Editing Moat
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'''Moat''' is a defensive structure in front of the [[wall]]s in towns with [[Citadel]] or [[Castle (structure)|Castle]]. The moat has different effects in | '''Moat''' is a defensive structure in front of the [[wall]]s in towns with [[Citadel]] or [[Castle (structure)|Castle]]. The moat has different effects in siege combat. Both attacking and defending creatures: | ||
* are not able to move across the moat during combat round, but are forced to stop on the moat for the rest of the round | * on the moat suffer additional 10% damage from non-magic attacks | ||
* have their defense reduced | * are not able to move across the moat during combat round, but are forced to stop on the moat for the the rest of the round | ||
* have their defense reduced. | |||
* take damage from entering the moat and for each round they stay in this moat. | * take damage from entering the moat and for each round they stay in this moat. | ||
Moats in the original {{roe}} and {{ab}} versions did not cause any damage, with the exception of Tower's Land Mines. It was introduced in {{sod}} expansion. | |||
Moats | |||
==== Damage: ==== | |||
* [[ | All moats cause damage to creatures if they are forced to cross the moat. The amount of damage depends on the town type as follows: | ||
* | * [[Castle]] has water as moat and cause 70 points of damage | ||
* | * [[Rampart]] has brambles as moat and cause 70 points of damage | ||
* | * [[Stronghold]] has wooden spikes as moat and cause and cause 70 points of damage | ||
* | * [[Necropolis]] has boneyard as moat and cause 70 points of damage | ||
* [[Fortress]] has boiling tar as moat (2 hexes wide) and cause 90 points of damage | |||
* [[Dungeon]] has boiling oil as moat and cause 90 points of damage | |||
* [[Inferno]] has lava as moat and cause 90 points of damage | |||
* [[Tower]] does not have a moat per se, but has landmines in front of the wall. | |||
=== Tower's Land Mines === | ==== Tower's Land Mines ==== | ||
Tower's land mines | In {{roe}} and {{ab}}, Tower's [[Land Mine|land mines]] work in the same way as the the spell of the same name. The damage is calculated with the formula: | ||
{{Math|10 × P + L}} | {{Math|10 × P + L}} | ||
where P is the value of [[Primary Skill|power skill]], and L is a constant based on the level of expertise in [[Fire Magic]] the defending hero has (25 for Basic, 50 for Advanced, and 100 for Expert). | where P is the value of [[Primary Skill|power skill]], and L is a constant based on the level of expertise in [[Fire Magic]] the defending hero has (25 for Basic, 50 for Advanced, and 100 for Expert). If no hero is present, the land mines will deal 55 damage. If a hero is present, the land mines will use the formula above, even if it works out to be less than 55. To exceed 55 damage, the hero needs to have: | ||
* at least 4 power skill without Fire Magic or with Basic Fire Magic; or | |||
* Advanced or Expert Fire Magic | |||
In {{sod}}, they function the same as in {{roe}} and {{ab}}, except that they always do at least 150 damage, no matter the defending hero's expertise in Fire Magic or spell power. To exceed 150 damage, the hero needs to have: | |||
* at least 13 spell power without Fire Magic, or with Basic Fire Magic, | * at least 13 spell power without Fire Magic, or with Basic Fire Magic, | ||
* at least 11 spell power with Advanced Fire Magic, or | * at least 11 spell power with Advanced Fire Magic, or | ||
* at least 6 spell power with | * at least 6 spell power with Expert Fire Magic | ||
'''Other noteworthy facts:''' | '''Other noteworthy facts:''' | ||
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** Creatures with spell immunity (e.g. [[Black Dragon]]s). | ** Creatures with spell immunity (e.g. [[Black Dragon]]s). | ||
** If either of the heroes has the [[Recanter's Cloak]] equipped, all creatures will be immune to the mines. | ** If either of the heroes has the [[Recanter's Cloak]] equipped, all creatures will be immune to the mines. | ||
[[Category: Combat]] | [[Category: Combat]] | ||
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