Kinkeria: Difference between revisions

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  | chance_3  = Always
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  | s_hota_mp  = 1560
  | s_hota_mp  =
| s_hota2_mp = 1560
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Revision as of 00:47, 1 April 2020

Horn of the Abyss Only available when the unofficial expansion, Horn of the Abyss, is installed.
Fortress
Beastmasters
Alkin Alkin
Broghild Broghild
Bron Bron
Drakon Drakon
Gerwulf Gerwulf
Korbac Korbac
Tazar Tazar
Wystan Wystan
Witches
Andra Andra
Merist Merist
Mirlanda Mirlanda
Rosic Rosic
Styg Styg
Tiva Tiva
Verdish Verdish
Voy Voy
Adrienne Adrienne Armageddon's BladeMap Editor
Kinkeria Kinkeria Horn of the Abyss
Towns
Castle Stronghold Inferno
Rampart Fortress Necropolis
Tower Conflux Dungeon
Factory Cove
Kinkeria the Witch
Basic information:
Kinkeria Class: Witch
Gender: Female
Race: Lizardman
Kinkeria was one of the most respected witches of her tribe. She was always seeking knowledge, and it was easy for her to comprehend the essence of any phenomena. She was able to solve many problems, the likes of which had eluded many wise men for years. With that being said, it was no surprise when she offered her service to the king of Tatalia.
Specialty: Learning
Specialty Learning Learning skill percentage is doubled.
Starting primary skills:
Attack 0 Defense 1 Spell Power 2 Knowledge 2
Starting secondary skills:
Basic Wisdom  Basic Wisdom
Basic Learning  Basic Learning
Starting troops:
Gnoll Gnoll 15-25 Always
Lizardman Lizardman 4–7 Always
Serpent Fly Serpent Fly 3–4 Always
Starting spell:
Slow Slow
Starting movement points:
1560

Kinkeria the Witch is a Fortress hero. Kinkeria starts with a spell book and the spell Slow.

Replaces Voy on maps without water.

See also: