Editing Map Editor - Objects

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* ]: Miscellaneous decorations
* ]: Miscellaneous decorations
* A: Miscellaneous active objects
* A: Miscellaneous active objects
* {{unk}}


Note, that without Hota, the order ignores the Highland and Wasteland objects, as well as Miscellaneous decorations and active objects, instead placing "All-Terrain Objects" at the end {{withmaped}}.  
Note, that without Hota, the order ignores the Highland and Wasteland objects, as well as Miscellaneous decorations and active objects, instead placing "All-Terrain Objects" at the end {{withmaped}}.  
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Opening an object on the wiki will show 4 types of cells on it or around it:
Opening an object on the wiki will show 4 types of cells on it or around it:
* Red cells: These cells are part of the object and are not passable. Heroes cannot move onto them. Identical cells appear around the object when using the View -> Passability option.  
* Red cells: These cells are part of the object and are not passable. Heroes cannot move onto them. Identical cells appear around the object when using the View -> Passability option.  
* Yellow cells: These cells are part of the object and may be visited. If there is more than one yellow cell in an object (f.e. [[Magic Spring]]), a hero can move from one of the yellow cells to another. Identical cells appear on the object when using the Passability option.  
* Yellow cells: These cells are part of the object and may be visited. If there is more than one yellow cell in an object (f.e. [[Magic Spring]]), usually, a hero can move from one of the yellow cells to another. Identical cells appear on the object when using the Passability option. <sup>{{unk}}</sup>
* Arrowed cells: These cells show where a hero must stand to visit this object, and which cell they can enter.   
* Arrowed cells: These cells show where a hero must stand to visit this object, and which cell they can enter.   
* Empty cells: These cells are neither a part of the object, nor can the object be visited from them.  
* Empty cells: These cells are neither a part of the object, nor can the object be visited from them.  
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== [[Sign]]s and [[Ocean Bottle]]s ==
== [[Sign]]s and [[Ocean Bottle]]s ==
[[File:Ocean bottle properties.png|thumb|Ocean bottle properties]]
[[File:Ocean bottle properties.png|thumb|Ocean bottle properties]]
Signs, when visited, display a customized message. By default a random message appears.  
Signs, when visited, display a customized message. No message appears as default.<sup>{{unk}}</sup>


Usually, instead of Signs, Ocean Bottles are used on Water. They display a custom message as well (no message as default), but disappear once opened. The AI is unable to interact with the Ocean Bottles. As a result, they can be used to block an area from the AI. Note that Signs may be placed on Water and Ocean bottles may be placed on land.  
Usually, instead of Signs, Ocean Bottles are used on Water. They display a custom message as well (no message as default), but disappear once opened. The AI is unable to interact with the Ocean Bottles. As a result, they can be used to block an area from the AI. Note that Signs may be placed on Water and Ocean bottles may be placed on land.  
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{{clear|both}}
{{clear|both}}
=== [[Black Market]]s ===
=== [[Black Market]]s ===
In Hota {{withmapedhota}}, the Black Market can be customized to offer specific artifacts.
In Hota {{withmapedhota}}, the Black Market can be customized to offer specific artifacts on the first month.<sup>{{unk}}</sup>


{{clear|both}}
{{clear|both}}
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Specified town creature generators {{withmapedhota}} work just like non-specified level random creature generators, except the town cannot be customized and is instead the one chosen for the object.  
Specified town creature generators {{withmapedhota}} work just like non-specified level random creature generators, except the town cannot be customized and is instead the one chosen for the object.  


All types of random creature generators can be assigned to be of a random alignment out of a chosen pool, or to be the same as a chosen Town on the map. Choosing random alignment on a map without some of the Towns available causes the map to randomly choose between the random alignments allowed and all new, non-banned alignments available in the played version of the game. As a result, choosing random alignment to be one of "Castle" in the [[Shadow of Death]] mapmaker will cause the dwelling to be assigned, randomly, to either Castle, Cove or Factory, provided the map is generated or restarted in [[Horn of the Abyss]].
All types of random creature generators can be assigned to be of a random alignment out of a chosen pool, or to be the same as a chosen Town on the map. Choosing random alignment on a map without some of the Towns available causes the map to randomly choose between the random alignments allowed and all new, non-banned alignments available in the played version of the game. As a result, choosing random alignment to be one of "Castle" in the [[Shadow of Death]] mapmaker will cause the dwelling to be assigned, randomly, to either Castle, Cove or Factory, provided the map is generated or restarted in [[Horn of the Abyss]].<sup>{{unk}}</sup>


Random Creature Generators, unless their level range is restricted, are often frowned upon.
Random Creature Generators, unless their level range is restricted, are often frowned upon.
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