Mine: Difference between revisions

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'''Mines''' are [[adventure map]] locations, that can be flagged after which they will start to produce a particular [[resource]] for the player who owns the mine. There are eight different types of of mines. At the beginning of each day, a [[sawmill]] will produce 2 [[wood]] ({{Wood}}), an [[ore pit]] will produce 2 [[ore]] ({{Ore}}), a [[crystal cavern]] will produce 1 [[crystal]] ({{Crystal}}), a [[gem pond]] will produce 1 [[Gem (resource)|gem]] ({{Gem}}), an [[alchemist's lab]] will produce 1 [[mercury]] ({{Mercury}}), a [[sulfur dune]] will produce 1 [[sulfur]] ({{Sulfur}}) and a [[gold mine]] will produce 1000 [[gold]] ({{Gold}}). [[Abandoned mine]] works as any other mine, but its production is randomly chosen at the beginning of the map – except it cannot produce wood. Additionally, the map maker can choose between the resources the lottery is made or he can set it always to produce certain resource.
'''Mines''' are [[adventure map]] locations, that can be [[flagged]] after which they will start to produce a particular [[resource]] for the player who owns the mine. There are eight different types of of mines: one for each resource type and abandoned mine. At the beginning of each day, mines produce resources as follows:
* [[File: Sawmill.gif]]{{-}}{{-}}Sawmill produces +2 [[wood]] {{w}}
* [[File: Ore Pit.gif]]{{-}}{{-}}Ore Pit produces +2 [[ore]] {{o}}
* [[File: Crystal Cavern.gif]]{{-}}{{-}}Crystal Cavern produces +1 [[crystal]] {{c}}
* [[File: Gem Pond.gif]]{{-}}{{-}}Gem Pond produces +1 [[gem]] {{gem}}
* [[File: Alchemist's Lab.gif]]{{-}}{{-}}Alchemist's Lab produces +1 [[mercury]] {{m}}
* [[File: Sulfur Dune.gif]]{{-}}{{-}}Sulfur Dune produces +1 [[sulfur]] {{s}}
* [[File: Gold Mine.gif]]{{-}}{{-}}Gold Mine produces +1000 [[gold]] {{g}}


Mines can have creatuers stationed in them in a similar way to [[garrison]]s. This feature was added in {{sod}} expansion. Regardless of where the mine is placed, any combat taking place in it will use [[subterranean]] terrain for graphics and when determining [[native terrain]] bonuses.
Abandoned Mine works as any other mine, but its production is randomly chosen and it cannot produce wood. The production is determined at the beginning of the map. Additionally, the creator of the map can choose which resource types take part of the draw. If only one choice is selected, then the Abandoned Mine will always produce the chosen resource. Abandoned mine is guarded by a throng (100–249) of [[Troglodyte]]s. <!-- The guards are renewed at the first day of every week. So if another player takes control pf the mine on seventh day of the week, there are new set of troglodytes guarding the mine if another player tries to take control of it. - (tested in SoD with HD mod with negative results --~~~~) -->
 
Mines can have creatures stationed in them in a similar way to [[garrison]]s. This feature was added in {{sod}} expansion. Regardless of where a crystal, gold or abandoned mine is placed, any combat taking place in it will use [[subterranean]] terrain for graphics and when determining [[native terrain]] bonuses.
 
== See also ==
{{map objects 'see also'}}


[[Category: Mines|*]]
[[Category: Terms]]
[[Category: Terms]]
__NOTOC__

Revision as of 10:30, 26 November 2018

Mines are adventure map locations, that can be flagged after which they will start to produce a particular resource for the player who owns the mine. There are eight different types of of mines: one for each resource type and abandoned mine. At the beginning of each day, mines produce resources as follows:

  •   Sawmill produces +2 woodWood
  •   Ore Pit produces +2 oreOre
  •   Crystal Cavern produces +1 crystalCrystal
  •   Gem Pond produces +1 gemGem
  •   Alchemist's Lab produces +1 mercuryMercury
  •   Sulfur Dune produces +1 sulfurSulfur
  •   Gold Mine produces +1000 goldGold

Abandoned Mine works as any other mine, but its production is randomly chosen and it cannot produce wood. The production is determined at the beginning of the map. Additionally, the creator of the map can choose which resource types take part of the draw. If only one choice is selected, then the Abandoned Mine will always produce the chosen resource. Abandoned mine is guarded by a throng (100–249) of Troglodytes.

Mines can have creatures stationed in them in a similar way to garrisons. This feature was added in Shadow of Death expansion. Regardless of where a crystal, gold or abandoned mine is placed, any combat taking place in it will use subterranean terrain for graphics and when determining native terrain bonuses.

See also