Editing Imbalance
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Most units become really overpowered only after being upgraded, and their upgraded dwellings often require magical resources (e.g. [[Swordsman and Crusader|Crusaders]], [[Giant and Titan|Titans]]) or even specific buildings (e.g. [[Red Dragon and Black Dragon|Black Dragons]], [[Gorgon and Mighty Gorgon|Mighty Gorgons]]). Imbalanced units are usually very expensive themselves. On the other hand, many shooting and flying units (e.g. [[Wood Elf and Grand Elf|Grand Elves]] and [[Genie and Master Genie|Master Genies]]) are fragile and not very strong. | Most units become really overpowered only after being upgraded, and their upgraded dwellings often require magical resources (e.g. [[Swordsman and Crusader|Crusaders]], [[Giant and Titan|Titans]]) or even specific buildings (e.g. [[Red Dragon and Black Dragon|Black Dragons]], [[Gorgon and Mighty Gorgon|Mighty Gorgons]]). Imbalanced units are usually very expensive themselves. On the other hand, many shooting and flying units (e.g. [[Wood Elf and Grand Elf|Grand Elves]] and [[Genie and Master Genie|Master Genies]]) are fragile and not very strong. | ||
== Entities == | == Entities == | ||
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* {{-wh}} [[Haspid]] | * {{-wh}} [[Haspid]] | ||
==== Imbalance abilities ==== | ==== Imbalance abilities ==== | ||
These are abilities of 1-6 level units which can make a hero undefeatable. '''Important''': many of these abilities are used only by upgraded creatures, whose basic versions aren't very useful (e.g [[ | These are abilities of 1-6 level units which can make a hero undefeatable. Besides death blow and death stare, they are '''always''' available or '''compulsory''' (i. e. will work automatically regardless of the situation). '''Important''': many of these abilities are used only by upgraded creatures, whose basic versions aren't very useful (e.g [[Archer]]s and basic [[Vampire]]s are unlikely to be brought to a battle until upgraded). | ||
* '''[[Double attack]]''' ([[Crusader]], [[Wolf Raider]]) and '''double shoot''' ([[Archer and Marksman|Marksman]], [[Wood Elf and Grand Elf|Grand Elf]]) | * '''[[Double attack]]''' ([[Crusader]], [[Wolf Raider]]) and '''double shoot''' ([[Archer and Marksman|Marksman]], [[Wood Elf and Grand Elf|Grand Elf]]) | ||
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* '''[[Strike and return]] without [[retaliation]]''' ([[Harpy Hag]]) | * '''[[Strike and return]] without [[retaliation]]''' ([[Harpy Hag]]) | ||
* '''[[Lightning strike]]''' ([[Thunderbird]]) | * '''[[Lightning strike]]''' ([[Thunderbird]]) | ||
* '''[[Dispel]] and [[Weakness]] | * '''[[Dispel]] and [[Weakness]] together with [[speed]] 13''' ([[Dragon Fly]]) | ||
* '''[[Death stare]]''' ([[Mighty Gorgon]]) | * '''[[Death stare]]''' ([[Mighty Gorgon]]) | ||
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* Designing map in a way so even if entity is ingame its effect would be countered (e.g. artifacts against necromants, or multiple mid-tier creature dwellings which are not useful for necromants) | * Designing map in a way so even if entity is ingame its effect would be countered (e.g. artifacts against necromants, or multiple mid-tier creature dwellings which are not useful for necromants) | ||
* And, last but not least, countering imbalance by your own play, tactics, and strategy. | * And, last but not least, countering imbalance by your own play, tactics, and strategy. | ||
[[Category: | [[Category:Miscellaneous]]{{keywords}} |