Editing Lord Haart

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  | s_hota_mp  =
  | s_hota_mp  =
  | s_hota2_mp = 1560
  | s_hota2_mp = 1560
| hota_same_troops = 1
| no_hota_starting_troops =
}}
}}


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* In [[Horn of the Abyss]]{{-wh}}, Lord Haart is available as a [[knight]] and replaces [[Sir Mullich]] by default ([[Lord Haart the Death Knight]] is renamed to '''Haart Lich''').
* In [[Horn of the Abyss]]{{-wh}}, Lord Haart is available as a [[knight]] and replaces [[Sir Mullich]] by default ([[Lord Haart the Death Knight]] is renamed to '''Haart Lich''').


==Map editor==
'''''Map editor'''''<br>
The map editor has a ''bit'' of strange behavior in regards to the bit that controls whether or not the knight Lord Haart is allowed on a map. The game uses an array of bytes to store whether or not each hero is allowed on a map. The first bit of the first byte (bit 0) is [[Orrin|Orrin the Knight]] and the last used bit (fourth bit or bit 3) of the last byte is [[Xeron|Xeron the Demoniac]]. The bit that pertains to the knight Lord Haart is the fifth bit (bit 4) of the first byte. This bit is not editable in the heroes tab of the map specifications. There is no checkbox for it. However, if the heroes tab is clicked in the map specifications, followed by the OK button, his bit is turned on. To turn it off again, the map needs to be unloaded and then reloaded. This can be achieved by exiting the map editor, creating a new blank map (does not need to be saved), or by opening any other map and then immediately re-opening the map. After the bit has been cleared, it will remain off until the heroes tab is clicked again (followed by the OK button). If the bit has been turned on, Lord Haart will replace [[Sir Mullich]] in the starting heroes selection (both heroes are still available in the [[tavern]]). Even if his bit is turned on, Lord Haart cannot be placed as a wandering hero or in a [[prison]] using the map editor. Nor is it possible to change his properties as he does not appear in the heroes tab.
The map editor has a ''bit'' of strange behavior in regards to the bit that controls whether or not the knight Lord Haart is allowed on a map. The game uses an array of bytes to store whether or not each hero is allowed on a map. The first bit of the first byte (bit 0) is [[Orrin|Orrin the Knight]] and the last used bit (fourth bit or bit 3) of the last byte is [[Xeron|Xeron the Demoniac]]. The bit that pertains to the knight Lord Haart is the fifth bit (bit 4) of the first byte. This bit is not editable in the heroes tab of the map specifications. There is no checkbox for it. However, if the heroes tab is clicked in the map specifications, followed by the OK button, his bit is turned on. To turn it off again, the map needs to be unloaded and then reloaded. This can be achieved by exiting the map editor, creating a new blank map (does not need to be saved), or by opening any other map and then immediately re-opening the map. After the bit has been cleared, it will remain off until the heroes tab is clicked again (followed by the OK button). If the bit has been turned on, Lord Haart will replace [[Sir Mullich]] in the starting heroes selection (both heroes are still available in the [[tavern]]). Even if his bit is turned on, Lord Haart cannot be placed as a wandering hero or in a [[prison]] using the map editor. Nor is it possible to change his properties as he does not appear in the heroes tab.


==Specialty==
'''''Specialty'''''<br>


{{estates specialty table}}
{{estates specialty table}}
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