Editing Melee penalty

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'''Melee penalty''' is a term for [[shooter]]s' handicap in hand-to-hand combat that causes them to inflict only half of the [[damage]] they would do if they were [[ranged attack|attacking at range]]. Shooters can not use their ranged attack if an enemy troop is located adjacent to it. They have to either move or engage into hand-to-hand combat.
Most shooters only do half damage when attacking someone in melee. They can easily be forced to do so by placing a unit next to them, in which case they are forced to go into melee (unless the hero has the [[Bow of the Sharpshooter]] equipped). However, it is a fairly common trait among shooters to have "No Melee Penalty".


Several shooters have ''no melee penalty''' as [[special ability]], which allows them to do the same amount of damage as with ranged attack. However, [[Archer and marksman|Marksmen]] and [[Wood and grand elf|Grand Elves]], who have [[double attack]] as a special ability, will only attack once in melee combat.  
A unit that shoots twice only strikes once in melee so damage is reduced even further to one quarter normal.
 
'''Creatures with no melee penalty special ability:'''
* {{Cn|Zealot}}
* {{Cn|Mage|noname=}}{{Cn|Arch Mage|name=Mage and Arch Mage}}
* {{Cn|Titan}}
* {{Cn|Beholder|noname=}}{{Cn|Evil Eye|name=Beholder and Evil Eye}}
* {{Cn|Medusa|noname=}}{{Cn|Medusa Queen|name=Medusa and Medusa Queen}}
* {{Cn|Enchanter}}
* {{Cn|Pirate|noname=}}{{Cn|Corsair|noname=}}{{Cn|Sea Dog|name=Pirate, Corsair and Sea Dog}} {{withhota}} 


[[Category: Combat]]
[[Category: Combat]]
[[Category: Creature specialties]]
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