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{{inhota}}[[Category: Horn of the Abyss|*]]
{{about|'''[[Horn of the Abyss]]''' is an unofficial expansion on the same level as {{ab}} and {{sod}}.}}
[[Category: Horn of the Abyss|*]]
[!] Important Information.
[!] Important Information.


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[+] Innovations.
[+] Innovations.


== Version 1.7.1 (06/APR/2024)==
==Version 1.6.1==


[!] Forged in Fire campaign difficulty on Easy & Normal levels has been significantly reduced
===HotA bugs===


[!] Fixed many bugs in Forged in Fire campaign. Several bugs unintentionally reduced difficulty on higher levels
[-] Fixed a bug where the game would crash when an ally's heroes made an exchange in online play


[!] Some of the critical bugs mentioned below have already been fixed through HD Mod updates
[-] Fixed a bug where the game would crash when digging up a Grave in online play


=== HotA Bugs ===
[-] Fixed a bug where the game would crash after a new month's monster spawn on maps with many objects
[-] Fixed a possible crash when clones and summoned creatures perished during Dreadnought's Heat Stroke ability


[-] Fixed a bug: a hero dismissed in an Airship was corrupted during turn replay
[-] Fixed a number of bugs and memory corruption connected to creating a new boat


[-] Fixed a bug: tavern heroes weren't regenerating mana; besides that the game could possibly crash on saving
[-] Fixed a bug where the game would crash when reviewing a turn where a hero had been acquired from a sea Tavern or Prison


[-] Fixed a possible crash when creatures perished during Gunslinger's Preemptive Shot ability
[-] Fixed a number of bugs and memory corruption connected to an AI-controlled hero disembarking a boat


[-] Fixed a possible crash when defeated in a battle
[-] Fixed a bug where information on certain events would be transferred incorrectly to an inactive player during online play


[-] Fixed a bug with Crimson Couatl missing sounds in English version of the game
[-] Fixed a bug where the pathfinding mechanism would misbehave due to the game failing to consider whether an inactive player's hero were on a boat


[-] Fixed a non-working fixed hero level setting in campaigns and map specifications
[-] Fixed a bug where Fangarms would fail to retaliate to all attacks in the first turn


[-] Fixed various bugs with hero transfer between campaign scenarios, including bugs with non-working Prisons
[-] Fixed a bug where, upon death of a stack that had been cloned several times, only one clone would disappear


[-] Fixed bugs with hero invitation (HD Mod option) occurring when there's no available heroes to invite
[-] Fixed issues with incorrectly converted campaign savegames made in old versions


[-] Fixed Wagon, Campfire and Lean To synchronization on Mirror Templates
[-] Fixed a bug where the Map Editor would crash when holding down Shift


[-] Fixed a bug where checking a map with a Grave would cause the Map Editor to crash


[-] Fixed HotA campaign save conversion from versions below 1.7.0
[-] Fixed a bug where objects would sometimes be displaced when opening map files made in old versions in the Map Editor


[-] Fixed possible crashes caused by having unsupported/corrupt campaigns in the Maps folder
[-] Fixed issues with certain menu objects in the Map Editor


[-] Fixed bugs and crashes caused by AI upgrading a Dreadnought in Factory
[-] Fixed the bug where Steel Golems would lack a tick after editing their properties in the Map Editor


[-] Fixed a bug: a hero with Fly spell standing on an impassable map cell (e.g. on an adventure map Tavern trigger cell right after hero buy) couldn't fly anywhere else
[-] Fixed a bug where the setting for available factions in monsters would be read incorrectly from a Template Editor file


[-] Fixed a bug: an AI hero in a Boat could occasionally teleport to a disembark cell using Dimension Door spell together with the Boat
===SoD bugs===


[-] Fixed a bug: when an AI hero in a Boat is wearing Angel Wings or Boots of Levitation, during disembark he could unreasonably try casting Fly or Water Walk spells
[+] When checking the casting possibility, Spellcasters now consider all stacks instead of the first one on each side only


[-] Fixed AI value calculation for War Machine Factory (AI considered it useless)
===Gameplay===


[-] Fixed a bug: AI attacked meditating Coatles with Area Shot
[-] Spawning points for Zombies were changed for Churchyards


[-] Fixed a bug: AI summoned elementals when already having maximum number of stacks and unreasonably lost mana
[-] Warlock's Lab value was raised from 3000 to 10000


[-] Fixed an AI bug: casting Clone spell AI value was doubled for Eovacius even if only single stack could be summoned
===Graphics===


[-] Fixed a bug: when battle AI without a hero was calculating value to decide if a ranged stack should go melee, AI didn't take into account that the stack will be blocked
[+] Small creature portraits were reworked and improved


[-] Fixed a bug: when AI was on the attacking side, he almost never cast in the first round caused by mistake in hit-n-run forbid logic
[+] Some large creature portraits were reworked


[-] Fixed mistakes in choosing faction types for random map zones, including higher probability for zone without a town to have Castle faction
[+] A Snow sprite was added for the Warlock's Lab


[-] Reworked Sacrifice bug fix: now cast cannot be prevented by Anti-Magic and power to reanimate at least one creature is not required anymore
[+] Yellow battlefield grid was introduced for Highlands and Wasteland


[-] Fixed a bug with incorrect Morale and Luck bonuses for Rally Flag
[+] Campaign bonus resource icons reworked


[-] Fixed an Oasis bug: it increased Luck instead of Morale
[-] Campaign bonus icons were added for the Cove's Fort, Citadel and Castle


[-] Fixed a bug: sometimes a wrong side could be taken during Morale and Luck checks: e.g. Town Tavern Morale bonus could work for a besieger
===Interface===


[-] Fixed expert Disguise bugs with Cove and Factory creatures
[+] Monolith/Portal and Subterranean Gate icons were added for World View


[-] Fixed available targets highlighting while selecting Heat Stroke ability direction
===Miscellaneous===


[-] Fixed refreshing UI after sending resources to another player
[+] Firewalk and mt_Firewalk templates were added


[-] Fixed a bug: maximum number of move points changed to maximum number for Water terrain after opening Hero Information for hero in an Airship
[-] On arena maps, event messages are only skipped now if they contain no text


[-] Fixed music play interruption because of implemented earlier music freeze fix
[+] Incorrectly looped ambient soundbites for Sea Serpent Maelstroms, fire and two-way Monoliths/Portals were fixed


[-] Fixed a possible crash when running all existing music tracks during a single game run
[-] A number of scenarios and texts were fixed


=== Gameplay ===
==Version 1.6.0==
[+] Reworked how Patrol works for AI: now a hero strictly can't go outside the area


[-] Maximum move points cap increased: 32768 -> 99999
===HotA Bugs===


[+] If there's an empty Tavern slot, a retreated hero now always occupies it instead of replacing a hero in another slot
[-] A bug has been fixed where a shooter stack going melee with a Sharpshooter's Bow would cause syncing issues in online play


[+] AI now chooses aesthetically best-looking direction for Dreadnought Heat Stroke ability among choices with same value
[-] A bug has been fixed where the algorithm for calculating hero paths took too long to resolve


=== SoD Bugs ===
[-] A bug has been fixed where the Cove would never appear as a random neutral city in custom scenarios
[+] Fixed crashes on scenario start while attempting to generate a random hero without any available; now a forbidden hero is generated in such case


[+] Fixed a bug: AI could pass through map cells near monsters using Water Walk or Boots of Levitation attacking those monsters and stopping without a Boat on Water terrain
[-] A bug has been fixed where Black Market artifact tooltips would sometimes misbehave.


[+] An unsuccessful Water Walk cast attempt messages in a Boat or an Airship during AI turn are not shown to a player anymore
[-] A bug has been fixed where Spellpower would reset on double completion of combat


[+] An unsuccessful Dimension Door teleport attempt from ground into water and vice versa doesn't spend mana anymore
[-] A bug has been fixed where on random maps, objects with custom settings specified in the template (like Pandora's Box with custom amount of gold) would fail to generate


[+] Fixed a bug: when attacking stack died from Fire Shield, retaliation strike into nowhere still happened
[-] Objects now cannot be placed too far beyond the right screen border on G sized maps


[+] Fixed a bug with clones, remaining inactive on battlefield after their expiration caused by Poison effect
[-] A bug has been fixed where the game could crash upon visiting creature banks


[+] Fixed a bug: if you summon 20 stacks and then destroy some of them, you still can't summon new stacks
[-] The faulty background soundbite for the Altar of Thought has been fixed


[+] Fixed a bug: Pit Lord summoned Demons or Fangarm hypnotized creatures could be affected by negative Morale, even though Morale should be positive
[-] A bug has been fixed where music wouldn't start in campaign videos


[+] Fixed a bug: at some time after a clone had perished, some of theirs passive abilities were still being in effect (e.g. Azure Dragons Fear, Familiar Magic Channel)
===Gameplay===


[+] Fixed a defect: Vampire Lords could Life Drain from clones
[+] A new terrain, the Wasteland, has been introduced with 125% movement penalty


[+] Fixed a bug: Efreet Sultan Fire Shield damage mistakenly increased caused by Hero stats and artifacts
[+] For all standard random map templates for online play, a 100 round limit on combat duration has been introduced, after which the attacker must flee, surrender or trigger quick combat; the limit can be altered in the map and template editors


[+] Fixed an AI bug: Bow of the Sharpshooter was not taken into account when attempting to block ranged stacks
[+] On all standard random map templates, monsters now only join for money, and only half the group for the price of the entire group; these settings can be altered in the map and template editors


[+] Fixed a bug: eliminated after not having a city 7 days player heroes could become invisible in online-match turn replay
[+] The speed of any creature affected by Advanced or Expert Slow has been increased by 1


[+] Corrected displaying of certain elements belonging to another players during hot-seat turn replay
[+] AI Value for Efreet Sultans has been increased from 1848 to 2343, and their Fight Value, from 1584 to 1802.


[+] Removed Surface/Underworld View button flickering during turn replay
[+] The percentage for the Logistics secondary skill has been reduced to 5/10/20%, the effect of the Equestrian's Gloves, to 200, and of Boots of Speed, to 400


[+] Path-route arrows are now removed during turn replay
[+] The effect of the Intelligence skill has been reduced from 25/50/100% to 20/35/50%


[+] Actual amount of resources and actual date are now displayed on the bottom bar during Victory/Lose message display
[+] The effect of the Mysticism skill has been increased from 2/3/4 to 5/10/15


[+] Fixed displaying main menu background parts inside unfilled part of loading map progress bar
[+] The value of the Estates skill has been increased from 125/250/500 to 250/500/1000


[+] Music bug fixes: wrong track selection or playing position reset after quick starting/stopping/switching of tracks
[-] Intelligence specialization now gives +1 to the scounting range for every 6 levels of the hero.


=== Graphics ===
[-] The changes to the Resistance skill (increased by 5/10/20% chance of resisting an enemy spell) have been reverted; the skill, along with its corresponding artifacts, the Garniture of Interference (5%), Surcoat of Counterpoise (10%) and Boots of Polarity (15%), and the hero Thorgrim are now banned by default
[+] Added an underground sand battlefield


[+] Added a new cactus
[+] A new skill, Interference (reduces the Spellpower of the enemy hero by 10/20/30% in combat), along with its corresponding artifacts Charm of Eclipse (10%), Seal of Sunset (10%) and Plate of Dying Light (25%), have been introduced; for all heroes except Thorgrim, the starting Resistance skill is replaced by Interference


[+] Improved Dreadnought Heat Stroke animation: now attacked stacks hit animation starts right in the moment of ray-stroke passing through them
[+] A new hero, Giselle the Ranger, has been introduced with a specialization in Interference; starting skills: Advanced Interference


[-] Fixed wasteland Tar Pit and Fissure images: they can no more overlap roads
[+] A new creature, the Steel Golem, has been introduced


[-] Fixed outlines not blinking when building certain Factory buildings
[-] Guard of Experimental Shops has been changed from 40-80-120-160 Iron Golems to 25-50-75-100 Steel Golems


[+] Fixed outlines not blinking when building certain Fortress buildings
[-] Guard of Churchyards has been changed from 6x20 Walking Dead to 6x15 Zombies


[-] Fixed defects with Factory units start move and end move animations
[+] A new object, Derrick, has been introduced; it yields 500 gold in the first week and 1000 gold in any other. RMG value is 750, frequency is 30, generated on Wasteland


[-] Fixed Nix and Nix Warrior move animation speeds
[+] A new object, Warlock's Lab, has been introduced; it allows players to transmute mercury, sulfur, crystals and gems into each other at the ratio of 1 to 1; RMG value is 3000, frequency is 100, generated on Snow and Wasteland, no more than one per zone


[+] Removed an extra pixel in Efreet Sultan adventure map attack animation
[+] A new object, Prospector, has been introduced; it yields 500 gold or 5 sulfur once a week; RMG value is 500, frequency is 30, generated on Wasteland


[+] Fixed a graphics defect in Hero Position image in Map Editor
[+] A new object, Trailblazer, has been introduced; it reduces the movement penalty for wasteland by 50%; RMG value is 200, frequency is 40, generated on Wasteland, no more than one per zone


=== Map Editor ===
[+] A new object, Grave, has been introduced; when dug up, it yields 500-5000 gold, or a random treasure/minor class artifact, and gives -3 to morale until the next battle; RMG value is 500, frequency is 30, generated on the Wasteland
[+] Added a new option in Event and Pandora's Box settings, which allows to specify difficulty levels on which the object will be present on the map


[-] Maximum move points number given in Events and Pandora's Box increased till 99999
[-] For all mirror templates, Jeremy is now allowed, while Alamar, Jeddite, Labetha, Grindan, and Miriam are banned


[-] Returned a Guardhouse requirement to build Archers' Tower and Barrack in Castle town
[-] Ancient Lamps are now allowed in Tower starting zones on the Jebus Cross template


[-] Fixed a bug: new placing objects allowability rules did not take effect when drawing terrains
[-] Numerous changes have been made to the 8xm12a template


[-] Fixed a bug: it was possible to choose 1 skill less in Seafaring Academy, which led to game crashes
[-] Frequency of Dragon Utopias in Treasure Zones on the Spider template has been increased to 200


[-] Fixed a bug: incomplete creatures list was displayed during editing in Event and Pandora's Box settings
[-] AI value of melee attacks by shooter units has been reduced


[-] Fixed a bug: unavailable for generation town spells' checkboxes were not properly marked
[-] AI value of protection against the elements spells has been reduced


=== Campaign Editor ===
===SoD Bugs===
[-] Fixed some problems with text input fields


[-] Fixed problems with file associations
[-] The option to switch to the underworld in the world view on single level maps has been removed


=== Template Editor ===
[+] A bug has been fixed where, when ordering a hero to move across terrain types using the keyboard arrows, the hoof clatter soundbite would keep playing
[+] Added an ability to fine-tune customize faction zones independently from main town faction


[-] Fixed a bug: First Aid skill could be unavailable in the secondary skills list
[+] Certain animation flaws in online play have been fixed


[-] Fixed a bug: maximum number of rounds in a battle couldn't be changed
[+] A bug has been fixed where translucent image elements in combat could turn black


[-] Fixed problems with file associations
[+] Keystone Tents and artifacts wanted by Seer Huts now cannot be generated beyond Border Guard on random maps


=== UI ===
===Graphics===
[+] The Shipyard and Airship Yard dialog now opens despite not having enough resources, now you can always see Boat and Airship prices


[+] Clones and summoned elementals now do not count to casualties in the Battle Results window
[+] The positioning of monster sprites on the adventure map has been fixed; numerous improvements to the sprites themselves have been made


[+] Text in scroll-able messages is now center aligned
[+] A large number of decorative objects for the Wasteland, such as Mountains, Limestone Lakes, Tar Lakes, Craters, Canyons, Stones, Shrubs, Bones, Skulls, Cactuses, etc., has been introduced


[-] Word wrapping by a hyphen doesn't occur anymore if the hyphen is between digits
[-] Trees of the Rough terrain have been altered and made versatile enough to be placed on any terrain


[+] Town's Shipyard with a boat now correctly responds to a mouse click
[+] Large creature portraits have been fixed and improved


[+] Fixed centering for message window about inability to build another ship because of too many ships already present
[+] Hero specialization icons have been fixed and improved


=== Miscellaneous ===
[+] Large resource icons have been fixed and improved
[-] Updated Cove and Factory creature sounds, volume increased


[+] Balanced music and voice volume levels in campaign cutscenes
[+] Iron Golem sprites have been made sharper


[+] Completed campaign checkmarks are no longer dismissed while traveling in the main menu
===Map Editor===


[-] Fixed a check updates system bug, which caused wrong new version available message to appear
[+] The Arena map mode which allows users to create maps targeted at a single battle between the players, with preparations


[-] Huge amount of various fixes for maps, campaigns and texts
[+] The option to customize the level, reward artifacts, and the presence or absence of an upgraded stack in creature banks has been introduced


[+] The following settings for monsters in the Map Editor have been introduced: the exact mood, whether the monsters are willing joining for money only, the percentage of monsters to join, the number of stacks into which the monsters are divided, the presence of an upgraded stack


== Version 1.7.0 (31/DEC/2023)==
[+] Local Events can now be set to be triggered independently by human and AI players


[!] Added the new Factory town and faction, including new heroes, creatures, and outer dwellings
[+] A new object, the Quest Gate, has been introduced; it requires players to complete a quest to be granted passage and does not disappear after a visit; for quests that require payment, it will be due at each pass


[!] Added the new Forged in Fire campaign dedicated to the Factory. Campaign maps have increased difficulty
[+] Two new quest types for Seer Hut / Quest Guard / Quest Gate have been introduced: "Belong to a class" and "Return not before date"


[!] Added the campaign editor and support for custom campaigns, new background and region maps for campaigns
[+] An option to set multiple quests per Seer Hut has been introduced as a sequence of quests or a recurring sequence of quests


[+] Scaling in the object pane has been improved


=== HotA Bugs ===
[+] The restriction of no more than 256 monsters with messages per map has been removed
[-] Fixed a crash when launching the game if the server has incorrect information about the update version


[-] Fixed a possible crash when visiting an external shipyard
[+] Map verification now takes into account the option to assemble/disassemble set artifacts when checking for the existence of an artifact needed in a quest


[-] Maximum number of towns per mirror template for map generation reduced to 24 to avoid crashes
[-] Freezing when generating a random map on some systems has been fixed


[-] Prevented attempts to read maps in newer formats than supported by the current HotA version
===Template Editor===


[-] Fixed a crash occurring sometimes when casting Remove Obstacle spell (usually when removing the last obstacle)
[+] Town type selection setting has been introduced, allowing the generator to set the town type in a zone depending on the towns in other zones


[-] Fixed a freeze when trying to exit via Alt+F4 while a creature is flying and then clicking OK or Cancel
[+] Such settings as monster mood selection, willingness to join for money only and joining percentage have been introduced


[-] Fixed possible crashes when loading saves on G-sized maps with a very large amount of content
[-] Zone editing interface has been changed


[-] Fixed a crash of the map editor when opening some maps (for example, The Gauntlet)
[+] Dark interface skin has been introduced


[-] Fixed a bug: if there were 64 boats and heroes in boats on the map, these heroes would appear without boats when loading the map
[-] Errors when working with parallel connections have been fixed


[-] Fixed bugs occurring with online messages when raising a hero's level (incorrect information could be transmitted to the wrong player)
[-] A bug has been fixed where Golden and Diamond Golems were absent


[-] Fixed a bug where the +20% effect of the Reflection Pendant didn't work
[-] Windows XP compatibility has been brought back


[-] Fixed a bug where Fairy Dragons didn't switch their attack type to melee in battle rounds where they cast any area-based spell
===Interface===


[-] Fixed a bug where shooters tried to attack Fangarms in melee instead of shooting
[+] The positioning of specialization icons on the Kingdom Overview screen has been fixed


[-] Fixed a bug: after a quick battle with Fangarms, only 1 creature could rise via necromancy, regardless of the number of Fangarms
[+] The positioning of the Market dialogue title text has been fixed


[-] Fixed a bug where some animations could be played in a quick battle, which led to unstable operation of the game
===Miscellaneous===


[-] Fixed a bug: the expanded maximum number of Mines per map didn't work
[+] New maps The Great Wasteland, Gold Rush have been introduced


[-] Fixed a bug: after exiting to the main menu from the battle, the Quest Gates could stop working
[+] When using the terrain brush in the map editor, or during map generation, identical tiles no longer spawn next to each other


[-] Fixed a bug with opening the map when offering Scouting on a level in an online game
[-] On random maps, Ancient lamps can now only be generated on sand and snow, value 5000, frequency 200


[-] Fixed a bug: AI couldn't cast Hypnosis
[+] On RoE maps, random towns can now be Conflux and Cove


[-] Fixed a bug: AI could raise a stack of 0 Fangarms with the Horn of the Abyss in AI-AI battles
[-] Numerous fixes to maps and texts


[-] Fixed a bug with the disable tactics button in the hero window not working
==Version 1.5.4==


[-] Fixed a bug: despite the previously implemented fix, there was still a chance of charting different routes of the hero to the same square
===HotA bugs===


[-] Fixed a bug: when calculating the route for the red player on someone else's turn, the cost of the first step with Angel Wings on was calculated with a terrain penalty
[-] The Pond of Gems has been fixed, previously designated as Gold Mine in the game files


[-] Fixed a bug with incorrect settings of starting towns on a random map if human players are not first in the list
[-] The possibility to repeatedly visit the Gazebo by a single hero has been eliminated


[-] Fixed a bug with resetting the starting hero when restarting on maps with more than 1 random starting heroes
[-] A bug has been fixed where under a hero with the Sniper's Bow, a shooter stack would approach the opponent and shoot instead of attacking in melee, when so ordered


[-] Fixed a bug: resistance and artifacts connected to it were banned on RoE/AB maps
[-] The endless casting bug has been fixed for Satyrs and Leprechauns


[-] Fixed a bug: Logistics/Intelligence/Diplomacy/Navigation skill odds for Navigators: 6/3/2/2 - > 3/2/2/6
[-] A bug has been fixed where the Resistance skill would sometimes lower the opponent's spellpower by 1 more than required


[-] Fixed a bug: the skill of Nix and Nix Warriors did account for the bonus attack from the Bloodlust, Accuracy and Frenzy spells
[-] A bug has been fixed where issues with pathfinding and route length calculating would arise for heroes on ships during the opponent's turn on multiplayer


[-] Fixed a bug: playback of some new types of animations incorrectly accounted for the redraw borders. Because of this, animations of spells such as Fireball, the appearance of a Wall of Fire, or the destruction of a town wall could contain graphic artifacts
[-] A bug has been fixed where the color of arrows designating the route (red or dark red) would not take into account the wearing off of the Fly spell


[-] Fixed a bug: when casting with Sea Priestesses and Enchanters, they would momentarily display the idle animation frame after the spell effect before continuing with the correct animation
[-] RMG: A bug has been fixed where the maximum number set for the zone and the entire map would be calculated separately for all dwellings of the same creature


[-] Fixed a bug with incorrect determination of monster RMG coordinates when adding a vacant square to a group of objects, making it possible to steal them by Flying in Anarchy
[-] A bug has been fixed where the required Shipyards would often not be spawned on random maps, most often with the 'Normal' water level


[-] Arena battleground obstacles are now taken into account when determining acceptable squares for building a ship in towns and shipyards
[-] A bug has been fixed where the Alt+F4 hotkey would not work


[-] Fixed a bug: when entering the nwczion cheat, a Lighthouse is not built now in Castles not located near water
[-] RMG: Crashes tied to the overly long template description have been fixed


[-] Fixed a mana reduction bug in the Mana Altar
[-] RMG: No more than 48 towns can now be set per map (previously, exceeding this number would cause crashes)


[-] Fixed a bug where a normal Witch's Hut could spawn with its snow appearance in RMG
[-] A bug has been fixed where the timer running out while on the spell selection screen in spell research would crash the game


[-] Fixed the order of cutscenes in the Horn of the Abyss campaign
[-] A bug has been fixed where the game would crash after entering the cheat code for increasing the contrast


=== Gameplay ===
[-] A bug has been fixed where an AI-controlled hero would begin moving in circles because of the incorrect evaluation of spells granted by the Aurora Borealis
[+] Added the Airship, similar to a boat, that allows heroes to fly, as well as the Airship Yard object that allows building Airships (generally not available on RMG templates)


[+] Ancient Altar returned to scenario editor and made a visited object: fighting 25 Haspids for the Horn of the Abyss (banned in RMG by default)
[-] Town Gate now cannot be placed on water


[+] Added a new artifact: Sleepkeeper; grants creatures immunity to mind magic (banned by default)
[-] The hint featuring incorrect number of creatures to be killed when attacking a copy of a stack created by the Clone spell has been fixed


[+] Added a mechanism that prohibits powerful dead heroes from coming to the tavern. Powerful heroes can only come if no other heroes are available
[-] A bug has been fixed where the cursor would remain artifact-shaped if it was so before exiting the exchanging heroes screen in a town


[+] Erased heroes in the tavern now have movement points, mana, and a number of other parameters updated (as in case of death)
[-] A bug has been fixed where the ESC hotkey would cause issues with the exchanging heroes screen


[+] Tavern heroes now have their current army movement points updated (no 2000 heroes)
[-] Fixed: the previously 'fixed' bug with the Faerie dragon spell frequency has been reverted, as it was found not to be a bug


[+] Stables bonus reduced from 400 to 300 movement points
[-] A bug has been fixed where the spells in Tower's Library could copy other existing spells when loading savegames made in pre-1.5 versions of HotA


[+] When spell research is enabled, the Town Portal and Dimension Door do not drop in the normal guild slots without research, but are guaranteed to drop if 3 research attempts have been made before
[-] Some memory leaks tied to dialogue elements have been fixed


[+] Hit-n-run ban built into HotA: in two-hero combat, the attacker is forbidden to retreat in the first round of combat after casting a spell
===Gameplay===


[+] Summoning Earth and Fire Elementals now has the power of [2/2/2.5/3] * SP
[+] If both heroes died as a result of a battle, they will not turn up in taverns, unless all other ones have become unavailable


[+] Lifted the ban on summoning different types of elementals in the same combat
[-] RMG: In the 6lm10a template, the unguarded 21–22 and 24–25 connections are now always land passages


[+] Wall of Fire: Power damage multiplier increased from 10 to 15
[-] RMG: In the 6lm10a template, the frequency of Dragon Utopias has been increased from 100 to 200. A limit has been introduced: no more than 1 Dragon Utopia per player and AI-controlled player starting zone and the adjacent ones; no more than 2 Dragon Utopias per silver treasury zone


[+] Luna: specialization bonus reduced from 100% to 25%
[-] RMG: In the Diamond template, all 4 roads from each player's starting zone are now mandatory


[-] Conflux: Upg. Magic Lantern now requires the Garden of Life, but does not require the University of Magic
[-] RMG: In the Diamond template, the frequency of Dragon Utopias has been increased from 100 to 200. A limit has been introduced: no more than 1 Dragon Utopia per player and AI-controlled player starting zone


[+] Reduced Imp Cache value from 5000 to 1500
[+] RMG: Wide connections between random map zones now also work in the underworld


[+] Changed the number of Steel Golems in the Experimental Shop: 20-40-60-80 instead of 25-50-75-100
[-] The value of casting element protection spells by upgraded elementals has been decreased for the AI


[+] Changed the Tomb reward from 500-5000 to 1500-4000 Gold
[+] Faerie dragons now cannot aim Chain Lightning at allied stacks
[+] Changed the healing power of the First Aid Tent: 20-25 / 40-50 / 60-75 / 80-100 according to the skill level


[+] Lizardmen: Fight Value: 115 -> 137, AI Value: 126 -> 151
===SoD bugs===


[+] Lizard Warriors: Fight Value: 130 -> 174, AI Value: 156 -> 209
[+] A bug has been fixed where unoptimal hero route was traced that could change after several continuous clicks


[+] Leprechauns: Fight Value and AI Value: 208 -> 190 (inadequately large coefficient via ability removed)
[+] A bug has been fixed where the value of summoned creatures would become zero for the AI in the event that all other creatures under a hero's command would be killed; the AI would then cease attacking the summoned Elementals with magic, and in HotA, also with splash damage from Liches and Magogs


[+] Changed the standard number of Sea Dogs on the map: 12-18 -> 12-20 (like all Level 3 upgrades; due to this, they can no longer be generated in certain weak guard spots)
[+] A bug has been fixed for the situations where the hind hex of a two-hex creature's corpse would be covered by a one-hex creature's corpse; in this event, it would be impossible to target the big creature with the Resurrection and Raise Dead spells, even when pointing at its front hex


[+] Cyclopes can now attack the castle gate if the gate hex has allied creatures standing on it
[+] The cheat codes for building up towns and reviewing the opponent's towns are now turned off upon starting a new game or loading a game


[+] Wall shooting disabled in the Cyclopes' Alternate Action mode
[+] A bug has been fixed where a combat would sometimes become desynchronized if one of the players had the Angel's Alliance on a hero not taking part in this combat


[+] Bone and Ghost Dragons now transform into Bone Dragons in the Skeleton Converter
[+] A certain hero-clonning bug has been fixed


[+] Optimized the behavior of AI-controlled shooters in close combat
[+] A bug has been fixed where the game would crash upon starting a scenario with a random hero on the map, but no heroes available to the player


[+] The Diplomat's Mantle allows ignoring the hit-n-run ban (only for surrender). AI also knows how to use this
[+] RMG: A bug has been fixed where an unguarded passage could be blocked by a group of objects


[+] Correct ability to surrender with a Diplomat's Mantle in a town if there is no way to retreat added for the AI
[-] RMG: A previously missed instance of a bug where a Monolith, a Subterranean Gate or a Shipyard could block a land passage has been fixed


[+] AI now does not consider a broken wall to be a reason to give up defending the castle if there is a moat (except when an enemy is already standing in the moat, ready to enter the castle in 1 turn).
[+] RMG: A bug has been fixed where a wide connection between zones would sometimes not be created if a non-wide connection already existed there


[-] Improved AI cast assessment for the Berserk spell
[+] A bug has been fixed where the AI could enter a cycle when considering magical terrains during spell evaluation


[-] The 6lm10a template now has 5 presets with different road settings, which provides for an acceptable balance and diversity of the road network
[+] A bug has been fixed where a hero would neglect using a ship he/she summoned


[-] h3md1 template: external Taverns, Shrines of Magical Mystery, heroes Solmyr, Aislinn, Thant, Vidomina, Deemer, Ciele, Leena, Giselle banned
[+] A bug has been fixed where another boat could be built in a town with a shipyard built right before that moment even if a boat already was there


[-] 8xm12a template: size of white zones reduced from 20 to 15, old double links removed, links to the center made double. Shrines Of Magical Mystery banned
[+] A bug has been fixed where hints about the reason of cast unavailability for upgraded Elementals and target immunity for Archangels would not appear


[-] Mini-Nostalgia template: Dragon Utopia settings are as in 6lm10a: frequency 200, maximum per zone 1 (gold zones: no restrictions). Shrines Of Magical Mystery banned
[+] Faulty hints when trying to order Archangels to resurrect themselves or a stack where no one had been killed have been fixed


[-] Apocalypse template: Wanderer's Boots and Shrines of Magical Mystery banned
[+] A bug has been fixed where Roland's specialty would affect Crusaders but not Swordsmen


[-] mt_Diamond, mt_Jebus, mt_TeamJebus, mt_Andromeda, mt_Antares templates: Shrines of Magical Mystery and the hero Giselle banned
[+] Reentering the cheat code to increase contrast now restores the regular contrast level


[-] 6lm10a, 8mm6a, Spider, Nostalgia, Kerberos, 2sm4d(3), Diamond, Boomerang templates: Shrines of Magical Mystery banned
[+] The cheat menu now cannot be used during the video intro upon launching the game and the fading when switching between different game screens
[+] Updated the mt_Firewalk template to v2.0 (but no campaign heroes, Navigation heroes, or Giselle)


=== SoD Bugs ===
[+] The cheat to build up the town now does not build Shipyards or boats in landlocked towns, does not skip decorative buildings and does not reset the number of hireable creatures in the town's dwellings
[+] Fixed buggy AI assessment of hex hazards for 2-hex creatures (Fire Wall bug, Danger Zone bug)


[+] Fixed a bug where after opening and closing the puzzle map, the background sounds of objects near the current screen center would be played
[+] A bug has been fixed where pushing an allied player's hero from the garrison to the guest hero slot would cause this hero to appear as changing allegiance to inactive players


[+] Fixed RNG bugs: looping creature weeks and months, ability to manipulate the arrival of heroes in the tavern
===Graphics===


[+] Fixed a bug with delays when stopping music (for example, slow quick battle when the music is turned on)
[+] New Conflux town sprites (Fort, Citadel, Castle, Capitol) have been introduced for the adventure map


[+] Fixed a bug: in quick combat, a small wait before the creature's retaliation/second strike was not disabled
[+] Faulty moat graphics have been fixed for Fortress town


[+] Fixed a bug: when performing actions without skipping a turn (for example, hero casting), pressing the hotkey during the animation would make it trigger after the animation ends
[-] Blinking pixels by the horse's hooves have been fixed for the male Knight, female Necromancer and Witch combat sprites


[+] Fixed a bug: if the cursor shadow was present at the end of a combat, it could crash or render incorrectly at the beginning of the next combat
[+] Buggy shadow has been fixed for the Pit Lords sprite


[+] Fixed a bug: when starting a scenario, a hero could have extra artifacts from previous scenario loads in his backpack
[+] Buggy shadow and a blinking pixel have been fixed for the Mages sprite


[+] Fixed a bug where heroes could end up on top of another hero while moving through the Whirlpool
[+] The faulty Bone Dragon image on the Necropolis puzzle map has been fixed


[+] Fixed a bug: some information about the winning defending hero in online play would not be updated (including secondary skill display)
[-] Vey, Luna, Ciele and Gelare portraits have been fixed


[+] Fixed a bug: in the replay during the enemy's turn, heroes' disembarking from boats was not recorded; when playing it, the hero would initially appear walking on water
===Map editor===


