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=== New Creature Banks === ==== [[Experimental Shop]] ==== {{Location|image = Experimental Shop|Experimental Shop as seen on the adventure map.}} * In 30% of cases. ** Guards: 25 Steel Golems. ** Reward: 1 Giant. * In 30% of cases. ** Guards: 50 Steel Golems. ** Reward: 2 Giants. * In 30% of cases. ** Guards: 75 Steel Golems. ** Reward: 3 Giants. * In 10% of cases. ** Guards: 100 Steel Golems. ** Reward: 4 Giants. * For Random Map Generator: ** Terrain: any dry land. ** Value: 3500. ** Density: 80. ==== [[Wolf Raider Picket]] ==== {{Location| image = Wolf Raider Picket|Wolf Raider Picket as seen on the adventure map.}} * In 30% of cases. ** Guards: 50 Wolf Raiders. ** Reward: 4 Cyclopes. * In 30% of cases. ** Guards: 75 Wolf Raiders. ** Reward: 6 Cyclopes. * In 30% of cases. ** Guards: 100 Wolf Raiders. ** Reward: 8 Cyclopes. * In 10% of cases. ** Guards: 150 Wolf Raiders. ** Reward: 12 Cyclopes. * For Random Map Generator: ** Terrain: any dry land. ** Value: 9500. ** Density: 70. ==== [[Red Tower]] ==== {{Location|image = Red Tower| Red Tower as seen on the adventure map.}} * In 30% of cases. ** Guards: 35 Fire Elementals, 50% chance of having an upgraded stack. ** Reward: 1 Firebird. * In 30% of cases. ** Guards: 70 Fire Elementals, 50% chance of having an upgraded stack. ** Reward: 2 Firebirds. * In 30% of cases. ** Guards: 105 Fire Elementals, 50% chance of having an upgraded stack. ** Reward: 3 Firebirds. * In 10% of cases. ** Guards: 140 Fire Elementals, 50% chance of having an upgraded stack. ** Reward: 4 Firebirds. * For Random Map Generator: ** Limit per zone: 1. ** Terrain: any dry land. ** Value: 4000. ** Density: 20. ==== [[Black Tower]] ==== {{Location|image = Black Tower| Black Tower as seen on the adventure map.}} * The alignment of the armies is standard, on the opposite sides of the battlefield. * In 30% of cases. ** Guards: 1 Green Dragon. ** Reward: 2000 gold, 1 minor artifact. * In 30% of cases. ** Guards: 1 Red Dragon. ** Reward: 2250 gold, 1 minor artifact. * In 30% of cases. ** Guards: 1 Gold Dragon. ** Reward: 3500 gold, 1 minor artifact. * In 10% of cases. ** Guards: 1 Black Dragon. ** Reward: 3750 gold, 1 minor artifact. * For Random Map Generator: ** Terrain: any dry land. ** Value: 1500. ** Density: 100. ==== [[Churchyard]] ==== {{Location|image = Churchyard| Churchyard as seen on the adventure map.}} * Guards are divided into 6 groups. * In 100% of cases. ** Guards: 90 Zombies. ** Reward: 2500 gold, 1 minor artifact. Visiting a previously plundered Churchyard inflicts a -1 penalty to Morale. * For Random Map Generator: ** Terrain: any dry land. ** Value: 1500. ** Density: 100. ==== [[Mansion]] ==== {{Location|image = Mansion | Mansion as seen on the adventure map.}} * In 30% of cases. ** Guards: 40 Vampire Lords. ** Reward: 2500 gold, 2 mercury, 2 sulfur, 2 crystals, 2 gems, 1 major artifact. * In 30% of cases. ** Guards: 60 Vampire Lords. ** Reward: 5000 gold, 3 mercury, 3 sulfur, 3 crystals, 3 gems, 1 major artifact. * In 30% of cases. ** Guards: 80 Vampire Lords. ** Reward: 7500 gold, 4 mercury, 4 sulfur, 4 crystals, 4 gems, 1 major artifact. * In 10% of cases. ** Guards: 100 Vampire Lords. ** Reward: 10000 gold, 5 mercury, 5 sulfur, 5 crystals, 5 gems, 1 major artifact. * For Random Map Generator: ** Terrain: any dry land. ** Value: 5000. ** Density: 50. ==== [[Ruins]] ==== {{Location|image = Ruins | Ruins as seen on the adventure map.}} * In 30% of cases. ** Guards: 20 Skeletons, 3 Wights, 3 Wraiths, 10 Skeleton Warriors, 1 Power Lich. ** Reward: 1000 gold, shroud is removed from all tiles within 12 tiles from Ruins. If Ruins are already visited, shroud is removed anyway. * In 30% of cases. ** Guards: 30 Skeletons, 5 Wights, 5 Wraiths, 10 Skeleton Warriors, 1 Power Lich. ** Reward: 2000 gold, shroud is removed from all tiles within 12 tiles from Ruins. If Ruins are already visited, shroud is removed anyway. * In 30% of cases. ** Guards: 40 Skeletons, 7 Wights, 7 Wraiths, 20 Skeleton Warriors, 2 Power Liches. ** Reward: 3000 gold, shroud is removed from all tiles within 12 tiles from Ruins. If Ruins are already visited, shroud is removed anyway. * In 10% of cases. ** Guards: 50 Skeletons, 9 Wights, 9 Wraiths, 20 Skeleton Warriors, 3 Power Liches. ** Reward: 4000 gold, shroud is removed from all tiles within 12 tiles from Ruins. If Ruins are already visited, shroud is removed anyway. * For Random Map Generator: ** Terrain: highlands. ** Value: 1000. ** Density: 100. ==== [[Beholders' Sanctuary]] ==== {{Location|image = Beholders' Sanctuary|Beholders' Sanctuary as seen on the adventure map.}} * In 30% of cases. ** Guards: 50 Beholders, 50% chance of having an upgraded stack. ** Reward: 3000 gold, 1 minor artifact. * In 30% of cases. ** Guards: 75 Beholders, 50% chance of having an upgraded stack. ** Reward: 5000 gold, 1 minor artifact. * In 30% of cases. ** Guards: 100 Beholders, 50% chance of having an upgraded stack. ** Reward: 6000 gold, 1 major artifact. * In 10% of cases. ** Guards: 150 Beholders, 50% chance of having an upgraded stack. ** Reward: 9000 gold, 1 major artifact. * For Random Map Generator: ** Terrain: water. ** Value: 2500. ** Density: 100. ==== [[Temple of the Sea]] ==== {{Location|image = Temple of the Sea|Temple of the Sea as seen on the adventure map.}} * In 30% of cases. ** Guards: 8 Hydras, 6 Sea Serpents, 3 Chaos Hydras, 2 Haspids. ** Reward: 10000 gold, 2 treasure artifacts, 1 minor artifact, 1 relic. * In 30% of cases. ** Guards: 8 Hydras, 7 Sea Serpents, 4 Chaos Hydras, 3 Haspids. ** Reward: 15000 gold, 1 treasure artifact, 1 minor artifact, 1 major artifact, 1 relic. * In 30% of cases. ** Guards: 8 Hydras, 7 Sea Serpents, 5 Chaos Hydras, 4 Haspids. ** Reward: 20000 gold, 1 minor artifact, 2 major artifacts, 1 relic. * In 10% of cases. ** Guards: 10 Hydras, 9 Sea Serpents, 6 Chaos Hydras, 5 Haspids. ** Reward: 30000 gold, 2 major artifacts, 2 relic. * For Random Map Generator: ** Terrain: water. ** Value: 10000. ** Density: 100. ==== [[Pirate Cavern]] ==== {{Location|image = Pirate Cavern|Pirate Cavern as seen on the adventure map.}} * The guards are divided into 4 stacks. * In 30% of cases. ** Guards: 20 Pirates, 20 Corsairs, 50% chance of having an upgraded stack (Pirates into Corsairs). ** Reward: 1 Sea Serpent. * In 30% of cases. ** Guards: 40 Pirates, 40 Corsairs, 50% chance of having an upgraded stack (Pirates into Corsairs). ** Reward: 2 Sea Serpents. * In 30% of cases. ** Guards: 60 Pirates, 60 Corsairs, 50% chance of having an upgraded stack (Pirates into Corsairs). ** Reward: 3 Sea Serpents. * In 10% of cases. ** Guards: 80 Pirates, 80 Corsairs, 50% chance of having an upgraded stack (Pirates into Corsairs). ** Reward: 4 Sea Serpents. * '''Does not appear on random maps unless it is enabled in the template settings.''' ==== [[Ivory Tower]] ==== {{Location|image = Ivory Tower|Ivory Tower as seen on the adventure map.}} * In 30% of cases. ** Guards: 35 Archmages. ** Reward: 3 Enchanters. * In 30% of cases. ** Guards: 50 Archmages. ** Reward: 6 Enchanters. * In 30% of cases. ** Guards: 65 Archmages. ** Reward: 9 Enchanters. * In 10% of cases. ** Guards: 80 Archmages. ** Reward: 12 Enchanters. * '''Does not appear on random maps unless it is enabled in the template settings.''' ==== [[Spit]] ==== {{Location|image = Spit|Spit as seen on the adventure map.}} * Garrison is split in 4 squads dislocated on the sides of the battlefield. * In 30% of cases. ** Guards: 16 Basilisks. ** Reward: 3000 gold. * In 30% of cases. ** Guards: 24 Basilisks. ** Reward: 4500 gold. * In 30% of cases. ** Guards: 32 Basilisks. ** Reward: 6000 gold. * In 10% of cases. ** Guards: 48 Basilisks. ** Reward: 9000 gold. * '''Does not appear on random maps unless it is enabled in the template settings.'''
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