Editing Lord Haart

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  | class      = Knight
  | class      = Knight
  | gender    = Male
  | gender    = Male
  | biography  = Some have said that Lord Haart's departure from [[Enroth]] was due to ties with a Necromantic cult, but his service to the crown of [[Erathia]] has been as spotless as it was to [[Roland|Roland Ironfist]] before the Succession Wars.
  | biography  = Some have said that Lord Haart's departure from [[Enroth]] was due to his ties with a Necromantic cult, but his service to the crown of Erathia has been as spotless as it was to [[Roland|Roland Ironfist]] before the Succession Wars.
  | race      = Human
  | race      = Human
  | specialty  = Estates
  | specialty  = Estates
  | s_text    = Receives a 5% per level bonus to [[Estates]] skill.
  | s_text    = Receives a 5% per level bonus to estates skill.
  | skill_1    = Basic Leadership
  | skill_1    = Basic Leadership
  | skill_2    = Basic Estates
  | skill_2    = Basic Estates
Line 17: Line 17:
  | nmb_3      = 2–3   
  | nmb_3      = 2–3   
  | nospell    =  
  | nospell    =  
  | nowar      =
  | nowar      =  
  | s_hota_mp  =
  | min_mp    = 1560
  | s_hota2_mp = 1560
  | max_mp    = 1560
  | hota_same_troops = 1
  | hota_mp    = 1560
  | no_hota_starting_troops =
  | s_mp      =
}}
}}


== Story ==
A high noble Lord of [[Erathia]], Lord Haart belonged to the highest elite military army of Erathia, known as the [[Royal Erathian Military Command]], where he served under orders of [[General Kendal|Gen. Morgan Kendal]] and [[King Nicolas Gryphonheart]], proving to them his "loyalty" to the empire of Erathia in the past. In {{roe}}, Lord Haart was involved in the necromancers' plot to poison King Nicholas Gryphonheart and raised as a [[Lich]]. Later, when the Lich King escapes the control of the necromancers and they seek Erathia's help to destroy the monster they created, Lord Haart is called upon, unaware that his betrayal of the crown is known to Nicholas' heir, [[Catherine]]. He is brought along only so that the king may avenge himself before being put to rest.
A high noble Lord of [[Erathia]], Lord Haart belonged to the highest elite military army of Erathia, known as the [[Royal Erathian Military Command]], where he served under orders of [[General Kendal|Gen. Morgan Kendal]] and [[King Nicolas Gryphonheart]], proving to them his "loyalty" to the empire of Erathia in the past. In {{roe}}, Lord Haart was part of the necromancers to poison King Nicolas Gryphonheart and raise him as a [[Death Knight|Lich]]. Later, when the Lich King escapes the control of the Necromancers and they seek Erathia's help to destroy the monster they created, Lord Haart is called upon, unaware that his betrayal of the crown is known to Nicolas' heir, [[Catherine]]. He is brought along only so that the king may avenge himself before being put to rest.


Some time after his death, Lord Haart is raised as a Death Knight. His story continues under {{Hn|Haart Lich|0=}}.
In [[Restoration of Erathia]], Lord Haart is only available as a [[knight]]. In [[Armageddon's Blade]] and [[Shadow of Death]], Lord Haart is ''usually'' only available as a [[Death Knight|death knight]] and his place as a [[knight]] is taken by [[Sir Mullich]].  


In [[Maker of Sorrows]], it is mentioned that he is the owner of a powerful sword built by [[Galen]].
== Bugged Haart ==


[[File:Hero Lord Haart (Heroes II).png]]
Even though the [[knight]] Lord Haart is not usually available to play in the expansions, a bug exists where he will appear on any map where the mapmaker has in some way edited the ''Heroes'' tab under ''Map Specifications'' in the Map Editor. In these cases Lord Haart will replace [[Sir Mullich]] in the starting hero selection but both heroes will be purchaseable from [[tavern|taverns]] in game. Lord Haart is still not available to place as a wandering hero or in a [[prison]] within the Map Editor itself. Nor is it possible to change the properties of this hero as he does not appear in the ''Heroes'' tab.
Lord Haart as he appears in Heroes I.
Even after undoing any changes to the ''Heroes'' tab in the editor, Lord Haart remains and [[Sir Mullich]] is unchoosable as a starting hero.


