Editing Imbalance

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Most units become really overpowered only after being upgraded, and their upgraded dwellings often require magical resources (e.g. [[Swordsman and Crusader|Crusaders]], [[Giant and Titan|Titans]]) or even specific buildings (e.g. [[Red Dragon and Black Dragon|Black Dragons]], [[Gorgon and Mighty Gorgon|Mighty Gorgons]]). Imbalanced units are usually very expensive themselves. On the other hand, many shooting and flying units (e.g. [[Wood Elf and Grand Elf|Grand Elves]] and [[Genie and Master Genie|Master Genies]]) are fragile and not very strong.
Most units become really overpowered only after being upgraded, and their upgraded dwellings often require magical resources (e.g. [[Swordsman and Crusader|Crusaders]], [[Giant and Titan|Titans]]) or even specific buildings (e.g. [[Red Dragon and Black Dragon|Black Dragons]], [[Gorgon and Mighty Gorgon|Mighty Gorgons]]). Imbalanced units are usually very expensive themselves. On the other hand, many shooting and flying units (e.g. [[Wood Elf and Grand Elf|Grand Elves]] and [[Genie and Master Genie|Master Genies]]) are fragile and not very strong.
Finally, some imbalanced abilities are in fact a double-edged sword. These controversies include, most notably, magic immunity of [[Green Dragon and Gold Dragon|Gold Dragons]], [[Red Dragon and Black Dragon|Black Dragons]], and [[Psychic Elemental and Magic Elemental|Magic Elementals]], which makes them immune to damage spells (therefore allowing you to use [[Dragogeddon]] strategy), but also to benevolent spells, including [[Resurrection]]. [[Anti-magic]] spell can save a stack from something very bad, but also makes it immune to supporting spells. Many players criticize [[Gog and Magog|Magogs]] and [[Lich and Power Lich|Liches]] for their ability to damage their own troops, while they were meant to be able to attack multiple enemy stacks simultaneously; same for [[breath attack]] which may cause horrific losses of allied units.


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