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=== Units === ==== [[Nymph]] ==== {{CreaturePM|Nymph}} * Level 1. * Dwelling: Nymph Waterfall. * Attack: 5. * Defense: 2. * Damage: 1-2. * Health: 4. * Speed: 6. * Shots: 0. * Cost: 35 gold. * Population growth: 16. * Amount on map: 20-50. * AI Value: 57. * Fight Value: 52. * Features. ** Teleportation. * Abilities. ** Immune to ice (Ice Bolt, Frost Ring). ==== [[Oceanid]] ==== {{CreaturePM|Oceanid}} * Level 1, upgraded. * Dwelling: Upg. Nymph Waterfall. * Attack: <span style="color: green">'''6'''</span>. * Defense: 2. * Damage: 1-<span style="color: green">'''3'''</span>. * Health: 4. * Speed: <span style="color: green">'''8'''</span>. * Shots: 0. * Cost: <span style="color: green">'''45'''</span> gold. * Population growth: 16. * Amount on map: 20-<span style="color: red">'''30'''</span>. * AI Value: <span style="color: green">'''75'''</span>. * Fight Value: <span style="color: green">'''60'''</span>. * Features. ** Teleportation. * Abilities. ** Immune to ice (Ice Bolt, Frost Ring). ==== [[Crew Mate]] ==== {{CreaturePM|Crew Mate}} * Level 2. * Dwelling: Shack. * Attack: 7. * Defense: 4. * Damage: 2-4. * Health: 15. * Speed: 5. * Shots: 0. * Cost: 110 gold. * Population growth (+Pub): 9 (+4). * Amount on map: 16-30. * AI Value: 155. * Fight Value: 155. ==== [[Seaman]] ==== {{CreaturePM|Seaman}} * Level 2, upgraded. * Dwelling: Upg. Shack. * Attack: <span style="color: green">'''8'''</span>. * Defense: <span style="color: green">'''6'''</span>. * Damage: <span style="color: green">'''3'''</span>-4. * Health: 15. * Speed: <span style="color: green">'''6'''</span>. * Shots: 0. * Cost: <span style="color: green">'''140'''</span> gold. * Population growth (+Pub): 9 (+4). * Amount on map: 16-<span style="color: red">'''25'''</span>. * AI Value: <span style="color: green">'''174'''</span>. * Fight Value: <span style="color: green">'''174'''</span>. ==== [[Pirate]] ==== {{CreaturePM|Pirate}} * Level 3. * Dwelling: Frigate. * Attack: 8. * Defense: 6. * Damage: 3-7. * Health: 15. * Speed: 6. * Shots: 4. * Cost: 225 gold. * Population growth: 7. * Amount on map: 12-25. * AI Value: 312. * Fight Value: 208. * Features. ** Shooter. * Abilities. ** No melee penalty. ==== [[Corsair]] ==== {{CreaturePM|Corsair}} * Level 3, upgraded. * Dwelling: Upg. Frigate. * Attack: <span style="color: green">'''10'''</span>. * Defense: <span style="color: green">'''8'''</span>. * Damage: 3-7. * Health: 15. * Speed: <span style="color: green">'''7'''</span>. * Shots: 4. * Cost: <span style="color: green">'''275'''</span> gold. * Population growth: 7. * Amount on map: 12-<span style="color: red">'''20'''</span>. * AI Value: <span style="color: green">'''407'''</span>. * Fight Value: <span style="color: green">'''311'''</span>. * Features. ** Shooter. * Abilities. ** No melee penalty. ** <span style="color: green">'''No enemy retaliation'''</span>. ==== [[Sea Dog]] ==== {{CreaturePM|Sea Dog}} * Level 3, additional upgrade. * Dwelling: Gunpowder Warehouse. * Attack: <span style="color: green">'''12'''</span>. * Defense: <span style="color: green">'''11'''</span>. * Damage: 3-7. * Health: 15. * Speed: <span style="color: green">'''8'''</span>. * Shots: <span style="color: green">'''12'''</span>. * Cost: <span style="color: green">'''375'''</span> gold. * Population growth: 7. * Amount on map: 12-<span style="color: red">'''18'''</span>. * AI Value: <span style="color: green">'''602'''</span>. * Fight Value: <span style="color: green">'''376'''</span>. * Features. ** Shooter. * Abilities. ** No melee penalty. ** No enemy retaliation. ** <span style="color: green">'''Accurate shot'''</span>. <nowiki>The ability is triggered after a shot: each creature in an attacking stack has a X% chance of killing a creature in the attacked squad, but the total number of killed creatures cannot be more than (number of creatures in an attacking squad) * X/100 (rounded up). X = 3 multiplier for shooting without penalty and X = 2 if shooting with penalty. Ability doesn't work if shooting at creatures behind walls.</nowiki> ==== [[Stormbird]] ==== {{CreaturePM|Stormbird}} * Level 4. * Dwelling: Nest. * Attack: 10. * Defense: 8. * Damage: 6-9. * Health: 30. * Speed: 9. * Shots: 0. * Cost: 275 gold. * Population growth (+Roost): 4 (+3). * Amount on map: 10-20. * AI Value: 502. * Fight Value: 386. * Features. ** Takes 2 hexes. ** Flight. ==== [[Ayssid]] ==== {{CreaturePM|Ayssid}} * Level 4, upgraded. * Dwelling: Upg. Nest. * Attack: <span style="color: green">'''11'''</span>. * Defense: 8. * Damage: 6-<span style="color: green">'''10'''</span>. * Health: 30. * Speed: <span style="color: green">'''11'''</span>. * Shots: 0. * Cost: <span style="color: green">'''325'''</span> gold. * Population growth (+Roost): 4 (+3). * Amount on map: 10-<span style="color: red">'''16'''</span>. * AI Value: <span style="color: green">'''645'''</span>. * Fight Value: <span style="color: green">'''478'''</span>. * Features. ** Takes 2 hexes. ** Flight. * Abilities. ** <span style="color: green">'''Ferocity'''</span>. If at least one creature was killed by the attack, a second blow is inflicted. ==== [[Sea Witch]] ==== {{CreaturePM|Sea Witch}} * Level 5. * Dwelling: Tower of the Seas. * Attack: 12. * Defense: 7. * Damage: 10-14. * Health: 35. * Speed: 6. * Shots: 12. * Cost: 515 gold. * Population growth: 3. * Amount on map: 8-16. * AI Value: 790. * Fight Value: 608. * Features. ** Shooter. * Abilities. ** Casts after a shot (Basic level). Casts Weakness for 3 rounds on an attacked stack. If Weakness is already applied, casts Disrupting Ray (Basic level). ==== [[Sorceress]] ==== {{CreaturePM|Sorceress}} * Level 5, upgraded. * Dwelling: Upg. Tower of the Seas. * Attack: 12. * Defense: <span style="color: green">'''9'''</span>. * Damage: 10-<span style="color: green">'''16'''</span>. * Health: 35. * Speed: <span style="color: green">'''7'''</span>. * Shots: 12. * Cost: <span style="color: green">'''565'''</span> gold. * Population growth: 3. * Amount on map: 8-<span style="color: red">'''12'''</span>. * AI Value: <span style="color: green">'''852'''</span>. * Fight Value: <span style="color: green">'''655'''</span>. * Features. ** Shooter. * Abilities. ** Casts after the shot (<span style="color: green">'''Advanced level'''</span>). Casts Weakness for 3 rounds on an attacked stack. If Weakness is already applied, casts Disrupting Ray (Advanced level). ==== [[Nix]] ==== {{CreaturePM|Nix}} * Level 6. * Dwelling: Nix Fort. * Attack: 13. * Defense: 16. * Damage: 18-22. * Health: 80. * Speed: 6. * Shots: 0. * Cost: 1000 gold. * Population growth: 2. * Amount on map: 5-12. * AI Value: 1415. * Fight Value: 1415. * Abilities. ** Ignores 30% of enemy attack value. 30% of the Attack parameter is ignored when a creature attacks Nix. ==== [[Nix Warrior]] ==== {{CreaturePM|Nix Warrior}} * Level 6, upgraded. * Dwelling: Upg. Nix Fort. * Attack: <span style="color: green">'''14'''</span>. * Defense: <span style="color: green">'''17'''</span>. * Damage: 18-22. * Health: <span style="color: green">'''90'''</span>. * Speed: <span style="color: green">'''7'''</span>. * Shots: 0. * Cost: <span style="color: green">'''1300'''</span> gold. * Population growth: 2. * Amount on map: 5-<span style="color: red">'''10'''</span>. * AI Value: <span style="color: green">'''2116'''</span>. * Fight Value: <span style="color: green">'''1763'''</span>. * Abilities. ** Ignores <span style="color: green">'''60%'''</span> of enemy attack value. 60% of the Attack parameter is ignored when a creature attacks Nix. ==== [[Sea Serpent]] ==== {{CreaturePM|Sea Serpent}} * Level 7. * Dwelling: Maelstrom. * Attack: 22. * Defense: 16. * Damage: 30-55. * Health: 180. * Speed: 9. * Shots: 0. * Cost: 2200 gold + 1 sulfur. * Population growth: 1. * Amount on map: 4-10. * AI Value: 3953. * Fight Value: 3162. * Features. ** Takes 2 hexes. ** Stacks with "Slayer" (any level) on them have increased attack against Sea Serpent. ** Turns into a Bone Dragon with Skeleton Transformer. * Abilities. ** Poisonous. Has a 30% chance to poison enemy after the attack. Decrements 10% of Max Health instantly and at the beginning of every round. Lasts for 3 rounds. Cannot exceed 50% of total decremented Health. ==== [[Haspid]] ==== {{CreaturePM|Haspid}} * Level 7, upgraded. * Dwelling: Upg. Maelstrom. * Attack: <span style="color: green">'''29'''</span>. * Defense: <span style="color: green">'''20'''</span>. * Damage: 30-55. * Health: <span style="color: green">'''300'''</span>. * Speed: <span style="color: green">'''12'''</span>. * Shots: 0. * Cost: <span style="color: green">'''4000'''</span> gold + <span style="color: green">'''2'''</span> sulfur. * Population growth: 1. * Amount on map: <span style="color: red">'''3'''</span>-<span style="color: red">'''8'''</span>. * AI Value: <span style="color: green">'''7220'''</span>. * Fight Value: <span style="color: green">'''5554'''</span>. * Features. ** Takes 2 hexes. ** Stacks with "Slayer" (any level) on them have increased attack against Haspid. ** Turns into a Bone Dragon with Skeleton Transformer. * Abilities. ** Poisonous. Has a 30% chance to poison enemy after the attack. Decrements 10% of Max Health instantly and at the beginning of every round. Lasts for 3 rounds. Cannot exceed 50% of total decremented Health. ** <span style="color: green">'''Revenge'''</span>. Has an increase to the Damage parameter before the attack by the following formula: [[File:Haspid_eng.jpg|(((Number of Haspid at the beginning of the battle + 1) * (1 Haspid Health) / (Total Health now + 1 Haspid Health) - 1) ^ 0.5) * 100%]]
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