Editing List of bugs (HotA)

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| Starting experience || Bug || Heroes with default level 1 start actually having some random amount of experience in the double digits.  || The issue remains unsolved.  || 1.7.0, --[[User:Csaros|Csaros]] ([[User talk:Csaros|talk]]) 20:45, 25 January 2024 (UTC)
| Starting experience || Bug || Heroes with default level 1 start actually having some random amount of experience in the double digits.  || The issue remains unsolved.  || 1.7.0, --[[User:Csaros|Csaros]] ([[User talk:Csaros|talk]]) 20:45, 25 January 2024 (UTC)
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| [[Rally flag]] bonus || Bug || Visiting a Rally flag correctly applies the standard +1 Morale +1 Luck bonus, but also erroneously applies a +1 Morale -1 Luck or -1 Morale +1 Luck bonus (apparently, it seems to be random changing weekly, but not necessarily every week, as confirmed by [[User:Turnam|Turnam]] ([[User talk: Turnam|talk]]).). || The morale part of the bug is related to the gain stated in 0x4210 as the fec0. Replacing it with 4040 will double the bug; replacing it with 00 00, or f.e. fec1 or 4141 removes the morale part of the bug (morale +1) The Luck part, despite Rally Flag's luck function increment being in theory located at 0xa4212 seems to be activated by something else, either a different code in that file or HotA.dll. See: [[Talk:List of bugs (HotA)|Talk of this page]] for further attempts at fixing this bug. || 1.7.0, [[User:Csaros|Csaros]] ([[User talk:Csaros|talk]]) 13:38, 29 January 2024 (UTC),
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| Disassembling combination artifacts in the hero exchange screen in allied multiplayer || Bug || If you're playing a game with another allied human player and go to the hero exchange screen you can disassemble an artifact like the armor of the damned from their hero's equipment thus crashing the game for yourself. I imagine that disassembling a combination artifact in another players backpack when it is full would also cause a game crash || The issue remains unsolved. || 1.7.0, [[User:guest273|guest273]] ([[User talk:guest273|talk]])
| Disassembling combination artifacts in the hero exchange screen in allied multiplayer || Bug || If you're playing a game with another allied human player and go to the hero exchange screen you can disassemble an artifact like the armor of the damned from their hero's equipment thus crashing the game for yourself. I imagine that disassembling a combination artifact in another players backpack when it is full would also cause a game crash || The issue remains unsolved. || 1.7.0, [[User:guest273|guest273]] ([[User talk:guest273|talk]])
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| [[Jeddite]]'s biography. || Text || The biography says "Zenofex" instead of "Xenofex" || Editing HotA_lng.lod / HeroBios.txt solves it, as this is where the issue originates. || 1.7.0,  [[User:Csaros|Csaros]] ([[User talk:Csaros|talk]]) 16:46, 13 February 2024 (UTC)
| [[Jeddite]]'s biography. || Text || The biography says "Zenofex" instead of "Xenofex" || Editing HotA_lng.lod / HeroBios.txt solves it, as this is where the issue originates. || 1.7.0,  [[User:Csaros|Csaros]] ([[User talk:Csaros|talk]]) 16:46, 13 February 2024 (UTC)
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| English Localization issues || Text || In the English version, some things are still appearing in Russian.<br>* [[World on Fire]]: The "Laboratory" Tower town.<br>* [[Beyond the Horizon]]: Tan hero east of Burton.  <br> * [[Tomb Raiders]]: Olgoi-Khorkhoi at 104, 91, 1 have a description in Cyrillic script. <br> * The Sacredcove town in the campaign now appears as a Russian name in Cyrillic script. <br> * [[Province]]: Map name, description and timed eventsra haven't been translated. <br> * [[Forged in Fire]]: Many enemy town timed events across the campaign are not translated.|| The H4Fact.h4c in HotA_lng.lod can be edited to fix translation issues with the campaign. <br> The Sacredcove can be edited by altering the H2Terror.h3c in HotA_lng.lod. <br> Province map exists as "[HotA] Province.h3m", || 1.7.0, [[User:Legate|Legate]] ([[User talk:Legate|talk]]) 03:25, 3 February 2024 (UTC), [[User:Csaros|Csaros]] ([[User talk:Csaros|talk]]), [[File:Hero Cosmos small.gif|link=user:phasma|→ Phasma]] 21:21, 25 February 2024 (UTC)
| English Localization issues || Text || In the English version, some things are still appearing in Russian.<br>* [[World on Fire]]: The "Laboratory" Tower town.<br>* [[Beyond the Horizon]]: Tan hero east of Burton.  <br> * [[Tomb Raiders]]: Olgoi-Khorkhoi at 104, 91, 1 have a description in Cyrillic script. <br> * The Sacredcove town in the campaign now appears as a Russian name in Cyrillic script. <br> * [[Province]]: Map name, description and timed events haven't been translated. <br> * [[Forged in Fire]]: Many enemy town timed events across the campaign are not translated.|| The H4Fact.h4c in HotA_lng.lod can be edited to fix translation issues with the campaign. <br> The Sacredcove can be edited by altering the H2Terror.h3c in HotA_lng.lod. <br> Province map exists as "[HotA] Province.h3m", || 1.7.0, [[User:Legate|Legate]] ([[User talk:Legate|talk]]) 03:25, 3 February 2024 (UTC), [[User:Csaros|Csaros]] ([[User talk:Csaros|talk]]), [[File:Hero Cosmos small.gif|link=user:phasma|→ Phasma]] 21:21, 25 February 2024 (UTC)
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| [[Beware of Demons!]] map players || Map issue || It seems the new update replaced this map, and now the human player is no longer teal, but red instead. As a result the player is forced to play as demons, when that's the opposite of the map concept.  || Editing "[HotA] Beware of Demons!.h3m" fixes the issue. || 1.7.0, [[User:Csaros|Csaros]] ([[User talk:Csaros|talk]]) 17:39, 19 February 2024 (UTC)
| [[Beware of Demons!]] map players || Map issue || It seems the new update replaced this map, and now the human player is no longer teal, but red instead. As a result the player is forced to play as demons, when that's the opposite of the map concept.  || Editing "[HotA] Beware of Demons!.h3m" fixes the issue. || 1.7.0, [[User:Csaros|Csaros]] ([[User talk:Csaros|talk]]) 17:39, 19 February 2024 (UTC)
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