Difference between revisions of "Morale"

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'''Morale''' represents [[troop stack]]'s willingness to fight. High morale can allow creatures to receive an extra attack, while low morale can cause them to freeze and lose the turn. Each army has a morale rating which acts as a bonus to the individual morale of its troops. Various creatures, spells, secondary skills, town buildings, [[Adventure Map]] locations, and artifacts can temporarily affect morale.
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'''Morale''' represents [[troop stack]]'s willingness to fight. High morale can allow creatures to receive an extra attack during [[combat]] round, while low morale can cause them to freeze and lose the turn. Good morale is received after the troop stack has acted, which means that the creatures will have a chance to act again immediately. Bad morale happens at the very beginning of creature stack's turn, and causes them to "freeze in panic".
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Troop stack's morale can typically be affected by various spells, [[Adventure Map]] locations, artifacts, town buildings, [[Leadership]] secondary skill or some creatures' special abilities. Each army has a morale rating which acts as a bonus to the individual morale of its troops.  
  
 
The morale value of a creature stack can vary from -3 to +3. The game manual incorrectly states, that the probability for receiving moral (good or bad) is 1/24 (4.17 %) times morale value. This would mean that it is equally probable to receive good or bad morale. This however, is not correct. The correct probabilities can be seen from the table on the right. As it shows, it is more probable to receive bad morale than good morale.
 
The morale value of a creature stack can vary from -3 to +3. The game manual incorrectly states, that the probability for receiving moral (good or bad) is 1/24 (4.17 %) times morale value. This would mean that it is equally probable to receive good or bad morale. This however, is not correct. The correct probabilities can be seen from the table on the right. As it shows, it is more probable to receive bad morale than good morale.
  
Receiving good morale happens after the creture stack has acted, while bad morale happens at the very beginning of creature stack's turn.
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Undead  creatures  and  elementals  have  a  morale  of  zero,  independent  of  their  army’s  morale  rating.
 
Undead  creatures  and  elementals  have  a  morale  of  zero,  independent  of  their  army’s  morale  rating.

Revision as of 09:36, 25 July 2016

Morale % chance Effect
-3 25.0% Freeze
-2 16.7% Freeze
-1 8.3% Freeze
0 0%
+1 4.2% Extra move
+2 8.3% Extra move
+3 12.5% Extra move

Morale represents troop stack's willingness to fight. High morale can allow creatures to receive an extra attack during combat round, while low morale can cause them to freeze and lose the turn. Good morale is received after the troop stack has acted, which means that the creatures will have a chance to act again immediately. Bad morale happens at the very beginning of creature stack's turn, and causes them to "freeze in panic".

Troop stack's morale can typically be affected by various spells, Adventure Map locations, artifacts, town buildings, Leadership secondary skill or some creatures' special abilities. Each army has a morale rating which acts as a bonus to the individual morale of its troops.

The morale value of a creature stack can vary from -3 to +3. The game manual incorrectly states, that the probability for receiving moral (good or bad) is 1/24 (4.17 %) times morale value. This would mean that it is equally probable to receive good or bad morale. This however, is not correct. The correct probabilities can be seen from the table on the right. As it shows, it is more probable to receive bad morale than good morale.


Undead creatures and elementals have a morale of zero, independent of their army’s morale rating.

Base morale is what you get from having an army composed of units from certain towns. You get lower base morale the more towns you have units from in your army (Neutral counts as a town)- You start off at +1, and get -1 for each new alignment you add.(So if you have creatures from 3 town types, you have -1 as base morale). Bonuses for having Archangels and/or Undead are not counted here.

Increases morale:

  • The Leadership secondary skill
  • All creatures fighting in hero's army are from the same town type
  • Numerous Artifacts (Crest of Valor, Glyph of Gallantry, Badge of Courage, Pendant of Courage, Still Eye of the Dragon).
  • Mirth
  • Archangels in your army.
  • Numerous Adventure Map objects (Fountain of Youth, Temple, Oasis, Watering Hole, Buoy, Events)
  • Good troops fighting on Holy Ground and Evil troops fighting in Evil Fog.
  • Defending in Siege battles (Tavern bestows your troops +1 Morale. Brotherhood of the Sword gives +2).


Gives bad morale

Unaffected

Creatures with morale effect

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