Hypnotize: Difference between revisions

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{{Air spells}}{{Spell
{{Air spells}}{{Spell|13|13|32|24|25|0|24|13|17|35|13
  | school      = air magic
  | school      = Air Magic
  | level      = 3rd
  | level      = 3rd
  | cost        = 15
  | cost        = 18/15
  | duration    = special
  | duration    = 1 rnd/[[spell power|sp]]
  | b_effect    = Target, enemy troop of less than (10 + (power x 25)) health is put under your control. Allied troops may attack hypnotized troop without fear of
  | b_effect    = Target, enemy troop of less than (10 + (power x 25)) health is put under your control.
retaliation.
  | a_effect    = Target, enemy troop of less than (20 + (power x 25)) health is put under your control.
  | a_effect    = Target, enemy troop of less than (20 + (power x 25)) health is put under your control. Allied troops may attack hypnotized troop without fear of
  | e_effect    = Target, enemy troop of less than (50 + (power x 25)) health is put under your control.
retaliation.
}} It puts an enemy under the spellcasters control, and are therefore counted as an allied unit. Although the spell description says the hypnotized troop can be attacked without fear of [[retaliation]], this is not true: the unit retaliates as normal. The hypnotized unit does not block enemy shooters.
  | e_effect    = Target, enemy troop of less than (50 + (power x 25)) health is put under your control. Allied troops may attack hypnotized troop without fear of
retaliation.
}} It puts an enemy under the spellcasters control, and are therefore counted as an allied unit. It can be attacked without fear of [[retaliation]]. However, it cannot block enemy shooters.


[[Astral]] the [[Wizard]] specializes hypnotize.
'''Heroes with Hypnotize as a specialty:'''
* {{Hn|Astral|Wizard}}


'''Units immune to its effects:'''
'''Units immune to its effects:'''
* All units immune to [[mind spells]].
* All units immune to [[mind spells]].


==Artifacts that render units immune to Hypnotize==
'''Artifacts that render units immune to Hypnotize:'''
* [[Pendant of Free Will]]
* {{An|Pendant of Free Will}}
* [[Badge of Courage]]
* {{An|Badge of Courage}} (not in {{hota}})
 
'''Units capable of casting this spell:'''
* {{Cn|Fangarm}}: (advanced level){{-wh}}


[[Category: Spells]]
[[Category: Spells]]

Revision as of 14:43, 14 June 2020

School of Air Magic
Symbol for the School of Air Magic
Level 1
 Haste
 Magic Arrow *
 View Air
Level 2
 Disguise
 Disrupting Ray
 Fortune
 Lightning Bolt
 Precision
 Protection from Air
 Visions *
Level 3
 Air Shield
 Destroy Undead
 Hypnotize
Level 4
 Chain Lightning
 Counterstrike
Level 5
 Dimension Door
 Fly
 Magic Mirror
 Summon Air Elemental
 Titan's Lightning Bolt
School of Earth Magic
School of Fire Magic
School of Water Magic
Hypnotize
School:  Air Magic
Level:  3rd
Cost:  18/15
Duration:  1 rnd/sp
 Basic effect
Target, enemy troop of less than (10 + (power x 25)) health is put under your control.
 Advanced effect
Target, enemy troop of less than (20 + (power x 25)) health is put under your control.
 Expert effect
Target, enemy troop of less than (50 + (power x 25)) health is put under your control.
 Probability of occurrence (%):
Castle   13
Rampart   13
Tower   32 (24*)
Inferno   25
Necropolis   0
Dungeon   24
Stronghold   13
Fortress   17
Conflux   35
Cove Horn of the Abyss   13
Factory Horn of the Abyss   
* Without Library

Hypnotize is a 3rd level spell in the School of Air Magic. It puts an enemy under the spellcasters control, and are therefore counted as an allied unit. Although the spell description says the hypnotized troop can be attacked without fear of retaliation, this is not true: the unit retaliates as normal. The hypnotized unit does not block enemy shooters.

Heroes with Hypnotize as a specialty:

Units immune to its effects:

Artifacts that render units immune to Hypnotize:

Units capable of casting this spell: