List of spells

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List of spells includes all the available spells in Heroes of Might and Magic III. The list is sortable by name, level or class.

Name Level Class Effect
 Bloodlust 1 Fire Magic Increases the attack skill of target (or all) allied creature for melee attacks.
 Cure 1 Water Magic Removes all negative spell effects from target (or all) allied troop and heals it for (10/20/30 + (power x 5)) health points.
 Curse 1 Fire Magic The targeted (or all) enemy unit(s) deliver minimum or reduced damage when attacking.
 Dispel 1 Water Magic Removes all spell effects from target allied, enemy or all creatures and the battlefield.
 Bless 1 Water Magic Target (or all) allied creature(s) inflict maximum damage (or maximum +1) when they attack.
 Haste 1 Air Magic Target (or all) allied troop's speed is increased by 3 (or 5) hexes per turn.
 Magic Arrow 1 All Schools Target, enemy troop receives (10/20/30 + (power x 10)) damage
 Protection from Fire 1 Fire Magic Reduces damage taken from fire spells. Basic: Single ally. Expert: All allies.
 Protection from Water 1 Water Magic Reduces damage taken from water spells. Basic: Single ally. Expert: All allies.
 Shield 1 Earth Magic Reduces damage taken from hand-to-hand attacks. Basic: Single ally. Expert: All allies.
 Slow 1 Earth Magic Decreases speed. Basic: Single enemy. Expert: All enemies.
 Summon Boat 1 Water Magic Summons unoccupied boat to nearby body of water.
 Stone Skin 1 Earth Magic Increases defense rating. Basic: Single ally. Expert: All allies.
 View Air 1 Air Magic Reveals location of all unclaimed artifacts.


 View Earth 1 Earth Magic Reveals location of all resources.
 Blind 2 Fire Magic Prevents any action from being taken by target enemy creature.
 Death Ripple 2 Earth Magic Inflicts magic damage on all living creatures.
 Disguise 2 Air Magic Modifies the army composition scouting report visible to enemies.
 Disrupting Ray 2 Air Magic Reduces defense rating of a single enemy. May be used repeatedly on the same target.
 Fire Wall 2 Fire Magic Creates wall of fire at target location that inflicts magic damage on creatures that pass through.
 Fortune 2 Air Magic Increases luck. Basic: Single ally. Expert: All allies.
 Ice Bolt 2 Water Magic Inflicts magic damage on a single enemy.
 Lightning Bolt 2 Air Magic Inflicts magic damage on a single enemy.
 Precision 2 Air Magic Increases ranged attack rating. Basic: Single ally. Expert: All allies.
 Protection from Air 2 Air Magic Reduces damage taken from air spells. Basic: Single ally. Expert: All allies.
 Quicksand 2 Earth Magic Places quicksand at random locations on the battlefield. Only visible to caster and creatures native to the terrain. Creatures attempting to pass through quicksand become stuck and make the location of the quicksand visible.
 Remove Obstacle 2 Water Magic Removes obstacles from the battlefield. Basic: Only trees, rocks and other natural obstacles may be removed. Advanced: May also remove fire walls.
 Scuttle Boat 2 Water Magic Destroys nearby unoccupied boat.
 Visions 2 All Schools Increases information shown in scouting reports of towns, creatures and heroes.
 Weakness 2 Water Magic Reduces attack rating. Basic: Single enemy. Expert: All enemies.
 Air Shield 3 Air Magic Reduces damage taken from ranged attacks.
 Animate Dead 3 Earth Magic Reanimates killed undead creatures. Reanimated creatures are not lost when combat ends.
 Anti-Magic 3 Earth Magic Grants spell immunity to a single creature.
 Destroy Undead 3 Air Magic Inflicts magic damage on all undead creatures.
 Earthquake 3 Earth Magic Inflicts damage on random castle wall sections during a siege.
 Fireball 3 Fire Magic Inflicts magic damage on all creatures in area.
 Force Field 3 Earth Magic Places force field at specified location. Creatures cannot pass this field.
 Forgetfulness 3 Water Magic Prevents use of ranged attacks. Basic: Single enemy. Expert: All enemies.
 Frost Ring 3 Water Magic Inflicts magic damage on all creatures in area.
 Hypnotize 3 Air Magic Allows control of actions taken by enemy creature.
 Land Mine 3 Fire Magic Places landmines at random locations on the battlefield. Only visible to caster and creatures native to the terrain.
 Mirth 3 Water Magic Increases morale. Basic: Single ally. Expert: All allies.
 Misfortune 3 Fire Magic Reduces luck. Basic: Single enemy. Expert: All enemies.
 Protection from Earth 3 Earth Magic Reduces damage taken from earth spells. Basic: Single ally. Expert: All allies.
 Teleport 3 Water Magic Teleports ally to location on the battlefield. Expert: May teleport creature over castle walls.
 Armageddon 4 Fire Magic Inflicts magic damage on all creatures on the battlefield.
 Berserk 4 Fire Magic Forces enemy to attack closest creature.
 Chain Lightning 4 Air Magic Inflicts magic damage on initial creature and reduced damage on nearby creatures.
 Clone 4 Water Magic Creates clone of allied creature.
 Counterstrike 4 Air Magic Allows extra retaliations per round. Basic: Single ally. Expert: All allies.
 Fire Shield 4 Fire Magic Inflicts magic damage proportional to damage taken from hand-to-hand attacks.
 Frenzy 4 Fire Magic Increases attack rating and sets defense rating to 0.
 Inferno 4 Fire Magic Inflicts magic damage on all creatures in area.
 Meteor Shower 4 Earth Magic Inflicts magic damage on all creatures in area.
 Prayer 4 Water Magic Increases attack rating, defense rating and speed. Basic: Single ally. Expert: All allies.
 Resurrection 4 Earth Magic Resurrects killed living creatures until the end of combat. Advanced: Resurrected creatures are not lost when combat ends.
 Slayer 4 Fire Magic Increases attack rating of a single ally against Dragons, Behemoths and Hydras. Advanced: Effect applies to Angels and Devils. Expert: Effect applies to Titans.
 Sorrow 4 Earth Magic Reduces morale. Basic: Single enemy. Expert: All enemies.
 Town Portal 4 Earth Magic Teleports hero to closest allied, unoccupied town. Advanced: May choose any allied, unoccupied town.
 Water Walk 4 Water Magic Allows movement to visible land across bodies of water.
 Dimension Door 5 Air Magic Teleports hero to visible location.
 Fly 5 Air Magic Allows movement to visible land over all map obstacles. Cannot fly through cave walls in the underground.
 Implosion 5 Earth Magic Inflicts magic damage on a single enemy.
 Magic Mirror 5 Air Magic Reflects hostile spells to a random enemy. Basic: 20% chance of occurrence. Advanced: 30% chance. Expert: 40% chance.
 Sacrifice 5 Fire Magic Destroys and removes living, unkilled allies to bring previously living, killed allies back to life.
 Summon Air Elemental 5 Air Magic Summons allied Air Elementals for the duration of combat.
 Summon Earth Elemental 5 Earth Magic Summons allied Earth Elementals for the duration of combat.
 Summon Fire Elemental 5 Fire Magic Summons allied Fire Elementals for the duration of combat.
 Summon Water Elemental 5 Water Magic Summons allied Water Elementals for the duration of combat.
 Titan's Lightning Bolt 5 Air Magic Inflicts 600 magic damage on a single enemy. Requires Titan's Thunder.

See also