[+] Fixed bugs involving changing hero and boat directions when viewing the enemy's turn
[+] The incorrect position of Elementals in the creature lists has been fixed


[+] Fixed a bug with changing the hero's direction when boarding a boat
===Template editor===


[+] Fixed a crash related to Unicorn auras when AI calculates the value of Hypnotize removal
[+] An 'Anarchy' option has been added where turning it on will often allow visiting objects with the use of Fly without having to defeat their guards, and revert the bugfix to always place object guards correctly


[+] Fixed a crash when trying to raise Demons by Pit Lords with the maximum number of stacks in combat
[+] A 'Portal repulsion' connecting option has been introduced where turning it on will force the Monolith-enabled connection to spawn as far as possible from object guards, Subterranean Gates and other Monoliths


[+] Fixed a bug where a player defending a town could summon a clone to a closed gate
[-] A bug has been fixed where the order of object setup rules would change when editing several zones at a time


[+] Fixed a bug: when teleporting town defender creatures to the gate hex, the gate now opens
[-] The faulty exporting of *.jpg images has been fixed


[+] Fixed a bug with the Force Field being passable for town defenders when cast on the hex in front of the gate
===Interface===


[+] Fixed a bug with spell points reduction to 999 in the Seer's Hut and when using cheats
[+] Hints has been introduced to be displayed when targeting a stack, showing the effect of damage spells, healing and resurrection spells and First Aid Tent healing, along with the number of remaining shots for caster creatures


[+] Fixed a bug: if magical terrain overlapped the top left cell of the Whirlpool, it would stop working
[+] The hint about the number of remaining shots for arrow towers has been removed, seeing as they have unlimited shots


[+] Fixed a bug: after loading a save, the AI could have a second turn in a day with the color previously under the player's control
[+] The casting interface has been enhanced for the Faerie Dragons: the cast-shaped cursor will now replace the attack cursor only when the prepared spell can indeed affect at least one creature being targeted to the selected hex


[+] Fixed a crash stemming from heroes with Angel Wings sometimes being able to "fly" in boats
[+] The game window will now not become unresponsive during generating a random map or loading a map


[+] Fixed a bug where it was possible to cast Water Walk spells while in a boat
[+] Maps of non-standard sizes are now correctly displayed on the scenario selection screen


[+] Fixed a bug: now the penalty for Fly on water is not used if the more effective Water Walk is also cast
===Miscellaneous===


[+] Fixed a bug: if a hero steps on a local Event next to a monster and is killed in battle with the monster, the event will still trigger for the dead hero. In certain cases, after this happening and restarting the scenario, there was a crash. Now, the event will not be activated in this case
[-] A number of issues with maps, templates, texts and fonts have been fixed


[+] Fixed a bug with heroes getting stuck in objects after using the Town Portal spell and then Fly
[+] New map Daggerwin Valley have been introduced


[+] Fixed a bug with getting stuck in obstacles when using Fly with Angel Wings/Water Walk with Levitation Boots
[+] Templates mt_Andromeda, mt_Antares and Clash of Dragons have been introduced


[+] Fixed a bug that could cause the player's Fly to stop working if the hero had a high amount of movement points
[+] Map creation date format has been changed in the map selection dialog


[+] Fixed a bug: when updating AI paths, information about the previous target could become partially incorrect. This could cause failures in target selection by the AI
[+] The limit for list length in the pathfinding algorithm that could lead to irregular behavior from the AI has been lifted


[+] Fixed a bug where the AI did not know that a combat with a nearby guard wasn't triggered when boarding a boat
==Version 1.5.3==


[+] Fixed a bug where an uninitialized variable was used when traversing the AI excavation area. This could lead the AI to choose an inadequate excavation site or to refuse to excavate at a known Grail position
===HotA bugs===


[+] Fixed a bug: possibility to be left without an army after using basic Resurrection
[-] Non-working Thorgrim specialty fixed


[+] Fixed a bug where invisible Quicksand was highlighted as an available target for the Remove Obstacle spell
===Graphics===


[+] Fixed a bug: when casting Sorrow, Mirth, Fortune, and Misfortune spells (as well as upon these spells' effect running out), the morale/luck of units was not immediately updated
[-] Sand Gem Pond image improved


[+] Fixed a bug: the resurrection part of Sacrifice is now a Level 5 spell (can be cast on Golden Dragons)
[-] Oasis image fixed


[+] Creatures now cast spells on elemental magical terrains at Expert level if the magical terrain matches the school of magic
===Miscellaneous===


[+] Fixed a bug: when calculating the bonus attack from the Frenzy spell, defense penalties from enemy creatures (such as Behemoths and Ancient Behemoths) were accounted for
[-] Map fixes


[+] Fixed a bug: Berserk, Disrupting Ray, and Dendroid Roots spells were removed from units after 255 rounds; now they are not removed and remain active until the end of combat
==Version 1.5.2==


[+] Fixed a bug with 0 damage against Gold and Diamond Golems when attacking with a Magic Arrow with low Power
===HotA bugs===


[+] Fixed a bug with the priority of protection against magic when casting a Magic Arrow (now the most effective of defenses is used)
[-] Fixed a bug where Ajit would have incorrect number of Beholders in his second stack


[+] Fixed a bug: Magogs could kill themselves with Berserk cast and Sharpshooter's Bow equipped, but not deal damage to nearby enemies
[-] Fixed a bug where Conflux heroes wouldn't be available in taverns for players who started with other towns


[+] Fixed a bug where Trolls with the Elixir of Life did not fully regenerate their health
[-] Learning skill bonus is now considered when visiting Gazebo


[+] Fixed a bug: after destroying the last enemy stack with a spell cast by a creature (such as a Fairy Dragon), morale could trigger
[-] Fixed AI crash on boarding a boat


[+] Fixed a bug: during the hero's turn, the AI incorrectly accounted for the shipyards with heroes visiting
[-] Fixed a bug where multiplayer games with AI-controller players sometimes wouldn't load


[+] Fixed a bug: when building a Necromancy Amplifier, the AI accounted for the number of Necromancers (by hero class), but not the number of heroes with the Necromancy skill. In particular, the Death Knights were ignored
[-] Fixed a bug where opening a hero's profile, then switching to another hero via right UI panel and attempting to fire him/her would cause issues


[+] Fixed a bug: The AI could buy more than 8 skills at the University (also at the University of Magic in Conflux and at the Seafaring Academy), and also kept buying skills until the money ran out (without evaluating whether the skill's utility exceeded the cost)
[-] Heroes exchange button on town screen now becomes inactive after one of them is dismissed


[+] Fixed a bug: The AI tried to block shooters with hypnotized units (although in fact such blocking does not interfere with shooting)
[-] It's now impossible to dismiss a hero in the unit gain, garrison, and mine windows


[+] Fixed a bug: during a siege, the AI no longer retreats when the catapult is broken, if it can continue to fight with magic
[-] Game doesn't crash anymore if savegames made in older, currently unsupported versions are present


[+] Fixed a bug with the ability of the AI to consider a destroyed wall intact and continue to defend the castle, even with a destroyed wall
[-] RMG: fixed a rare bug where a faulty passage would be created at a three-zone borderland


[+] Fixed a bug with the gate hex abuse: if the gate was open and the enemy was standing on it (outside the castle), then the AI did not attack such an enemy, although it was possible to do this without leaving the castle. In addition, now the AI, attacking squads that have flown into the castle, will not position its troops so that the gate opens
[-] Fixed a crash when summoning too many Fangarms with Horn of the Abyss


[+] Fixed a bug: AI-controlled heroes' spells were not reflected by the Magic Mirror
[-] Fixed a bug where the cursor could become faulty after closing the Grotto dialog window


[+] Fixed a bug: the AI didn't account for the possibility of triggering the Magic Mirror for Chain Lightning
[-] Fixed issues with smooth graphic effects in combat


[+] Fixed a bug: the AI didn't account for the Fairy Dragons' innate Magic Mirror when calculating the hero's casting value
[-] Mage Guild screen loading was speeded up


[+] Fixed a bug: when evaluating the Magic Mirror's magic value, the AI did not account for the effect being lower for Fairy Dragons
[-] Fixed a bug where there would be no text message when visiting an empty churchyard even if object messages were set to be shown


[+] Fixed a bug: high Armorer, Air Shield, and other similar bonuses reduced the creature's value in the AI's eyes all the way down to 0
[-] Fixed a bug where incorrect soundbite could be played when notifying a player of his turn in hotseat multiplayer


[+] Fixed a bug where "first creature health loss" was not reset after the stack was killed. This could bring the creature's full health to negative values, which hypothetically could spoil some of its AI checks
===In-game experience===


[+] Fixed video playback bugs and interruptions in the main menu
[+] Resistance secondary skill and Garniture of Interference, Surcoat of Counterpoise, Boots of Polarity, and Pendant of Reflection artifacts reduce enemy hero Spell Power skill during combat instead of increasing a chance to resist a spell


[+] Fixed a bug: when a creature moved in combat, there was no rerendering after removing the creature count retangle, so a part of it could remain visible while moving
[+] Resistance secondary skill percents increased from 5/10/20 to 10/20/30


[+] Fixed a bug: after taking damage from an obstacle in motion, the first frame of the stack's resumed movement could be rendered incorrectly, similar to the first frame of rotation after a stack's cast
[+] The damage of Armageddon spell reduced from 50*SP + 30/30/60/120 to 40*SP + 30/30/60/120


[+] Fixed Resurrection bug: for creatures with a long death animation, it didn't play to the end
[+] The effect of Protection from Air, Protection from Fire, Protection from Water, and Protection from Earth spells increased from 30/30/50/50% to 50/50/75/75%


[+] Fixed a visual bug: if a stack passed or stopped on a hex in front of a gate, it would open even if it wasn't passed through
[+] Value of antimagic spells has been reduced for AI


[+] Fixed incorrect cases of selecting the animation direction during stack casts
[-] Ruins guard count increased from 10/2/2/10/1 — 20/3/3/10/1 — 30/5/5/20/2 — 40/7/7/20/2 to 20/3/3/10/1 — 30/5/5/10/1 — 40/7/7/20/2 — 50/9/9/20/3 (Skeletons/Wights/Wraiths/Skeleton Warriors/Power Liches); Ruins open map radius increased from 10 to 12


[+] Fixed a bug: a moving hero could be seen through objects (when moving from left to right), or other objects could be seen through the hero (when moving from right to left)
[-] Obstacle generation along with placement of creatures and upgraded neutral stacks are now performed similarly to SoD


[+] Fixed a bug: the semi-transparent image of the selected hero was incorrectly cropped at the map borders
===SoD bugs===


[+] Fixed interface button pressing bugs: ability to press an inactive button, looping sound of pressing a button, possibility to hold down two buttons at the same time
[-] Fixed a crash that would occur when clicking an enemy stack adjacent to a First Aid Tent during the Tent's turn


[+] Fixed a bug: for Armageddon, damage was recorded to the log without accounting for the characteristics of the casting hero (for example, Orb of Tempestuous Fire)
[-] Fixed a bug where AI would enter a cycle after erroneously determining a tile to summon a boat


[+] Fixed a bug in the log when casting Weakness during Serpent Fly retaliation
[-] Fixed a number of technical bugs with reviewing an enemy's turn


[+] Fixed a bug: the log now shows the correct amount of health restored by the Elixir of Life
[-] Fixed a bug where the minimap would go black after exiting a town screen during enemy's turn


[+] Fixed a bug: an extra empty message was displayed in town events if the text and resource changes were not customized
[+] Fixed a bug where the town list in bottom right corner of the UI wouldn't refresh after using an Inferno's Town Gate to teleport


[+] Fixed a bug : Treasury Campaign bonus images were not displayed (this caused a crash in HotA)
[+] Fixed a bug where AI could still be searching for the Grail on a map with no obelisks


[+] Fixed a bug: Archers' Tower and Upg. Archers' Tower campaign bonuses displayed images of the Market and Resource Silo
[+] Fixed a bug when screen was not updated after getting defeating monster prize


[+] Fixed a bug with missing music in campaign videos at volume 1
===Graphics===


[+] Fixed most instances of primary skills, resources, spell points, movement points, and damage overflows in combat
[+] A new highlands spruce tree has been added


[-] Oasis sprite remade


=== Graphics ===
[+] Fixed and enhanced the autumn oak tree sprites for the Grass terrain
[+] New animated main menu background


[+] Several new hero portraits, as well as original Tarnum portraits, added
===Interface===


[+] Updated icons for the game and scenario editor applications
[+] Added a hint with the creature upgrade cost when right-clicking or hovering over the upgrade button, even if it's inactive


[+] Added a new object: Hero's Camp, similar to a Prison, but with a different image and text when visiting
[+] Combat hero preview window now shows hero temporary skill changes


[+] Added a new Seer's Hut
[+] Campaign video is now interrupted in 15 seconds instead of 3 after subtitle scrolling stopped


[+] Added a large builder set of Egyptian-themed decorations
===Miscellaneous===


[+] Added decorative items: a set of Mountains and Ravines for lava
[+] Fortune Favors Fools and In Defense scenarios have been introduced


[+] Added decorative items: Seaweed
[-] Scenario The Devil Is in the Detail updated


[+] Added new Kelp for 1 and 4 cells
[-] Added a possibility to generate mt_TeamJebus RMG template on M size


[+] Fire decorative objects remade and returned to the map editor, several new ones added
[-] On 6lm10a RMG template the roads on wide connections and most of center zone connection are disabled


[+] Maples decorative objects remade and returned to the map editor
[-] Black'n'Blue RMG template updated


[+] Waterfall decorative objects remade and returned to the map editor
[+] Added RMG template check before online game, and a warning in case the template is modified


[+] Boulder decorative object remade and returned to the map editor
[-] Mirrored templates now have synchronized upgraded neutral stacks and obstacle placement in combat


[+] Crumbled Edifice decorative object gremade and returned to the map editor
[-] Minimal volume setting has been decreased; overamplification at the top setting has been fixed


[-] "Chaos" Garrison removed, replaced with a standard Garrison on maps
[-] Multiple maps and texts have been fixed


[+] Destroyed Camp graphic replaced with Crumbled Keep
==Version 1.5.1==


[+] Destroyed Fountains' graphics remade
===HotA bugs===


[+] Man-o-war graphics replaced with Seaweed
[-] Fixed a potential crash after right-clicking objects


[+] Bridge sprite replaced; cannot dig on bridges anymore
[-] Fixed a potential corruption of the Shipyard after a turn review


[+] Snow-covered Underworld Gate graphics remade, standard Underworld Gate graphics fixed
[-] Fixed a bug where a stack of Archangels could resurrect itself


[+] Castle adventure map sprites at different buildup levels updated
[-] RMG: Fixed a potential crash while generating a map, caused by the zone repulsion mechanic


[+] Witch's Hut sprite for Snow updated
[-] RMG: Fixed a bug where wide zone connections could disrupt the mandatory road structure


[+] Some Flowers, Lake and dirt Mountain sprites from the original game updated to better match the terrain squares
[-] Fixed a bug where spell research would become unusable after a siege in an online game


[+] Grass removed from the Marletto Tower to blend in on all terrains
[-] Fixed a number of graphic artifacts in online play for the inactive player during an ally's turn


[+] Fixed yellow pixels in the spot where the flag is attached to the Estate sprite on the adventure map
[-] Fixed a bug in online play where an inactive player would have the minimap rendered in windows where it's absent


[-] Fixed Mana Altar sprite
[-] Fixed the wrong Faerie Ring sound clip


[-] Fixed animation of the large Serpent Maelstrom and Nymph Waterfall versions on the adventure map
[-] Fixed the impassable hex layout for one of the Highlands combat obstacles


[+] Added glow animation in the windows of a snow-covered Tavern on the adventure map
===In-game experience===


[+] Added smoke shadow animation for a standard Tavern on the adventure map
[-] Creatures generated on beginning of a new month now won't be spawned closer than two squares from existing creatures on the adventure map


[+] Fixed blue and flickering pixels in Magic Plains
[-] RMG: Maximum per zone for Taverns and Hermit Shacks is down to 1 (except on the Jebus Cross, mt_Jebus, and mt_TeamJebus templates, where the maximum is still 3)


[-] Fixed an extra pixel in one of the rock terrain trees
[-] RMG: Maximum per zone for Mineral Springs on the Jebus Cross, mt_Jebus, and mt_TeamJebus is up to 3


[+] Fixed blue pixels in shadows and other graphics-related issues
===Graphics===


[+] Fixed turquoise pixels of swamp objects: Redwood, Tree groups, and Sawmills
[+] Added 5 new Puddle decorations for the highlands terrain


[+] Fixed graphics-related issues for the snow-covered Stump and the snow river
[-] Fixed portraits for the following heroes: [[Gem]], [[Coronius]], [[Marius]], [[Olema]], [[Gunnar]], [[Alamar]], [[Sephinroth]], [[Zubin]], [[Merist]], [[Aenain]], [[Brissa]], [[Labetha]], [[Gelare]]


[-] Fixed missing pixel for Fangarms turning to the left on the adventure map
[-] Fixed the male Cleric hero sprite on the adventure map


[-] Fixed turquoise pixel for the male Priest hero in the map editor
[-] Fixed one of the highland obstacle sprites in combat


[+] Fixed pink pixel for the Charm of Mana on the adventure map
[+] Lightning spell animation has been increased in duration


[+] Removed evenly-colored pixel strip from the Bowstring of the Unicorn's Mane sprite
===Map editor===


[+] Fixed numerous bugs in the Castle, Stronghold, Tower, Inferno, Necropolis, Dungeon, Citadel, and Fortress siege screens
[-] Fixed a potential crash on startup


[-] Updated obstacles and background of wastelands on the battlefield (removed graphic artifacts: green and red dots)
===Template editor===


[-] Multiple tree fixes for dirt battlefield
[-] The original Hill Fort is now marked as banned by default


[-] Removed an extra pixel from the three-hex dune obstacle
[-] Fixed the incorrect default values displayed for Fly/Town Portal/Dimension Door/Water Walk spell scrolls


[+] Fixed Archangel idle animation in combat
===Miscellaneous===


[+] Fixed graphical artifacts in the Centaur idle animation in combat
[-] A number of new scenarios has been introduced. New scenarios in v1.5 include: With Sword and Fire, Talent Shortage, Before the Storm, A New Day Tomorrow, The Devil Is in the Detail, Dead Man's Tales, Island of Dust, Broken Compass


[+] Fixed a graphic bug involving shadow in the Pit Fiend idle animation in combat
[-] Added the Boomerang and Apocalypse templates


[+] Fixed Troglodyte and Infernal Troglodyte combat animations (primarily, movement start and end)
[-] Waterfall ambient sound has been changed


[-] Fixed Scorpicore's light-colored pixels in combat
[-] Map and text fixes


[+] Fixed death animation of Hydra and Chaos Hydra in combat
==Version 1.5.0==


[+] Updated the Fire Elemental outline in combat: it now is a pixel away from the sprite and is more visible
[!] If you prefer launching the game using the HD .exe file created by the HD mod, we recommend you to delete this file and recreate it after upgrading your game to 1.5.0


[+] Fixed a graphical artifact in the Magic Elemental idle animation
[+] The game has a built-in savegame converter. Games saved in previous versions will be compatible with the current one.


[+] Fixed the Thieves' cloak edge twitching in combat
[+] Introducing the random map template editor, a tool allowing any player to create his own template using extensive formatting features.


[+] Fixed graphical artifacts in the Troll's idle and tease animations in combat
===HotA bugs===


[+] Fixed blinking pixel for the First Aid Tent in combat
[-] Fixed a critical bug where incorrect creatures were spawning on the map on beginning of a new month


[-] Fixed black pixels in shadows for all Necromancer (male) combat animations
[-] Fixed a bug where upgraded creatures received incorrect specialization bonuses calculated with non-upgraded stats


[-] Fixed blinking pixel for the Planeswalker (female) in combat
[-] Fixed a bug where the effect of Watering Place didn't wear off under the simultaneous turn setting


[+] Fixed Lightning spell animation
[-] Fixed a bug where AI had limited possible moves while executing the Tactics skill


[+] Removed graphical artifact in the first frame of the Chain Lightning animation
[-] Fixed a bug where the game would possibly crash if a dialog window was opened while a unit was on the move


[-] Increased contrast and changed the colors of the Gog shot hit effect
[-] Fixed a bug where the heroes exchange button was sometimes displayed as being "on" while exchange was not possible


[+] Updated neutral morale images, corrected -1 morale images
[-] Combat speed buttons now work correctly after the settings have been restored to default


[+] Updated Information and Forbidden combat cursors
[-] Fixed a bug with the Visions spell where its radius was displayed incorrectly (it can never be fewer than 3)


[-] Fixed portraits for Ingham, Kyrre, Solmyr, Jeddite, Yog, Vey
[-] RMG: Fixed a bug where it was occasionally possible to bypass guard, if another guard was generated nearby


[+] Fixed small Medusa, Sprite, First Aid Tent, and Ballista icons
[-] RMG: Fixed a bug where mandatory roads wouldn't generate on wide connections


[+] Improved Archery specialization icons
[-] Fixed a bug where the chat window would be displayed over the map description in the map selection menu


[+] Changed the graphics of the non-replaceable spell scroll on the Mages Guild screen
[-] Fixed the incorrectly animated Cannon in the unit overview window


[+] Updated and corrected images of mines in Realm Overview
[-] Fixed a bug where the body would disappear shakily while raising Demons or calling Fangarms


[+] Fixed blue pixels for Citadel dwellings in Realm Overview
[-] Fixed a bug where AI would enter a cycle while exchanging creatures between two heroes, or a hero and a town


[+] Fixed bugs involving transitions between the Marketplace and Artifact Merchants windows; now all windows are uniform in design
[-] Fixed a bug where it was possible to attack creatures over impassable object entrance borders using Fly


[+] Fixed a light-colored pixel on the inactive hero purchase button
[-] Fixed the Pirate death sound clip that wasn't playing


[+] Fixed a graphic artifact on the "Make a trade" button in the Marketplace window
[-] Fixed incorrect stack behavior while entering creature banks


[+] Fixed graphical artifacts of the objects panel background in Realm Overview
[-] Fixed the memory leak during online combat between two players


[+] Aligned the positions of the "Player" columns for the "Campaign" and "Scenario" highscore tables
[-] Fixed the memory leak in the artifact overview window on the map


[+] Fixed a bug: the moat didn't fully fit into the citadel/castle icon in town
[-] Fixed DEP incompatibility issues


[+] Removed blue pixels on the left side of the Castle Mage Guild Level 3 and 4
===In-game experience===


[+] Fixed bright-colored pixels of the Castle citadel and castle
[+] Added a new terrain, the Highlands, which serves as home for the Conflux; no movement penalty


[+] Fixed the outline and selection area of the Castle Mage Guild
[+] Added new combat features: shooters now can go melee; Harpies now can strike and stay; Faerie dragons now can attack instead of casting; Archangels and Pit Lords can now move instead of interacting with bodies. Action can be changed with a dedicated button or the Alt key


[+] Fixed the Castle Colossus outline
[+] Two-hex units now may move back one hex in combat


[+] Fixed graphical artifacts near the Mysterious Pond and Fountain of Luck, including in the construction window
[+] Spell research mechanic has been introduced, allowing for replacement of spells in your Mage Guild at a cost


[+] Fixed flashing pixels for the basic and upgraded Pegasus dwelling in Rampart
[+] The player now can refuse the secondary skill offered in a Witch Hut or by a Scholar


[-] Fixed the Tower castle outline
[+] Orb of Inhibition and Recanter's Cloak are now banned by default


[-] Fixed the Observation Tower outline and selection area
[+] On recasting Fly after improving your Air Magic skill or equipping Angel Wings, the spell level will now go up and spell points will be spent


[-] New Observation Tower campaign bonus image
[+] A new neutral creature, the Leprechaun, has been introduced, along with its dwelling, the Alehouse


[+] Fixed animation flaws of the Inferno citadel and castle rings
[+] A new object has been introduced: the Ruins. Defeat Skeletons/Wights/Wraiths/Skeleton Warriors/Power Liches in quantities of 10/2/2/10/1 — 20/3/3/10/1 — 30/5/5/20/2 — 40/7/7/20/2 to get reward of 1000–2000–3000–4000 gold and reveal the map within a radius of 10. RMG value is 10, density is 100, spawns only on Highlands terrain


[+] Fixed the Fortress and Necropolis shipyards' outlines and targeting areas
[+] A new object has been introduced: the Mineral Spring. It gives +1 to Luck and +600 movement points until the end of day. RMG value is 500, density is 50, spawns only on Highlands terrain, no more than one per zone


[+] Fixed flashing pixels for the Necropolis Veil of Darkness
[+] A new object has been introduced: the Hermit's Shack. It improves a random secondary skill once for each hero. RMG value is 1500, density is 80, spawns only on Highlands terrain, no more than three per zone


[+] Fixed the Citadel Mage Guild Level 2 position
[+] A new object has been introduced: the Gazebo. It gives 2000 experience for 1000 gold once for each hero. RMG value is 1500, density is 50, appears on Highlands terrain


[-] Fixed bugs in the Conflux Altar of Thought animation
[+] A new object has been introduced: the Junkman. It allows for selling artifacts (excluding spell scrolls) at half their face value. RMG value is 200, density is 40, spawns only on Highlands terrain, no more than one per zone


[-] Fixed Nest and Upg. Nest images on the Cove construction screen
[+] Dragon Utopia's passable square pattern has been altered


[-] Fixed the Upg. Nix Fort on the Cove screen
[+] RMG: Pandora's boxes now contain 150 peasants instead of 330, value is unaffected


[-] Experimental Shop is now guarded by 40/80/120/160 Iron Golems, down from 50/100/150/200


=== Map Editor ===
[-] Artifact levels in the Temple of the Sea reward have been altered. It now yields 4 artifacts at all times, and at least one relic
[+] Added the ability to customize the content of several objects: Pyramid, Warrior's Tomb, Treasure Chest, Campfire, Ancient Lamp, Wagon, Lean To, Sea Chest, Flotsam, Jetsam, Shipwreck Survivor, Sea Barrel, Vial of Mana, Tree of Knowledge, University, Seafaring Academy, Abandoned Mine


[+] Introduced the option to specify scrolls with specific spells as artifacts for heroes, rewards in Seer's Huts, Pandora's Boxes, Events, and as requirements in various object quests
[+] RMG: Pandora's Boxes and Seer Huts now can be spawned with any creatures, provided sufficient object value


[+] Added the ability to precisely customize all special buildings in random towns depending on the type of town generated
[-] RMG: Ancient Lamp is now banned


[+] Enabled customization of starting artifacts and creatures in hero positions for transitioning heroes in campaigns
[-] Scrolls containing the spells Fly/Town Portal/Dimension Door/Water Walk now have their face value increased to 20000 from 15000


[+] Introduced a new type of reward in Events and Pandora's Box – movement points with the options to give or take them from the hero
[-] RMG: Raider Picket density is down to 70 from 80


[+] Added an option to prevent heroes from receiving additional random secondary skills at the start of the map if they are not of the first level
[-] RMG: Skeleton transformer density is down to 15 from 20


[+] Added an option to prevent heroes from gaining experience. Such heroes can have very high levels not attainable for regular heroes.
[-] RMG: Elemental Conflux and Golem Factory have their density set to 20, Elemental Conflux now doesn't influence the spawning of other Elemental dwellings


[+] Added the ability to configure the number of monsters based on their value (similar to the value of objects in RMG)
[-] Jeremy now has Offense instead of Logistics in his starting skills


[+] Added the ability to set a custom patrol radius for heroes up to 99
[-] Miriam now has Logistics instead of Offense in her starting skills


[+] Added an option to enable special pickup conditions for artifacts (similar to conditions from RoE and Heroes II)
[+] Heroes now receive 6-8 harpies in their starting armies, up from 4-6


[+] Added an option to restrict players from choosing certain difficulty levels
[-] Fangarm AI Value and Fight Value have been reduced


[+] Added an option to prohibit players from hiring heroes
[-] Nix Warriors now have their Attack skill down to 14 from 15, defense down to 17 from 20, AI Value & Fight Value have been reduced accordingly


[+] Added new tabs to the map editor object menu; objects are organized more rationally between tabs
[-] Cannon now has its damage down to 4-7 from 5-8, AI Value and Fight Value have been reduced accordingly, price is down to 4000 from 5000


[+] Added hotkeys for selecting terrain, object sections, and other actions in the Map Editor
[-] Pirates/Corsairs/Sea Dogs have their speed changed to 7/7/7 from 6/7/8, their price is up to 225/275/375 from 225/250/300, AI Value has been increased slightly


[+] Improved the hero experience setting interface: now it allows specifying both the hero's level and the exact experience value
[-] Sea Witches and Sorceresses have their speed down to 6/7 from 7/8


[+] Heroes can now be moved between land and water with automatic graphic transformation
[+] Aurora Borealis now doesn't grant spells that are banned for the Conflux, barring the case when they are set as mandatory for a specified city


[+] Banned buildings are now displayed in gray in the town building configuration dialog
[-] Pub now grants +4 to Crewmate growth, down from +6


[+] Removed redundant building construction requirements when configuring town buildings
[-] Gunpowder Warehouse now costs 5 of mercury, sulfur, crystals and gems to construct, up from 2


[+] Added new town building configuration buttons: "Disallow All" and "Allow All"
[+] AI now takes less time to complete its turns, as it doesn't calculate magic usage for battles where it's not needed for the win


[+] Added a search for Keymaster's Tents, Border Guards and Border Gates by color
[+] Town Gate now has an improved interaction window, and AI can now use it


[+] Now, only trigger cells of an object cannot be placed on forbidden terrains
[+] AI now can use the Scholar skill to exchange spells between heroes in cities


[+] Allowed placing almost all objects on any terrains. Exceptions: placing any triggers on Rock, placing Town triggers, Underground Gates, and Land Monoliths on water, placing Ships and Water Monoliths on land
[+] AI now can make use of the Fangarm special abilities


[+] Insufficient hero count on the map no longer results in replacing the map description with an error message
[+] AI now can use the Horn of the Abyss


[+] Map verification now includes checking for blocked Shipyards
[+] AI now can cast spells with its Storm, Ice, Energy, and Magma Elementals


[+] Fixed a crash when autosaving while dragging an object over impassable cells (autosave no longer occurs in this situation)
[+] AI now considers the damage non-randomized while executing the Tactics skill or targeting the Teleport skill


[+] Fixed a crash when attempting to edit an empty selected item or pressing space in various list windows
[+] AI now correctly calculates the number of turns needed to reach enemy units while executing the Tactics skill


[-] Fixed a bug preventing the placement of objects near certain terrain objects
[+] New objects are now considered when calculating the map reveal value, or determining the objects to be visited by the closest hero


[+] Fixed the absence of redraw when scrolling the map if the editor window is on the second monitor
[+] A hero now will automatically learn new spells if his Wisdom skill has been improved while in a town


[-] Fixed issues with hero palettes, sometimes preventing them from attaching to the mouse cursor
[+] RMG: Units guarding potentially path-blocking objects now are limited to one third of total zone value <br> (This rule is applied only to treasure object guards, it does not affect passage, underground gate, monolith, shipyard and mine guards. For these guards it is much harder to implement and they block roads not so often, so it was left for future development.)


[-] Fixed a bug: the player's Cove faction was replaced with Castle in certain cases
[+] RMG: Unpickable objects now can't be spawned on roads


[-] Fixed a big involving hero deactivation in map specifications when opening maps
[+] RMG: Long, winding roads are now less commonly generated


[+] Element sizes changed: the longest artifact names did not fit into the artifact dialogs in evenps and Pandora's Boxes
[+] RMG: While generating mandatory roads, only the shortest one of multiple interzone passages is now used


[-] Fixed passability of a Shrub for the rock and wasteland terrains
===SoD bugs===


[+] Added the previously unused subterranean hole from the original game
[+] A hero's primary skill value now can't overflow or zero out


[-] Fixed a bug where new HotA obstacle generation rules would not work when using the obstacle brush or RMG on tiles connecting several terrain types
[+] A hero's stack number now can't overflow (partial fix)


[-] Corrected the names of map sizes when selecting templates (Исправлены наименования размеров при выборе шаблонов)
[+] Fixed a bug where AI could fly using the Water Walk spell


[+] Minor interface adjustments
[+] Water events now won't trigger while passing over them using Fly or Water Walk


=== Template Editor ===
[+] Fixed a bug where creatures could be granted multiple times from a one-time local event
[+] Template Editor now supports creating and editing mirror templates


[+] Added a new feature: creating rules for generating terrain types of zones depending on the terrain types and towns of other zones
[+] Fixed a bug where a unit of upgraded creatures could vanish after defeating a hero


[+] Added the option to control the generation of Airship Yards (similar to mines)
[+] Fixed a bug where a bonus to movement points would be gained from Lighthouses in towns under enemy control


[+] Added the option to prohibit hiring heroes on the template
[+] Fixed a bug where a guest hero's last stack could be disbanded in the Kingdom View mode


[+] Improved interface for editing links. Now you can edit multiple links at the same time, as well as copy/paste links
[+] Fixed a bug where creatures under the Berserk spell effect could attack a stack that was not the closest to them


[+] The interface is now compatible with High DPI settings
[+] Fixed a bug where stacks could be slain using the Earthquake spell. Arrow tower AI is now calculated correctly while casting the spell.


