
 
[-] Red Tower guard went down from 60-90-120-150 to 50-75-100-125 Fire Elementals
 
[-] RMG: Red Tower density went down from 80 to 35, now no more than one per zone
 
[-] Visiting a previously plundered Churchyard now inflicts a -1 penalty to Morale
 
[+] A new neutral creature, the Satyr, has been introduced
 
[+] A new creature bank, the Experimental Shop, has been introduced. The player will have to battle 50-100-150-200 Iron Golems for a reward of 1-2-3-4 Giants RMG value is 3500, density is 80
 
[+] A new creature bank, the Wolf Raider Picket, has been introduced. The player will have to battle 50-75-100-150 Wolf Raiders for a reward of 4-6-8-12 Cyclopes RMG: value is 9500, density is 80
 
[+] A new object, the Temple of Loyalty, has been introduced. A visiting hero will have all Morale penalties for having creatures of varied alignment in his army removed for the next combat. RMG: value is 100, density is 20, no more than one per zone
 
[+] A new object, the Skeleton Transformer, has been introduced. A visiting hero will be allowed to turn any creatures into Skeletons. RMG: value is 500, density is 20, spawning only in underworld, no more than one per zone
 
[+] A new set item, the Ironfist of the Ogre, has been introduced. In order to construct it, a hero needs to have Ogre's Club of Havoc, Targ of the Rampaging Ogre, Crown of the Supreme Magi and Tunic of the Cyclops King in his possession. At the beginning of a combat the Fist will cast Bloodlust, Fire Shield and Counterstrike (all Expert) lasting for 50 turns on all allied troops
 
[+] Sanctuary now will not be spawning on randomly generated maps
 
[+] Freelancer's Guild now will be spawning on randomly generated maps. RMG value is 100, density is 50, no more than one per zone
 
[-] RMG: Only one Den of Thieves now allowed per zone instead of three
 
[+] RMG: Now only three Taverns allowed per zone
 
SoD bugs
 
[+] RMG: Zone size now matches the settings defined by template more accurately
 
[+] RMG: Object guard tilting bug fixed. It is now impossible to trigger said objects without alerting the guard
 
[+] RMG: Spawning objects with several entrances has been fixed. Now they are only spawned as solitary objects, not as a part of a group
 
[+] When flying to a designated guarded tile, the combat will not trigger until the tile is reached. This fix prevents landing on an unplanned location due to interrupting combat
 
[+] Interrupting the flight above an object's entrance is now forbidden (if the object in question is not a freely passable one, like a friendly Garrison)
 
[+] Interrupting the flight above a guarded tile will now trigger combat
 
[+] Fixed a bug with ability of spawn of victory condition artifact on map as random artifact
 
[+] Fixed a bug with generaiton the same start heroes
 
[+] Fixed a bug when a player could once again visit the Sirens after combat
 
[+] It is no longer possible to cast Dispel on a unit that has only been poisoned (when this poisoning cannot be cured by Dispel)
 
[+] On RoE maps, Conflux heroes are now allowed for hire, while set items, the Armageddon's blade and the Vial of Dragon's Blood have been disabled
 
[+] Fixed the Storm Elementals' slow movement animation
 
[+] Fixed the mixed up descriptions of Blood Obelisk and Glyphs of Fear in the Fortress
 
[+] Freelancer's Guild now has ambient sound and triggering sound effects (missing in SoD)
 
[+] Fixed the cursor update bugs when casting Dimension Door
 
Map Editor
 
[-] Fixed the crash after using Obstacle Brush on a map featuring objects that it is not allowed to place
 
[-] Fixed the Non-existent object Genie Lamp appearance in the search bar
 
[-] All doubling and erroneous lines have been removed from the search bar
 
[+] Now possible to save RMG settings and automatically enforce settings after choosing a template
 
Interface
 
[-] For a splash damage shot, the cursor now looks like an arrow when aiming a unit, while new cursor sprites will be used when aiming an unoccupied tile
 
[-] Clicking a Thieves' Guild (Cove) will now be opening a Thieves' Guild window with info about players in the game
 
[+] Hyphenation has been introduced for in-game text
 
Graphics
 
[-] Pikemen, Halberdiers, Orcs and Orc Chieftains now have completely new graphics
 
