Editing Imbalance

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Most units become really overpowered only after being upgraded, and their upgraded dwellings often require magical resources (e.g. [[Swordsman and Crusader|Crusaders]], [[Giant and Titan|Titans]]) or even specific buildings (e.g. [[Red Dragon and Black Dragon|Black Dragons]], [[Gorgon and Mighty Gorgon|Mighty Gorgons]]). Imbalanced units are usually very expensive themselves. On the other hand, many shooting and flying units (e.g. [[Wood Elf and Grand Elf|Grand Elves]] and [[Genie and Master Genie|Master Genies]]) are fragile and not very strong.
Most units become really overpowered only after being upgraded, and their upgraded dwellings often require magical resources (e.g. [[Swordsman and Crusader|Crusaders]], [[Giant and Titan|Titans]]) or even specific buildings (e.g. [[Red Dragon and Black Dragon|Black Dragons]], [[Gorgon and Mighty Gorgon|Mighty Gorgons]]). Imbalanced units are usually very expensive themselves. On the other hand, many shooting and flying units (e.g. [[Wood Elf and Grand Elf|Grand Elves]] and [[Genie and Master Genie|Master Genies]]) are fragile and not very strong.
Finally, some imbalanced abilities are in fact a double-edged sword. These controversies include, most notably, magic immunity of [[Green Dragon and Gold Dragon|Gold Dragons]], [[Red Dragon and Black Dragon|Black Dragons]], and [[Psychic Elemental and Magic Elemental|Magic Elementals]], which makes them immune to damage spells (therefore allowing you to use [[Dragogeddon]] strategy), but also to benevolent spells, including [[Resurrection]]. [[Anti-magic]] spell can save a stack from something very bad, but also makes it immune to supporting spells. Many players criticize [[Gog and Magog|Magogs]] and [[Lich and Power Lich|Liches]] for their ability to damage their own troops, while they were meant to be able to attack multiple enemy stacks simultaneously; same for [[breath attack]] which may cause horrific losses of allied units.


== Entities ==
== Entities ==
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* {{-wh}} [[Haspid]]
* {{-wh}} [[Haspid]]
==== Imbalance abilities ====
==== Imbalance abilities ====
These are abilities of 1-6 level units which can make a hero undefeatable. '''Important''': many of these abilities are used only by upgraded creatures, whose basic versions aren't very useful (e.g [[Pit Fiend]]s and basic [[Vampire]]s are unlikely to be brought to a battle until upgraded).
These are abilities of 1-6 level units which can make a hero undefeatable. Besides death blow and death stare, they are '''always''' available or '''compulsory''' (i. e. will work automatically regardless of the situation). '''Important''': many of these abilities are used only by upgraded creatures, whose basic versions aren't very useful (e.g [[Archer]]s and basic [[Vampire]]s are unlikely to be brought to a battle until upgraded).


* '''[[Double attack]]''' ([[Crusader]], [[Wolf Raider]]) and '''double shoot''' ([[Archer and Marksman|Marksman]], [[Wood Elf and Grand Elf|Grand Elf]])
* '''[[Double attack]]''' ([[Crusader]], [[Wolf Raider]]) and '''double shoot''' ([[Archer and Marksman|Marksman]], [[Wood Elf and Grand Elf|Grand Elf]])
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* '''[[Strike and return]] without [[retaliation]]''' ([[Harpy Hag]])
* '''[[Strike and return]] without [[retaliation]]''' ([[Harpy Hag]])
* '''[[Lightning strike]]''' ([[Thunderbird]])
* '''[[Lightning strike]]''' ([[Thunderbird]])
* '''[[Dispel]] and [[Weakness]]; [[speed]] 13 at 3rd level''' ([[Dragon Fly]])
* '''[[Dispel]] and [[Weakness]] together with [[speed]] 13''' ([[Dragon Fly]])
* '''[[Death stare]]''' ([[Mighty Gorgon]])
* '''[[Death stare]]''' ([[Mighty Gorgon]])


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* Designing map in a way so even if entity is ingame its effect would be countered (e.g. artifacts against necromants, or multiple mid-tier creature dwellings which are not useful for necromants)
* Designing map in a way so even if entity is ingame its effect would be countered (e.g. artifacts against necromants, or multiple mid-tier creature dwellings which are not useful for necromants)
* And, last but not least, countering imbalance by your own play, tactics, and strategy.  
* And, last but not least, countering imbalance by your own play, tactics, and strategy.  
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