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== Objects on the Map == === Changes to Original Objects === * Player can refuse to learn [[Witch Hut]] or [[Scholar]] secondary skill. * If a creature has multiple external dwellings (not counting multi-dwellings), each of the succeeding ones will be generated less frequently. * [[Cartographer]] Maps cost 10000 instead of the former 1000. [[Cartographer]]s are not generated on random maps. * [[Keymaster's Tent]]s were removed from random generation. * [[Seer's Hut]]s cannot require artifacts that are part of a combination artifact. * [[Sanctuary]] now will not be spawning on randomly generated maps. * [[Trading Post]] value is increased from 100 to 3000. * The value of the [[Obelisk]] is reduced from 3500 to 350. Added a restriction of no more than 1 [[Obelisk]] in the zone. * Only 1 [[Den of Thieves]] and only 1 [[Tavern]] now allowed per zone. * Density of [[Shrine of Magic Incantation]] and [[Shrine of Magic Thought]] is reduced from 100 to 50. * Changes to [[Spell Scroll]]s. ** The value of the scroll level 4 increased from 4000 to 8000. Removed Town Portal and Waterwalk spells. ** The value of the scroll level 5 increased from 5000 to 10000. Removed Fly and Dimension Door spells. ** Added scroll with Town Portal, Fly, Dimension Door and (in case of water map) Waterwalk. Value 20000, frequency of occurrence 30, maximum 1 in the zone. ** Added restrictions on the maximum number of scrolls in the zone. *** Scroll Level 1: 6. *** Scroll Level 2: 5. *** Scroll Level 3: 4. *** Scroll Level 4: 3. *** Scroll Level 5: 2. ** The mechanism of a uniform distribution of spells in the scrolls: Map will always have about the same number of scrolls with all the spells of the same level, and scrolls with the same spells are less likely to be near each other. * [[Elemental Conflux]] (multi-dwelling on map) gives +1 to the increase in air, water, fire and earth elementals in all towns, not just the air elementals. * Following objects from original game are now generated on random maps: ** [[Golem Factory]]. Allows to recruit Stone, Iron, Gold and Diamond Golems. Value around 4500, density 20, generated both in Neutral zones and in Tower zones. ** [[Elemental Conflux]]. Allows to recruit Air, Water, Fire and Earth Elementals. Value around 6000, density 20. ** [[Freelancer's Guild]]. Allows to trade units for resources. Value 100, density 50, all dry land terrains, limit of 1 per zone. * The [[Crypt]], [[Derelict Ship]] and [[Shipwreck]] shows the approximate number of foes after the visit. When you visit any of these objects, morale is reduced immediately if it was previously looted, without a window. * The number of Peasants in Pandora Boxes and Seer's Huts decreased to 150 (the value is unchanged). * Value of [[Estate]] ([[Vampire]]s outer dwell) multiplied by 3 (from around 3000 to around 9000). * Value of [[Hovel]] ([[Peasant]] outer dwell) multiplied by 3, so they will not appear more often than another level 1 Dwellings. * The image of every town depends on its Fort level (no Fort - Fort - Citadel - Castle - Castle+Capitol). === New appearances of Original Objects === {| frame=box cellspacing=0 cellpadding=7 0 0 7 style="text-align:center; background-color:aliceblue; vertical-align:text-bottom;" ! colspan=11 style="background-color:#{{blue 3}};"|Object appearances added in {{hota}} |- style="background-color:lavender;" | style="background-color:aliceblue;" | '''[[Shadow of Death]]''' || style="background-color:lavender;" colspan=6 | '''{{hota}}''' |- | style="background-color:lavender;" | [[file: garrison (horizontal).gif|Garrison|link=Garrison]]<br>[[Garrison]]|| colspan=2 | [[file: garrison3.gif|Garrison|link=Garrison]] || colspan=2 | [[file: garrison2.gif|Garrison|link=Garrison]] || colspan=2 | [[file: garrison water.gif|Garrison|link=Garrison]]<br>[[Water|{{---}}(water)]] |- style="background-color:lavender;" | style="background-color:aliceblue;" | [[file: corpse.gif|Corpse|link=corpse]]<br>[[Corpse]] || || || [[file: corpse2 (sand).gif|Corpse|link=corpse]]<br>[[Sand|(sand)]] || [[file: corpse3 (sand).gif|Corpse|link=corpse]]<br>[[Sand|(sand)]] || || |- | style="background-color:lavender;" | [[file: Wagon.gif|Wagon|link=Wagon]]<br>Wagon || || || colspan=2 | [[file: Wagon (HotA).gif|Wagon|link=Wagon]] || || |- style="background-color:lavender;" | style="background-color:aliceblue;" | [[file: subterranean Gate.gif|Subterranean Gate|link=Subterranean Gate]]<br>[[Subterranean Gate]] || || colspan=2 | [[file: subterranean Gate (snow).gif|Subterranean Gate|link=Subterranean Gate]]<br>[[Snow|(snow)]] || colspan=2 style="vertical-align:bottom;" | [[file: subterranean Gate (underworld).gif|Subterranean Gate|link=Subterranean Gate]]<br>[[Layer|(underground layer)]] || |- | style="background-color:lavender; padding-left:10px; padding-right: 20px;" | [[file: seer's Hut 2.gif|Seer's Hut|link=Seer's Hut]][[file: seer's Hut 1.gif|Seer's Hut|link=Seer's Hut]][[file: seer's Hut 3.gif|Seer's Hut|link=Seer's Hut]]<br>[[Seer's Hut]]s || colspan=2 | [[file: seer's Hut 4 (HotA).gif|Seer's Hut|link=Seer's Hut]] || colspan=2 | [[file: seer's Hut 5 (HotA).gif|Seer's Hut|link=Seer's Hut]] || colspan=2 | [[file: seer's Hut (water).gif|Seer's Hut|link=Seer's Hut]]<br>[[Water|(water)]] |- style="background-color:lavender;" | style="background-color:aliceblue;" | [[file: prison.gif|Prison|link=Prison]]<br>[[Prison]] || || colspan=2 | [[file: prison2.gif|Prison|link=Prison]] || colspan=2 | [[file: prison (water).gif|Prison|link=Prison]]<br>[[Water|(water)]] || |- | style="background-color:lavender;" | [[file: sea Chest.gif|Sea Chest|link=Sea Chest]]<br>[[Sea Chest]] || || || colspan=2 | [[file: sea Chest (HotA).gif|Sea Chest|link=Sea Chest]]<sup>*</sup> || || |- style="background-color:lavender;" | style="background-color:aliceblue;" | [[file: fountain of Youth.gif|Fountain of Youth|link=fountain of Youth]]<br>[[Fountain of Youth]] || || || colspan=2 | [[file: fountain of Youth (water).gif|Fountain of Youth|link=fountain of Youth]]<br>[[Water|(water)]] || || |- | style="background-color:lavender;" | [[File: Monolith Two Way3.gif|Monolith|link=Monolith]]{{---}}[[file: Monolith Two Way7.gif|Monolith|link=Monolith]]<br>[[Monolith|Monoliths Two Way]] || || colspan=2 | [[File: White Two Way Sea Portal.gif|White Two Way Sea Portal|link=Monolith]]<br>[[Water|(water)]] || colspan=2 | [[file: red Two Way Sea Portal.gif|Red Two Way Sea Portal|link=Monolith]]<br>[[Water|(water)]] || |- style="background-color:lavender;" | style="background-color:aliceblue;" | [[file: school of Magic.gif|School of Magic|link=School of Magic]]<br>[[School of Magic]] || || || colspan=2 | [[file: school of Magic (water).gif|School of Magic|link=School of Magic]]<br>[[Water|(water)]] || || |- | style="background-color:lavender;" | [[file: tavern.gif|Tavern|link=tavern]]<br>[[Tavern]] || || || colspan=2 | [[file: tavern (water).gif|Tavern|link=tavern]]<br>[[Water|(water)]] || || |- style="background-color:lavender;" | style="background-color:aliceblue;" | [[file: shrine of Magic Incantation.gif|bottom|Shrine of Magic Incantation|link=Shrine]] [[file: shrine of Magic Gesture.gif|Shrine of Magic Gesture|link=Shrine]] [[file: shrine of Magic Thought.gif|Shrine of Magic Thought|link=Shrine]]<br>[[Shrines]] || || style="text-align:right;" | [[file: shrine of Magic Incantation (water).gif|Shrine of Magic Incantation|link=Shrine]]<br>[[Water|(water)]] || colspan=2 | [[file: shrine of Magic Gesture (water).gif|Shrine of Magic Gesture|link=Shrine]]<br>[[Water|{{-}}{{-}}(water)]] || style="text-align:left;" | [[file: shrine of Magic Thought (water).gif|Shrine of Magic Thought|link=Shrine]]<br>[[Water|{{---}}(water)]] || |} ''* Original [[Sea Chest]] was replaced by the new one. === New Creature Banks === ==== [[Experimental Shop]] ==== {{Location|image = Experimental Shop|Experimental Shop as seen on the adventure map.}} * In 30% of cases. ** Guards: 25 Steel Golems. ** Reward: 1 Giant. * In 30% of cases. ** Guards: 50 Steel Golems. ** Reward: 2 Giants. * In 30% of cases. ** Guards: 75 Steel Golems. ** Reward: 3 Giants. * In 10% of cases. ** Guards: 100 Steel Golems. ** Reward: 4 Giants. * For Random Map Generator: ** Terrain: any dry land. ** Value: 3500. ** Density: 80. ==== [[Wolf Raider Picket]] ==== {{Location| image = Wolf Raider Picket|Wolf Raider Picket as seen on the adventure map.}} * In 30% of cases. ** Guards: 50 Wolf Raiders. ** Reward: 4 Cyclopes. * In 30% of cases. ** Guards: 75 Wolf Raiders. ** Reward: 6 Cyclopes. * In 30% of cases. ** Guards: 100 Wolf Raiders. ** Reward: 8 Cyclopes. * In 10% of cases. ** Guards: 150 Wolf Raiders. ** Reward: 12 Cyclopes. * For Random Map Generator: ** Terrain: any dry land. ** Value: 9500. ** Density: 70. ==== [[Red Tower]] ==== {{Location|image = Red Tower| Red Tower as seen on the adventure map.}} * In 30% of cases. ** Guards: 35 Fire Elementals, 50% chance of having an upgraded stack. ** Reward: 1 Firebird. * In 30% of cases. ** Guards: 70 Fire Elementals, 50% chance of having an upgraded stack. ** Reward: 2 Firebirds. * In 30% of cases. ** Guards: 105 Fire Elementals, 50% chance of having an upgraded stack. ** Reward: 3 Firebirds. * In 10% of cases. ** Guards: 140 Fire Elementals, 50% chance of having an upgraded stack. ** Reward: 4 Firebirds. * For Random Map Generator: ** Limit per zone: 1. ** Terrain: any dry land. ** Value: 4000. ** Density: 20. ==== [[Black Tower]] ==== {{Location|image = Black Tower| Black Tower as seen on the adventure map.}} * The alignment of the armies is standard, on the opposite sides of the battlefield. * In 30% of cases. ** Guards: 1 Green Dragon. ** Reward: 2000 gold, 1 minor artifact. * In 30% of cases. ** Guards: 1 Red Dragon. ** Reward: 2250 gold, 1 minor artifact. * In 30% of cases. ** Guards: 1 Gold Dragon. ** Reward: 3500 gold, 1 minor artifact. * In 10% of cases. ** Guards: 1 Black Dragon. ** Reward: 3750 gold, 1 minor artifact. * For Random Map Generator: ** Terrain: any dry land. ** Value: 1500. ** Density: 100. ==== [[Churchyard]] ==== {{Location|image = Churchyard| Churchyard as seen on the adventure map.}} * Guards are divided into 6 groups. * In 100% of cases. ** Guards: 90 Zombies. ** Reward: 2500 gold, 1 minor artifact. Visiting a previously plundered Churchyard inflicts a -1 penalty to Morale. * For Random Map Generator: ** Terrain: any dry land. ** Value: 1500. ** Density: 100. ==== [[Mansion]] ==== {{Location|image = Mansion | Mansion as seen on the adventure map.}} * In 30% of cases. ** Guards: 40 Vampire Lords. ** Reward: 2500 gold, 2 mercury, 2 sulfur, 2 crystals, 2 gems, 1 major artifact. * In 30% of cases. ** Guards: 60 Vampire Lords. ** Reward: 5000 gold, 3 mercury, 3 sulfur, 3 crystals, 3 gems, 1 major artifact. * In 30% of cases. ** Guards: 80 Vampire Lords. ** Reward: 7500 gold, 4 mercury, 4 sulfur, 4 crystals, 4 gems, 1 major artifact. * In 10% of cases. ** Guards: 100 Vampire Lords. ** Reward: 10000 gold, 5 mercury, 5 sulfur, 5 crystals, 5 gems, 1 major artifact. * For Random Map Generator: ** Terrain: any dry land. ** Value: 5000. ** Density: 50. ==== [[Ruins]] ==== {{Location|image = Ruins | Ruins as seen on the adventure map.}} * In 30% of cases. ** Guards: 20 Skeletons, 3 Wights, 3 Wraiths, 10 Skeleton Warriors, 1 Power Lich. ** Reward: 1000 gold, shroud is removed from all tiles within 12 tiles from Ruins. If Ruins are already visited, shroud is removed anyway. * In 30% of cases. ** Guards: 30 Skeletons, 5 Wights, 5 Wraiths, 10 Skeleton Warriors, 1 Power Lich. ** Reward: 2000 gold, shroud is removed from all tiles within 12 tiles from Ruins. If Ruins are already visited, shroud is removed anyway. * In 30% of cases. ** Guards: 40 Skeletons, 7 Wights, 7 Wraiths, 20 Skeleton Warriors, 2 Power Liches. ** Reward: 3000 gold, shroud is removed from all tiles within 12 tiles from Ruins. If Ruins are already visited, shroud is removed anyway. * In 10% of cases. ** Guards: 50 Skeletons, 9 Wights, 9 Wraiths, 20 Skeleton Warriors, 3 Power Liches. ** Reward: 4000 gold, shroud is removed from all tiles within 12 tiles from Ruins. If Ruins are already visited, shroud is removed anyway. * For Random Map Generator: ** Terrain: highlands. ** Value: 1000. ** Density: 100. ==== [[Beholders' Sanctuary]] ==== {{Location|image = Beholders' Sanctuary|Beholders' Sanctuary as seen on the adventure map.}} * In 30% of cases. ** Guards: 50 Beholders, 50% chance of having an upgraded stack. ** Reward: 3000 gold, 1 minor artifact. * In 30% of cases. ** Guards: 75 Beholders, 50% chance of having an upgraded stack. ** Reward: 5000 gold, 1 minor artifact. * In 30% of cases. ** Guards: 100 Beholders, 50% chance of having an upgraded stack. ** Reward: 6000 gold, 1 major artifact. * In 10% of cases. ** Guards: 150 Beholders, 50% chance of having an upgraded stack. ** Reward: 9000 gold, 1 major artifact. * For Random Map Generator: ** Terrain: water. ** Value: 2500. ** Density: 100. ==== [[Temple of the Sea]] ==== {{Location|image = Temple of the Sea|Temple of the Sea as seen on the adventure map.}} * In 30% of cases. ** Guards: 8 Hydras, 6 Sea Serpents, 3 Chaos Hydras, 2 Haspids. ** Reward: 10000 gold, 2 treasure artifacts, 1 minor artifact, 1 relic. * In 30% of cases. ** Guards: 8 Hydras, 7 Sea Serpents, 4 Chaos Hydras, 3 Haspids. ** Reward: 15000 gold, 1 treasure artifact, 1 minor artifact, 1 major artifact, 1 relic. * In 30% of cases. ** Guards: 8 Hydras, 7 Sea Serpents, 5 Chaos Hydras, 4 Haspids. ** Reward: 20000 gold, 1 minor artifact, 2 major artifacts, 1 relic. * In 10% of cases. ** Guards: 10 Hydras, 9 Sea Serpents, 6 Chaos Hydras, 5 Haspids. ** Reward: 30000 gold, 2 major artifacts, 2 relic. * For Random Map Generator: ** Terrain: water. ** Value: 10000. ** Density: 100. ==== [[Pirate Cavern]] ==== {{Location|image = Pirate Cavern|Pirate Cavern as seen on the adventure map.}} * The guards are divided into 4 stacks. * In 30% of cases. ** Guards: 20 Pirates, 20 Corsairs, 50% chance of having an upgraded stack (Pirates into Corsairs). ** Reward: 1 Sea Serpent. * In 30% of cases. ** Guards: 40 Pirates, 40 Corsairs, 50% chance of having an upgraded stack (Pirates into Corsairs). ** Reward: 2 Sea Serpents. * In 30% of cases. ** Guards: 60 Pirates, 60 Corsairs, 50% chance of having an upgraded stack (Pirates into Corsairs). ** Reward: 3 Sea Serpents. * In 10% of cases. ** Guards: 80 Pirates, 80 Corsairs, 50% chance of having an upgraded stack (Pirates into Corsairs). ** Reward: 4 Sea Serpents. * '''Does not appear on random maps unless it is enabled in the template settings.''' ==== [[Ivory Tower]] ==== {{Location|image = Ivory Tower|Ivory Tower as seen on the adventure map.