[-] Portraits of creatures from the original game that grew obsolete with the introduction of new ones have been updated
 
[-] Portraits of Cove creatures have been fixed
 
[-] Sprite of the Ring of Oblivion has been replaced with a new one
 
[+] New sprite of a snow-covered Churchyard has been introduced
 
[+] New snow-covered Hills have been introduced
 
[+] Standing animation for Sea Serpents and Haspids has been introduced
 
[-] Combat sprites have been fixed for Efreeti
 
[+] Hit by a missile animation has been introduced for Monks, Zealots, Titans, Liches on sentry towers, Beholders and Evil Eyes
 
[+] Dragon Utopia sprite has been fixed
 
[+] Snow-covered Crypt sprite has been fixed
 
[+] Snow-covered River Delta sprite has been fixed
 
[+] Redwood Observatory sprite has been fixed
 
[+] Fortless Inferno sprite has been fixed
 
[+] Learning Stone sprite has been fixed
 
[+] New Fly Agaric fungi have been introduced
 
[+] Seer Hut sprites have been fixed
 
[+] New Seer Hut sprite has been introduced
 
[+] A number of hero portraits have been fixed
 
Miscellaneous
 
[+] HotA Launcher and Updater no longer require .NET for working
 
[+] In-game texts and names have been proofread and corrected
 
[+] Rock object type has deen divided into three new types: Rock, Stone, Pile of Stones
 
[+] Map object hints have been improved
 
[+] The number of objects allowed on a single map has been doubled
 
[-] The Cannon's recoil animation is now played simultaneously with the cannonball flight
 
[+] The animation of ray shooters returning to their normal stance after making a shot is now played simultaneously with the target being hit
 
[+] A new map, Carpe Jugulum, has been introduced
 
[-] A number of maps have been fixed
 
== Version 1.3.3 (29/JUN/2014) ==
 
[!] Save game format changed! Saves in older versions of the game will not be supported by this version. Make sure you have completed all valuable games before upgrading.
 
[!] Due to some bug fixes in the editor it is recommended to  re-save and update you custom levels. Check the correctness of assigned restrictions for heroes and artefacts. The editor supports all of the functionality of the original editor now.
 
[!] Starting from this version the in-game language of HotA does no longer depend on the language of the base SoD game
 
HotA bugs
 
[-] Fixed hero restrictions working incorrectly
 
[-] Fixed a crash when spells Clone and Remove Obstacle were cast
 
[-] Fixed a bug which allowed two heroes of the same class to appear in tavern
 
[-] Fixed rendering freezes during combat
 
[-] Fixed a bug with possible desync in an online game which was caused buy the construction of a Lodestar and assaulting another player
 
[-] Fixed a tip bug in Fort
 
[-] Fixed some bugs related to the limitation of the number of objects in the random map generator
 
[-] Fixed an issue with Orb of Vulnerability having no effect on Nymphs and Oceanids
 
[-] Fixed incorrect video file processing
 
Gameplay
 
[+] Shackles of War effect applies only when both sides in the battle have heroes
 
[+] 5 new Two Way Monoliths added (16 total currently)
 
[+] 2 new One Way Monoliths added (12 total currently)
 
[-] Restored a 25% chance of a neutral zone in RMG
 
[-] Restored 12000 cost for Library of Enlightenment
 
[-] Restored original health (4) and AI / Fight Value for Imps and Familiars
 
[+] Faerie Dragon AI Value increased significantly
 
[-] Reduced Sea Dog health to 15
 
[-] Accurate Shot weakened when the distance penalty applies and does not work on units behind walls
 
[-] Restored 80 health for Nix and 90 for Nix Warriors
 
[-] Sea Serpents health reduced to 180 and the defence increased to 16
 
[-] Vault of Ashes price reduced to 5000 gold and 5 mercury
 
[-] Grotto price increased to 7500 gold, 15 wood and 15 ore
 
[+] Cyclops Cave price does not include crystals. Upg. Cyclops Cave has +5 crystals in price
 
[-] Ring of Oblivion now prohibits undead rising after the battle
 
[-] Cape of Silence prohibits spell level 1 and 2 casting
 
[-] Mansion garrison increased
 
[-] Spit garrison and reward increased
 
[-] Pirate Cavern and Spits removed from the random map generator
 
[-] Red Tower RMG value increased to 4000, the occurrence decreased to 80
 
[-] Hill Fort value increased to 12,000, a limit of 1 per zone was returned
 
[+] Town Portal, Fly, Dimension Door and (in the presence of water)  Water Walking spell scrolls have value of 15000 in RMG
 
[+] Added a new Cannon Yard object. It allows you to buy a cannon, value 3000 in RMG, 25 frequency
 
[-] Fixed the drop rate of the primary skills of the heroes of the Cove
 
[-] Eovacius specialization creates only two clones, but without cost increase
 
[-] Astra's specialization was changed from Frost Ring to Healing
 
[-] Changed starting Navigator class skills: Zilare's Water Magic to Resistance, Astra's Learning to Luck, Dargem's Air Magic to Tactics
 
[-] Nella's initial secondary skills were restored
 
SoD Bugs
 
[+] Fixed a SoD bug with a duplicate character in the scenario replay
 
[+] Badge of Courage no longer grants mind spell immunity
 
[+] Fixed a SoD bug with the ability to raise undead from summoned creatures
 
[+] Fixed a SoD bug with double shooting with single remaining shot
 
[+] Fixed a SoD bug with Harpy return after the Dendroid attack
 
[+] Fixed a SoD bug: Forgetfulness was mass effective already at an advanced water magic
 
[+] Fixed a SoD bug with inability to resurrect the corpse at gates hex during the siege of the city
 
[+] University does not offer necromancy
 
[+] Fixed an RMG bug with extra paths when generating a multi-connected route
 
[+] Fixed a SoD RMG bug with a shifted two-cell garrison near the monolith which would also crash while generating a map sometimes
 
[+] Fixed a SoD random map generator bug with and unneeded extra road path
 
[+] RMG roads no longer pass through bugged paths and are not blocked by Prisons. Cities within a single zone are always connected with a road net within that zone
 
[+] Fixed the mixed up icons of View Earth and View Air
 
[+] Fixed the mixed up external dwellings in the kingdom view
 
[+] Fixed one of the errors in calculating the cursor movement number of a hero
 
[+] The damage for spell shown in the spell description now accounts for the hero specialization if the damage is not dependant on the target parameters
 
[+] Fixed a memory leak after exiting the panel selection menu
 
Map Editor
 
[-] Fixed map editor bug with incorrect definition of allowable player orientations
 
[-] Fixed map editor and game bug with Diplomat's Cloak and Pendant of Reflection enabled by default in SoD maps
 
[-] Fixed the errors of random map generator in map editor
 
[-] Fixed a map editor bug with Cove hero portraits when assigning a portrait
 
[-] Fixed a bug when new heroes and artefacts were ignored after a map check
 
[+] Fixed a bug with incorrect information passed to the map error log related to absence of free artefacts on a map
 
[+] Removed the restriction of 144 external dwellings in the map editor
 
Interface
 
[+] Added a new route colour that shows where the player would not arrive even with full movement point pool
 
[+] Many spells' descriptions now have a dynamically calculated effect summary
 
[+] Fixed preview window sizes on RMB of hero and city
 
[+] Added separate buttons for closing the save and battle menus
 
[-] Fixed the selection button for all maps in the map menu
 
[+] Numerous fixes in custom campaign menu
 
[+] Map selection fixes
 
[+] Numerous fixes of trade and sacrifice windows
 
[+] Fixed the hero trade windows
 
[+] Fixed integrated campaign selection screen
 
[-] Fixed hero route arrows
 
[+] Changed some fonts
 
[+] Fixed the player flags that would sometimes not fit in the designated area in map and scenario selection menus
 
[-] Added icon animation in built-in panel selection menu
 
[-] Hotkey for HotA campaign selection changed from S to H
 
Graphics
 
[+] Added an underground battlefield for lava
 
[+] Fixed the obstacles, battlefield and map depiction of the Holy Ground
 
[-] Changed the graphics of Fortress on map
 
[+] Replaced the graphics of War Machine Factory
 
[+] Replaced visual representation of Hydra Pond
 
[-] Changed the image of the outer dwelling of the Dragon Lair
 
[+] Added new images of Hill Fort for all terrains
 
[+] Added two new reefs
 
[+] Added two new tree groups for rocks
 
[+] Added Mounds for snow
 
[+] Fixed One Way SoD monoliths
 
[+] Fixed image for Griffin Conservatory
 
[+] Fixed image of Abandoned Mines on Dirt
 
[+] Fixed image for Hill Fort
 
[+] Fixed the image of the Mystical Garden
 
[+] Added an image of Mystical Garden for Dirt
 
[+] Fixed the shadow for the image of the Pillar of Eyes dwelling
 
[-] Fixed the trigger position of the new Wagon
 
[+] Fixed images of numerous new artefacts
 
[+] Fixed background image in the creature window preview
 
[+] Fixed image of Earth Elemental on a map
 
[+] Fixed Efreeti and Efreet Sultan images in combat
 
[+] Fixed Troglodyte image in combat
 
[+] Fixed the image of the Gnoll corpse in battle
 
[+] Fixed the image of the Gold Golem in battle (incorrect attack and corpse shadow frames)
 
[+] Fixed the shadow image of the Diamond Golem in battle
 
[-] Fixed the portrait of Beatrice
 
[+] Fixed the image of one of the obstacles on the dirt during battle
 
[+] Fixed Imp Crucible, Upg. Imp Crucible and Birthing Pools animation
 
[+] Fixed images of Conflux Village Hall, Town Hall, City Hall, Capitol and background
 
[-] Fixed the image of Vault of Ashes
 
[+] Added all edits similar to SuperFix_Common
 
[+] Minor hero portrait fixes
 
[-] Minor graphics fixes
 
Miscellaneous
 
[+] Added 2 maps: Barren Lands and Gambit
 
[+] Improved spell descriptions
 
[+] Fixed and improved hero specialty descriptions
 
[+] Fixed possible obstacle overlay on object images in RMG
 
[-] Map and text fixes
 
[-] Some launcher fixes
 
== Version 1.3.2 (11/JAN/2014) ==
 
[-] Fixed a crash at map editor start
 
[-] Fixed a bug of setting monsters treasure in map editor
 
[-] Fixed wrong buildings in random town in map editor
 
[-] Fixed many crashes during the game
 
[-] Finally fixed Dunes quicksands effect during tactic phase
 
[-] Accurate Shot now cannot affect on battle machines
 
[+] Fixed AI bug with Death Cloud
 
[-] Fixed spells chances to appear in Cove Mage Guild
 
[-] Fixed some typos in game texts
 
[-] Fixed some bugs in maps and campaign
 
[-] Some launcher fixes
 
== Version 1.3.1 (04/JAN/2014) ==
 
[-] Fixed a crash when generating a random map in map editor
 
[-] Fixed a crash at game start if SoD was never launched before HotA
 
[-] Fixed jittering animations in combat
 
[-] Fixed some of crashes at map start and during game
 
[-] Fixed a bug related to a chance of occurring of an invisible obstacle during combat
 
[-] Fixed some icons of bonuses and new artifacts in campaign
 
[-] Fixed gamma of display buttons in creature window
 
[-] Fixed a bug due to which the Golden Goose did not include the effects of components
 
[-] Fixed a couple of launcher bugs, fixed its height
 
[-] Fixed a couple of typos in game texts; in maps and in campaign
 
[-] The message in the "Province" map on game start was written in Russian
 
[-] Fixed the absence of description of Diplomat's Cloak in the editor
 
[-] Fixed the "Beware of Demons!" map. You had to survive for 1 day for victory
 
[-] Fixed depiction of Shaman's Puppet in hero screen and depictions of Ring of Oblivion and Cape of Silence on map
 
[-] Fixed the depiction of fortress on the map
 
[-] Fixed the bug with the depiction flag of Conflux in the map


[+] Fixed the depiction of fort, citadel and castle of Rampart for according look on the map; fixed some bugs
    on the map; fixed some bugs


[+] Fixed some Conflux screen bugs
[+] Fixed some Conflux screen bugs


[+] Plated terrain Dunes was added to map editor, some its bugs were fixed
[+] Plated terrain Dunes was added to map editor, some its bugs were fixed
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