Inferno: Difference between revisions

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=== Structures ===
=== Structures ===
'''Inferno creature dwellings'''
'''Inferno Creature Dwellings'''
*[[Inferno creature dwellings|Imp Crucible]]
*[[Inferno creature dwellings|Imp Crucible]]
*[[Inferno creature dwellings|Hall of Sins]]
*[[Inferno creature dwellings|Hall of Sins]]

Revision as of 01:42, 15 January 2018

Towns
Castle Castle
Rampart Rampart
Tower Tower
Inferno Inferno
Necropolis Necropolis
Dungeon Dungeon
Stronghold Stronghold
Fortress Fortress
Conflux Conflux Armageddon's Blade
Cove Cove Horn of the Abyss
Factory Factory Horn of the Abyss

Inferno is an evil alignment town type with Demoniac and Heretic hero classes. Inferno towns can be found in Erathian regions blighted by the emergence of the underworld on the surface. Demoniac and heretic heroes stand in uneasy alliance with these towns. Inferno armies have great hand-to-hand attack units and are only slightly hampered at the lower levels by a lack of flying units until the awesome, teleporting devil and arch devil can be brought into play. Inferno represent Eeofol.

Inferno's native terrain is lava.

Structures

Inferno Creature Dwellings

Inferno Specific Buildings


Halls Fortifications Miscellaneous Mage Guilds Banned spells
Village Hall Village Hall
(existing)
Fort Fort
Wood
20
Mercury
Ore
20
Sulfur
Crystal
Gem
Gold
5000
Tavern Tavern
 Wood
5
           Gold
500
Mage Guild level 1 Mage Guild level 1
 Wood
5
   Ore
5
       Gold
2000
File:Town Hall large.gif Town Hall
Wood
Mercury
Ore
Sulfur
Crystal
Gem
Gold
2500
Citadel Citadel
Wood
Mercury
Ore
5
Sulfur
Crystal
Gem
Gold
2500
Marketplace Marketplace
 Wood
5
           Gold
500
Mage Guild level 2 Mage Guild level 2
 Wood
5
 Mercury
4
 Ore
5
 Sulfur
4
 Crystal
4
 Gem
4
 Gold
1000
City Hall City Hall
Wood
Mercury
Ore
Sulfur
Crystal
Gem
Gold
5000
Castle Castle
Wood
10
Mercury
Ore
10
Sulfur
Crystal
Gem
Gold
5000
Resource Silo Resource Silo ()
     Ore
5
       Gold
5000
Mage Guild level 3 Mage Guild level 3
 Wood
5
 Mercury
6
 Ore
5
 Sulfur
6
 Crystal
6
 Gem
6
 Gold
1000
Capitol Capitol
Wood
Mercury
Ore
Sulfur
Crystal
Gem
Gold
10000
Blacksmith
Blacksmith
Wood
5
Mercury
Ore
Sulfur
Crystal
Gem
Gold
1000
link={{{smith}}}
link={{{smith}}}
Mage Guild level 4 Mage Guild level 4
 Wood
5
 Mercury
8
 Ore
5
 Sulfur
8
 Crystal
8
 Gem
8
 Gold
1000
Mage Guild level 5 Mage Guild level 5
 Wood
5
 Mercury
10
 Ore
5
 Sulfur
10
 Crystal
10
 Gem
10
 Gold
1000
Total Common Buildings:
 Wood
45
   Ore
40
       Gold
37000 
Total Mage Guild:
 Wood
15
 Mercury
10
 Ore
15
 Sulfur
10
 Crystal
10
 Gem
10
 Gold
4000
 Wood
20
 Mercury
18
 Ore
20
 Sulfur
18
 Crystal
18
 Gem
18
 Gold
5000
 Wood
25
 Mercury
28
 Ore
25
 Sulfur
28
 Crystal
28
 Gem
28
 Gold
6000
Resource Basic Upgrades All
Gold 38300 32500 115300
Wood 45 15 120
Ore 55 20 120
Crystal 0 4 28
Gem 3 9 36
Mercury 23 39 86
Sulfur 3 19 51
Troop cost/week: 28090 Gold + 4 Mercury


Heroes

Name Class Specialty Skill 1 Skill 2 Spell
Calh Calh  Demoniac   Gogs Basic Archery  Basic Archery  Basic Scouting  Basic Scouting 
Fiona Fiona  Demoniac   Hell Hounds Advanced Scouting  Advanced Scouting   
Ignatius Ignatius  Demoniac   Imps Basic Tactics  Basic Tactics  Basic Resistance  Basic Resistance 
Marius Marius  Demoniac   Demons Advanced Armorer  Advanced Armorer   
Nymus Nymus  Demoniac   Pit Fiends Advanced Offense  Advanced Offense   
Octavia Octavia  Demoniac   Gold Basic Scholar  Basic Scholar  Basic Offense  Basic Offense 
Pyre Pyre  Demoniac   Ballista Basic Logistics  Basic Logistics  Basic Artillery  Basic Artillery 
Rashka Rashka  Demoniac   Efreet Basic Scholar  Basic Scholar  Basic Wisdom  Basic Wisdom 
Xeron Xeron Armageddon's Blade Map Editor  Demoniac   Devils Basic Leadership  Basic Leadership  Basic Tactics  Basic Tactics 
Ash Ash  Heretic   Bloodlust Basic Wisdom  Basic Wisdom  Basic Eagle Eye  Basic Eagle Eye   Bloodlust 
Axsis Axsis  Heretic   Mysticism Basic Wisdom  Basic Wisdom  Basic Mysticism  Basic Mysticism   Protection from Air 
Ayden Ayden  Heretic   Intelligence Basic Wisdom  Basic Wisdom  Basic Intelligence  Basic Intelligence   View Earth 
Calid Calid  Heretic   Sulfur Basic Wisdom  Basic Wisdom  Basic Learning  Basic Learning   Haste 
Olema Olema  Heretic   Weakness Basic Wisdom  Basic Wisdom  Basic Ballistics  Basic Ballistics   Weakness 
Xarfax Xarfax  Heretic   Fireball Basic Wisdom  Basic Wisdom  Basic Leadership  Basic Leadership   Fireball 
Xyron Xyron  Heretic   Inferno (spell) Basic Wisdom  Basic Wisdom  Basic Scholar  Basic Scholar   Inferno 
Zydar Zydar  Heretic   Sorcery Basic Wisdom  Basic Wisdom  Basic Sorcery  Basic Sorcery   Stone Skin 

Creatures

 Name   Town   Lvl   Att   Def   Dmg-   Dmg+   HP   Spd   Grw   AI Val   Cost   Special 














Imp Imp 1 2 3 1 2 4 5 15 50 50 Gold  
Familiar Familiar 1+ 4 4 1 2 4 7 15 60 60 Gold   Magic channel
Gog Gog 2 6 4 2 4 13 4 8 159 125 Gold   Ranged (12 shots)
Magog Magog 2+ 7 4 2 4 13 6 8 240 175 Gold   Ranged (24 shots), Fireball attack
Hell Hound Hell Hound 3 10 6 2 7 25 7 5 357 200 Gold  
Cerberus Cerberus 3+ 10 8 2 7 25 8 5 392 250 Gold   No enemy retaliation, 3-headed attack
Demon Demon 4 10 10 7 9 35 5 4 445 250 Gold  
Horned Demon Horned Demon 4+ 10 10 7 9 40 6 4 480 270 Gold  
Pit Fiend Pit Fiend 5 13 13 13 17 45 6 3 765 500 Gold  
Pit Lord Pit Lord 5+ 13 13 13 17 45 7 3 1224 700 Gold   Summons demons
Efreeti Efreeti 6 16 12 16 24 90 9 2 1670 900 Gold   Flying, Fire immunity, Hates Genies and Master Genies
Efreet Sultan Efreet Sultan 6+ 16 14 16 24 90 13 2 1848 1100 Gold   Flying, Fire shield, Fire immunity, Hates Genies and Master Genies
Devil Devil 7 19 21 30 40 160 11 1 5101 2700 Gold , 1 Mercury  Flying, No enemy retaliation, Luck -1, Hates Angels and Archangels
Arch Devil Arch Devil 7+ 26 28 30 40 200 17 1 7115 4500 Gold , 2 Mercury  Flying, No enemy retaliation, Luck -1, Hates Angels and Archangels

Strategy

The Castle Gate is an enormous advantage. Use it. Often. One of the good things about it is that you only have to upgrade all the creature buildings in ONE town, just use a backup hero to teleport between the different towns to pick up creatures, then teleport to upgrade them all at once at the upgraded town.

Creating a Demon horde easily: Attack any creep on the map. Blind it, so the battle lasts as long as you want. Cast Fire Wall/Fireball/Inferno/Meteor Shower on your Imps. When they die, raise Demons, then finish the enemy.

Another good thing about the Castle Gate is that one hero can be used to defend all towns.

After the lich the magog is the only one with attack in area but is compatible with Frenzy and Bless.

The manual states that Inferno armies have great hand-to-hand attack units, and are slightly hampered at the lower levels by a lack of flying units until the devils arrive. The statement is supported by the fact that compared to their levels, many of the Inferno's creatures have relatively high speed values and maximum damage values. However, lack of flying units is untrue in the sense that efreeti and efreet sultans are definitely noteworthy adversaries. While Inferno troops are great for attacking they are not strong defenders which means that combat strategy with Inferno should be based on first strike.

Another weakness in Inferno's army is lack of shooters. Gogs and magogs are the slowest creatures in Inferno's arsenal, which makes them a somewhat liability considering the mobility of heroes. Additionally, usefulness of magogs' special ability to throw fireballs is controversial as they may inflict damage to allied troops as well.

Pros

  • Castle Gate: A life-saver on maps where you control more than one Inferno town.
  • Pit Lord's Demon summon ability: Lets you horde demons.
  • Efreet Sultans are very good at clearing a map: they have speed, damage, and enough health. They can also be used in a Dragogeddon combo.
  • This town has the highest chance to get the Blind spell in the Mage Guild.
  • Cerberus are very powerful with Bless/Haste/Counterstrike.
  • Both Devils/Arch Devils and Cerberi have no enemy retaliation.

Cons

  • Arch Devils are very expensive.
  • Lacking in the Hero department.
  • Imps and Familiars are incredibly weak first level units, and have no redeeming features save their speed (the Familiars' Magic Channel ability is hardly noticable).
  • The Inferno produces the least hit points per week of all the towns.
  • Only one ranged unit, and small tier units have low mobility.


See also