[+] The zone editing window is split into separate tabs
[+] Fixed a bug where the game could crash on visiting a Hill Fort


[+] Reworked visualization of the zones' content on the main screen; no more elements that don't fit
[+] If Magic Mirror reflects a spell into a stack that's currently on the clock, the stack will now end its turn


[-] Improved the mechanism for visual scaling of links
[+] A stack that was blinded, turned to stone or paralyzed after a retaliation now won't get a high-morale based second attack


[+] Added the option to undo/redo manipulations with templates (add, import, etc.)
[+] AI can now cast Berserk


[+] Added the option to apply settings to all zones/templates for a number of options
[+] AI now calculates the Hypnotise spell duration correctly


[+] Added auto-saves in case the application crashes
[+] AI now can raise upgraded creatures using the Necromancy skill


[+] Numerous fixes for generating html template descriptions
[+] Fixed a bug where winning hero could still lose his army after winning an AI vs AI battle


[+] Dragging is now done with the right mouse button, instead of a separate "Hand" tool
[+] Fixed a bug where AI determined the objects to be visited by the closest hero incorrectly


[+] Scroll bars removed, zooming assigned to the mouse wheel (without holding down Ctrl)
[+] Fixed a bug where AI would miscalculate whether a hero controlled by enemy could pass through Border Guards or Gates


[+] The zoom in/zoom out buttons' operation mode has been changed: now these buttons immediately change the scale when clicked, and +/- hotkeys have been added.
[+] AI now considers the presence of Aurora Borealis in towns


[+] You can now drag and drop items between lists in the item ban windows
[+] AI now calculates correctly whether it needs to summon a ship or not (previously a potential cycling issue)


[+] Added a status bar at the bottom of the screen with messages about completed actions or errors
[+] AI teleportation is now not displayed if showing enemy movement is disabled in the settings


[-] You can no longer edit the template name on the left panel by clicking on the current template
[+] AB/SoD objects are now considered when calculating the map reveal value, or determining the objects to be visited by the closest hero


[-] You can no longer delete the last remaining template from the template set
[+] Fixed a bug where a catapult could fire at a stack after the tactical phase in an online battle


[-] Fixed an issue where the order of links could be randomly shuffled when editing links or when loading a template
[+] RMG: Fixed a bug where sunk areas and water tiles could still be spawned on waterless maps


[-] Fixed a bug when exporting a set of templates to multiple files: templates with the same name are not overwritten, but renamed
[+] RMG: Fixed a bug where a rectangular area of the map could be isolated and filled with water on spawning


[-] Fixed incorrect display of Cyrillic characters in the name and description of the template set and the template name.
[+] RMG: Fixed a bug where vast plots could be either completely filled with obstacles or left empty


[+] You can now use quotation marks in the name and description of the template set and the template name
[+] RMG: Fixed a number of bugs involving misplaced guards and faulty passages


[-] Fixed a bug where only the first line in the template set description was saved
[+] RMG: Fixed a bug where several guards could be spawned nearby for a single passage


[+] Introduced a limit of 299 characters for the name and description of the template set
[-] RMG: Fixed a bug where incorrect interzone packages would be spawned, this doesn't influence object placement


[+] The directory for exporting the template's html description/image is now remembered
[+] RMG: Fixed a bug where objects with impassable triggers could block other objects


[+] Templates now have the *.h3t extension, are stored without intermediate folders, and can be associated with the template editor
[+] RMG: Fixed a bug where an object could be spawned inside a wrong object group


[-] Windows XP compatibility reintroduced
[+] RMG: Fixed a bug where objects could block unguarded passages


[+] RMG: Fixed a bug where an object could be spawned in a position that didn't allow to render it correctly


=== UI ===
[+] RMG: Fixed a bug where roads within a zone could be not interconnected
[+] Mana Vortex is now activated manually and can only be used by a guest hero. Additionally, AI hero allies cannot use Mana Vortex in the player's castle


[+] Added ability to view and dismiss war machines (except the catapult) in the hero window and kingdom overview
[+] RMG: A partial fix was introduced for some zone squares occupying incorrect territory


[+] Added information about surrender price and available gold in the Surrender button tooltip in combat (even if it is not available)
[+] RMG: Fixed a bug where purely ornamental isles could have passable squares


[+] Added new button on the adventure map: visit an object / disembark from an airship
[+] A number of visual bugs and misalignments was fixed in the map selection dialog


[+] Number of attacks is displayed for the attack action tooltip in battle (for creatures with multiple attacks)
[+] Fixed a bug where the client would crash on startup before map headers could be loaded


[+] Changed resources overview panel: spaces have been added to separate digits, large values are displayed in thousands and millions
[+] Fixed a bug where the game could crash after using PgUp/PgDown in the map selection dialog


[+] Now, after completing a quest in the Seer's Hut, the information on the screen is updated upon receiving next quest
[+] Multiplayer save game list now doesn't display games with a single player remaining


[+] Now garrison's appearance on the adventure map and in the garrison UI is the same, correct flags of the garrison owner are also displayed
[+] Fixed a bug where the game would crash during a turn review, if an object was picked up after a hero had been defeated


[+] Added hints with amount of resources by elements of the resource panel in various game windows
[+] Minimap is now updated correctly during a turn review


[+] Added information about artifact effect to the tooltip when choosing campaign starting bonus
[+] Ships are now displayed correctly during a turn review


[+] Improved visual readability of the researched spell in the Mages Guild
[+] Fixed a bug where a part of the map would become unexplored after a turn review on the first turn


[+] Subtitles scrolling speed in campaign cutscenes has been slowed down
[+] Revealing the map by the Cartographer is now displayed during a turn review and sent to an inactive player in an online game


[+] The video now plays when you hold down interface buttons
[+] Summoning and sinking ships is now displayed during a turn review and sent to an inactive player in an online game


[-] Hyphenated text has been fixed and made more universal
[+] Capturing creature dwellings, garrisons, and shipyards is now displayed during a turn review and sent to an inactive player in an online game


[-] Placement of the Pub and the Grotto have been swapped in the Cove Town Hall screen
[+] Change of a town's appearance after constructing buildings is now displayed during a turn review and sent to an inactive player in an online game


[+] Fixed a bug: it was possible to donate scrolls, the Grail and war machines to the Sacrificial Altar
[+] Digging is now displayed during a turn review and sent to an inactive player in an online game


[+] Fixed coordinates during cursors pointing in battle
[+] Spawning creatures on the map on starting a new month is now displayed during a turn review


[-] Fixed: the extended dialog for the Black Market RMB was displayed in the center of the screen instead of being centered on the clicked cell
[+] Fixed a bug where the fog of war would blink after closing the map during a turn review


[-] Removed the “Buildings” tooltip in the Town Hall UI when the cursor is not hovering over anything
[+] Fixed a bug with sending info about a deleted object to an inactive player in an online game


[+] Added translation and fixed a bunch of bugs in the cheat menu
[+] Fixed a number of bugs concerning turn reviewing during an opponent's turn


=== Miscellaneous ===
[+] Fixed a bug with transferring the map being closed to an inactive player in an online game
[+] Added new maps: Air Supremacy, Fiery Riches, Carnival of the Abyss, Ville'de'Porte, Around the Bay, Claws, Long Road


[+] Updated all sounds of Cove creatures
[+] Fixed a number of bugs concerning transferring all map reveal scenarios to an inactive player in an online game


[+] Improved the performance of shadow rendering on the adventure map in the game and in the map editor
[+] Fixed a bug where a hero would be rendered in front of the top part of another hero or ship located on a square below the former


[+] Clarified the names of certain decorative objects
[+] Fixed a bug where it was possible to build a new ship on the square that's already occupied by the active hero in another ship


[+] Description of Luck for First Aid Tent, Ammo Cart and Catapult now indicates that they are not affected by Luck. They are no longer affected by Fortune and Misfortune spells
[+] Fixed a bug where it wasn't possible to embark a ship immediately after building it at an external shipyard


[-] Removed automatically applied bans of buildings in towns on Arena maps
[+] Active hero/town won't now be switched after building a ship at an external shipyard


[-] Save files from SoD are no longer visible in HotA
[+] Fixed a bug where inactive player wouldn't get his minimap rendered at the start of an online game


[-] Improved select scenarios and texts
[+] Fixed a bug where the cursor wouldn't be re-rendered after casting a spell on the adventure map


[+] Fixed a bug where inactive player would see his gold as zeroed out after active player attacked his town without a garrisoned hero


==Version 1.6.1 (01/FEB/2020)==
[+] In online play, inactive player will now receive information on partaking towns and heroes after a combat


===HotA bugs===
[+] In online play, inactive player will now hear the waiting music again after a battle ends


[-] Fixed a bug where the game would crash when an ally's heroes made an exchange in online play
[+] Fixed a bug where ambient sounds sometimes wouldn't stop playing during the enemy's turn


[-] Fixed a bug where the game would crash when digging up a Grave in online play
[+] Fixed a bug where damage inflicted by the Armageddon spell would be recorded incorrectly in the battle log


[-] Fixed a bug where the game would crash after a new month's monster spawn on maps with many objects
[+] Fixed a bug where casting or shooting at the walls would be animated incorrectly in some directions


[-] Fixed a number of bugs and memory corruption connected to creating a new boat
[+] Fixed a bug where a creature's shooting animation would stop after releasing the projectile when shooting at the wall


[-] Fixed a bug where the game would crash when reviewing a turn where a hero had been acquired from a sea Tavern or Prison
[+] Fixed a bug where a creature wouldn't turn around if shooting at the wall that is behind it


[-] Fixed a number of bugs and memory corruption connected to an AI-controlled hero disembarking a boat
[+] Fixed a bug where obstacles would be displayed incorrectly when fighting aboard a boat on magical terrains


[-] Fixed a bug where information on certain events would be transferred incorrectly to an inactive player during online play
[+] Fixed a bug where some texts wouldn't fit standard floating windows


[-] Fixed a bug where the pathfinding mechanism would misbehave due to the game failing to consider whether an inactive player's hero were on a boat
[+] Fixed a bug where text wouldn't center properly in standard message windows


[-] Fixed a bug where Fangarms would fail to retaliate to all attacks in the first turn
[+] Fixed an issue with clicking or hovering over inactive Mage Guild spell slots, if Aurora Borealis is present


[-] Fixed a bug where, upon death of a stack that had been cloned several times, only one clone would disappear
[+] Fixed the faulty win trigger that wouldn't engage if an attacking hero would die defeating the designated monster


[-] Fixed issues with incorrectly converted campaign savegames made in old versions
[+] Fixed a bug where a player's designated starting hero for which a portrait picture isn't set wouldn't be displayed in the map selection dialog


[-] Fixed a bug where the Map Editor would crash when holding down Shift
[+] Fixed a bug where some win conditions would be recorded incorrectly in the savegame


[-] Fixed a bug where checking a map with a Grave would cause the Map Editor to crash
[+] Fixed a number of issues where shadows and terrain particles would be rendered in front of the objects


[-] Fixed a bug where objects would sometimes be displaced when opening map files made in old versions in the Map Editor
[+] Fixed a number of issues with rendering object shadows, map borders, and fog of war in the world overview


[-] Fixed issues with certain menu objects in the Map Editor
[+] Fixed a bug where pictograms adjacent to screen borders would be displayed incorrectly in the world overview


[-] Fixed the bug where Steel Golems would lack a tick after editing their properties in the Map Editor
[+] Fixed a bug where Ore Mines didn't have flags in the world overview


[-] Fixed a bug where the setting for available factions in monsters would be read incorrectly from a Template Editor file
[+] Expert View Earth spell now doesn't display any active objects, just the ornamental ones


===SoD bugs===
[+] Fixed a bug where many battle animations missed the first frame


[+] When checking the casting possibility, Spellcasters now consider all stacks instead of the first one on each side only
[+] Fixed a bug where the University of Magic dialog window wouldn't be centered


===Gameplay===
[+] Fixed a bug where a hero visiting an ally's garrison could become the ally's property


[-] Spawning points for Zombies were changed for Churchyards
[+] Fixed a bug where the Lookout Tower would be displayed as a campaign bonus


[-] Warlock's Lab value was raised from 3000 to 10000
[+] In online game, gossip will now be displayed in the Tavern during enemy's turn


===Graphics===
[+] Fixed a bug where the Tavern's dialog window would be displayed incorrectly if only one hero was available in the right slot


[+] Small creature portraits were reworked and improved
[-] Fixed starting armies for the campaign heroes


[+] Some large creature portraits were reworked
[+] Fixed a bug where several players could have the same starting hero generated for them in the field


[+] A Snow sprite was added for the Warlock's Lab
[+] Fixed a bug where AI's heroes would be generated incorrectly if restarting a scenario


[+] Yellow battlefield grid was introduced for Highlands and Wasteland
[+] Fixed a bug where handicap settings would be reset after loading the game


[+] Campaign bonus resource icons reworked
[+] Fixed a bug where the map hiding cheat code would hide just a circle in the top left corner


[-] Campaign bonus icons were added for the Cove's Fort, Citadel and Castle
[+] Fixed a bug where the interface wouldn't refresh correctly after using some cheat codes


===Interface===
[+] Fixed a bug where switching towns while the stack splitting button is active would crash the game


[+] Monolith/Portal and Subterranean Gate icons were added for World View
[+] Fixed a potential issue with the game going unstable after summoning a creature in battle


===Miscellaneous===
[+] Fixed memory leak caused by tread sounds while flying


[+] Firewalk and mt_Firewalk templates were added
[+] Fixed memory corruption when loading a Prison from the map


[-] On arena maps, event messages are only skipped now if they contain no text
[+] Fixed a potential issue with animation executed through palette modification


[+] Incorrectly looped ambient soundbites for Sea Serpent Maelstroms, fire and two-way Monoliths/Portals were fixed
===Graphics===


[-] A number of scenarios and texts were fixed
[+] Each town now has four sprites for each hero class and gender; two missing sprites were added for each town, both for the adventure map and the combat screen


== Version 1.6.0 (01/JAN/2020) ==
[+] Fixed a number of issues with the original hero sprites, both for the adventure map and the combat screen


===HotA Bugs===
[+] In combat, heroes now have a permanent standing animation


[-] A bug has been fixed where a shooter stack going melee with a Sharpshooter's Bow would cause syncing issues in online play
[+] Fixed a bug where a projectile released by a hero's spell would be placed incorrectly


[-] A bug has been fixed where the algorithm for calculating hero paths took too long to resolve
[+] Heroes' casting animations have been slightly slowed down


[-] A bug has been fixed where the Cove would never appear as a random neutral city in custom scenarios
[+] A hero's gender displayed in combat is now determined by a setting in the map editor


[-] A bug has been fixed where Black Market artifact tooltips would sometimes misbehave.
[+] Portrait pictures for [[Sir Mullich]], [[Luna]], and [[Inteus]] have been altered considerably


[-] A bug has been fixed where Spellpower would reset on double completion of combat
[+] Portrait pictures for a number of Inferno, Fortress, and Conflux heroes have been altered slightly


[-] A bug has been fixed where on random maps, objects with custom settings specified in the template (like Pandora's Box with custom amount of gold) would fail to generate
[-] A new portrait picture for Vey has been introduced


[-] Objects now cannot be placed too far beyond the right screen border on G sized maps
[-] Fixed palette for the Pendant of Downfall


[-] A bug has been fixed where the game could crash upon visiting creature banks
[+] A new puzzle map for the Cove has been introduced


[-] The faulty background soundbite for the Altar of Thought has been fixed
[+] Multiple ornamental objects have been added for the new Highland terrain, such as Mountains, Spruce trees, Lakes, Waterfalls, Rocks, Flowers, etc.


[-] A bug has been fixed where music wouldn't start in campaign videos
[+] A Churchyard sprite for the new Highland terrain has been added


===Gameplay===
[+] Four Sea Portals (red, blue, light green and yellow) have been added


[+] A new terrain, the Wasteland, has been introduced with 125% movement penalty
[+] 8 sets of ornamental Rubble for sea tiles have been added


[+] For all standard random map templates for online play, a 100 round limit on combat duration has been introduced, after which the attacker must flee, surrender or trigger quick combat; the limit can be altered in the map and template editors
[+] A new Seer Hut has been added


[+] On all standard random map templates, monsters now only join for money, and only half the group for the price of the entire group; these settings can be altered in the map and template editors
[+] Two one-square Oak trees have been added


[+] The speed of any creature affected by Advanced or Expert Slow has been increased by 1
[+] Two one-square Snow pine trees have been added


[+] AI Value for Efreet Sultans has been increased from 1848 to 2343, and their Fight Value, from 1584 to 1802.
[+] A new tree for the Dirt terrain has been added


[+] The percentage for the Logistics secondary skill has been reduced to 5/10/20%, the effect of the Equestrian's Gloves, to 200, and of Boots of Speed, to 400
[+] Fixed the Dirt terrain mountain sprites


[+] The effect of the Intelligence skill has been reduced from 25/50/100% to 20/35/50%
[+] Fixed the pallette for one of the Snow Pine forest variations


[+] The effect of the Mysticism skill has been increased from 2/3/4 to 5/10/15
[+] Fixed the Refugee Camp sprite


[+] The value of the Estates skill has been increased from 125/250/500 to 250/500/1000
[+] Fixed the shadows for the Shrine of magic gesture/thought


[-] Scouting specialization now gives +1 to the scounting range for every 6 levels of the hero.
[-] Fixed the Shrine of magic mystery sprite


[-] The changes to the Resistance skill (increased by 5/10/20% chance of resisting an enemy spell) have been reverted; the skill, along with its corresponding artifacts, the Garniture of Interference (5%), Surcoat of Counterpoise (10%) and Boots of Polarity (15%), and the hero Thorgrim are now banned by default
[+] Fixed the Conflux siege screen


[+] A new skill, Interference (reduces the Spellpower of the enemy hero by 10/20/30% in combat), along with its corresponding artifacts Charm of Eclipse (10%), Seal of Sunset (10%) and Plate of Dying Light (25%), have been introduced; for all heroes except Thorgrim, the starting Resistance skill is replaced by Interference
[-] Fixed the Conflux map sprites


[+] A new hero, Giselle the Ranger, has been introduced with a specialization in Interference; starting skills: Advanced Interference
[-] Fixed the Fortress map sprites


[+] A new creature, the Steel Golem, has been introduced
[-] Fixed the one-square Prison sprite


[-] Guard of Experimental Shops has been changed from 40-80-120-160 Iron Golems to 25-50-75-100 Steel Golems
[-] Fixed the Wineyard sprite


[-] Guard of Churchyards has been changed from 6x20 Walking Dead to 6x15 Zombies
[-] Fixed the Colosseum of the Magi sprite contrast


[+] A new object, Derrick, has been introduced; it yields 500 gold in the first week and 1000 gold in any other. RMG value is 750, frequency is 30, generated on Wasteland
[-] Enhanced the War Machine Factory sprite


[+] A new object, Warlock's Lab, has been introduced; it allows players to transmute mercury, sulfur, crystals and gems into each other at the ratio of 1 to 1; RMG value is 3000, frequency is 100, generated on Snow and Wasteland, no more than one per zone
[-] Fixed the Snow terrain hill sprites


[+] A new object, Prospector, has been introduced; it yields 500 gold or 5 sulfur once a week; RMG value is 500, frequency is 30, generated on Wasteland
[-] Animated lakes have been removed


[+] A new object, Trailblazer, has been introduced; it reduces the movement penalty for wasteland by 50%; RMG value is 200, frequency is 40, generated on Wasteland, no more than one per zone
[+] Cursors for movement and visiting objects on the water have been altered


[+] A new object, Grave, has been introduced; when dug up, it yields 500-5000 gold, or a random treasure/minor class artifact, and gives -3 to morale until the next battle; RMG value is 500, frequency is 30, generated on the Wasteland
[+] Fixed the Gold Golem magic death animation


[-] For all mirror templates, Jeremy is now allowed, while Alamar, Jeddite, Labetha, Grindan, and Miriam are banned
[+] Fixed the Halfling sprites


[-] Ancient Lamps are now allowed in Tower starting zones on the Jebus Cross template
[+] Pit Lord casting animation use scenarios have been added


[-] Numerous changes have been made to the 8xm12a template
[+] Fixed the Swordsman and Crusader sprite contrast


[-] Frequency of Dragon Utopias in Treasure Zones on the Spider template has been increased to 200
[+] Fixed the Minotaur King combat sprite and shadows


[-] AI value of melee attacks by shooter units has been reduced
[+] Fixed the Manticore and Scorpicore death animation and body sprites


[-] AI value of protection against the elements spells has been reduced
[+] Fixed the Stone and Obsidian Gargoyles' portrait pictures


===SoD Bugs===
[+] Fixed the pallette for the ornamental Grass tiles


[-] The option to switch to the underworld in the world view on single level maps has been removed
[+] Fixed the extra pixel in the river sprite


[+] A bug has been fixed where, when ordering a hero to move across terrain types using the keyboard arrows, the hoof clatter soundbite would keep playing
[+] Magical terrains are now rendered below every object, road, and river


[+] Certain animation flaws in online play have been fixed
[+] Fangarm calling animation from several stacks is now played simultaneously


[+] A bug has been fixed where translucent image elements in combat could turn black
[+] A hero now doesn't cover his face if Fangarms are called from slain stacks


[+] Keystone Tents and artifacts wanted by Seer Huts now cannot be generated beyond Border Guard on random maps
[-] Fixed the attacking frame for a number of new creatures on the map


===Graphics===
[+] Fixed a number of combat interface graphic issues


[+] The positioning of monster sprites on the adventure map has been fixed; numerous improvements to the sprites themselves have been made
[+] Fixed the faulty cancel button in the stack splitting window


[+] A large number of decorative objects for the Wasteland, such as Mountains, Limestone Lakes, Tar Lakes, Craters, Canyons, Stones, Shrubs, Bones, Skulls, Cactuses, etc., has been introduced
[+] Fixed the minimap colors for the Brown and Green players


[-] Trees of the Rough terrain have been altered and made versatile enough to be placed on any terrain
[+] Fixed the ship flag colors for the Blue player


[+] Large creature portraits have been fixed and improved
[+] Fixed palette for flags in combat


[+] Hero specialization icons have been fixed and improved
[+] Fixed the combat backgrounds for the Dirt terrain with hills and dead vegetation


[+] Large resource icons have been fixed and improved
[+] Fixed the combat backgrounds for Inferno and Necropolis siege


[+] Iron Golem sprites have been made sharper
[+] Fixed the background for neutral creatures in the creature overview window


===Map Editor===
===Map editor===


[+] The Arena map mode which allows users to create maps targeted at a single battle between the players, with preparations
[+] Spells set as mandatory for a town will now spawn even if generally banned on the map


[+] The option to customize the level, reward artifacts, and the presence or absence of an upgraded stack in creature banks has been introduced
[+] A "Different from player" setting for towns has been introduced; these town types will be randomly selected from a list specified for the player


[+] The following settings for monsters in the Map Editor have been introduced: the exact mood, whether the monsters are willing joining for money only, the percentage of monsters to join, the number of stacks into which the monsters are divided, the presence of an upgraded stack
[-] Fixed a number of bugs concerning new win conditions and settings for the Plague/creature weeks


[+] Local Events can now be set to be triggered independently by human and AI players
[-] Fixed a bug where template sizes smaller than XH couldn't be selected if the template in question was bigger


[+] A new object, the Quest Gate, has been introduced; it requires players to complete a quest to be granted passage and does not disappear after a visit; for quests that require payment, it will be due at each pass
[-] Fixed a bug where Portals or Exit Monoliths couldn't be searched for


[+] Two new quest types for Seer Hut / Quest Guard / Quest Gate have been introduced: "Belong to a class" and "Return not before date"
[-] Fixed a bug where Cove wouldn't be included in the Random Faction setting for the player


[+] An option to set multiple quests per Seer Hut has been introduced as a sequence of quests or a recurring sequence of quests
[+] A new logo has been introduced


[+] Scaling in the object pane has been improved
===Interface===


[+] The restriction of no more than 256 monsters with messages per map has been removed
[+] In online play, it is now possible to plan your heroes' movement and switch towns during your enemy's turn


[+] Map verification now takes into account the option to assemble/disassemble set artifacts when checking for the existence of an artifact needed in a quest
[+] Hold Alt and hover over an adventure map square to see a hint stating how long it will take your selected hero to arrive there


[-] Freezing when generating a random map on some systems has been fixed
[+] Hold Shift and click a hero on the map to select him, even if another hero has already been selected


===Template Editor===
[+] Hover over a hero on the map to see his movement points in a hint


[+] Town type selection setting has been introduced, allowing the generator to set the town type in a zone depending on the towns in other zones
[+] Fixed a number of issues with maximum movement points for heroes and travel length calculation


[+] Such settings as monster mood selection, willingness to join for money only and joining percentage have been introduced
[+] Stables and Watering Place effect wearing off is now considered when calculating the required travel time


[-] Zone editing interface has been changed
[+] Last player to visit the Black Market can now review its inventory


[+] Dark interface skin has been introduced
[+] Last player to visit the Ancient Lamp can now review its inventory


[-] Errors when working with parallel connections have been fixed
[+] Last player to visit the Refugee Camp can now review its inventory


[-] A bug has been fixed where Golden and Diamond Golems were absent
[+] Fixed positioning for the "can't build" message in an external Shipyard; resources will now be recounted properly after a successful build


[-] Windows XP compatibility has been brought back
[+] The dialog to buy a Spellbook is now displayed on the Mage Guild screen


===Interface===
[+] E hotkey now stands for exchange between heroes on the town screen


[+] The positioning of specialization icons on the Kingdom Overview screen has been fixed
[+] A hint for the spell learned in a Shrine now displays the spell status regardless of the equipped artifacts


[+] The positioning of the Market dialogue title text has been fixed
[+] It is now possible to dismiss heroes visiting towns


===Miscellaneous===
[+] It is now possible to dismiss heroes on the town and kingdom overview screens


[+] New maps The Great Wasteland, Gold Rush have been introduced
[+] A hint for the Stables and Observatory effects has been added


[+] When using the terrain brush in the map editor, or during map generation, identical tiles no longer spawn next to each other
[+] Casting the spells Earthquake, Teleport, Remove Obstacle, Clone, and Berserk is now recorded correctly in the combat log


[-] On random maps, Ancient lamps can now only be generated on sand and snow, value 5000, frequency 200
===Miscellaneous===


[+] On RoE maps, random towns can now be Conflux and Cove
[+] New map has been added: Before the Storm


[-] Numerous fixes to maps and texts
[+] Obstacle brush has been improved, along with the RMG obstacle placement


== Version 1.5.4 (27/DEC/2018)==
[+] Obstacle brush now won't spawn several instances of the same object next to each other


===HotA bugs===
[+] RMG: Standard templates have been reworked, fixing bugs and improving playability


[-] The Pond of Gems has been fixed, previously designated as Gold Mine in the game files
[+] RMG: Fully passable ornamental objects can now be spawned


[-] The possibility to repeatedly visit the Gazebo by a single hero has been eliminated
[+] RMG: A map is now centered correctly depending on the actual zone layout


[-] A bug has been fixed where under a hero with the Sniper's Bow, a shooter stack would approach the opponent and shoot instead of attacking in melee, when so ordered
[+] It is now possible to place more than 32 Black Markets on a map


[-] The endless casting bug has been fixed for Satyrs and Leprechauns
[+] Every spell now has its effect formula in the description


[-] A bug has been fixed where the Resistance skill would sometimes lower the opponent's spellpower by 1 more than required
[+] Creature dwellings introduced in AB and SoD now have appropriate ambient sounds


[-] A bug has been fixed where issues with pathfinding and route length calculating would arise for heroes on ships during the opponent's turn on multiplayer
[+] Beholders, Evil Eyes and Gold Golems now have magic death sound effects


[-] A bug has been fixed where the color of arrows designating the route (red or dark red) would not take into account the wearing off of the Fly spell
[+] Faerie Dragons now have a casting sound effect


[-] RMG: A bug has been fixed where the maximum number set for the zone and the entire map would be calculated separately for all dwellings of the same creature
[+] Sacrifice spell now has a resurrecting sound effect


[-] A bug has been fixed where the required Shipyards would often not be spawned on random maps, most often with the 'Normal' water level
[+] In hotseat multiplayer games, a special sound effect will now be played when a player attacks another one


[-] A bug has been fixed where the Alt+F4 hotkey would not work
[+] Combat casting animation speed has been altered for a number of creatures


[-] RMG: Crashes tied to the overly long template description have been fixed
[+] Music now can be set to play in 22kHz mono or 44kHz stereo


[-] RMG: No more than 48 towns can now be set per map (previously, exceeding this number would cause crashes)
[+] Record point calculation formula has been altered


[-] A bug has been fixed where the timer running out while on the spell selection screen in spell research would crash the game
[+] HoMM3 HD: If object messages are switched off in the settings, object hints will now be always displayed, as opposed to after visiting only


[-] A bug has been fixed where the game would crash after entering the cheat code for increasing the contrast
[-] Multiple maps and texts have been fixed
 
[-] A bug has been fixed where an AI-controlled hero would begin moving in circles because of the incorrect evaluation of spells granted by the Aurora Borealis
 
[-] Town Gate now cannot be placed on water
 
[-] The hint featuring incorrect number of creatures to be killed when attacking a copy of a stack created by the Clone spell has been fixed
 
[-] A bug has been fixed where the cursor would remain artifact-shaped if it was so before exiting the exchanging heroes screen in a town
 
[-] A bug has been fixed where the ESC hotkey would cause issues with the exchanging heroes screen
 
[-] Fixed: the previously 'fixed' bug with the Faerie dragon spell frequency has been reverted, as it was found not to be a bug
 
[-] A bug has been fixed where the spells in Tower's Library could copy other existing spells when loading savegames made in pre-1.5 versions of HotA
 
[-] Some memory leaks tied to dialogue elements have been fixed
 
===Gameplay===
 
[+] If both heroes died as a result of a battle, they will not turn up in taverns, unless all other ones have become unavailable
 
[-] RMG: In the 6lm10a template, the unguarded 21–22 and 24–25 connections are now always land passages
 
[-] RMG: In the 6lm10a template, the frequency of Dragon Utopias has been increased from 100 to 200. A limit has been introduced: no more than 1 Dragon Utopia per player and AI-controlled player starting zone and the adjacent ones; no more than 2 Dragon Utopias per silver treasury zone
 
[-] RMG: In the Diamond template, all 4 roads from each player's starting zone are now mandatory
 
[-] RMG: In the Diamond template, the frequency of Dragon Utopias has been increased from 100 to 200. A limit has been introduced: no more than 1 Dragon Utopia per player and AI-controlled player starting zone
 
[+] RMG: Wide connections between random map zones now also work in the underworld
 
[-] The value of casting element protection spells by upgraded elementals has been decreased for the AI
 
[+] Faerie dragons now cannot aim Chain Lightning at allied stacks
 
===SoD bugs===
 
[+] A bug has been fixed where unoptimal hero route was traced that could change after several continuous clicks
 
[+] A bug has been fixed where the value of summoned creatures would become zero for the AI in the event that all other creatures under a hero's command would be killed; the AI would then cease attacking the summoned Elementals with magic, and in HotA, also with splash damage from Liches and Magogs
 
[+] A bug has been fixed for the situations where the hind hex of a two-hex creature's corpse would be covered by a one-hex creature's corpse; in this event, it would be impossible to target the big creature with the Resurrection and Raise Dead spells, even when pointing at its front hex
 
[+] The cheat codes for building up towns and reviewing the opponent's towns are now turned off upon starting a new game or loading a game
 
[+] A bug has been fixed where a combat would sometimes become desynchronized if one of the players had the Angel's Alliance on a hero not taking part in this combat
 
[+] A certain hero-clonning bug has been fixed
 
[+] A bug has been fixed where the game would crash upon starting a scenario with a random hero on the map, but no heroes available to the player
 
[+] RMG: A bug has been fixed where an unguarded passage could be blocked by a group of objects
 
[-] RMG: A previously missed instance of a bug where a Monolith, a Subterranean Gate or a Shipyard could block a land passage has been fixed
 
[+] RMG: A bug has been fixed where a wide connection between zones would sometimes not be created if a non-wide connection already existed there
 
[+] A bug has been fixed where the AI could enter a cycle when considering magical terrains during spell evaluation
 
[+] A bug has been fixed where a hero would neglect using a ship he/she summoned
 
[+] A bug has been fixed where another boat could be built in a town with a shipyard built right before that moment even if a boat already was there
 
[+] A bug has been fixed where hints about the reason of cast unavailability for upgraded Elementals and target immunity for Archangels would not appear
 
[+] Faulty hints when trying to order Archangels to resurrect themselves or a stack where no one had been killed have been fixed
 
[+] A bug has been fixed where Roland's specialty would affect Crusaders but not Swordsmen
 
[+] Reentering the cheat code to increase contrast now restores the regular contrast level
 
[+] The cheat menu now cannot be used during the video intro upon launching the game and the fading when switching between different game screens
 
[+] The cheat to build up the town now does not build Shipyards or boats in landlocked towns, does not skip decorative buildings and does not reset the number of hireable creatures in the town's dwellings
 
[+] A bug has been fixed where pushing an allied player's hero from the garrison to the guest hero slot would cause this hero to appear as changing allegiance to inactive players
 
===Graphics===
 
[+] New Conflux town sprites (Fort, Citadel, Castle, Capitol) have been introduced for the adventure map
 
[+] Faulty moat graphics have been fixed for Fortress town
 
[-] Blinking pixels by the horse's hooves have been fixed for the male Knight, female Necromancer and Witch combat sprites
 
[+] Buggy shadow has been fixed for the Pit Lords sprite
 
[+] Buggy shadow and a blinking pixel have been fixed for the Mages sprite
 
[+] The faulty Bone Dragon image on the Necropolis puzzle map has been fixed
 
[-] Vey, Luna, Ciele and Gelare portraits have been fixed
 
===Map editor===
 
[+] The incorrect position of Elementals in the creature lists has been fixed
 
===Template editor===
 
[+] An 'Anarchy' option has been added where turning it on will often allow visiting objects with the use of Fly without having to defeat their guards, and revert the bugfix to always place object guards correctly
 
[+] A 'Portal repulsion' connecting option has been introduced where turning it on will force the Monolith-enabled connection to spawn as far as possible from object guards, Subterranean Gates and other Monoliths
 
[-] A bug has been fixed where the order of object setup rules would change when editing several zones at a time
 
[-] The faulty exporting of *.jpg images has been fixed
 
===Interface===
 
[+] Hints has been introduced to be displayed when targeting a stack, showing the effect of damage spells, healing and resurrection spells and First Aid Tent healing, along with the number of remaining shots for caster creatures
 
[+] The hint about the number of remaining shots for arrow towers has been removed, seeing as they have unlimited shots
 
[+] The casting interface has been enhanced for the Faerie Dragons: the cast-shaped cursor will now replace the attack cursor only when the prepared spell can indeed affect at least one creature being targeted to the selected hex
 
[+] The game window will now not become unresponsive during generating a random map or loading a map
 
[+] Maps of non-standard sizes are now correctly displayed on the scenario selection screen
 
===Miscellaneous===
 
[-] A number of issues with maps, templates, texts and fonts have been fixed
 
[+] New map Daggerwin Valley have been introduced
 
[+] Templates mt_Andromeda, mt_Antares and Clash of Dragons have been introduced
 
[+] Map creation date format has been changed in the map selection dialog
 
[+] The limit for list length in the pathfinding algorithm that could lead to irregular behavior from the AI has been lifted
 
== Version 1.5.3 (18/MAR/2018)==
 
===HotA bugs===
 
[-] Non-working Thorgrim specialty fixed
 
===Graphics===
 
[-] Sand Gem Pond image improved
 
[-] Oasis image fixed
 
===Miscellaneous===
 
[-] Map fixes
 
== Version 1.5.2 (17/MAR/2018)==
 
===HotA bugs===
 
[-] Fixed a bug where Ajit would have incorrect number of Beholders in his second stack
 
[-] Fixed a bug where Conflux heroes wouldn't be available in taverns for players who started with other towns
 
[-] Learning skill bonus is now considered when visiting Gazebo
 
[-] Fixed AI crash on boarding a boat
 
[-] Fixed a bug where multiplayer games with AI-controller players sometimes wouldn't load
 
[-] Fixed a bug where opening a hero's profile, then switching to another hero via right UI panel and attempting to fire him/her would cause issues
 
[-] Heroes exchange button on town screen now becomes inactive after one of them is dismissed
 
[-] It's now impossible to dismiss a hero in the unit gain, garrison, and mine windows
 
[-] Game doesn't crash anymore if savegames made in older, currently unsupported versions are present
 
[-] RMG: fixed a rare bug where a faulty passage would be created at a three-zone borderland
 
[-] Fixed a crash when summoning too many Fangarms with Horn of the Abyss
 
[-] Fixed a bug where the cursor could become faulty after closing the Grotto dialog window
 
[-] Fixed issues with smooth graphic effects in combat
 
[-] Mage Guild screen loading was speeded up
 
[-] Fixed a bug where there would be no text message when visiting an empty churchyard even if object messages were set to be shown
 
[-] Fixed a bug where incorrect soundbite could be played when notifying a player of his turn in hotseat multiplayer
 
===In-game experience===
 
[+] Resistance secondary skill and Garniture of Interference, Surcoat of Counterpoise, Boots of Polarity, and Pendant of Reflection artifacts reduce enemy hero Spell Power skill during combat instead of increasing a chance to resist a spell
 
[+] Resistance secondary skill percents increased from 5/10/20 to 10/20/30
 
[+] The damage of Armageddon spell reduced from 50*SP + 30/30/60/120 to 40*SP + 30/30/60/120
 
[+] The effect of Protection from Air, Protection from Fire, Protection from Water, and Protection from Earth spells increased from 30/30/50/50% to 50/50/75/75%
 
[+] Value of antimagic spells has been reduced for AI
 
[-] Ruins guard count increased from 10/2/2/10/1 — 20/3/3/10/1 — 30/5/5/20/2 — 40/7/7/20/2 to 20/3/3/10/1 — 30/5/5/10/1 — 40/7/7/20/2 — 50/9/9/20/3 (Skeletons/Wights/Wraiths/Skeleton Warriors/Power Liches); Ruins open map radius increased from 10 to 12
 
[-] Obstacle generation along with placement of creatures and upgraded neutral stacks are now performed similarly to SoD
 
===SoD bugs===
 
[-] Fixed a crash that would occur when clicking an enemy stack adjacent to a First Aid Tent during the Tent's turn
 
[-] Fixed a bug where AI would enter a cycle after erroneously determining a tile to summon a boat
 
[-] Fixed a number of technical bugs with reviewing an enemy's turn
 
[-] Fixed a bug where the minimap would go black after exiting a town screen during enemy's turn
 
[+] Fixed a bug where the town list in bottom right corner of the UI wouldn't refresh after using an Inferno's Town Gate to teleport
 
[+] Fixed a bug where AI could still be searching for the Grail on a map with no obelisks
 
[+] Fixed a bug when screen was not updated after getting defeating monster prize
 
===Graphics===
 
[+] A new highlands spruce tree has been added
 
[-] Oasis sprite remade
 
[+] Fixed and enhanced the autumn oak tree sprites for the Grass terrain
 
===Interface===
 
[+] Added a hint with the creature upgrade cost when right-clicking or hovering over the upgrade button, even if it's inactive
 
[+] Combat hero preview window now shows hero temporary skill changes
 
[+] Campaign video is now interrupted in 15 seconds instead of 3 after subtitle scrolling stopped
 
===Miscellaneous===
 
[+] Fortune Favors Fools and In Defense scenarios have been introduced
 
[-] Scenario The Devil Is in the Detail updated
 
[-] Added a possibility to generate mt_TeamJebus RMG template on M size
 
[-] On 6lm10a RMG template the roads on wide connections and most of center zone connection are disabled
 
[-] Black'n'Blue RMG template updated
 
[+] Added RMG template check before online game, and a warning in case the template is modified
 
[-] Mirrored templates now have synchronized upgraded neutral stacks and obstacle placement in combat
 
[-] Minimal volume setting has been decreased; overamplification at the top setting has been fixed
 
[-] Multiple maps and texts have been fixed
 
== Version 1.5.1 (13/JAN/2018)==
 
===HotA bugs===
 
[-] Fixed a potential crash after right-clicking objects
 
[-] Fixed a potential corruption of the Shipyard after a turn review
 
[-] Fixed a bug where a stack of Archangels could resurrect itself
 
[-] RMG: Fixed a potential crash while generating a map, caused by the zone repulsion mechanic
 
[-] RMG: Fixed a bug where wide zone connections could disrupt the mandatory road structure
 
[-] Fixed a bug where spell research would become unusable after a siege in an online game
 
[-] Fixed a number of graphic artifacts in online play for the inactive player during an ally's turn
 
[-] Fixed a bug in online play where an inactive player would have the minimap rendered in windows where it's absent
 
[-] Fixed the wrong Faerie Ring sound clip
 
[-] Fixed the impassable hex layout for one of the Highlands combat obstacles
 
===In-game experience===
 
[-] Creatures generated on beginning of a new month now won't be spawned closer than two squares from existing creatures on the adventure map
 
[-] RMG: Maximum per zone for Taverns and Hermit Shacks is down to 1 (except on the Jebus Cross, mt_Jebus, and mt_TeamJebus templates, where the maximum is still 3)
 
[-] RMG: Maximum per zone for Mineral Springs on the Jebus Cross, mt_Jebus, and mt_TeamJebus is up to 3
 
===Graphics===
 
[+] Added 5 new Puddle decorations for the highlands terrain
 
[-] Fixed portraits for the following heroes: [[Gem]], [[Coronius]], [[Marius]], [[Olema]], [[Gunnar]], [[Alamar]], [[Sephinroth]], [[Zubin]], [[Merist]], [[Aenain]], [[Brissa]], [[Labetha]], [[Gelare]]
 
[-] Fixed the male Cleric hero sprite on the adventure map
 
[-] Fixed one of the highland obstacle sprites in combat
 
[+] Lightning spell animation has been increased in duration
 
===Map editor===
 
[-] Fixed a potential crash on startup
 
===Template editor===
 
[-] The original Hill Fort is now marked as banned by default
 
[-] Fixed the incorrect default values displayed for Fly/Town Portal/Dimension Door/Water Walk spell scrolls
 
===Miscellaneous===
 
[-] A number of new scenarios has been introduced. New scenarios in v1.5 include: With Sword and Fire, Talent Shortage, Before the Storm, A New Day Tomorrow, The Devil Is in the Detail, Dead Man's Tales, Island of Dust, Broken Compass
 
[-] Added the Boomerang and Apocalypse templates
 
[-] Waterfall ambient sound has been changed
 
[-] Map and text fixes
 
== Version 1.5.0 (01/JAN/2018) ==
 
[!] If you prefer launching the game using the HD.exe file created by the HD mod, we recommend you to delete this file and recreate it after upgrading your game to 1.5.0
 
[+] The game has a built-in savegame converter. Games saved in previous versions will be compatible with the current one.
 
[+] Introducing the random map template editor, a tool allowing any player to create his own template using extensive formatting features.
 
===HotA bugs===
 
[-] Fixed a critical bug where incorrect creatures were spawning on the map on beginning of a new month
 
[-] Fixed a bug where upgraded creatures received incorrect specialization bonuses calculated with non-upgraded stats
 
[-] Fixed a bug where the effect of Watering Place didn't wear off under the simultaneous turn setting
 
[-] Fixed a bug where AI had limited possible moves while executing the Tactics skill
 
[-] Fixed a bug where the game would possibly crash if a dialog window was opened while a unit was on the move
 
[-] Fixed a bug where the heroes exchange button was sometimes displayed as being "on" while exchange was not possible
 
[-] Combat speed buttons now work correctly after the settings have been restored to default
 
[-] Fixed a bug with the Visions spell where its radius was displayed incorrectly (it can never be fewer than 3)
 
[-] RMG: Fixed a bug where it was occasionally possible to bypass guard, if another guard was generated nearby
 
[-] RMG: Fixed a bug where mandatory roads wouldn't generate on wide connections
 
[-] Fixed a bug where the chat window would be displayed over the map description in the map selection menu
 
[-] Fixed the incorrectly animated Cannon in the unit overview window
 
[-] Fixed a bug where the body would disappear shakily while raising Demons or calling Fangarms
 
[-] Fixed a bug where AI would enter a cycle while exchanging creatures between two heroes, or a hero and a town
 
[-] Fixed a bug where it was possible to attack creatures over impassable object entrance borders using Fly
 
[-] Fixed the Pirate death sound clip that wasn't playing
 
[-] Fixed incorrect stack behavior while entering creature banks
 
[-] Fixed the memory leak during online combat between two players
 
[-] Fixed the memory leak in the artifact overview window on the map
 
[-] Fixed DEP incompatibility issues
 
===In-game experience===
 
[+] Added a new terrain, the Highlands, which serves as home for the Conflux; no movement penalty
 
[+] Added new combat features: shooters now can go melee; Harpies now can strike and stay; Faerie dragons now can attack instead of casting; Archangels and Pit Lords can now move instead of interacting with bodies. Action can be changed with a dedicated button or the Alt key
 
[+] Two-hex units now may move back one hex in combat
 
[+] Spell research mechanic has been introduced, allowing for replacement of spells in your Mage Guild at a cost
 
[+] The player now can refuse the secondary skill offered in a Witch Hut or by a Scholar
 
[+] Orb of Inhibition and Recanter's Cloak are now banned by default
 
[+] On recasting Fly after improving your Air Magic skill or equipping Angel Wings, the spell level will now go up and spell points will be spent
 
[+] A new neutral creature, the Leprechaun, has been introduced, along with its dwelling, the Alehouse
 
[+] A new object has been introduced: the Ruins. Defeat Skeletons/Wights/Wraiths/Skeleton Warriors/Power Liches in quantities of 10/2/2/10/1 — 20/3/3/10/1 — 30/5/5/20/2 — 40/7/7/20/2 to get reward of 1000–2000–3000–4000 gold and reveal the map within a radius of 10. RMG value is 10, density is 100, spawns only on Highlands terrain
 
[+] A new object has been introduced: the Mineral Spring. It gives +1 to Luck and +600 movement points until the end of day. RMG value is 500, density is 50, spawns only on Highlands terrain, no more than one per zone
 
[+] A new object has been introduced: the Hermit's Shack. It improves a random secondary skill once for each hero. RMG value is 1500, density is 80, spawns only on Highlands terrain, no more than three per zone
 
[+] A new object has been introduced: the Gazebo. It gives 2000 experience for 1000 gold once for each hero. RMG value is 1500, density is 50, appears on Highlands terrain
 
[+] A new object has been introduced: the Junkman. It allows for selling artifacts (excluding spell scrolls) at half their face value. RMG value is 200, density is 40, spawns only on Highlands terrain, no more than one per zone
 
[+] Dragon Utopia's passable square pattern has been altered
 
[+] RMG: Pandora's boxes now contain 150 peasants instead of 330, value is unaffected
 
[-] Experimental Shop is now guarded by 40/80/120/160 Iron Golems, down from 50/100/150/200
 
[-] Artifact levels in the Temple of the Sea reward have been altered. It now yields 4 artifacts at all times, and at least one relic
 
[+] RMG: Pandora's Boxes and Seer Huts now can be spawned with any creatures, provided sufficient object value
 
[-] RMG: Ancient Lamp is now banned
 
[-] Scrolls containing the spells Fly/Town Portal/Dimension Door/Water Walk now have their face value increased to 20000 from 15000
 
[-] RMG: Raider Picket density is down to 70 from 80
 
[-] RMG: Skeleton transformer density is down to 15 from 20
 
[-] RMG: Elemental Conflux and Golem Factory have their density set to 20, Elemental Conflux now doesn't influence the spawning of other Elemental dwellings
 
[-] Jeremy now has Offense instead of Logistics in his starting skills
 
[-] Miriam now has Logistics instead of Offense in her starting skills
 
[+] Heroes now receive 6-8 harpies in their starting armies, up from 4-6
 
[-] Fangarm AI Value and Fight Value have been reduced
 
[-] Nix Warriors now have their Attack skill down to 14 from 15, defense down to 17 from 20, AI Value & Fight Value have been reduced accordingly
 
[-] Cannon now has its damage down to 4-7 from 5-8, AI Value and Fight Value have been reduced accordingly, price is down to 4000 from 5000
 
[-] Pirates/Corsairs/Sea Dogs have their speed changed to 7/7/7 from 6/7/8, their price is up to 225/275/375 from 225/250/300, AI Value has been increased slightly
 
[-] Sea Witches and Sorceresses have their speed down to 6/7 from 7/8
 
[+] Aurora Borealis now doesn't grant spells that are banned for the Conflux, barring the case when they are set as mandatory for a specified city
 
[-] Pub now grants +4 to Crewmate growth, down from +6
 
[-] Gunpowder Warehouse now costs 5 of mercury, sulfur, crystals and gems to construct, up from 2
 
[+] AI now takes less time to complete its turns, as it doesn't calculate magic usage for battles where it's not needed for the win
 
[+] Town Gate now has an improved interaction window, and AI can now use it
 
[+] AI now can use the Scholar skill to exchange spells between heroes in cities
 
[+] AI now can make use of the Fangarm special abilities
 
[+] AI now can use the Horn of the Abyss
 
[+] AI now can cast spells with its Storm, Ice, Energy, and Magma Elementals
 
[+] AI now considers the damage non-randomized while executing the Tactics skill or targeting the Teleport skill
 
[+] AI now correctly calculates the number of turns needed to reach enemy units while executing the Tactics skill
 
[+] New objects are now considered when calculating the map reveal value, or determining the objects to be visited by the closest hero
 
[+] A hero now will automatically learn new spells if his Wisdom skill has been improved while in a town
 
[+] RMG: Units guarding potentially path-blocking objects now are limited to one third of total zone value <br> (This rule is applied only to treasure object guards, it does not affect passage, underground gate, monolith, shipyard and mine guards. For these guards it is much harder to implement and they block roads not so often, so it was left for future development.)
 
[+] RMG: Unpickable objects now can't be spawned on roads
 
[+] RMG: Long, winding roads are now less commonly generated
 
[+] RMG: While generating mandatory roads, only the shortest one of multiple interzone passages is now used
 
===SoD bugs===
 
[+] A hero's primary skill value now can't overflow or zero out
 
[+] A hero's stack number now can't overflow (partial fix)
 
[+] Fixed a bug where AI could fly using the Water Walk spell
 
[+] Water events now won't trigger while passing over them using Fly or Water Walk
 
[+] Fixed a bug where creatures could be granted multiple times from a one-time local event
 
[+] Fixed a bug where a unit of upgraded creatures could vanish after defeating a hero
 
[+] Fixed a bug where a bonus to movement points would be gained from Lighthouses in towns under enemy control
 
[+] Fixed a bug where a guest hero's last stack could be disbanded in the Kingdom View mode
 
[+] Fixed a bug where creatures under the Berserk spell effect could attack a stack that was not the closest to them
 
[+] Fixed a bug where stacks could be slain using the Earthquake spell. Arrow tower AI is now calculated correctly while casting the spell.
 
[+] Fixed a bug where the game could crash on visiting a Hill Fort
 
[+] If Magic Mirror reflects a spell into a stack that's currently on the clock, the stack will now end its turn
 
[+] A stack that was blinded, turned to stone or paralyzed after a retaliation now won't get a high-morale based second attack
 
[+] AI can now cast Berserk
 
[+] AI now calculates the Hypnotise spell duration correctly
 
[+] AI now can raise upgraded creatures using the Necromancy skill
 
[+] Fixed a bug where winning hero could still lose his army after winning an AI vs AI battle
 
[+] Fixed a bug where AI determined the objects to be visited by the closest hero incorrectly
 
[+] Fixed a bug where AI would miscalculate whether a hero controlled by enemy could pass through Border Guards or Gates
 
[+] AI now considers the presence of Aurora Borealis in towns
 
[+] AI now calculates correctly whether it needs to summon a ship or not (previously a potential cycling issue)
 
[+] AI teleportation is now not displayed if showing enemy movement is disabled in the settings
 
[+] AB/SoD objects are now considered when calculating the map reveal value, or determining the objects to be visited by the closest hero
 
[+] Fixed a bug where a catapult could fire at a stack after the tactical phase in an online battle
 
[+] RMG: Fixed a bug where sunk areas and water tiles could still be spawned on waterless maps
 
[+] RMG: Fixed a bug where a rectangular area of the map could be isolated and filled with water on spawning
 
[+] RMG: Fixed a bug where vast plots could be either completely filled with obstacles or left empty
 
[+] RMG: Fixed a number of bugs involving misplaced guards and faulty passages
 
[+] RMG: Fixed a bug where several guards could be spawned nearby for a single passage
 
[-] RMG: Fixed a bug where incorrect interzone packages would be spawned, this doesn't influence object placement
 
[+] RMG: Fixed a bug where objects with impassable triggers could block other objects
 
[+] RMG: Fixed a bug where an object could be spawned inside a wrong object group
 
[+] RMG: Fixed a bug where objects could block unguarded passages
 
[+] RMG: Fixed a bug where an object could be spawned in a position that didn't allow to render it correctly
 
[+] RMG: Fixed a bug where roads within a zone could be not interconnected
 
[+] RMG: A partial fix was introduced for some zone squares occupying incorrect territory
 
[+] RMG: Fixed a bug where purely ornamental isles could have passable squares
 
[+] A number of visual bugs and misalignments was fixed in the map selection dialog
 
[+] Fixed a bug where the client would crash on startup before map headers could be loaded
 
[+] Fixed a bug where the game could crash after using PgUp/PgDown in the map selection dialog
 
[+] Multiplayer save game list now doesn't display games with a single player remaining
 
[+] Fixed a bug where the game would crash during a turn review, if an object was picked up after a hero had been defeated
 
[+] Minimap is now updated correctly during a turn review
 
[+] Ships are now displayed correctly during a turn review
 
[+] Fixed a bug where a part of the map would become unexplored after a turn review on the first turn
 
[+] Revealing the map by the Cartographer is now displayed during a turn review and sent to an inactive player in an online game
 
[+] Summoning and sinking ships is now displayed during a turn review and sent to an inactive player in an online game
 
[+] Capturing creature dwellings, garrisons, and shipyards is now displayed during a turn review and sent to an inactive player in an online game
 
[+] Change of a town's appearance after constructing buildings is now displayed during a turn review and sent to an inactive player in an online game
 
[+] Digging is now displayed during a turn review and sent to an inactive player in an online game
 
[+] Spawning creatures on the map on starting a new month is now displayed during a turn review
 
[+] Fixed a bug where the fog of war would blink after closing the map during a turn review
 
[+] Fixed a bug with sending info about a deleted object to an inactive player in an online game
 
[+] Fixed a number of bugs concerning turn reviewing during an opponent's turn
 
[+] Fixed a bug with transferring the map being closed to an inactive player in an online game
 
[+] Fixed a number of bugs concerning transferring all map reveal scenarios to an inactive player in an online game
 
[+] Fixed a bug where a hero would be rendered in front of the top part of another hero or ship located on a square below the former
 
[+] Fixed a bug where it was possible to build a new ship on the square that's already occupied by the active hero in another ship
 
[+] Fixed a bug where it wasn't possible to embark a ship immediately after building it at an external shipyard
 
[+] Active hero/town won't now be switched after building a ship at an external shipyard
 
[+] Fixed a bug where inactive player wouldn't get his minimap rendered at the start of an online game
 
[+] Fixed a bug where the cursor wouldn't be re-rendered after casting a spell on the adventure map
 
[+] Fixed a bug where inactive player would see his gold as zeroed out after active player attacked his town without a garrisoned hero
 
[+] In online play, inactive player will now receive information on partaking towns and heroes after a combat
 
[+] In online play, inactive player will now hear the waiting music again after a battle ends
 
[+] Fixed a bug where ambient sounds sometimes wouldn't stop playing during the enemy's turn
 
[+] Fixed a bug where damage inflicted by the Armageddon spell would be recorded incorrectly in the battle log
 
[+] Fixed a bug where casting or shooting at the walls would be animated incorrectly in some directions
 
[+] Fixed a bug where a creature's shooting animation would stop after releasing the projectile when shooting at the wall
 
[+] Fixed a bug where a creature wouldn't turn around if shooting at the wall that is behind it
 
[+] Fixed a bug where obstacles would be displayed incorrectly when fighting aboard a boat on magical terrains
 
[+] Fixed a bug where some texts wouldn't fit standard floating windows
 
[+] Fixed a bug where text wouldn't center properly in standard message windows
 
[+] Fixed an issue with clicking or hovering over inactive Mage Guild spell slots, if Aurora Borealis is present
 
[+] Fixed the faulty win trigger that wouldn't engage if an attacking hero would die defeating the designated monster
 
[+] Fixed a bug where a player's designated starting hero for which a portrait picture isn't set wouldn't be displayed in the map selection dialog
 
[+] Fixed a bug where some win conditions would be recorded incorrectly in the savegame
 
[+] Fixed a number of issues where shadows and terrain particles would be rendered in front of the objects
 
[+] Fixed a number of issues with rendering object shadows, map borders, and fog of war in the world overview
 
[+] Fixed a bug where pictograms adjacent to screen borders would be displayed incorrectly in the world overview
 
[+] Fixed a bug where Ore Mines didn't have flags in the world overview
 
[+] Expert View Earth spell now doesn't display any active objects, just the ornamental ones
 
[+] Fixed a bug where many battle animations missed the first frame
 
[+] Fixed a bug where the University of Magic dialog window wouldn't be centered
 
[+] Fixed a bug where a hero visiting an ally's garrison could become the ally's property
 
[+] Fixed a bug where the Lookout Tower would be displayed as a campaign bonus
 
[+] In online game, gossip will now be displayed in the Tavern during enemy's turn
 
[+] Fixed a bug where the Tavern's dialog window would be displayed incorrectly if only one hero was available in the right slot
 
[-] Fixed starting armies for the campaign heroes
 
[+] Fixed a bug where several players could have the same starting hero generated for them in the field
 
[+] Fixed a bug where AI's heroes would be generated incorrectly if restarting a scenario
 
[+] Fixed a bug where handicap settings would be reset after loading the game
 
[+] Fixed a bug where the map hiding cheat code would hide just a circle in the top left corner
 
[+] Fixed a bug where the interface wouldn't refresh correctly after using some cheat codes
 
[+] Fixed a bug where switching towns while the stack splitting button is active would crash the game
 
[+] Fixed a potential issue with the game going unstable after summoning a creature in battle
 
[+] Fixed memory leak caused by tread sounds while flying
 
[+] Fixed memory corruption when loading a Prison from the map
 
[+] Fixed a potential issue with animation executed through palette modification
 
===Graphics===
 
[+] Each town now has four sprites for each hero class and gender; two missing sprites were added for each town, both for the adventure map and the combat screen
 
[+] Fixed a number of issues with the original hero sprites, both for the adventure map and the combat screen
 
[+] In combat, heroes now have a permanent standing animation
 
[+] Fixed a bug where a projectile released by a hero's spell would be placed incorrectly
 
[+] Heroes' casting animations have been slightly slowed down
 
[+] A hero's gender displayed in combat is now determined by a setting in the map editor
 
[+] Portrait pictures for [[Sir Mullich]], [[Luna]], and [[Inteus]] have been altered considerably
 
[+] Portrait pictures for a number of Inferno, Fortress, and Conflux heroes have been altered slightly
 
[-] A new portrait picture for Vey has been introduced
 
[-] Fixed palette for the Pendant of Downfall
 
[+] A new puzzle map for the Cove has been introduced
 
[+] Multiple ornamental objects have been added for the new Highland terrain, such as Mountains, Spruce trees, Lakes, Waterfalls, Rocks, Flowers, etc.
 
[+] A Churchyard sprite for the new Highland terrain has been added
 
[+] Four Sea Portals (red, blue, light green and yellow) have been added
 
[+] 8 sets of ornamental Rubble for sea tiles have been added
 
[+] A new Seer Hut has been added
 
[+] Two one-square Oak trees have been added
 
[+] Two one-square Snow pine trees have been added
 
[+] A new tree for the Dirt terrain has been added
 
[+] Fixed the Dirt terrain mountain sprites
 
[+] Fixed the pallette for one of the Snow Pine forest variations
 
[+] Fixed the Refugee Camp sprite
 
[+] Fixed the shadows for the Shrine of magic gesture/thought
 
[-] Fixed the Shrine of magic mystery sprite
 
[+] Fixed the Conflux siege screen
 
[-] Fixed the Conflux map sprites
 
[-] Fixed the Fortress map sprites
 
[-] Fixed the one-square Prison sprite
 
[-] Fixed the Wineyard sprite
 
[-] Fixed the Colosseum of the Magi sprite contrast
 
[-] Enhanced the War Machine Factory sprite
 
[-] Fixed the Snow terrain hill sprites
 
[-] Animated lakes have been removed
 
[+] Cursors for movement and visiting objects on the water have been altered
 
[+] Fixed the Gold Golem magic death animation
 
[+] Fixed the Halfling sprites
 
[+] Pit Lord casting animation use scenarios have been added
 
[+] Fixed the Swordsman and Crusader sprite contrast
 
[+] Fixed the Minotaur King combat sprite and shadows
 
[+] Fixed the Manticore and Scorpicore death animation and body sprites
 
[+] Fixed the Stone and Obsidian Gargoyles' portrait pictures
 
[+] Fixed the pallette for the ornamental Grass tiles
 
[+] Fixed the extra pixel in the river sprite
 
[+] Magical terrains are now rendered below every object, road, and river
 
[+] Fangarm calling animation from several stacks is now played simultaneously
 
[+] A hero now doesn't cover his face if Fangarms are called from slain stacks
 
[-] Fixed the attacking frame for a number of new creatures on the map
 
[+] Fixed a number of combat interface graphic issues
 
[+] Fixed the faulty cancel button in the stack splitting window
 
[+] Fixed the minimap colors for the Brown and Green players
 
[+] Fixed the ship flag colors for the Blue player
 
[+] Fixed palette for flags in combat
 
[+] Fixed the combat backgrounds for the Dirt terrain with hills and dead vegetation
 
[+] Fixed the combat backgrounds for Inferno and Necropolis siege
 
[+] Fixed the background for neutral creatures in the creature overview window
 
===Map editor===
 
[+] Spells set as mandatory for a town will now spawn even if generally banned on the map
 
[+] A "Different from player" setting for towns has been introduced; these town types will be randomly selected from a list specified for the player
 
[-] Fixed a number of bugs concerning new win conditions and settings for the Plague/creature weeks
 
[-] Fixed a bug where template sizes smaller than XH couldn't be selected if the template in question was bigger
 
[-] Fixed a bug where Portals or Exit Monoliths couldn't be searched for
 
[-] Fixed a bug where Cove wouldn't be included in the Random Faction setting for the player
 
[+] A new logo has been introduced
 
===Interface===
 
[+] In online play, it is now possible to plan your heroes' movement and switch towns during your enemy's turn
 
[+] Hold Alt and hover over an adventure map square to see a hint stating how long it will take your selected hero to arrive there
 
[+] Hold Shift and click a hero on the map to select him, even if another hero has already been selected
 
[+] Hover over a hero on the map to see his movement points in a hint
 
[+] Fixed a number of issues with maximum movement points for heroes and travel length calculation
 
[+] Stables and Watering Place effect wearing off is now considered when calculating the required travel time
 
[+] Last player to visit the Black Market can now review its inventory
 
[+] Last player to visit the Ancient Lamp can now review its inventory
 
[+] Last player to visit the Refugee Camp can now review its inventory
 
[+] Fixed positioning for the "can't build" message in an external Shipyard; resources will now be recounted properly after a successful build
 
[+] The dialog to buy a Spell Book is now displayed on the Mage Guild screen
 
[+] E hotkey now stands for exchange between heroes on the town screen
 
[+] A hint for the spell learned in a Shrine now displays the spell status regardless of the equipped artifacts
 
[+] It is now possible to dismiss heroes visiting towns
 
[+] It is now possible to dismiss heroes on the town and kingdom overview screens
 
[+] A hint for the Stables and Observatory effects has been added
 
[+] Casting the spells Earthquake, Teleport, Remove Obstacle, Clone, and Berserk is now recorded correctly in the combat log
 
===Miscellaneous===
 
[+] New map has been added: Before the Storm
 
[+] Obstacle brush has been improved, along with the RMG obstacle placement
 
[+] Obstacle brush now won't spawn several instances of the same object next to each other
 
[+] RMG: Standard templates have been reworked, fixing bugs and improving playability
 
[+] RMG: Fully passable ornamental objects can now be spawned
 
[+] RMG: A map is now centered correctly depending on the actual zone layout
 
[+] It is now possible to place more than 32 Black Markets on a map
 
[+] Every spell now has its effect formula in the description
 
[+] Creature dwellings introduced in AB and SoD now have appropriate ambient sounds


[+] Beholders, Evil Eyes and Gold Golems now have magic death sound effects
==Old Versions==


[+] Faerie Dragons now have a casting sound effect
Version 1.4.2


[+] Sacrifice spell now has a resurrecting sound effect
Version 1.4.1 was skipped for technical reasons.
 
[+] In hotseat multiplayer games, a special sound effect will now be played when a player attacks another one
 
[+] Combat casting animation speed has been altered for a number of creatures
 
[+] Music now can be set to play in 22kHz mono or 44kHz stereo
 
[+] Record point calculation formula has been altered
 
[+] HoMM3 HD: If object messages are switched off in the settings, object hints will now be always displayed, as opposed to after visiting only
 
[-] Multiple maps and texts have been fixed
 
== Old Versions ==
 
== Version 1.4.2 (05/JAN/2016) ==


HotA fixes
HotA fixes
Line 2,070: Line 1,195:
[-] Fixed select maps and in-game texts
[-] Fixed select maps and in-game texts


== Version 1.4.1 (Skipped) ==
Version 1.4.0
[-] Skipped for technical reasons.
 
== Version 1.4.0 (02/JAN/2016) ==


[!] Save game format changed! Saves in older versions of the game will not be supported by this version. Make sure you have completed all valuable games before upgrading.
[!] Save game format changed! Saves in older versions of the game will not be supported by this version. Make sure you have completed all valuable games before upgrading.
Line 2,197: Line 1,319:
[-] Fixed select maps and in-game texts
[-] Fixed select maps and in-game texts


== Version 1.3.8 (25/APR/2015) ==
Version 1.3.8


HotA bugs
HotA bugs
Line 2,265: Line 1,387:
[-] Map fixes
[-] Map fixes


== Version 1.3.7 (06/MAR/2015) ==
Version 1.3.7


HotA bugs
HotA bugs
Line 2,271: Line 1,393:
[-] Fixed wrong Phoenix portrait
[-] Fixed wrong Phoenix portrait


== Version 1.3.6 (06/MAR/2015) ==
Version 1.3.6


HotA bugs
HotA bugs
Line 2,365: Line 1,487:
[-] Some map and text fixes
[-] Some map and text fixes


== Version 1.3.5 (02/JAN/2015) ==
Version 1.3.5


HotA Bugs
HotA Bugs
Line 2,397: Line 1,519:
[-] Ironfist of the Ogre pickup event text has been introduced
[-] Ironfist of the Ogre pickup event text has been introduced


== Version 1.3.4 (01/JAN/2015) ==
Version 1.3.4


[!] Save game format changed! Saves in older versions of the game will not be supported by this version. Make sure you have completed all valuable games before upgrading.
[!] Save game format changed! Saves in older versions of the game will not be supported by this version. Make sure you have completed all valuable games before upgrading.
Line 2,615: Line 1,737:
[-] A number of maps have been fixed
[-] A number of maps have been fixed


== Version 1.3.3 (29/JUN/2014) ==
Version 1.3.3


[!] Save game format changed! Saves in older versions of the game will not be supported by this version. Make sure you have completed all valuable games before upgrading.
[!] Save game format changed! Saves in older versions of the game will not be supported by this version. Make sure you have completed all valuable games before upgrading.
Line 2,869: Line 1,991:
[-] Some launcher fixes
[-] Some launcher fixes


== Version 1.3.2 (11/JAN/2014) ==
Version 1.3.2


[-] Fixed a crash at map editor start
[-] Fixed a crash at map editor start
Line 2,893: Line 2,015:
[-] Some launcher fixes
[-] Some launcher fixes


== Version 1.3.1 (04/JAN/2014) ==
Version 1.3.1


[-] Fixed a crash when generating a random map in map editor
[-] Fixed a crash when generating a random map in map editor
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