Difference between revisions of "Lizardman and Lizard Warrior"

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{{Fortress creatures}}{{Creature
 
{{Fortress creatures}}{{Creature
 +
| AI_Value  = 126
 
  | Name      = Lizardman
 
  | Name      = Lizardman
 
  | Attack    = 5
 
  | Attack    = 5
Line 9: Line 10:
 
  | Shots    = 12
 
  | Shots    = 12
 
  | Cost      = 110
 
  | Cost      = 110
  | Special  = [[Ranged attack]]
+
  | Special  = [[Ranged attack]]<br>
 +
| U_AI_Value= 156
 
  | U_name    = Lizard Warrior
 
  | U_name    = Lizard Warrior
  | U_attack  = 6
+
  | U_attack  = '''6'''
  | U_defense = 8
+
  | U_defense = '''8'''
  | U_speed  = 5
+
  | U_speed  = '''5'''
  | U_damage  = 2–5
+
  | U_damage  = 2–'''5'''
  | U_health  = 15
+
  | U_health  = '''15'''
  | U_shots  = 24
+
  | U_shots  = '''24'''
 
  | U_cost    = 140
 
  | U_cost    = 140
| U_special = [[Ranged attack]]
 
 
}}
 
}}
  
'''Lizardmen and lizard warriors''' are level 2 creatures of [[fortress town]]. They are recruited from the [[lizard den]]. Lizardmen and lizard warriors are armed with bows for ranged attacks and daggers for [[Melee|hand-to-hand]] fighting.
+
{{Cram|Lizard Den|Lizardman|Lizard Warrior|no_dwelling=|pad=7px 10px 3px 3px|-={{---}}}}
 +
'''Lizardmen and Lizard Warriors''' are level 2 creatures of [[Fortress town]]. They are recruited from the [[Lizard Den]].
  
== Original statistics ==
+
''"Lizardmen and lizard warriors are armed with bows for ranged attacks and daggers for [[Melee|hand-to-hand]] fighting."{{-}}<sup>[[Restoration of Erathia Manual Page 93|RoE manual]]''</sup>
In {{roe}} and {{ab}} the statistics of lizardmen and lizard warriors were a bit different. They were changed to {{sod}}, where their attack, defense, health, damage and growth were increased.  
+
 
 +
<div style="clear:left;"></div>
 +
__TOC__
 +
== Tactics and info ==
 +
In {{sod}} and {{hota}} especially, Lizardmen and Lizard Warriors serve as the critical unit for the Fortress in the early and mid game. They are the only shooters produced in the Fortress and are respectably strong for level 2 shooters. They will falter in the late game, and you can expect to see them be a prime target almost always in combat. Keep them well-guarded with [[Basilisks]] or [[Gorgons]] and you'll be a tough force to beat in the early months of the game.
 +
 
 +
== Heroes with a specialty ==
 +
 
 +
*{{H|Wystan|Beastmaster}} has lizardmen as a [[Specialty#Creature_specialties|specialty]], which increases the attack and defense skills of any lizardmen or lizard warriors for each level attained after 2nd level and gives them a [[speed]] bonus of 1.
 +
 
 +
== {{roe}} and {{ab}} ==
 +
In {{roe}} and {{ab}} the statistics of lizardmen and lizard warriors were a bit different. They were changed in {{sod}}, where their attack, defense, health, damage, growth and cost were increased.  
 
   
 
   
 
{{Creature
 
{{Creature
Line 32: Line 45:
 
  | Defense  = 6
 
  | Defense  = 6
 
  | Speed    = 4
 
  | Speed    = 4
  | Growth    = 8
+
  | Growth    = <span style="color:red;">'''8'''</span>
  | Damage    = 1–3
+
  | Damage    = <span style="color:red;">'''1'''</span>–3
  | Health    = 12
+
  | Health    = <span style="color:red;">'''12'''</span>
 
  | Shots    = 12
 
  | Shots    = 12
 
  | Cost      = 110
 
  | Cost      = 110
  | Special  = [[Ranged attack]]
+
  | Special  = [[Ranged attack]]
 
  | U_name    = Lizard Warrior
 
  | U_name    = Lizard Warrior
  | U_attack  = 5
+
  | U_attack  = <span style="color:red;">'''5'''</span>
  | U_defense = 7
+
  | U_defense = <span style="color:red;">'''7'''</span>
 
  | U_speed  = 5
 
  | U_speed  = 5
 +
| U_damage  = 2-<span style="color:red;">'''3'''</span>
 
  | U_shots  = 24
 
  | U_shots  = 24
  | U_cost    = 130
+
  | U_cost    = <span style="color:green;">'''130'''</span>
  | U_special = [[Ranged attack]]
+
}}
}}
+
 
