Lizardman and Lizard Warrior: Difference between revisions

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  | U_shots  = 24
  | U_shots  = 24
  | U_cost    = 140
  | U_cost    = 140
| U_special = [[Ranged attack]]
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Revision as of 08:13, 8 April 2014

Fortress creatures
Level 1
Gnoll Gnoll
Gnoll Marauder Gnoll Marauder
Level 2
Lizardman Lizardman
Lizard Warrior Lizard Warrior
Level 3
Serpent Fly Serpent Fly
Dragon Fly Dragon Fly
Level 4
Basilisk Basilisk
Greater Basilisk Greater Basilisk
Level 5
Gorgon Gorgon
Mighty Gorgon Mighty Gorgon
Level 6
Wyvern Wyvern
Wyvern Monarch Wyvern Monarch
Level 7
Hydra Hydra
Chaos Hydra Chaos Hydra
Towns
Castle Stronghold Inferno
Rampart Fortress Necropolis
Tower Conflux Dungeon
Factory Cove
Neutral
Statistics
Lizardman
 Cost per troop 

110

Attack 5
Defense 6
Damage 2–3
Health 14
Speed 4
Movement Ground
Size 1
Shots 12
Growth 9
AI Value
 Special abilities:
Ranged attack
Lizard Warrior
 Cost per troop 

140

Attack 6
Defense 8
Damage 2–5
Health 15
Speed 5
Movement Ground
Size 1
Shots 24
Growth 9
AI Value
 Special abilities:
Ranged attack

Lizardmen and lizard warriors are level 2 creatures of fortress town. They are recruited from the lizard den. Lizardmen and lizard warriors are armed with bows for ranged attacks and daggers for hand-to-hand fighting.

Original statistics

In Restoration of Erathia and Armageddon's Blade the statistics of lizardmen and lizard warriors were a bit different. They were changed to Shadow of Death, where their attack, defense, health, damage and growth were increased.

Statistics
Lizardman
 Cost per troop 

110

Attack 5
Defense 6
Damage 1–3
Health 12
Speed 4
Movement Ground
Size 1
Shots 12
Growth 8
AI Value
 Special abilities:
Ranged attack
Lizard Warrior
 Cost per troop 

130

Attack 5
Defense 7
Damage 1–3
Health 12
Speed 5
Movement Ground
Size 1
Shots 24
Growth 8
AI Value
 Special abilities:
Ranged attack