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=== Changes to Original Objects === * Player can refuse to learn [[Witch Hut]] or [[Scholar]] secondary skill. * If a creature has multiple external dwellings (not counting multi-dwellings), each of the succeeding ones will be generated less frequently. * [[Cartographer]] Maps cost 10000 instead of the former 1000. [[Cartographer]]s are not generated on random maps. * [[Keymaster's Tent]]s were removed from random generation. * [[Seer's Hut]]s cannot require artifacts that are part of a combination artifact. * [[Sanctuary]] now will not be spawning on randomly generated maps. * [[Trading Post]] value is increased from 100 to 3000. * The value of the [[Obelisk]] is reduced from 3500 to 350. Added a restriction of no more than 1 [[Obelisk]] in the zone. * Only 1 [[Den of Thieves]] and only 1 [[Tavern]] now allowed per zone. * Density of [[Shrine of Magic Incantation]] and [[Shrine of Magic Thought]] is reduced from 100 to 50. * Changes to [[Spell Scroll]]s. ** The value of the scroll level 4 increased from 4000 to 8000. Removed Town Portal and Waterwalk spells. ** The value of the scroll level 5 increased from 5000 to 10000. Removed Fly and Dimension Door spells. ** Added scroll with Town Portal, Fly, Dimension Door and (in case of water map) Waterwalk. Value 20000, frequency of occurrence 30, maximum 1 in the zone. ** Added restrictions on the maximum number of scrolls in the zone. *** Scroll Level 1: 6. *** Scroll Level 2: 5. *** Scroll Level 3: 4. *** Scroll Level 4: 3. *** Scroll Level 5: 2. ** The mechanism of a uniform distribution of spells in the scrolls: Map will always have about the same number of scrolls with all the spells of the same level, and scrolls with the same spells are less likely to be near each other. * [[Elemental Conflux]] (multi-dwelling on map) gives +1 to the increase in air, water, fire and earth elementals in all towns, not just the air elementals. * Following objects from original game are now generated on random maps: ** [[Golem Factory]]. Allows to recruit Stone, Iron, Gold and Diamond Golems. Value around 4500, density 20, generated both in Neutral zones and in Tower zones. ** [[Elemental Conflux]]. Allows to recruit Air, Water, Fire and Earth Elementals. Value around 6000, density 20. ** [[Freelancer's Guild]]. Allows to trade units for resources. Value 100, density 50, all dry land terrains, limit of 1 per zone. * The [[Crypt]], [[Derelict Ship]] and [[Shipwreck]] shows the approximate number of foes after the visit. When you visit any of these objects, morale is reduced immediately if it was previously looted, without a window. * The number of Peasants in Pandora Boxes and Seer's Huts decreased to 150 (the value is unchanged). * Value of [[Estate]] ([[Vampire]]s outer dwell) multiplied by 3 (from around 3000 to around 9000). * Value of [[Hovel]] ([[Peasant]] outer dwell) multiplied by 3, so they will not appear more often than another level 1 Dwellings. * The image of every town depends on its Fort level (no Fort - Fort - Citadel - Castle - Castle+Capitol).
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