== Availability ==
An easy way to undo this bug is to close and reopen the Map Editor, open the given map and quickly save. This will make the [[knight]] Lord Haart unavailable and [[Sir Mullich]] available again
* In [[Restoration of Erathia]], Lord Haart is only available as a [[knight]].
* In [[Armageddon's Blade]] and [[Shadow of Death]], Lord Haart is ''usually'' only available as a [[Death Knight|death knight]] and his place as a [[knight]] is taken by [[Sir Mullich]].
* In [[Horn of the Abyss]]{{-wh}}, Lord Haart is available as a [[knight]] and replaces [[Sir Mullich]] by default ([[Lord Haart the Death Knight]] is renamed to '''Haart Lich''').


==Map editor==
== {{hota}} ==
The map editor has a ''bit'' of strange behavior in regards to the bit that controls whether or not the knight Lord Haart is allowed on a map. The game uses an array of bytes to store whether or not each hero is allowed on a map. The first bit of the first byte (bit 0) is [[Orrin|Orrin the Knight]] and the last used bit (fourth bit or bit 3) of the last byte is [[Xeron|Xeron the Demoniac]]. The bit that pertains to the knight Lord Haart is the fifth bit (bit 4) of the first byte. This bit is not editable in the heroes tab of the map specifications. There is no checkbox for it. However, if the heroes tab is clicked in the map specifications, followed by the OK button, his bit is turned on. To turn it off again, the map needs to be unloaded and then reloaded. This can be achieved by exiting the map editor, creating a new blank map (does not need to be saved), or by opening any other map and then immediately re-opening the map. After the bit has been cleared, it will remain off until the heroes tab is clicked again (followed by the OK button). If the bit has been turned on, Lord Haart will replace [[Sir Mullich]] in the starting heroes selection (both heroes are still available in the [[tavern]]). Even if his bit is turned on, Lord Haart cannot be placed as a wandering hero or in a [[prison]] using the map editor. Nor is it possible to change his properties as he does not appear in the heroes tab.


==Specialty==
In [[Horn of the Abyss]], Lord Haart is available as a [[knight]] (and replaces [[Sir Mullich]] by default). Lord Haart the [[Death Knight]] was renamed to Haart Lich.


{{estates specialty table}}
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{{clear|left}}
{{hero 'see also'}}
{{hero 'see also'|top=*[[Heroes from previous games]]}}


[[Category:Campaign]][[Category: Knights]]
<div style="clear:both;"></div>
<br>
<div id="Lord_Haart_the_Death_Knight"></div>
{{Necropolis heroes}}{{Hero
| picture    = Lord Haart Death Knight
| town      = Necropolis
| class      = Death Knight
| gender    = Male
| race      = Lich
| biography  = Resurrected by his cult of Necromantic followers, Lord Haart has emerged a more powerful foe than before.
| specialty  = Black Knights
| s_text    = Increases the Attack and Defense skills of any [[Black Knight and Dread Knight|Black Knights or Dread Knights]] +5 and damage +10
| skill_1    = Advanced Necromancy
| oneskill  =
| troop_1    = Skeleton
| troop_2    = Walking Dead
| troop_3    = Wight
| nmb_1      = 20–30
| nmb_2      = 4–6
| nmb_3      = 4–6
| spell      = Slow
| nowar      =
}}
 
In order for Haart Lich to be used in the map editor, he has to be enabled in the map specifications.
 
[[Category:Campaign]]
[[Category: Death Knights]]
[[Category: Knights]]
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