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Horn of the Abyss (Documentation)
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===Mode details=== ====Choosing the fighting heroes==== * Players are selected first: if no one is standing in a combat place, the attacker will be the first player by the turn order and the defender is the next one (excluding the first player’s allies). That considered, if there are heroes in some combat places, the defending player is chosen among the owners of these heroes. * If it is not possible to select players in this way (all combat places are occupied by the allies of the first player in the turn order), the defender will be the first player in the turn order, and the attacker, the next player. If there is only one player on the map, he wins immediately. * For the battle, the strongest hero for the attacking player is chosen (by the army value, taking into account the hero’s attack and defence stats). If a player has no heroes on the map, the strongest one among those in towns will be chosen. * Fot the defending player, the strongest hero among those standing in combat places will be chosen. If there are no heroes in combat places, then the hero will be chosen the same way as for the attacker. * If a player has no heroes, he automatically loses (mutual loss is possible if no one has heroes). ====Combat==== * The combat place will be the one where the selected hero of the defending player stands. If the defending player’s hero does not stand in a combat place, the combat place will be selected randomly from all available ones. * Before the battle, the obstacle is removed from the attack square of the combat place, the defending hero is teleported to the main square (if not already there) and the attacker, to the attack square. If teleportation is not possible because the hero is in a boat and the square is on land, or vice versa, both players lose. * Combat takes place. If there is no winner, it counts as a mutual loss. * After the arena game ends, main menu is immediately shown. The result does not count towards the players’ records. ====Other details==== * Heroes have nearly unlimited movement points. * Unlimited number of buildings can be constructed in towns in a day. * The enemy’s heroes are always displayed as being under the effect of Expert Disguise. * If a town event is set to be available for both human and AI-controlled players, the event is triggered at the beginning of the corresponding day even for neutral towns, and no player will get resources from it, but buildings will be constructed and creatures added to the town. In the regular mode, town events do not work for neutral towns. * Global and town event messages are not displayed. * Quest Guards, Quest Gates and Seer Huts are considered visited from the moment the game starts (their quests are displayed and first visit messages are skipped). * Spell in Scrolls, skills at Universities and the contents of Pandora Boxes can be seen. * The Cover of Darkness in the Necropolis, the Mana Vortex in the Dungeon and the Thieves’ Guild in the Cove are always banned. * Battles do not give experience. * AI never flees or surrenders.
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