Morale: Difference between revisions

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* [[Warrior's Tomb]] decreases morale -3 until next battle
* [[Warrior's Tomb]] decreases morale -3 until next battle
* [[Watering Hole]] increases morale +1 until next battle (and gives +400 movement points)
* [[Watering Hole]] increases morale +1 until next battle (and gives +400 movement points)
* ''[[Event]]s may increase or decrease morale''
* ''[[Event]]s'' may increase or decrease morale from -3 to +3.


'''Buildings:'''
'''Buildings:'''

Revision as of 06:15, 26 July 2016

Morale % chance Effect
-3 25.0% Freeze
-2 16.7% Freeze
-1 8.3% Freeze
0 0%
+1 4.2% Extra move
+2 8.3% Extra move
+3 12.5% Extra move

Morale represents troop stack's willingness to fight. High morale can allow creatures to receive an extra attack during combat round, while low morale can cause them to freeze and lose the turn. Good morale is received after the troop stack has acted, which means that the creatures will have a chance to act again immediately. Bad morale happens at the very beginning of creature stack's turn, and causes them to "freeze in panic".

The morale value of a creature stack can vary from -3 to +3. The game manual incorrectly states, that the probability for receiving (good or bad) morale is 1/24 (4.17 %) times morale value. This however, is not correct. The correct probabilities can be seen from the table on the right. As it shows, it is more probable to receive bad morale than good morale. The troop stack's morale value is mainly determined by army's morale rating, which acts as a bonus to the individual morale of its troops. Thus the creature stack's morale can differ from hero's army's morale. Army's morale can be affected in various ways, which are listed below.

Undead and elementals are unaffected by morale, meaning that their morale rating is always zero.

Morale affaecting features

Adventure Map locations:

  • Buoy increases morale +1 until next battle
  • Crypt decreases morale -1 until next battle, if the Crypt has already been visited
  • Fountain of Youth increases morale +1 until next battle (and gives +400 movement points)
  • Idol of Fortune increases morale +1 until next battle on even days (+1 to luck on odd days, and on day seven gives both luck and morale +1)
  • Temple increases morale +1 until next battle, or +2 if visited on day seven
  • Oasis increases morale +1 until next battle (and +800 movement points)
  • Rally Flag increases morale +1 (and luck +1) until next battle
  • Shipwreck decreases morale -3 until next battle, if the wreck has already been visited
  • Warrior's Tomb decreases morale -3 until next battle
  • Watering Hole increases morale +1 until next battle (and gives +400 movement points)
  • Events may increase or decrease morale from -3 to +3.

Buildings:

  • Tavern increases defenders morale by +1 when defending against siege.
  • Castle's Brotherhood of the Sword increases defenders morale by +2 (in addition to Tavern) when defending against siege.

Creatures:

  • Angel Angel increases morale of the army they are fighting for by +1
  • Archangel Archangel increases morale of the army they are fighting for by +1
  • Bone Dragon Bone Dragon decreases morale of the enemy army they are fighting against by -1.
  • Ghost Dragon Ghost Dragon decreases morale of the enemy army they are fighting against by -1.
  • Minotaur Minotaur always has morale value at least +1. *
  • Minotaur King Minotaur King always has morale value at least +1. *

* Spirit of Opression or Cursed Ground will decrease morale value to 0.

Spells:

  • Mirth increases morale by +1 or +2.
  • Sorrow decreases morale by -1 or -2.

Artifacts:

Miscallaneous:

  • The Leadership secondary skill
  • All creatures fighting in hero's army are from the same town type


  • Good troops fighting on Holy Ground and Evil troops fighting in Evil Fog.
  • Defending in Siege battles (Tavern bestows your troops +1 Morale.


Gives bad morale

Unaffected

Creatures with morale effect

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