List of spells: Difference between revisions

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{{Sr|Precision|2|Air magic|Increases the ranged attack [[damage]] of unit}}
{{Sr|Precision|2|Air magic|Increases the ranged attack [[damage]] of unit}}
{{Sr|Protection from Air|2|Air magic|Reduces [[damage]] from air spells}}
{{Sr|Protection from Air|2|Air magic|Reduces [[damage]] from air spells}}
{{Sr|Quicksand|2|Earth magic|Places quicksand randomly around the battlefield<br />Only visable to caster and creatures native to terrian<br />Ends unit's turn if passing through the quicksand and makes it visable to all<br />No. of quicksands placed depends on skill level}}
{{Sr|Quicksand|2|Earth magic|Places quicksand randomly around the battlefield<br />Only visible to caster and creatures native to terrian<br />Ends unit's turn if passing through the quicksand and makes it visible to all<br />No. of quicksands placed depends on skill level}}
{{Sr|Remove Obstacle|2|Air magic|Removes any normal obstacle(trees, rocks, etc.) of caster's choice<br />Advanced skill allow removal of fire walls}}
{{Sr|Remove Obstacle|2|Air magic|Removes any normal obstacle(trees, rocks, etc.) of caster's choice<br />Advanced skill allow removal of fire walls}}
{{Sr|Scuttle Boat|2|Water magic|Chance of destroying an unoccupied boat that you own<br />% chance depends on skill level}}
{{Sr|Scuttle Boat|2|Water magic|Chance of destroying an unoccupied boat that you own<br />% chance depends on skill level}}
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{{Sr|Frost Ring|3|Water magic|Damages units in range with a frost ring<br />Does not damage target [[hex]]}}
{{Sr|Frost Ring|3|Water magic|Damages units in range with a frost ring<br />Does not damage target [[hex]]}}
{{Sr|Hypnotize|3|Air magic|Puts enemy unit temporarily under your control}}
{{Sr|Hypnotize|3|Air magic|Puts enemy unit temporarily under your control}}
{{Sr|Land Mine|3|Fire magic|Places landmines on battlefield at random places<br />Only visable to caster and creatures native to the terrain<br />No. of mines placed and damage output depends on skill level}}
{{Sr|Land Mine|3|Fire magic|Places landmines on battlefield at random places<br />Only visible to caster and creatures native to the terrain<br />No. of mines placed and damage output depends on skill level}}
{{Sr|Mirth|3|Water magic|Unit's [[morale]] increases}}
{{Sr|Mirth|3|Water magic|Unit's [[morale]] increases}}
{{Sr|Misfortune|3|Fire magic|Unit's [[luck]] reduced}}
{{Sr|Misfortune|3|Fire magic|Unit's [[luck]] reduced}}
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{{Sr|Town Portal|4|Earth magic|Teleports your hero to a [[town]]<br />[[Town]] must be unoccupied<br />Caster can choose [[town]] to teleport to if skill level is at least advanced}}
{{Sr|Town Portal|4|Earth magic|Teleports your hero to a [[town]]<br />[[Town]] must be unoccupied<br />Caster can choose [[town]] to teleport to if skill level is at least advanced}}
{{Sr|Water Walk|4|Water magic|Allows hero to walk across [[water]] as if it was land<br />Must end turn on dry land}}
{{Sr|Water Walk|4|Water magic|Allows hero to walk across [[water]] as if it was land<br />Must end turn on dry land}}
{{Sr|Dimension Door|5|Air magic|Once per day<br />Teleport hero to visable, unoccupied location on map}}
{{Sr|Dimension Door|5|Air magic|Once per day<br />Teleport hero to visible, unoccupied location on map}}
{{Sr|Fly|5|Air magic|Hero can fly<br />Must end turn on land}}
{{Sr|Fly|5|Air magic|Hero can fly<br />Must end turn on land}}
{{Sr|Implosion|5|Earth magic|Causes massive damage to unit}}
{{Sr|Implosion|5|Earth magic|Causes massive damage to unit}}

Revision as of 01:13, 25 September 2014