Editing Luck (secondary skill)
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Having high [[luck]] is unquestionably valuable in combat. For several reasons, however, Luck is only a mediocre [[secondary skill]]: | Having high [[luck]] is unquestionably valuable in combat. For several reasons, however, Luck is only a mediocre [[secondary skill]]: | ||
* Maximum positive [[luck]] is +3. This may already be obtained through artifacts and adventure map locations (e.g. [[Fountain of Fortune]]), so often there is little need to also spend a secondary skill slot on it. | * Maximum positive [[luck]] is +3. This may already be obtained through artifacts and adventure map locations (e.g. [[Fountain of Fortune]]), so often there is little need to also spend a secondary skill slot on it. | ||
* Lucky strikes are not sufficiently numerous or powerful to rival the bonus damage of [[Archery]] or [[Offense]]. Even when expert Luck increases [[luck]] from 0 to +3, the resulting average bonus damage is 2. | * Lucky strikes are not sufficiently numerous or powerful to rival the bonus damage of [[Archery]] or [[Offense]]. Even when expert Luck increases [[luck]] from 0 to +3, the resulting average bonus damage is 2.5 times lower than what expert Offense provides to [[melee|melee attacks]], and 4 times lower than what expert Archery provides to [[ranged unit|ranged attacks]]. | ||
* Luck is unpredictable and therefore cannot be relied on when planning fights. | * Luck is unpredictable and therefore cannot be relied on when planning fights. | ||