}} * In 30% of cases. ** Guards: 35 Archmages. ** Reward: 3 Enchanters. * In 30% of cases. ** Guards: 50 Archmages. ** Reward: 6 Enchanters. * In 30% of cases. ** Guards: 65 Archmages. ** Reward: 9 Enchanters. * In 10% of cases. ** Guards: 80 Archmages. ** Reward: 12 Enchanters. * '''Does not appear on random maps unless it is enabled in the template settings.''' ==== [[Spit]] ==== {{Location|image = Spit|Spit as seen on the adventure map.}} * Garrison is split in 4 squads dislocated on the sides of the battlefield. * In 30% of cases. ** Guards: 16 Basilisks. ** Reward: 3000 gold. * In 30% of cases. ** Guards: 24 Basilisks. ** Reward: 4500 gold. * In 30% of cases. ** Guards: 32 Basilisks. ** Reward: 6000 gold. * In 10% of cases. ** Guards: 48 Basilisks. ** Reward: 9000 gold. * '''Does not appear on random maps unless it is enabled in the template settings.''' === Warehouses === ==== [[Warehouse#Warehouse of Wood|Warehouse of Wood]] ==== {{Location|image = Warehouse of Wood|Warehouse of Wood as seen on the adventure map.}} * Brings 10 wood when visited once a week. * Limit per zone: 1. * Terrain: any dry land. * Value: 2250. * Density: 30. ==== [[Warehouse#Warehouse of Mercury|Warehouse of Mercury]] ==== {{Location|image = Warehouse of Mercury|Warehouse of Mercury as seen on the adventure map.}} * Brings 6 mercury when visited once a week. * Limit per zone: 1. * Terrain: any dry land. * Value: 2500. * Density: 25. ==== [[Warehouse#Warehouse of Ore|Warehouse of Ore]] ==== {{Location|image = Warehouse of Ore|Warehouse of Ore as seen on the adventure map.}} * Brings 10 ore when visited once a week. * Limit per zone: 1. * Terrain: any dry land. * Value: 2250. * Density: 30. ==== [[Warehouse#Warehouse of Sulfur|Warehouse of Sulfur]] ==== {{Location|image = Warehouse of Sulfur|Warehouse of Sulfur as seen on the adventure map.}} * Brings 6 sulfur when visited once a week. * Limit per zone: 1. * Terrain: any dry land. * Value: 2500. * Density: 25. ==== [[Warehouse#Warehouse of Crystal|Warehouse of Crystal]] ==== {{Location|image = Warehouse of Crystal|Warehouse of Crystal as seen on the adventure map.}} * Brings 6 crystals when visited once a week. * Limit per zone: 1. * Terrain: any dry land. * Value: 2500. * Density: 25. ==== [[Warehouse#Warehouse of Gem|Warehouse of Gem]] ==== {{Location|image = Warehouse of Gem|Warehouse of Gem as seen on the adventure map.}} * Brings 6 gems when visited once a week. * Limit per zone: 1. * Terrain: any dry land. * Value: 2500. * Density: 25. ==== [[Warehouse#Warehouse of Gold|Warehouse of Gold]] ==== {{Location|image = Warehouse of Gold|Warehouse of Gold as seen on the adventure map.}} * Brings 2000 gold when visited once a week. * Limit per zone: 1. * Terrain: any dry land. * Value: 6000. * Density: 15. === [[New Hill Fort]] === {{Location|image = Hill Fort (HotA) 7in1| New Hill Fort as seen on the adventure map.}} * Allows you to upgrade present creatures of only 1-5 levels. (By default, the old [[Hill Fort]] is not generated on random maps anymore). * Limit per zone: 1. * Terrain: any dry land. * Value: 7000. * Frequency of occurrence: 20. === [[Shrine of Magic Mystery]] === {{Location|image = Shrine of Magic Mystery|Shrine of Magic Mystery as seen on the adventure map.}} * Allows you to learn a level 4 spell. * Limit per zone: 1. * Terrain: any. * Value: 7000. * Frequency of occurrence: 100. {{Location|image = Cannon Yard|Cannon Yard as seen on the adventure map.}} === [[Cannon Yard]] === * Allows to buy a cannon for 4000 gold. * Limit per zone: 1 (together with the War Machine Factory). * Terrain: any dry land. * Value: 3000. * Frequency of occurrence: 25. === [[Temple of Loyalty]] === {{Location|image = Temple of Loyalty|Temple of Loyalty as seen on the adventure map.}} * A visiting hero will have all Morale penalties for having creatures of varied alignment in his army removed until the next turn. * Limit per zone: 1. * Terrain: any dry land. * Value: 100. * Frequency of occurrence: 20. === [[Skeleton Transformer (HotA)|Skeleton Transformer]] === {{Location|image = Skeleton Transformer (external)|Skeleton Transformer as seen on the adventure map.}} * A visiting hero will be allowed to turn any creatures into Skeletons. * Limit per zone: 1. * Terrain: subterranean. * Value: 500. * Frequency of occurrence: 15. === [[Colosseum of the Magi]] === {{Location|image = Colosseum of the Magi|Colosseum of the Magi as seen on the adventure map.}} * Player's choice to add +2 to the visiting hero's Spell Power or Knowledge (once per hero). * Limit per map: 32. * Terrain: any dry land. * Value: 3000. * Frequency of occurrence: 50. === [[Watering Place]] === {{Location|image = Watering Place|Watering Place as seen on the adventure map.}} * Allows hero to lose all current movement and get +1000 Movement next day. * Limit per zone: 1. * Terrain: rough. * Value: 500. * Frequency of occurrence: 50. === [[Town Gate]] === {{Location|image = Town Gate|Town Gate as seen on the adventure map.}} * Allows visiting hero to teleport to any allied town. This does not cost any additional movement points. * Limit per zone: 1. * Terrain: any dry land. * Value: 10000. * Frequency of occurrence: 20. === [[Mineral Spring]] === {{Location|image = Mineral Spring|Mineral Spring as seen on the adventure map.}} * Hero receives +1 Luck until next battle and +600 movement points until the end of the day. * Limit per zone: 1. * Terrain: highlands. * Value: 500. * Frequency of occurrence: 50. === [[Hermit's Shack]] === {{Location|image = Hermit's Shack|Hermit's Shack as seen on the adventure map.}} * Improves a random secondary skill of the visiting hero. * Limit per map: 32. * Limit per zone: 1. * Terrain: highlands. * Value: 1500. * Frequency of occurrence: 80. === [[Gazebo]] === {{Location|image = Gazebo|Gazebo as seen on the adventure map.}} * Hero receives 2000 experience points for 1000 gold. * Limit per map: 32. * Terrain: highlands. * Value: 1500. * Frequency of occurrence: 50. === [[Junkman]] === {{Location|image = Junkman|Junkman as seen on the adventure map.}} * Allows selling artifacts at the efficiency of 7 markets (for the half of base cost). Does not accept Spell Scrolls. * Limit per zone: 1. * Terrain: highlands. * Value: 200. * Frequency of occurrence: 40. === [[Derrick]] === {{Location|image = Derrick|Derrick as seen on the adventure map.}} * Yields 500 gold in the first week and 1000 gold in any other. * Terrain: wasteland. * Value: 750. * Frequency of occurrence: 30. === [[Warlock's Lab]] === {{Location|image = Warlock's Lab|Warlock's Lab as seen on the adventure map.}} * Allows players to transmute mercury, sulfur, crystals and gems into each other at the ratio of 1 to 1. * Limit per zone: 1. * Terrain: snow, wasteland. * Value: 10000. * Frequency of occurrence: 100. === [[Prospector]] === {{Location|image = Prospector|Prospector as seen on the adventure map.}} * Yields 500 gold or 5 sulfur once a week. * Terrain: wasteland. * Value: 500. * Frequency of occurrence: 30. === [[Trailblazer]] === {{Location|image = Trailblazer|Trailblazer as seen on the adventure map.}} * Reduces the movement penalty for wasteland by 50% until the end of the week (the resulting movement cost is 75%). * Limit per zone: 1. * Terrain: wasteland. * Value: 200. * Frequency of occurrence: 40. === [[Grave]] === {{Location|image = Grave|Grave as seen on the adventure map.}} * When dug up, it yields 500-5000 gold, or a random treasure/minor class artifact, and gives -3 to morale until the next battle. * Terrain: wasteland. * Value: 500. * Frequency of occurrence: 30. === Monoliths === Added 12 new <span style="color: #0000C0">Two Way [[Monolith]]s</span>. There are now total of 20 Two Way [[Monolith]]s. Therefore, generation of One Way [[Monolith]]s is almost excluded (for all generations where there was not more than 4 of [[Monolith]]s with 4 copies). === Sea Objects === ==== [[Sea Barrel]] ==== {{Location|image = Sea Barrel|Sea Barrel as seen on the adventure map.}} * 20% chance of getting nothing. 80% chance of getting 3-6 Mercury, Sulfur, Crystal, or Gems once. * Terrain: water. * Value: 500. * Frequency of occurrence: 400. ==== [[Jetsam]] ==== {{Location|image = Jetsam |Jetsam as seen on the adventure map.}} * 25% chance of getting nothing. 75% chance of getting 5 Ore, 5 Ore and 200 Gold, or 10 Ore and 500 Gold once (equiprobably). * Terrain: water. * Value: 500. * Frequency of occurrence: 600. ==== [[Vial of Mana]] ==== {{Location|image = Vial of Mana |Vial of Mana as seen on the adventure map.}} * Grants 30, 40, 50 or 60 spell points. If resulting amount of mana points is to exceed normal cap for the hero, only half the extra points will be granted. * Terrain: water. * Value: 3000. * Frequency of occurrence: 50. ==== [[Seafaring Academy]] ==== {{Location|image = Seafaring Academy|Seafaring Academy as seen on the adventure map.}} * Allows to pay 2000 Gold for studying or improving Secondary Skill of three taught. Navigation is always one of these three. * Limit per zone: 1. * Terrain: water. * Value: 8000. * Frequency of occurrence: 20. ==== [[Altar of Mana]] ==== {{Location|image = Altar of Mana|Altar of Mana as seen on the adventure map.}} * Heroes may sacrifice creatures for spell points, up to 4x the normal cap. Each sacrificed creature gives (AI Value)/80 mana points. * Limit per zone: 1. * Terrain: water. * Value: 100. * Frequency of occurrence: 20. ==== [[Observation Tower]] ==== {{Location|image = Observation Tower|Observation Tower as seen on the adventure map.}} * Shroud is removed from all tiles within 20 tiles of the Observation Tower. * Limit per zone: 1. * Terrain: water. * Value: 750. * Frequency of occurrence: 100. * The number on the map is unlimited. ==== [[Observatory]] ==== {{Location|image = Observatory|Observatory as seen on the adventure map.}} * Gives each visiting hero +2 scouting radius until the end of the week. * Limit per zone: 1. * Terrain: water. * Value: 500. * Frequency of occurrence: 20. ==== [[Ancient Lamp]] ==== {{Location|image = Ancient Lamp|Ancient Lamp as seen on the adventure map.}} * Allows you to recruit 4-7 Master Genie once. * Enabled in starting zones of Jebus Cross template. Terrain: sand, snow; value 5000; Frequency 200. * '''Does not appear on random maps unless it is enabled in the template settings.'''
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