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Horn of the Abyss (Documentation)
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== General Gameplay == === Adventure Map === * '''Introducing the [[spell research]] mechanic.''' ** It's now possible to carry out research in the Mage Guild screen, replacing spells in the slots. ** The cost is (2*spell level) of mercury, sulfur, crystals, gems, and 1000 gold. Research is limited to one per day, per town (doesn't prevent construction). ** The research removes the old spell from the slot and offers a choice of two random new spells (one new spell at level 5, no choice). It's possible to do further research in the same spell slot, but the heroes won't be able to learn the spell until the research is finalized. New spells will be generated according to the base certainty value by town type. Old spells (that ones that were in town or were not chosen after research) won't be generated again before every potential new one is cycled through. ** You may finalize the research at any point. From that point your heroes will be able to learn the spell you selected, but the spell slot will become permanent. ** A town's mandatory spells can't be replaced. Only one instance of research may be carried out in a town at any time. You'll have to finalize the research before working on a different spell slot. * '''Towns with Fort always have level 2 dwelling built by default.''' * '''Heroes with a starting army always have all troops (and a war machine), without the possibility of absence of any of them.''' * '''If both heroes died (not retreated or surrendered) as a result of a battle, they will not turn up in taverns, unless all other ones have become unavailable.''' * '''Dwellings belonged to players accumulate creatures on a by-week basis.''' Number of creatures in dwellings without owner is set to one creature growth each week. * '''On standard random map templates monsters join hero only for money and only half of group is joined for the cost of the whole group.''' === Combat === * '''On most of random map templates works the combat round limit: 100 rounds.''' Any battle involving a player and lasting more than 100 rounds will be forcibly terminated. The attacking player will be invited to retreat, surrender, or end with quick combat. The availability of retreat and surrender depends on whether they were available in the first place (except Shackles of War are now ignored). Quick combat is only available in a battle against AI. During finishing with the quick combat a hero of the human player does not cast spells. * '''Some creatures can perform alternative action.''' Use interface button or Alt key for switch. ** Shooting creatures can perform melee attack instead of shot. ** Harpies and Harpy Hags can attack without return. ** Faerie Dragons can attack instead to spell cast. ** Archangels and Pit Lords can move to a hex instead of resurrecting a corpse from it. * '''Added the possibility for 2 hex wide creatures to move hex back.''' * '''Negative luck was introduced.''' While under effects of negative luck the stack has a chance (-1: 1/12 -2: 1/6, -3: 1/4) to cause half the damage. Hourglass of the Evil Hour neutralizes luck only if it is positive. * '''The creatures in battle without a hero can now be subjected to the effect of good and bad luck.''' Originally luck never worked for creatures with no hero, even if it was positive (or negative) for them. === Terrains === * '''New [[highlands]] terrain added.''' ** No movement penalty. ** Highlands is native terrain for Conflux creatures. ** Objects that appear on highlands on random maps (besides all-terrain ones): *** Trading Post *** Garden of Revelation *** Medusa Stores *** Faerie Ring *** [[Mineral Spring]] *** [[Ruins]] *** [[Hermit's Shack]] *** [[Gazebo]] *** [[Junkman]] * '''New [[wasteland]] terrain added.''' ** Movement penalty 125%. ** Objects that appear on wasteland on random maps (besides all-terrain ones): *** Medusa Stores *** [[Derrick]] *** [[Warlock's Lab]] *** [[Prospector]] *** [[Trailblazer]] *** [[Grave]] * '''Native terrain bonus on the underground depends on the particular terrain (originally it was always considered subterranean).''' === Creatures === * '''Slightly increased the AI Value of [[Monk]] (Random Map Generator was underestimating them when placing). Thus, Pandora's Boxes and Seer's Huts on random map will give 25 Monks, instead of 30.''' * '''Increased the AI Value of [[Efreet Sultan]]s (for decreasing their count in guards on random maps). Thus, Pandora's Boxes and Seer's Huts on random map will give 8 Efreet Sultans, instead of 12.''' * '''Fire immunity of [[Firebirds]] replaced with 50% Fire Resist. Thus, slightly decreased their AI Value (Pandora Boxes and Seer's Huts on random map will give 6 Firebirds, instead of 5).''' * '''Largely increased the AI Value of [[Faerie Dragon]]. Their amount on random maps is now about 1.5 times lower.''' * '''[[Arrow Towers]] ignore the target's defense completely (also, fixed various bugs with incorrect damage calculation). Attention: the Arrow Tower attack is 10 and defending hero attack and archery skill work for Arrow Tower. That is why the result damage of Arrow Tower is significantly greater than in original game, is which the Arrow Tower attack was counted as 0 and hero skills did not affect its damage.''' === Artifacts === * '''[[Orb of Inhibition]] and [[Recanter's Cloak]] are banned by default.''' * '''[[Garniture of Interference]], [[Surcoat of Counterpoise]], and [[Boots of Polarity]] are disabled by default.''' * '''[[Shackles of War]] effect applies only when both sides in the battle have heroes.''' * '''Movement points given by [[Equestrian's Gloves]], are reduced from 300 to 200. * '''Movement points given by [[Boots of Speed]], are reduced from 600 to 400. === Spells === * '''Advanced and Expert [[Slow]] reduces the speed by the formula (old speed x 0.5 + 1), rounding down.''' * '''The damage of [[Armageddon]] spell reduced from 50*(spell power) + 30/30/60/120 to 40*(spell power) + 30/30/60/120.''' * '''The effect of [[Protection from Air]], [[Protection from Fire]], [[Protection from Water]], and [[Protection from Earth]] spells increased from 30%-30%-50%-50% to 50%-50%-75%-75%.''' * '''[[Fly]], [[Water Walk]] and [[Dimension Door]] spell changes which make it impossible to trigger objects without alerting the guard even while using these spells (if take into account fix of object guard tilting bug).''' ** To trigger a guarded object while flying or water walking (if the object in question is not a freely passable one, like a friendly Garrison), you will now have to first land on an adjacent tile and fight the guardians. ** If a hero moves to a guarded tile after casting the Dimension Door, combat will start. Casting cursor will change its appearance if that's the case. ** Fixed bugs with interruption the flight on forbidden cells. Interrupting the flight above a guarded tile will now trigger combat. * '''[[Fly]] cast works when hero wears Angel Wings or has lower level Fly effect.''' === Secondary Skills === * '''[[Resistance]] is disabled by default.''' * '''Added [[Interference]] skill:''' reduces enemy hero spell power during combat by 10%β20%β30%. Enemy spell power is rounded down, but cannot become less than 1. Chances to gain for hero classes: ** Knight: 5/112 ** Cleric: 0/112 ** Ranger: 9/112 ** Druid: 0/112 ** Alchemist: 5/112 ** Wizard: 0/112 ** Demoniac: 6/112 ** Heretic: 0/112 ** Death Knight: 5/112 ** Necromancer: 0/112 ** Overlord: 6/112 ** Warlock: 0/112 ** Barbarian: 6/112 ** Battle Mage: 1/112 ** Beastmaster: 5/112 ** Witch: 0/112 ** Planeswalker: 2/112 ** Elementalist: 0/112 ** Captain: 3/112 ** Navigator: 1/112 * '''[[Scouting]] now adds +1/+3/+5 cells to hero sight radius instead of +1/+2+/3.''' * '''[[Necromancy]] raises 5%-10%-15% of enemy's dead as Skeletons instead of 10%-20%-30%.''' * '''[[Logistics]] increases hero movement points by 5%β10%β20% instead of 10%β20%β30%.''' * '''[[Intelligence]] increases hero spell points by 20%β35%β50% instead of 25%β50%β100%.''' * '''[[Mysticism]] refills 5β10β15 mana every day instead of 2β3β4.''' * '''[[Estates]] gives 250β500β1000 gold every day instead of 125β250β500.'''
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