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[[File:Abandoned Mine 5.gif]][[File:Abandoned Mine 6.gif]][[File:Abandoned Mine 7.gif]][[File:Abandoned Mine 8.gif]]
[[File:Abandoned Mine 5.gif]][[File:Abandoned Mine 6.gif]][[File:Abandoned Mine 7.gif]][[File:Abandoned Mine 8.gif]]


Mines can have creatures stationed in them in a similar way to [[garrison]]s. This feature was added in {{sod}} expansion. Regardless of where a crystal, gold or abandoned mine is placed, any combat taking place in it will use [[subterranean]] terrain for graphics and when determining [[native terrain]] bonuses.
Mines can have creatures stationed in them in a similar way to [[garrison]]s. This feature was added in {{sod}} expansion. Regardless of where the mine is placed, any combat taking place in it will use [[subterranean]] terrain for graphics and when determining [[native terrain]] bonuses.


It should be noted that [[lighthouse]]s are '''also considered a type of mine''', so when the winning condition of the game is to flag all mines, don't forget to also flag all the lighthouses on the adventure map.
It should be noted that [[lighthouse]]s are '''also considered a type of mine''', so when the winning condition of the game is to flag all mines, don't forget to also flag all the lighthouses on the adventure map.
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