Magical terrain: Difference between revisions

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! Bonus overview
! Bonus overview
|-
|-
| [[Magic Plains]]
| [[Magic plains]]
| (+) All magic
| (+) All magic
|-
|-
| [[Cursed Ground]]
| [[Cursed ground]]
| (-) Several
| (-) Several
|-
|-
| [[Clover Field]]
| [[Clover field]]
| (+) Neutral
| (+) Neutral
|-
|-
| [[Evil Fog]]
| [[Evil fog]]
| (+) Evil
| (+) Evil
|-
|-
| [[Holy Ground]]
| [[Holy ground]]
| (+) Good
| (+) Good
|-
|-
| [[Fiery Fields]]
| [[Fiery fields]]
| (+) Fire
| (+) Fire
|-
|-
| [[Lucid Pools]]
| [[Lucid pools]]
| (+) Water
| (+) Water
|-
|-
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| (+) Earth
| (+) Earth
|-
|-
| [[Magic Clouds]]
| [[Magic clouds]]
| (+) Air
| (+) Air
|-
|-
| [[Favorable Winds]]
| [[Favorable winds]]
| (+) Navigation
| (+) Navigation
|}
|}


[[Category: Terms]]
[[Category: Terms]]

Revision as of 09:16, 9 December 2013

Magical terrain is a term that refers to one of the ten overlays, that can be located at the top of normal terrains. Magical terrains do no affect movement but uses the terrain below it for determining movement cost. They can cover all other terrain types except rock. While there are only two types of magical terrains in Restoration of Erathia and Armageddon's Blade, Shadow of Death increases it to a total of ten.

Magical terrain Bonus overview
Magic plains (+) All magic
Cursed ground (-) Several
Clover field (+) Neutral
Evil fog (+) Evil
Holy ground (+) Good
Fiery fields (+) Fire
Lucid pools (+) Water
Rockland (+) Earth
Magic clouds (+) Air
Favorable winds (+) Navigation