 +
{{hcs table
 +
| hero = Wystan
 +
| cr  = Lizardman
 +
| ucr = Lizard Warrior
 +
| batt = 5
 +
| bdef = 6
 +
| ubatt= 5
 +
| ubdef= 7
 +
}}
 +
{{hcs table row|2|1|1|1|1}}
 +
{{hcs table row|6|1|1|1|2}}
 +
{{hcs table row|8|1|2|1|2}}
 +
{{hcs table row|10|2|2|2|2}}
 +
{{hcs table row|12|2|2|2|3}}
 +
{{hcs table row|14|2|3|2|3}}
 +
{{hcs table row|18|3|3|3|4}}
 +
{{hcs table row|22|3|4|3|4}}
 +
{{hcs table row|24|4|4|4|5}}
 +
{{hcs table row|28|4|5|4|5}}
 +
{{hcs table row|30|4|5|4|6}}
 +
{{hcs table row|34|5|6|5|6}}
 +
{{hcs table row|36|5|6|5|7}}
 +
{{hcs table row|42|6|7|6|8}}
 +
{{hcs table row|46|6|7|6|9}}
 +
{{hcs table row|48|7|8|7|9}}
 +
{{hcs table row|52|7|8|7|10}}
 +
{{hcs table row|54|7|9|7|10}}
 +
{{hcs table row|56|8|9|8|10}}
 +
{{hcs table row|58|8|9|8|11}}
 +
{{hcs table row|62|8|10|8|11}}
 +
{{hcs table row|64|8|10|8|12}}
 +
{{hcs table row|66|9|10|9|12}}
 +
{{hcs table row|68|9|11|9|12}}
 +
{{hcs table row|70|9|11|9|13}}
 +
{{hcs table row|74|10|12|10|13}}
 +
{{hcs table row|75/88|11|14|11|16}}
 +
|}
  
 +
{{creature 'see also'}}
  
 
[[Category: Creatures]]
 
[[Category: Creatures]]
 
__NOTOC__
 
__NOTOC__

Revision as of 11:52, 21 March 2020

Fortress creatures
Level 1
Gnoll Gnoll
Gnoll Marauder Gnoll Marauder
Level 2
Lizardman Lizardman
Lizard Warrior Lizard Warrior
Level 3
Serpent Fly Serpent Fly
Dragon Fly Dragon Fly
Level 4
Basilisk Basilisk
Greater Basilisk Greater Basilisk
Level 5
Gorgon Gorgon
Mighty Gorgon Mighty Gorgon
Level 6
Wyvern Wyvern
Wyvern Monarch Wyvern Monarch
Level 7
Hydra Hydra
Chaos Hydra Chaos Hydra
Towns
Castle Rampart Tower
Inferno Necropolis Dungeon
Stronghold Fortress Conflux
Cove Neutral
Statistics
Lizardman
Creature Lizardman.gif
 Cost per troop 
Resource Gold 20x18.gif
110

Attack 5
Defense 6
Damage 2–3
Health 14
Speed 4
Movement Ground
Size 1
Shots 12
Growth 9
AI Value 126
 Special abilities:
Ranged attack
Lizard Warrior
Creature Lizard Warrior.gif
 Cost per troop 
Resource Gold 20x18.gif
140

Attack 6
Defense 8
Damage 2–5
Health 15
Speed 5
Movement Ground
Size 1
Shots 24
Growth 9
AI Value 156
 Special abilities:
Ranged attack
Lizard Den  Lizardman (adventure map).gifLizard Warrior (adventure map).gif

Lizardmen and Lizard Warriors are level 2 creatures of Fortress town. They are recruited from the Lizard Den.

"Lizardmen and lizard warriors are armed with bows for ranged attacks and daggers for hand-to-hand fighting." RoE manual

Tactics and info

In Shadow of Death and Horn of the Abyss especially, Lizardmen and Lizard Warriors serve as the critical unit for the Fortress in the early and mid game. They are the only shooters produced in the Fortress and are respectably strong for level 2 shooters. They will falter in the late game, and you can expect to see them be a prime target almost always in combat. Keep them well-guarded with Basilisks or Gorgons and you'll be a tough force to beat in the early months of the game.

Heroes with a specialty

  • Wystan Wystan the Beastmaster has lizardmen as a specialty, which increases the attack and defense skills of any lizardmen or lizard warriors for each level attained after 2nd level and gives them a speed bonus of 1.

Restoration of Erathia and Armageddon's Blade

In Restoration of Erathia and Armageddon's Blade the statistics of lizardmen and lizard warriors were a bit different. They were changed in Shadow of Death, where their attack, defense, health, damage, growth and cost were increased.

Statistics
Lizardman
Creature Lizardman.gif
 Cost per troop 
Resource Gold 20x18.gif
110

Attack 5
Defense 6
Damage 1–3
Health 12
Speed 4
Movement Ground
Size 1
Shots 12
Growth 8
AI Value
 Special abilities:
Ranged attack
Lizard Warrior
Creature Lizard Warrior.gif
 Cost per troop 
Resource Gold 20x18.gif
130

Attack 5
Defense 7
Damage 2-3
Health 12
Speed 5
Movement Ground
Size 1
Shots 24
Growth 8
AI Value
 Special abilities:
Ranged attack
Wystan Lizardman Lizard Warrior
Level Attack Defense Attack Defense
Level 5 6 5 7
2 +1 +1 +1 +1
6 +1 +1 +1 +2
8 +1 +2 +1 +2
10 +2 +2 +2 +2
12 +2 +2 +2 +3
14 +2 +3 +2 +3
18 +3 +3 +3 +4
22 +3 +4 +3 +4
24 +4 +4 +4 +5
28 +4 +5 +4 +5
30 +4 +5 +4 +6
34 +5 +6 +5 +6
36 +5 +6 +5 +7
42 +6 +7 +6 +8
46 +6 +7 +6 +9
48 +7 +8 +7 +9
52 +7 +8 +7 +10
54 +7 +9 +7 +10
56 +8 +9 +8 +10
58 +8 +9 +8 +11
62 +8 +10 +8 +11
64 +8 +10 +8 +12
66 +9 +10 +9 +12
68 +9 +11 +9 +12
70 +9 +11 +9 +13
74 +10 +12 +10 +13
75/88 +11 +14 +11 +16

See also: