Editing Luck (secondary skill)

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{{About|This article refers to the secondary skill. For the effects of luck in combat, see [[luck]].}}
{{About|is about the [[secondary skill]] called Luck. For luck as a combat modifier, see [[luck]].}}{{Secondary skills}}
 
{{Secondary skills}}
{{Secondary skill
{{Secondary skill
  | name    = Luck
  | name    = Luck
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'''Luck''' is a [[secondary skill]], that increases the combat variable of the [[luck|same name]]. A hero receives +1 [[luck]] at basic skill level, +2 at advanced and +3 at expert.  
Increases your chance to get [[luck]]y strikes, which can do as much as double [[damage]].
 
'''Heroes with Basic Luck as a starting skill:'''
* {{H2|Melodia|Druid}}
* {{H2|Ufretin|Ranger}}
* {{H2|Astra|Navigator}}{{-wh}}
* {{H2|Henrietta|Mercenary}}{{-wh}}
 
== Chance to get ==
{{Secondary skill chance explanation}}
{{ZET SEC SKILL CHANCE TABLE| 3| 5| 6| 9 (highest)| 2| 4| 2| 2| 1 (lowest)| 1 (lowest)| 1 (lowest)| 2| 3| 2| 2| 4| 2| 2| 7| 4| 5| 3}}


{{user commentary|
'''Recommended for:''' Heroes who have a [[secondary skill]] slot left immediately before an end fight and do not already have maximum [[luck]].
Luck is not a "must have" secondary skill which is essential, but still a decent bonus helpful in battles. Its relevance probably increased in {{hota}}{{-wh}}, as this mod enabled bad luck attacks (which are present in the original game's code, but do not normally work), which deal only half of damage, and Luck secondary skill can help avoiding it. Consider this skill playing for [[Necropolis]] (even though there's a very small chance to get it), as neither [[morale]] nor [[Bless]] spell can improve the attacks of the undead.


Having high [[luck]] is unquestionably valuable in combat. For several reasons, however, Luck is only a mediocre [[secondary skill]]:
== Comments & debate ==
* Maximum positive [[luck]] is +3. This may already be obtained through artifacts and adventure map locations (e.g. [[Fountain of Fortune]]), so often there is little need to also spend a secondary skill slot on it.
* Lucky strikes are not sufficiently numerous or powerful to rival the bonus damage of [[Archery]] or [[Offense]]. Even when expert Luck increases [[luck]] from 0 to +3, the resulting average bonus damage is 2.4 times lower than what expert Offense provides to [[melee|melee attacks]], and 4 times lower than what expert Archery provides to [[ranged unit|ranged attacks]]. 
* Luck is unpredictable and therefore cannot be relied on when planning fights.


=== Things that ruin Luck ===
Having high [[luck]] is useful in combat, but for several reasons tournament players typically find Luck a [[secondary skill]] not worth choosing:
* [[Hourglass of the Evil Hour]]
* [[Pendant of Courage]]
}}{{end of user commentary}}


{{secondary skill 'see also'}}
*Positive [[luck]] can often be obtained fairly easily through certain artifacts and adventure map locations, when needed. Because creatures cannot have more than +3 [[luck]], this makes Luck as a secondary skill partly or completely superfluous, and therefore not worth spending a skill slot on.
*Creatures also cannot have less than 0 [[luck]]. Consequently, whereas learning [[Leadership]] helps make it possible to mix troops of different alignments without suffering the dire consequences of negative [[morale]], there is no similar benefit of learning Luck.   
*Even when the benefit of learning Luck is not reduced by other [[luck]] modifiers, the resulting bonus [[damage]] is not that high. Averaged over multiple attacks, basic, advanced and expert Luck provide a maximum bonus [[damage]] of 4.2%, 8.3% and 12.5%. Although this bonus applies to both [[ranged unit]]s and [[melee| melee units]], [[Archery]] provides a maximum bonus of 10%, 25% and 50% to [[ranged unit]]s and Offense provides a maximum bonus of 10%, 20% and 30% to [[melee|melee units]]. That means that even in armies where ranged and melee units are equally mixed, both [[Offense]] and [[Archery]] increase [[damage]] more than Luck does. 
*Luck does not increase the bonus [[damage]] of [[Archery]] and [[Offense]]. These more popular [[secondary skill]]s may therefore be better combined with other skills than Luck.
*Unlike [[Archery]], [[Offense]] and [[Armorer]], Luck is unpredictable and can therefore not be relied on when planning fights against [[wandering creature]]s.


{{luck navigational box}}
{{luck navigational box}}
[[Category: Secondary skills]]
[[Category: Secondary skills]]
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