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Horn of the Abyss (Documentation)
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== Interface == === Combat Interface === * The choice of battle speed is widened up to 5 options. * Fixed interface for selecting spell target for hero and creatures. * Cast activation button changed for Fairy Dragons from F to G. * Information about current spell duration is added into view creature window and creature mouse-over statistics. * Additional hints has been introduced to be displayed when targeting a stack. ** Information about possible number of killed creatures added to possible damage. ** The effect of damage spells, healing and resurrection spells (both for hero and caster creatures) is shown. ** The effect of First Aid Tent healing is shown. ** The number of remaining shots for caster creatures is shown. * Hero sprites now depend on their class and gender. === Map Interface === * In online play, it is now possible to plan your heroes' movement during your enemy's turn (like during your turn). * Hold Alt and hover over an adventure map square to see a hint stating how long it will take your selected hero to arrive there. * Hold Shift and click a hero on the map to select him, even if another hero has already been selected. * Various fixes of path length and hero maximum movement point calculation. * When visiting creature banks, information about the guards was added, if it can be seen by clicking the right mouse or via dragging the mouse over the information window. * Added display of creatures available for hire in the window by clicking the right mouse button, the hint by pointing mouse and an external window when visiting the dwelling, owned by yourself or an ally. * Last player to visit the Black Market can review its inventory. * The player can review the creatures of the Refugee Camp the week it was last visited. === Hero Route === Added a new route color (dark-red) that shows where the player would not arrive even with full movement pool (Meaning that if the hero ends the move on the cell of his current position, he will be able to reach any cell that has a green or light-red arrow above it. He will not be able to reach cells with dark-red arrows above them). === Other === * '''Added dynamically calculated effect summary in many spell descriptions.''' ** Visions show their effect radius. ** Fire Wall and Land Mine show their damage. ** Cure shows the amount of healed points. ** Resurrection and Animate Dead now shows the maximum amount of restored hitpoints. ** Sacrifice shows how much extra HP will be added for every sacrificed creature. ** Hypnotize shows the maximum health of the controlled stack. ** Summon Air/Water/Earth/Fire Elemental shows the amount of summoned elementals. * '''Added numeric descriptions of armies' approximate size.''' * '''Heroes can be dismissed in towns and in Kingdom Overview screen.''' * '''Added the hero exchange button on a city screen (hotkey E).''' * '''Added a hint with the creature upgrade cost for the upgrade button in creature window, even if the button is inactive.''' * '''The dialog to buy a Spell Book is now displayed on the Mage Guild screen.''' * '''Added the option to disable background sounds in the adventure map (System Options Menu): the sounds of a new day, week and month, the sound of the battle, the background sounds and the sounds of site visits.''' * '''AI now takes less time to complete its turns, as it doesn't calculate magic usage for battles where it's not needed for the win.''' * '''Added support of new map sizes: H (180x180), XH (216x216), G (252x252).''' * '''Various fixes of map select dialogue, Dockyard maintaining, view world, opponent turn replaying and on-line synchronization.''' * '''The way of map winning score calculation was changed. Now it is harder to get higher ranks.''' ** The map difficulty (which is set by the map creator) now gives additional points: from 0 (easy) to 40 (impossible). Building the grail and defeating all enemies give only 5 points each (instead of 25 in SoD). ** All random maps have normal difficulty, so the maximum possible score on them is 440 (430 without the grail) (counting x2 on 200% difficulty). ** The day count penalty was changed. The minimum day count is now calculated depending on map size and the number of capturable towns. Victory within this number of days is considered perfect and gets no penalty. Each day after this adds 2 points to the penalty up to 50 points (x2 on 200%). Original game penalty is also used (but its effect is much less). ** The number of towns only influences the maximum game length without penalty. For example, if you've captured only 50% of the towns by the end of the game, then the map size is considered to be 2 times less. So the penalty starts earlier. On small map sizes the penalty may start from the first day. In this case, a score of 500 is impossible (but it's impossible on all maps except ones with "impossible" difficulty anyway). ** 500 is now Azure Dragon rank. Archangel now requires a lower score. ** In general, to get a higher score you should do the same things as before: win as soon as possible, and capture as many towns as possible. The grail also gives a bonus. But now it is much harder to get the highest ranks.
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