Editing Lizardman and Lizard Warrior
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Latest revision | Your text | ||
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{{Fortress creatures}}{{Creature | {{Fortress creatures}}{{Creature | ||
| Name = Lizardman | | Name = Lizardman | ||
| Attack = 5 | | Attack = 5 | ||
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| Cost = 110 | | Cost = 110 | ||
| Special = • [[Ranged attack]]<br> | | Special = • [[Ranged attack]]<br> | ||
| U_name = Lizard Warrior | | U_name = Lizard Warrior | ||
| U_attack = | | U_attack = 6 | ||
| U_defense = | | U_defense = 8 | ||
| U_speed = | | U_speed = 5 | ||
| U_damage = | | U_damage = 2–5 | ||
| U_health = | | U_health = 15 | ||
| U_shots = | | U_shots = 24 | ||
| U_cost = 140 | | U_cost = 140 | ||
}} | }} | ||
'''Lizardmen and lizard warriors''' are level 2 creatures of [[fortress town]]. They are recruited from the [[lizard den]]. Lizardmen and lizard warriors are armed with bows for ranged attacks and daggers for [[Melee|hand-to-hand]] fighting. | |||
'''Lizardmen and | |||
== | == Original statistics == | ||
In {{roe}} and {{ab}} | In {{roe}} and {{ab}} the statistics of lizardmen and lizard warriors were a bit different. They were changed to {{sod}}, where their attack, defense, health, damage, growth and cost were increased. | ||
{{Creature | {{Creature | ||
| float = left | | float = left | ||
| Name = Lizardman | | Name = Lizardman | ||
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| Defense = 6 | | Defense = 6 | ||
| Speed = 4 | | Speed = 4 | ||
| Growth = | | Growth = 8 | ||
| Damage = | | Damage = 1–3 | ||
| Health = | | Health = 12 | ||
| Shots = 12 | | Shots = 12 | ||
| Cost = 110 | | Cost = 110 | ||
| Special = • [[Ranged attack]] | | Special = • [[Ranged attack]] | ||
| U_name = Lizard Warrior | | U_name = Lizard Warrior | ||
| U_attack = | | U_attack = 5 | ||
| U_defense = | | U_defense = 7 | ||
| U_speed = 5 | | U_speed = 5 | ||
| U_shots = 24 | | U_shots = 24 | ||
| U_cost = | | U_cost = 130 | ||
}} | }} | ||
== Discussion == | |||
Lizardmen and Lizard Warriors serve as the critical unit for the Fortress in the early and mid game. They are the only shooters produced in the Fortress and are respectably strong for level 2 shooters. They will falter in the late game, and you can expect to see them be a prime target almost always in combat. Keep them well-guarded with [[Basilisks]] or [[Gorgons]] and you'll be a tough force to beat in the early months of the game. | |||
'''Combat strategy tip: ''' A few chaos hydras defending a castle is about the best overall defense-for-cost strategy in the game. If you have a hero that can cast [[fire shield]], [[counterstrike]], [[shield]], or [[anti-magic]] you can potentially defend a Fortress Town against an attacking army many times more formidable. Leave your hydras to defend and send your primary hero out with creatures level 1-6 | |||
[[Category: Creatures]] | [[Category: Creatures]] | ||
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