List of spells: Difference between revisions

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{{Sr|Shield|1|Earth magic|Reduces damaged recieved from [[Melee]] attacks}}
{{Sr|Shield|1|Earth magic|Reduces damaged recieved from [[Melee]] attacks}}
{{Sr|Slow|1|Earth magic|[[Speed]] of unit decreases}}
{{Sr|Slow|1|Earth magic|[[Speed]] of unit decreases}}
{{Sr|Summon Boat|1|Water magic|}}
{{Sr|Summon Boat|1|Water magic|Summons an existing, friendly, unoccupied boat from anywhere in the world to your location}}
{{Sr|Stone Skin|1|Earth magic|Increases [[defence]] of unit}}
{{Sr|Stone Skin|1|Earth magic|Increases [[defence]] of unit}}
{{Sr|View Air|1|Air magic|Reveals the location of all unclaimed [[artifacts]]}}
{{Sr|View Air|1|Air magic|Reveals the location of all unclaimed [[artifacts]]}}
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{{Sr|Fire Wall|2|Fire magic|Wildfire appears on battlefield specified by caster<br />Units passing through it will take damage<br />Damage and size depends on skill level}}
{{Sr|Fire Wall|2|Fire magic|Wildfire appears on battlefield specified by caster<br />Units passing through it will take damage<br />Damage and size depends on skill level}}
{{Sr|Fortune|2|Air magic|Increases selected unit's luck}}
{{Sr|Fortune|2|Air magic|Increases selected unit's luck}}
{{Sr|Ice Bolt|2|Water magic|}}
{{Sr|Ice Bolt|2|Water magic|Damages unit woth an ice bolt}}
{{Sr|Lightning Bolt|2|Air magic|Damages unit with a lightning bolt}}
{{Sr|Lightning Bolt|2|Air magic|Damages unit with a lightning bolt}}
{{Sr|Precision|2|Air magic|Increases the ranged attack damage of unit}}
{{Sr|Precision|2|Air magic|Increases the ranged attack damage of unit}}
{{Sr|Protection from Air|2|Air magic|Reduces damage from air spells}}
{{Sr|Protection from Air|2|Air magic|Reduces damage from air spells}}
{{Sr|Quicksand|2|Earth magic|Places quicksand randomly around the battlefield<br />Only visable to caster and creatures native to terrian<br />Ends unit's turn if passing through the quicksand and makes it visable to all<br />No. of quicksands placed depends on skill level}}
{{Sr|Quicksand|2|Earth magic|Places quicksand randomly around the battlefield<br />Only visable to caster and creatures native to terrian<br />Ends unit's turn if passing through the quicksand and makes it visable to all<br />No. of quicksands placed depends on skill level}}
{{Sr|Remove Obstacle|2|Air magic|}}
{{Sr|Remove Obstacle|2|Air magic|Removes any normal obstacle(trees, rocks, etc.) of caster's choice<br />Advanced skill allow removal of fire walls}}
{{Sr|Scuttle Boat|2|Water magic|}}
{{Sr|Scuttle Boat|2|Water magic|Chance of destroying an unoccupied boat that you own<br />% chance depends on skill level}}
{{Sr|Visions|2|All|Displays enemy heros or creatures statistics as if they were your own troops depending on skill level.}}
{{Sr|Visions|2|All|Displays enemy heros or creatures statistics as if they were your own troops depending on skill level.}}
{{Sr|Weakness|2|Water magic|}}
{{Sr|Weakness|2|Water magic|Reduces unit's [[attack]] strength}}
{{Sr|Air Shield|3|Air magic|Reduces damage received from ranged attacks}}
{{Sr|Air Shield|3|Air magic|Reduces damage received from ranged attacks}}
{{Sr|Animate Dead|3|Earth magic|Re-animates selected undead by retoring a fixed no. of hitpoints to unit<br />No. of hitpoint restored depends on skill level}}
{{Sr|Animate Dead|3|Earth magic|Re-animates selected undead by retoring a fixed no. of hitpoints to unit<br />No. of hitpoint restored depends on skill level}}
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{{Sr|Fireball|3|Fire magic|Units within radius damaged by ball of fire (similar to Magog's attack)}}
{{Sr|Fireball|3|Fire magic|Units within radius damaged by ball of fire (similar to Magog's attack)}}
{{Sr|Force Field|3|Earth magic|Places a force field on the battlefield specified by caster<br />Units cannot pass this field<br />Size of force field depends on skill level}}
{{Sr|Force Field|3|Earth magic|Places a force field on the battlefield specified by caster<br />Units cannot pass this field<br />Size of force field depends on skill level}}
{{Sr|Forgetfulness|3|Water magic|}}
{{Sr|Forgetfulness|3|Water magic|Unit forgets to use its ranged attack}}
{{Sr|Frost Ring|3|Water magic|}}
{{Sr|Frost Ring|3|Water magic|Damages units in range with a frost ring<br />Does not damage target hex}}
{{Sr|Hypnotize|3|Air magic|Puts enemy unit temporarily under your control}}
{{Sr|Hypnotize|3|Air magic|Puts enemy unit temporarily under your control}}
{{Sr|Land Mine|3|Fire magic|Places landmines on battlefield at random places<br />Only visable to caster and creatures native to the terrain<br />No. of mines placed and damage output depends on skill level}}
{{Sr|Land Mine|3|Fire magic|Places landmines on battlefield at random places<br />Only visable to caster and creatures native to the terrain<br />No. of mines placed and damage output depends on skill level}}

Revision as of 09:56, 20 May 2014