Hydra and Chaos Hydra: Difference between revisions

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Hydras and Chaos Hydras, as well as all living [[Dragons]], can be transformed into [[Bone Dragon|Bone Dragons]] at a [[Skeleton Transformer]].  
Hydras and Chaos Hydras, as well as all living [[Dragons]], can be transformed into [[Bone Dragon|Bone Dragons]] at a [[Skeleton Transformer]].  


Hydras need a more tactical approach, mostly because of their low speed. A preferred tactic is to use [[teleport]] or [[haste]] to move the Hydras in the middle of the enemy troops, and behind town walls with the first spell.
== Overall Tactics ==
Neither Hydras nor Chaos Hydras have any immunities, and they are the slowest level 7 creatures in the game. But when the hero has expert teleport, the Hydras and Chaos Hydras are excellent as siege warfare; teleport them behind walls and the will wreak major havoc on enemy troops. Counterstrike is devastating if the enemy surrounds them; each time they attack or counterattack, they damage all enemy troops around them.


They are also considered to be among the worst level 7 units, especially if the hero doesn't know [[haste]] or [[teleport]].
Hydras and Chaos Hydras are generally regarded as the worst 7th level creature, serving only as a relatively strong defensive unit and guard for [[Ranged attack]] type units. In addition to their slow speed and lack of ranged attack or flight, their strongest ability - attacking multiple foes without retaliation - typically depends on opponents choosing to surround the hydra with melee attackers. While this can be devastating when the right battle is fought, more often than not your Hydras and Chaos Hydras will be outpaced, outshot, tied down with spells and tangled up in obstacles for the majority of the battle.
 
===Combat strategy tip===
A few chaos hydras defending a castle is about the best overall defense-for-cost strategy in the game. If you have a hero that can cast [[fire shield]], [[counterstrike]], [[shield]], or [[anti-magic]] you can potentially defend a Fortress Town against an attacking army many times more formidable. Leave your hydras to defend and send your primary hero out with creatures level 1-6


{{creature 'see also'}}
{{creature 'see also'}}

Revision as of 13:34, 20 March 2020

Fortress creatures
Level 1
Gnoll Gnoll
Gnoll Marauder Gnoll Marauder
Level 2
Lizardman Lizardman
Lizard Warrior Lizard Warrior
Level 3
Serpent Fly Serpent Fly
Dragon Fly Dragon Fly
Level 4
Basilisk Basilisk
Greater Basilisk Greater Basilisk
Level 5
Gorgon Gorgon
Mighty Gorgon Mighty Gorgon
Level 6
Wyvern Wyvern
Wyvern Monarch Wyvern Monarch
Level 7
Hydra Hydra
Chaos Hydra Chaos Hydra
Towns
Castle Stronghold Inferno
Rampart Fortress Necropolis
Tower Conflux Dungeon
Factory Cove
Neutral
Statistics
Hydra
 Cost per troop 

2200
Attack 16
Defense 18
Damage 25–45
Health 175
Speed 5
Movement Ground
Size 2
Growth 1
AI Value 4120
 Special abilities:
• Attack all adjacent enemies
• No enemy retaliation
Chaos Hydra
 Cost per troop 

3500

1
Attack 18
Defense 20
Damage 25–45
Health 250
Speed 7
Movement Ground
Size 2
Growth 1
AI Value 5931
 Special abilities:
• Attack all adjacent enemies
• No enemy retaliation
Hydra Pond  

Hydras and Chaos Hydras are level 7 creatures of Fortress town. They are recruited from the Hydra Pond.

"Hydras and chaos hydras are multiheaded serpents attacking with vicious bites. When they attack, they attack all adjacent enemy troops. This attack is so overwhelming no counterstrike is possible." RoE manual

Hydras and Chaos Hydras, as well as all living Dragons, can be transformed into Bone Dragons at a Skeleton Transformer.

Overall Tactics

Neither Hydras nor Chaos Hydras have any immunities, and they are the slowest level 7 creatures in the game. But when the hero has expert teleport, the Hydras and Chaos Hydras are excellent as siege warfare; teleport them behind walls and the will wreak major havoc on enemy troops. Counterstrike is devastating if the enemy surrounds them; each time they attack or counterattack, they damage all enemy troops around them.

Hydras and Chaos Hydras are generally regarded as the worst 7th level creature, serving only as a relatively strong defensive unit and guard for Ranged attack type units. In addition to their slow speed and lack of ranged attack or flight, their strongest ability - attacking multiple foes without retaliation - typically depends on opponents choosing to surround the hydra with melee attackers. While this can be devastating when the right battle is fought, more often than not your Hydras and Chaos Hydras will be outpaced, outshot, tied down with spells and tangled up in obstacles for the majority of the battle.

Combat strategy tip

A few chaos hydras defending a castle is about the best overall defense-for-cost strategy in the game. If you have a hero that can cast fire shield, counterstrike, shield, or anti-magic you can potentially defend a Fortress Town against an attacking army many times more formidable. Leave your hydras to defend and send your primary hero out with creatures level 1-6

See also: