Editing Mine
Jump to navigation
Jump to search
The edit can be undone. Please check the comparison below to verify that this is what you want to do, and then publish the changes below to finish undoing the edit.
Latest revision | Your text | ||
Line 15: | Line 15: | ||
[[File:Abandoned Mine 5.gif]][[File:Abandoned Mine 6.gif]][[File:Abandoned Mine 7.gif]][[File:Abandoned Mine 8.gif]] | [[File:Abandoned Mine 5.gif]][[File:Abandoned Mine 6.gif]][[File:Abandoned Mine 7.gif]][[File:Abandoned Mine 8.gif]] | ||
Mines can have creatures stationed in them in a similar way to [[garrison]]s. This feature was added in {{sod}} expansion. Regardless of where | Mines can have creatures stationed in them in a similar way to [[garrison]]s. This feature was added in {{sod}} expansion. Regardless of where the mine is placed, any combat taking place in it will use [[subterranean]] terrain for graphics and when determining [[native terrain]] bonuses. | ||
It should be noted that [[lighthouse]]s are '''also considered a type of mine''', so when the winning condition of the game is to flag all mines, don't forget to also flag all the lighthouses on the adventure map. | It should be noted that [[lighthouse]]s are '''also considered a type of mine''', so when the winning condition of the game is to flag all mines, don't forget to also flag all the lighthouses on the adventure map. |