Mt Duel

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Revision as of 23:38, 26 January 2024 by Phasma (talk | contribs) (Created page with "[[File:{{PAGENAME}}.png|512px|right]] __NOTOC__ ===Specifications=== *XH - G size, 2 - 4 players. *8 Heroes version has Shackles of War. *Starting zone contains: 3 control scrolls (Fly, DD and TP), Conflux town, 2 Portals leading to your biome, Wood, Ore and Gold mines, several Knowledge boosters and Pandora's Box with all LVL 3 spells (requires Basic Wisdom). *Gold Mine guards in the Bunker always join (75%, without Diplomacy), price range is from 2000 to 7600 gold - ma...")
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Specifications[edit]

  • XH - G size, 2 - 4 players.
  • 8 Heroes version has Shackles of War.
  • Starting zone contains: 3 control scrolls (Fly, DD and TP), Conflux town, 2 Portals leading to your biome, Wood, Ore and Gold mines, several Knowledge boosters and Pandora's Box with all LVL 3 spells (requires Basic Wisdom).
  • Gold Mine guards in the Bunker always join (75%, without Diplomacy), price range is from 2000 to 7600 gold - max roll of Walking Dead (Skeletons, Familiars, Fire Elementals).
  • In the biome there's 4 towns: 2 of which mirror your starting town, and the other two mirror the faction of a nearby Side Zone.
  • All towns in the middle zone belong to the same faction.
  • Pandora with all spells (which requires Expert Wisdom) can be found through the portal located within the Side Treasury. 50k value entrance guard.
  • Diplomacy effectiveness is reduced to 25% joining in the desert and starting biomes.
  • More information:

See also[edit]